sorcery  Timeline

35 check-ins that include changes to files matching 'lib/*'

2021-10-27
18:11
fix group matching check-in: 9599e69051 user: lexi tags: trunk
2021-07-24
01:01
add beds, external lights, fix various glitches check-in: d44d0ac782 user: lexi tags: trunk
2021-07-23
19:33
add shelter spell check-in: 65ce625814 user: lexi tags: trunk
2021-07-22
20:26
amulets are now made via powder intaglio check-in: 0c88d214a8 user: lexi tags: trunk
2021-07-07
12:57
moretrees compat check-in: 641c891754 user: lexi tags: trunk
2021-07-06
19:26
bug fixes check-in: b82a675e76 user: lexi tags: trunk
14:32
coin press fixes check-in: 38ae873453 user: lexi tags: trunk
04:32
fix sap interval check-in: ecfe4b244e user: lexi tags: trunk
04:18
replace hellaciously overcomplicated function with simpler, faster one check-in: 5322b9e068 user: lexi tags: trunk
2021-07-05
03:07
bug fixes, add spellshatter visuals, maybe finally defuckulate imbuement effect? check-in: b24c5f49c7 user: lexi tags: trunk
2021-07-04
20:27
add cool and informative visuals for taps, add more capacity to rune forge, many bug fixes, fixed some bugs, and fixed some bugs check-in: 94064fe5c9 user: lexi tags: trunk
2021-07-03
02:25
many bug fixers, some minor refactoring, allow non-drinkable potions to be empowered in various ways, allow gods to be petitioned for recipes (next up: cookbooks!) check-in: c71731cf58 user: lexi tags: trunk
2021-06-28
18:28
add form builder prototype, update readme check-in: 5de2e733a4 user: lexi tags: trunk
15:38
more work on kegs and liquid, add taps and troughs for tapping trees and obtaining sap, add tree lore, add infuser module system, various tweaks, fix up bugged itemclass logic, add scaffold for crafting extension mechanism check-in: 01f4ba8ddc user: lexi tags: trunk
2021-06-24
07:15
add basic keg impl check-in: 9b8118877e user: lexi tags: trunk
2021-04-21
01:32
ui tweaks, rework enchantment slightly check-in: 41fdb5b0b8 user: lexi tags: trunk
2020-10-31
19:49
add background noise for condensers (temporary hack, need to write a proper environment sound framework as the fucking env_sounds module is completely impossible to extend), fix a couple of really stupid bugs, make higher-quality phials increase the chance of getting good runes so it's not a complete waste to burn iridium or levitanium powder on making them, add targeted disjunction and some other amulet spells check-in: 15f176a7fe user: lexi tags: trunk
2020-10-30
18:47
add duplicate and elevate spells, add more sfx, various tweaks and bugfixes, add object handle class check-in: 6e106c135c user: lexi tags: trunk
2020-10-26
03:58
add over-time spellcasting abstraction to enable metamagic and in particular disjunction, add more animations and sound effects, add excavation spell, possibly some others, forget when the last commit was, edit a bunch of magitech to make it subject to the disjunction mechanism (throw up a disjunction aura and waltz right through those force fields bby, wheee), also illumination spells, tweak runeforge and rune frequence to better the balance and also limit player frustration, move some math functions into their own library category, various tweaks and bugfixes, probably other shit i don't remember check-in: 147592b8e9 user: lexi tags: trunk
2020-10-24
01:21
add some more spells, add spell infrastructure to support metamagic, especially disjunction, various tweaks and bugfixes. [emergency commit] check-in: 00922196a9 user: lexi tags: trunk
2020-10-22
15:51
balance amulets better, add sound effects, add debugging privilege for runes, swat various glitches and bugs check-in: 83426a2748 user: lexi tags: trunk
2020-10-21
03:35
add rune forges, runes, amulet frames, write sacrifice spell, touch up amulet graphics, enable enchantment of amulets (though spells cannot yet be cast), defuckulate syncresis core icon, unfuckitize sneaky leycalc bug that's probably been the cause of some long-standing wackiness, add item classes, add some more textures, disbungle various other asstastrophes, remove sneaky old debug code, improve library code, add utility for uploading merge requests check-in: 96c5289a2a user: lexi tags: trunk
2020-10-19
22:42
add wand rack, rework wand power mechanics, add missing texture, swat some bugs, insert hack to neuter unkillable fucking impossibug in portal code check-in: 4a3678503f user: lexi tags: trunk
09:52
continue dev on celestial mechanics, add melding+division spells (resonance), refine itemclasses, add keypunch and punchcards, add paper pulp, add a shitload of visuals, add convenience scripts for working with the wiki, make the flamebolt spell actually useful instead of just a pretty lightshow, add essences, inferno crystal, and other goodies; iterate on wands, lots of shit i can't remember, various bugfixes check-in: ea6e475e44 user: lexi tags: trunk
2020-09-29
12:40
* remove former hacky registration system, replace with consistent and flexible API; rewrite metal/gem generation to take advantage of this new API; tweaks to init system to enable world-local tweaks to lore and sorcery behavior * initial documentation commit * initial steps towards calendar - add default date format, astrolabe; prepare infra for division/melding/transmutation spells, various tweaks and fixes check-in: 3f6a913e4e user: lexi tags: trunk
2020-09-26
18:49
add writing stand for editing codexes; add scissors, ink, erasure fluid, pens; touch up codex UI; add many recipe notes; add craft divination type for crafttools; defuckulate fucktarded crafttool impl; enhance table library with missing features like lua's table.unpack; many bug fixes and enhancements; blood for the blood god check-in: 72eebac4bc user: lexi tags: trunk
2020-09-24
23:07
add blood god, add gravitator, add hand-drawn ore images, add mana hud display for enchanted items, various tweaks and enhancements check-in: f165d9e39f user: lexi tags: trunk
2020-08-30
22:47
updates check-in: 65759dbfde user: lexi tags: trunk
2020-08-28
14:08
add recipes, cookbooks, disassembly (to create recipes from items), attunement, farcasters, and portals; various edits for bug fixes and improvements check-in: 9ef6cbcf31 user: lexi tags: trunk
2020-08-21
11:52
add force field emitters, generators, rework leyline distribution algorithm, add utility function for automatically dumping out inventories when an item is dug, add draconium and tyrannium alloys (tentatively), various fixes check-in: f7f6898cbd user: lexi tags: trunk
2020-08-17
13:35
fix bugs, finish grinder, add conduits and condensers to extract and transmit energy from leylines check-in: 9278734b41 user: lexi tags: trunk
2020-08-16
02:05
changes, merges, additions galore check-in: 82178e0a16 user: lexi tags: trunk
2020-08-14
06:17
fix(color): Actually get hsl brightening working Reimplemented based on the algorithms in Computer Graphics: Principles and Practice. Only lightens based on luminosity right now, which makes beautifully saturated, but not pastel colors, so some tweaking might be recommended. Leaf check-in: 794d5b023a user: glowpelt tags: glowpelt/hsl
2020-08-13
05:11
feat(color): Change color lightening to use HSL Change color lightening, including the readable utility, to use HSL. This is because the earlier implementation was broken and hacky, and using HSL is a way to implement this in a much more natural-feeling way (being closer to percieved lightness), especially for the current uses. Add a color:to_hsl() function to make this easier, as well as a from_hsl utility that is only in color, for now, but maybe should be exposed as an alternate constructor? check-in: 0a49ac4849 user: glowpelt tags: glowpelt/hsl
2020-08-11
21:39
initial commit check-in: 956134c50b user: lexi tags: trunk