Overview
Comment: | bug fixes, add spellshatter visuals, maybe finally defuckulate imbuement effect? |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
b24c5f49c7a55b2fa03e5f202dbceb8e |
User & Date: | lexi on 2021-07-05 03:07:21 |
Other Links: | manifest | tags |
Context
2021-07-05
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03:24 | really unbreak imbue this time, also fix dumb rune bug check-in: f9d8ede806 user: lexi tags: trunk | |
03:07 | bug fixes, add spellshatter visuals, maybe finally defuckulate imbuement effect? check-in: b24c5f49c7 user: lexi tags: trunk | |
01:02 | remove debug statements durr check-in: 5fbd1ed57c user: lexi tags: trunk | |
Changes
Modified data/runes.lua from [7cffae6fa3] to [6661143040].
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} } end; [0.3] = function(s,te,tl) s.visual_caster { amount = 100 * s.duration, time = s.duration, glow = 14; texture = sorcery.lib.image('sorcery_sputter.png'):glow(sorcery.lib.color(160,255,80)):render(); minpos = { x = -0.1, y = 3.0, z = -0.1 }; maxpos = { x = 0.1, y = 3.2, z = 0.1 }; minvel = { x = -5.0, y = -0.5, z = -5.0 }; maxvel = { x = 5.0, y = 0.5, z = 5.0 }; minacc = { x = -0.4, y = 1.0, z = -0.4 }; maxacc = { x = 0.4, y = -1.0, z = 0.4 }; minexptime = 6, maxexptime = 6; minsize = 0.2, maxsize = 1.4; animation = { ................................................................................ end; frame = { iridium = { name = 'Spellshatter'; desc = 'Blast out a tidal wave of anti-magic that will nullify active spells, but also disenchant or destroy all magical items in range of its violently mundane grip'; cast = function(ctx) local where = ctx.caster:get_pos() local what = minetest.get_objects_inside_radius(where, 3 + (2*ctx.stats.power)) local who = {} local pfac = math.min(1, ctx.stats.power/8) for _, w in pairs(what) do if w:is_player() and w ~= ctx.caster then who[#who+1] = {player = w} end end if not next(who) then return false end end; }; }; }; } }; repulse = { |
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} } end; [0.3] = function(s,te,tl) s.visual_caster { amount = 100 * s.duration, time = s.duration, glow = 14; texture = sorcery.lib.image('sorcery_sputter.png'):glow(sorcery.lib.color(160,255,80)):render(); minpos = { x = -0.1, y = 4.0, z = -0.1 }; maxpos = { x = 0.1, y = 4.2, z = 0.1 }; minvel = { x = -5.0, y = -0.5, z = -5.0 }; maxvel = { x = 5.0, y = 0.5, z = 5.0 }; minacc = { x = -0.4, y = 1.0, z = -0.4 }; maxacc = { x = 0.4, y = -1.0, z = 0.4 }; minexptime = 6, maxexptime = 6; minsize = 0.2, maxsize = 1.4; animation = { ................................................................................ end; frame = { iridium = { name = 'Spellshatter'; desc = 'Blast out a tidal wave of anti-magic that will nullify active spells, but also disenchant or destroy all magical items in range of its violently mundane grip'; cast = function(ctx) local where = ctx.caster:get_pos() local radius = 3 + (2*ctx.stats.power) local what = minetest.get_objects_inside_radius(where, radius) local who = {} local pfac = math.min(1, ctx.stats.power/8) for _, w in pairs(what) do if w:is_player() and w ~= ctx.caster then who[#who+1] = {player = w} end end --if not next(who) then return false end local h = ctx.heading.eyeheight*1.1 local tex = sorcery.lib.image('sorcery_sputter.png'):glow(sorcery.lib.color(160,255,80)):render(); local epicenter = ctx.caster:get_pos() + vector.new(0, h/2, 0) local maxima = vector.new(radius, radius, radius) local potential_targets = minetest.find_nodes_in_area(epicenter - maxima, epicenter + maxima, {'group:sorcery_magical', 'group:sorcery_magitech'}) local wreck = {} for _, pos in pairs(potential_targets) do if sorcery.lib.math.vdcomp(radius,epicenter,pos) then print('got wreckable at',pos) wreck[#wreck+1] = pos end end sorcery.spell.cast { name = 'sorcery:spellshatter'; caster = ctx.caster; anchor = epicenter; --disjunction = true; --range = radius; duration = 10; timeline = { [0] = function(s) s.visual_caster { texture = tex; amount = 100, time = 0.2; minpos = { x = -0.1, y = -0.5, z = -0.1 }; maxpos = { x = 0.1, y = h, z = 0.1 }; minvel = { x = -10.0, y = -0.0, z = -10.0 }; maxvel = { x = 10.0, y = 0.0, z = 10.0 }; minexptime = 3, maxexptime = 3; minsize = 5, maxsize = 8; animation = { type = 'vertical_frames', length = (21/6) + 0.1; aspect_w = 16, aspect_h = 16; } } s.visual_caster { texture = tex; amount = 5000, time = 2; minpos = { x = -0.1, y = -0.5, z = -0.1 }; maxpos = { x = 0.1, y = h, z = 0.1 }; minvel = { x = -10.0, y = -0.0, z = -10.0 }; maxvel = { x = 10.0, y = 0.0, z = 10.0 }; minexptime = 3, maxexptime = 3; minsize = 0.7, maxsize = 2; animation = { type = 'vertical_frames', length = (21/6) + 0.1; aspect_w = 16, aspect_h = 16; } } end; }; intervals = { {period = 0.1, after = 0.15, fn = function(c) print('interval running') for i = 1,80 do local life = 0.2 + math.random() * 2 local dir = vector.new(math.random()-0.5,0,math.random()-0.5):normalize() local pos = epicenter + (dir * (math.random()*radius)) print('setting particle at',pos) minetest.add_particle { texture = tex; pos = pos; expirationtime = life; velocity = {x = 0, y = math.random() * 0.3 + 0.1, z = 0}; size = 0.4 + math.random() * 3; glow = 14; animation = { type = 'vertical_frames', length = math.random(1,3)/10; aspect_w = 16, aspect_h = 16; } } end if next(wreck) then local k,p = sorcery.lib.tbl.pick(wreck) minetest.add_particle { texture = sorcery.lib.image('sorcery_sparking.png'):glow(sorcery.lib.color(255,0,0)):render(); pos = vector.offset(p,math.random(),math.random(),math.random()); expirationtime = 1; size = 5 + math.random() * 4; glow = 14; animation = { type = 'vertical_frames', length = 0.3; aspect_w = 64, aspect_h = 64; } } minetest.add_particle { texture = sorcery.lib.image('sorcery_crackle.png'):glow(sorcery.lib.color(255,0,0)):render(); pos = vector.offset(p,math.random(),math.random(),math.random()); expirationtime = 1; size = 4 + math.random() * 6; glow = 14; animation = { type = 'vertical_frames', length = 0.6; aspect_w = 64, aspect_h = 64; } } end end}; }; } end; }; }; }; } }; repulse = { |
Modified lib/math.lua from [80f52c4aaf] to [4d5bf7109c].
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local fn = {} fn.vsep = function(vec) -- separate a vector into a direction + magnitude local magnitude = math.max(math.abs(vec.x), math.abs(vec.y), math.abs(vec.z)) local inv = 1 / magnitude return vector.multiply(vec,inv), magnitude end fn.vdcomp = function(dist,v1,v2) -- compare the distance between two points -- (cheaper than calculating distance outright) local d if v2 then d = vector.subtract(v1,v2) else d = v1 |
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local fn = {}
fn.vsep = function(vec) -- separate a vector into a direction + magnitude
return vec:normalize(), vec:length()
end
fn.vdcomp = function(dist,v1,v2) -- compare the distance between two points
-- (cheaper than calculating distance outright)
local d if v2
then d = vector.subtract(v1,v2)
else d = v1
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Modified recipes.lua from [8dde1ca421] to [993e34739f].
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end minetest.register_craftitem('sorcery:inferno_crystal', { -- made with melding wand from ruby, lithium ingot, and gunpowder -- under sign of the wyvern or the winged serpent inventory_image = 'sorcery_inferno_crystal.png'; description = 'Inferno Crystal'; _sorcery = { material = { gem = true; sacrifice_value = 900; }; } }) |
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end
minetest.register_craftitem('sorcery:inferno_crystal', {
-- made with melding wand from ruby, lithium ingot, and gunpowder
-- under sign of the wyvern or the winged serpent
inventory_image = 'sorcery_inferno_crystal.png';
description = 'Inferno Crystal';
groups = {sorcery_magical = 1, fuel = 1};
_sorcery = {
material = {
gem = true;
sacrifice_value = 900;
};
}
})
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Modified spell.lua from [4f39d5643f] to [a858b6f5bf].
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for _,f in pairs(s.impacts) do if f.subject == t then f.effect:stop() end end for _,f in pairs(s.vfx) do if f.subject == t then minetest.delete_particlespawner(f.handle) end end s.subjects[si] = nil end local interpret_timespec = function(when) local t if type(when) == 'number' then t = s.duration * when else t = (s.duration * (when.whence or 0)) + when.secs end if t then return math.min(s.duration,math.max(0,t)) end log.err('invalid timespec ' .. dump(when)) return 0 end s.queue = function(when,fn) |
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for _,f in pairs(s.impacts) do if f.subject == t then f.effect:stop() end end for _,f in pairs(s.vfx) do if f.subject == t then minetest.delete_particlespawner(f.handle) end end s.subjects[si] = nil end local interpret_timespec = function(when) if when == nil then return 0 end local t if type(when) == 'number' then t = s.duration * when else t = (s.duration * (when.whence or 0)) + (when.secs or 0) end if t then return math.min(s.duration,math.max(0,t)) end log.err('invalid timespec ' .. dump(when)) return 0 end s.queue = function(when,fn) |
Modified vfx.lua from [48046fb0bd] to [d83b2a6c69].
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pos = ppos;
velocity = vector.multiply(dir,vel);
expirationtime = far / vel;
size = math.random()*2.4 + 0.6;
texture = sorcery.lib.image('sorcery_sputter.png'):glow(col):render();
glow = 14;
animation = {
type = 'vertical_frames', length = far/vel;
aspect_w = 16, aspect_h = 16;
};
}
end
end
function sorcery.vfx.drip(liquid, noz, amt, time, exp)
if type(liquid) == 'string' then liquid = sorcery.register.liquid.db[liquid] end
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pos = ppos; velocity = vector.multiply(dir,vel); expirationtime = far / vel; size = math.random()*2.4 + 0.6; texture = sorcery.lib.image('sorcery_sputter.png'):glow(col):render(); glow = 14; animation = { type = 'vertical_frames', length = math.floor((far/vel)*10)*.10; aspect_w = 16, aspect_h = 16 }; } end end function sorcery.vfx.drip(liquid, noz, amt, time, exp) if type(liquid) == 'string' then liquid = sorcery.register.liquid.db[liquid] end |