Overview
Comment: | amulets are now made via powder intaglio |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
0c88d214a8730ff78ca6f418e0e632f9 |
User & Date: | lexi on 2021-07-22 20:26:49 |
Other Links: | manifest | tags |
Context
2021-07-23
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19:33 | add shelter spell check-in: 65ce625814 user: lexi tags: trunk | |
2021-07-22
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20:26 | amulets are now made via powder intaglio check-in: 0c88d214a8 user: lexi tags: trunk | |
2021-07-14
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15:42 | add displacer sound effects, tweak astrolabe recipe to use new crafting items check-in: 67cefa38df user: lexi tags: trunk | |
Changes
Modified data/gems.lua from [bb2fee6e3c] to [003de48cde].
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{affinity = {'cognic'}, confluence = 1}; {affinity = {'syncretic'}, confluence = 0.9}; }; }; luxite = { tone = {189,255,236}; rarity = 130; }; ruby = { tone = {255,94,161}; rarity = 150; }; amethyst = { tone = {234,94,255}; rarity = 190; }; sapphire = { tone = {94,139,255}; rarity = 260; wandprops = { sturdiness = 0.5; power = 2; }; }; emerald = { tone = {133,255,94}; rarity = 320; }; } |
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{affinity = {'cognic'}, confluence = 1}; {affinity = {'syncretic'}, confluence = 0.9}; }; }; luxite = { tone = {189,255,236}; rarity = 130; hardness = 3; }; ruby = { tone = {255,94,161}; hardness = 5; rarity = 150; }; amethyst = { tone = {234,94,255}; hardness = 6; rarity = 190; }; sapphire = { tone = {94,139,255}; rarity = 260; hardness = 7; wandprops = { sturdiness = 0.5; power = 2; }; }; emerald = { hardness = 7; tone = {133,255,94}; rarity = 320; }; } |
Modified gems.lua from [266c01e80c] to [7d79adb54e].
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material = { gem = true, id = name, data = gem; value = (5 * shards_per_gem) + 4; }; amulet = { base = name }; }; }) sorcery.register.metals.foreach('sorcery:mk-amulet-frames-'..name,{'sorcery:generate'}, function(metalid,metal) if not metal.amulet then return end local framedid = string.format("%s_frame_%s", amuletname, metalid) local img_frame = img(string.format('sorcery_amulet_frame_%s.png',metalid)) minetest.register_craftitem(framedid, { description = string.format("%s-framed %s amulet",sorcery.lib.str.capitalize(metalid), name); inventory_image = img_sparkle:blit(img_frame):blit(img_stone):render(); ................................................................................ wield_scale = { x = 0.6, y = 0.6, z = 0.6 }; groups = { sorcery_amulet = 1 }; on_use = useamulet; _sorcery = { amulet = { base = name, frame = metalid }; }; }) local frag = metal.parts.fragment minetest.register_craft { output = framedid; recipe = { {'', frag,''}; {frag,amuletname,frag}; {'', frag,''}; }; } end) end minetest.register_craft { type = 'shapeless'; recipe = (minetest.get_modpath('xdecor') and { ................................................................................ recipe = { shardname, shardname, shardname; shardname, shardname, shardname; shardname, shardname, shardname; }; output = itemname; }; minetest.register_craft { recipe = { {shardname,itemname,shardname}; {itemname,itemname,itemname}; {shardname,itemname,shardname}; }; output = amuletname; }; -- generate lenses and crafting recipes for _, kind in pairs { 'amplifier','rectifier','concave','convex' } do local id = 'sorcery:lens_' .. kind .. '_' .. name minetest.register_tool(id, { inventory_image = sorcery.lib.image('sorcery_lens_overlay_gold.png'): blit(sorcery.lib.image('sorcery_lens_' .. kind .. '.png'): |
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material = { gem = true, id = name, data = gem; value = (5 * shards_per_gem) + 4; }; amulet = { base = name }; }; }) sorcery.lathe.register { input = itemname; output = amuletname; tech = 'intaglio'; cost = 1; } sorcery.register.metals.foreach('sorcery:mk-amulet-frames-'..name,{'sorcery:generate'}, function(metalid,metal) if not metal.amulet then return end local framedid = string.format("%s_frame_%s", amuletname, metalid) local img_frame = img(string.format('sorcery_amulet_frame_%s.png',metalid)) minetest.register_craftitem(framedid, { description = string.format("%s-framed %s amulet",sorcery.lib.str.capitalize(metalid), name); inventory_image = img_sparkle:blit(img_frame):blit(img_stone):render(); ................................................................................ wield_scale = { x = 0.6, y = 0.6, z = 0.6 }; groups = { sorcery_amulet = 1 }; on_use = useamulet; _sorcery = { amulet = { base = name, frame = metalid }; }; }) --local frag = metal.parts.fragment local disc = metal.parts.disc minetest.register_craft { output = framedid; recipe = { {amuletname}; {disc}; -- {'', frag,''}; -- {frag,amuletname,frag}; -- {'', frag,''}; }; } end) end minetest.register_craft { type = 'shapeless'; recipe = (minetest.get_modpath('xdecor') and { ................................................................................ recipe = { shardname, shardname, shardname; shardname, shardname, shardname; shardname, shardname, shardname; }; output = itemname; }; -- minetest.register_craft { -- recipe = { -- {shardname,itemname,shardname}; -- {itemname,itemname,itemname}; -- {shardname,itemname,shardname}; -- }; -- output = amuletname; -- }; -- generate lenses and crafting recipes for _, kind in pairs { 'amplifier','rectifier','concave','convex' } do local id = 'sorcery:lens_' .. kind .. '_' .. name minetest.register_tool(id, { inventory_image = sorcery.lib.image('sorcery_lens_overlay_gold.png'): blit(sorcery.lib.image('sorcery_lens_' .. kind .. '.png'): |
Modified lathe.lua from [525693d594] to [2fbf5881b5].
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-- the math basically needs to be rewritten from scratch by someone who isn't -- dyscalculic but sorcery.lathe = { techs = { cut = {dmg = true}; intaglio = {consume = true}; }; tools = { sword = 'cut', knife = 'cut', blade = 'cut'; }; recipes = {}; register = function(def) local recipes = sorcery.lathe.recipes if not recipes[def.input] then recipes[def.input] = {} end local rs = recipes[def.input][def.tech] if not rs ................................................................................ else rs[#rs+1] = def end end; register_metal = function(def) local parts = sorcery.data.metals[def.metal].parts local out = ItemStack(def.output) for _, ty in pairs {'ingot', 'block', 'fragment'} do local pt = parts[ty] local ptc = sorcery.itemclass.get(pt, 'metal') if ptc and ptc.value then if def.mass <= ptc.value then local mass local vfc = ptc.value / def.mass if math.floor(vfc) ~= vfc then for i = 1, 50 do ................................................................................ } end end end end; tooltech = function(tool) if type(tool) ~= 'string' then tool = tool:get_name() end for g,t in pairs(sorcery.lathe.tools) do if minetest.get_item_group(tool, g) ~= 0 then return t end end end; } local R = sorcery.lathe.recipes sorcery.lathe.get = function(pos,idx,howmany) local inv = minetest.get_meta(pos):get_inventory() local tool = inv:get_stack('tool',1) ................................................................................ allow_metadata_inventory_move = function() return 0 end; allow_metadata_inventory_put = function(pos, list, idx, stack, user) local inv = minetest.get_meta(pos):get_inventory() if list == 'tool' then local s_wkpc = inv:get_stack('workpiece', 1) local tech = sorcery.lathe.tooltech(stack) if tech and (s_wkpc:is_empty() or (R[s_wkpc:get_name()] ~= nil and R[s_wkpc:get_name()][tech] ~= nil)) then return stack:get_count() end for g,v in pairs(s_wkpc:get_definition().groups) do local gs = R['group:'..g..'='..tostring(v)] local gg = R['group:'..g] if (gs and gs[tech]) or (gg and gg[tech]) then return stack:get_count() end end elseif list == 'workpiece' then local s_tool = inv:get_stack('tool', 1) if R[stack:get_name()] then if s_tool:is_empty() or R[stack:get_name()][sorcery.lathe.tooltech(s_tool)] then return stack:get_count() end end end return 0 end; allow_metadata_inventory_take = function(pos, list, idx, stack, user) if list == 'preview' then |
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-- the math basically needs to be rewritten from scratch by someone who isn't -- dyscalculic but local L = sorcery.lib local M = function(i) return sorcery.itemclass.get(i, 'material') end sorcery.lathe = { techs = { cut = {dmg = true}; intaglio = { consume = true; toolpred = function(tool) if minetest.get_item_group(tool, 'sorcery_powder') == 0 then return false end local cl = sorcery.itemclass.get(tool, 'metal') return cl.data.hardness >= 3 end; validate = function(tool, wkpc) return M(tool).data.hardness >= M(wkpc).data.hardness end; }; }; tools = { ['group:sword'] = 'cut', ['group:knife'] = 'cut', ['group:blade'] = 'cut'; ['group:sorcery_intaglio_powder'] = 'intaglio'; }; recipes = {}; register = function(def) local recipes = sorcery.lathe.recipes if not recipes[def.input] then recipes[def.input] = {} end local rs = recipes[def.input][def.tech] if not rs ................................................................................ else rs[#rs+1] = def end end; register_metal = function(def) local parts = sorcery.data.metals[def.metal].parts local out = ItemStack(def.output) for _, ty in pairs {'ingot', 'block', 'fragment'} do local pt = parts[ty] local ptc = sorcery.itemclass.get(pt, 'metal') if ptc and ptc.value then if def.mass <= ptc.value then local mass local vfc = ptc.value / def.mass if math.floor(vfc) ~= vfc then for i = 1, 50 do ................................................................................ } end end end end; tooltech = function(tool) if type(tool) ~= 'string' then tool = tool:get_name() end local ts = sorcery.lathe.tools if ts[tool] then return ts[tool] end for id,t in pairs(ts) do local q, g = L.str.beginswith(id, 'group:') if q and minetest.get_item_group(tool, g) ~= 0 then return t end end for tech, t in pairs(sorcery.lathe.techs) do if t.toolpred then if t.toolpred(tool) then return tech end end end return nil end; } local R = sorcery.lathe.recipes sorcery.lathe.get = function(pos,idx,howmany) local inv = minetest.get_meta(pos):get_inventory() local tool = inv:get_stack('tool',1) ................................................................................ allow_metadata_inventory_move = function() return 0 end; allow_metadata_inventory_put = function(pos, list, idx, stack, user) local inv = minetest.get_meta(pos):get_inventory() if list == 'tool' then local s_wkpc = inv:get_stack('workpiece', 1) local tech = sorcery.lathe.tooltech(stack) if not tech then return 0 end local vdtr = sorcery.lathe.techs[tech].validate if tech and (s_wkpc:is_empty() or (R[s_wkpc:get_name()] ~= nil and R[s_wkpc:get_name()][tech] ~= nil and (vdtr == nil or vdtr(stack,s_wkpc) ))) then return stack:get_count() end for g,v in pairs(s_wkpc:get_definition().groups) do local gs = R['group:'..g..'='..tostring(v)] local gg = R['group:'..g] if (gs and gs[tech]) or (gg and gg[tech]) then if vdtr == nil or vdtr(stack, s_wkpc) then return stack:get_count() end end end elseif list == 'workpiece' then local s_tool = inv:get_stack('tool', 1) if R[stack:get_name()] then if s_tool:is_empty() then return stack:get_count() end local tech = sorcery.lathe.tooltech(s_tool) if tech and R[stack:get_name()][tech] then local vdtr = sorcery.lathe.techs[tech].validate if vdtr == nil or vdtr(s_tool, stack) then return stack:get_count() end end end end return 0 end; allow_metadata_inventory_take = function(pos, list, idx, stack, user) if list == 'preview' then |
Modified lib/str.lua from [345c990ba7] to [94cda47230].
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return { capitalize = function(str) return string.upper(string.sub(str, 1,1)) .. string.sub(str, 2) end; beginswith = function(str,pfx) if #str < #pfx then return false end return string.sub(str,1,#pfx) == pfx end; endswith = function(str,sfx) if #str < #sfx then return false end return string.sub(str,#sfx) == sfx end; explode = function(str,delim,pat) -- this is messy as fuck but it works so im keeping it local i = 1 local tbl = {} if pat == nil then pat = false end repeat |
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return { capitalize = function(str) return string.upper(string.sub(str, 1,1)) .. string.sub(str, 2) end; beginswith = function(str,pfx) if #str < #pfx then return false end if string.sub(str,1,#pfx) == pfx then return true, string.sub(str,1 + #pfx) end end; endswith = function(str,sfx) if #str < #sfx then return false end if string.sub(str,#sfx) == sfx then return true, string.sub(str,1,#sfx) end end; explode = function(str,delim,pat) -- this is messy as fuck but it works so im keeping it local i = 1 local tbl = {} if pat == nil then pat = false end repeat |
Modified metal.lua from [f2df9bf8e4] to [b8a7748341].
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if not metal.no_armor then for a,c in pairs(armors) do sorcery.matreg.lookup[(metal.items and metal.items[a]) or ('sorcery:' .. a .. '_' .. name)] = { metal = true; id = name; data = metal; value = c.cost * fragments_per_ingot; } end end sorcery.data.metallookup[ingot] = { id = name; data = metal; value = fragments_per_ingot; } sorcery.data.metallookup[block] = { id = name; data = metal; value = fragments_per_ingot * 9; } sorcery.data.metallookup[fragment] = { id = name; data = metal; value = 1; } sorcery.data.metallookup[disc] = { id = name; data = metal; value = 8/3; } if not metal.no_craftables then sorcery.data.metallookup[screw] = { id = name; data = metal; value = 0.5; } minetest.register_craftitem(screw, { description = sorcery.lib.str.capitalize(name) .. ' Screw'; inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render(); groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; }; _sorcery = { material = { id = name, data = metal; ................................................................................ grindcost = 3; grindvalue = 2*4; value = 4 * (2/3); }; }; }) sorcery.lathe.register { input = ingot, mass = 2; output = {name = disc, count = 3}; tech = 'cut', cost = 5; } sorcery.lathe.register { input = block; ................................................................................ leftover = ingot; tech = 'cut', cost = 5*7; } minetest.register_craftitem(powder, { description = sorcery.lib.str.capitalize(name) .. ' Powder'; inventory_image = 'sorcery_' .. name .. '_powder.png'; }) if metal.dye then minetest.register_craft { output = 'dye:' .. metal.dye .. ' 4'; recipe = { {'', powder, ''}; {powder,'basic_materials:paraffin',powder}; ................................................................................ type = 'cooking'; recipe = ingot; cooktime = (metal.cooktime or 4) * 0.5; output = fragment .. ' ' .. tostring(fragments_per_ingot); } do local rec = {} for i=1,fragments_per_ingot do rec[#rec+1]=fragment end minetest.register_craft { type = 'shapeless'; recipe = rec; output = ingot; } end |
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if not metal.no_armor then for a,c in pairs(armors) do sorcery.matreg.lookup[(metal.items and metal.items[a]) or ('sorcery:' .. a .. '_' .. name)] = { metal = true; id = name; data = metal; value = c.cost * fragments_per_ingot; } end end local install = function(part,amt) sorcery.data.metallookup[part] = { id = name, data = metal, value = amt } end install(ingot, fragments_per_ingot) install(block, fragments_per_ingot*9) install(fragment, 1) install(powder, 1) install(disc, 8/3) if not metal.no_craftables then install(screw, 0.5) minetest.register_craftitem(screw, { description = sorcery.lib.str.capitalize(name) .. ' Screw'; inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render(); groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; }; _sorcery = { material = { id = name, data = metal; ................................................................................ grindcost = 3; grindvalue = 2*4; value = 4 * (2/3); }; }; }) sorcery.lathe.register { input = ingot; output = {name = fragment; count = fragments_per_ingot}; tech = 'cut', cost = 2; } sorcery.lathe.register { input = block; output = {name = fragment; count = fragments_per_ingot*9}; tech = 'cut', cost = 2*7; } sorcery.lathe.register { input = ingot, mass = 2; output = {name = disc, count = 3}; tech = 'cut', cost = 5; } sorcery.lathe.register { input = block; ................................................................................ leftover = ingot; tech = 'cut', cost = 5*7; } minetest.register_craftitem(powder, { description = sorcery.lib.str.capitalize(name) .. ' Powder'; inventory_image = 'sorcery_' .. name .. '_powder.png'; groups = {sorcery_powder = 1; powder = 1}; }) if metal.dye then minetest.register_craft { output = 'dye:' .. metal.dye .. ' 4'; recipe = { {'', powder, ''}; {powder,'basic_materials:paraffin',powder}; ................................................................................ type = 'cooking'; recipe = ingot; cooktime = (metal.cooktime or 4) * 0.5; output = fragment .. ' ' .. tostring(fragments_per_ingot); } do local rec = {} for i=1,fragments_per_ingot do rec[#rec+1]=fragment end minetest.register_craft { type = 'shapeless'; recipe = rec; output = ingot; } end |
Modified recipes.lua from [7b05938d1e] to [c159082683].
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sorcery.lathe.register_metal { metal = 'aluminum'; output = 'sorcery:pipe'; tech = 'cut', cost = 8; mass = 4; } minetest.register_craft { output = 'sorcery:trough'; recipe = { {ingot 'aluminum','',ingot 'aluminum'}; {ingot 'aluminum','',ingot 'aluminum'}; {ingot 'aluminum',ingot 'aluminum',ingot 'aluminum'}; }; } regtech('infuser_tube', 'Infusion Tube', {metal = 1}, { {"basic_materials:copper_strip",'sorcery:infuser_concentrator', "basic_materials:copper_strip"}; {"", "basic_materials:copper_strip", "basic_materials:gold_wire"}; {"", "basic_materials:copper_strip", ""}; }, 1, { {"basic_materials:gold_wire", "basic_materials:empty_spool"} }) regtech('infuser_chamber', 'Infuser Chamber', nil, { {'default:clay_brick','sorcery:grease_sealant','default:clay_brick'}; {'default:clay_brick','stairs:slab_steelblock','default:clay_brick'}; }, 1, { {'sorcery:grease_sealant','xdecor:bowl'}; }) regtech('infuser_concentrator', 'Infuser Concentrator', nil, { {'basic_materials:steel_wire'}; {'default:obsidian_shard'}; {'basic_materials:copper_wire'}; ................................................................................ {'basic_materials:gold_wire', 'basic_materials:empty_spool'}; {'basic_materials:gold_wire', 'basic_materials:empty_spool'}; {'basic_materials:gold_wire', 'basic_materials:empty_spool'}; {'basic_materials:gold_wire', 'basic_materials:empty_spool'}; {'basic_materials:gold_wire', 'basic_materials:empty_spool'}; }) regtech('ley_puncture', 'Ley Puncture', {metal = 1}, { {'default:flint','sorcery:tungsten_ingot','group:sorcery_ley_cable'}; {'','group:sorcery_ley_cable',''}; {'group:sorcery_ley_cable','sorcery:tungsten_ingot','default:flint'}; }) regtech('pulse_rectifier', 'Pulse Rectifier', {metal = 1}) regtech('current_felicitator', 'Current Felicitator', {metal = 1}, { {'basic_materials:silver_wire','basic_materials:silver_wire','basic_materials:silver_wire'}; {'sorcery:cobalt_ingot','sorcery:inversion_matrix','sorcery:cobalt_ingot'}; {'default:bronze_ingot','sorcery:platinum_ingot','default:bronze_ingot'}; },1,{ |
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sorcery.lathe.register_metal { metal = 'aluminum'; output = 'sorcery:pipe'; tech = 'cut', cost = 8; mass = 4; } sorcery.lathe.register_metal { metal = 'steel'; output = 'basic_materials:steel_strip'; tech = 'cut', cost = 2; mass = 0.5; } sorcery.lathe.register_metal { metal = 'copper'; output = 'basic_materials:copper_strip'; tech = 'cut', cost = 1; mass = 0.5; } minetest.register_craft { output = 'sorcery:trough'; recipe = { {ingot 'aluminum','',ingot 'aluminum'}; {ingot 'aluminum','',ingot 'aluminum'}; {ingot 'aluminum',ingot 'aluminum',ingot 'aluminum'}; }; } regtech('infuser_tube', 'Infusion Tube', {metal = 1}, { {"basic_materials:copper_strip",'sorcery:infuser_concentrator', "basic_materials:copper_strip"}; {"", mtlp('copper','disc'), "basic_materials:gold_wire"}; {"", 'sorcery:pipe', ""}; }, 1, { {"basic_materials:gold_wire", "basic_materials:empty_spool"} }) regtech('infuser_chamber', 'Infuser Chamber', nil, { {'default:clay_brick','sorcery:grease_sealant','default:clay_brick'}; {'default:clay_brick',mtlp('steel','disc'),'default:clay_brick'}; }, 1, { {'sorcery:grease_sealant','xdecor:bowl'}; }) regtech('infuser_concentrator', 'Infuser Concentrator', nil, { {'basic_materials:steel_wire'}; {'default:obsidian_shard'}; {'basic_materials:copper_wire'}; ................................................................................ {'basic_materials:gold_wire', 'basic_materials:empty_spool'}; {'basic_materials:gold_wire', 'basic_materials:empty_spool'}; {'basic_materials:gold_wire', 'basic_materials:empty_spool'}; {'basic_materials:gold_wire', 'basic_materials:empty_spool'}; {'basic_materials:gold_wire', 'basic_materials:empty_spool'}; }) regtech('ley_puncture', 'Ley Puncture', {metal = 1}, { {'default:flint',mtlp('tungsten','disc'),'group:sorcery_ley_cable'}; {'','group:sorcery_ley_cable',''}; {'group:sorcery_ley_cable',mtlp('tungsten','disc'),'default:flint'}; }) regtech('pulse_rectifier', 'Pulse Rectifier', {metal = 1}) regtech('current_felicitator', 'Current Felicitator', {metal = 1}, { {'basic_materials:silver_wire','basic_materials:silver_wire','basic_materials:silver_wire'}; {'sorcery:cobalt_ingot','sorcery:inversion_matrix','sorcery:cobalt_ingot'}; {'default:bronze_ingot','sorcery:platinum_ingot','default:bronze_ingot'}; },1,{ |
Modified tree.lua from [26f773677c] to [e1ffea05f2].
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sorcery.lathe.register { input = t.node; tech = 'cut'; output = 'default:stick 18'; cost = 1; } if t.lathe then for tech, items in pairs(t.lathe) do for _, i in pairs(items) do for _, n in pairs(nodes) do if minetest.registered_items[n] and minetest.registered_items[i[1]] then sorcery.lathe.register { input = n; tech = tech; output = { name = i[1]; count = i[2]; }; cost = i[3]; } end end end end end end if t.sap == false then return end if not t.sapliq then t.sapliq = string.format('sorcery:sap_%s', id) local sapdesc = t.sap or (t.desc .. ' Tree Sap') sorcery.liquid.register { |
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sorcery.lathe.register { input = t.node; tech = 'cut'; output = 'default:stick 18'; cost = 1; } for _, n in pairs(nodes) do if minetest.registered_items[n] then sorcery.lathe.register { input = n, tech = 'cut'; output = 'xdecor:table 2'; cost = 2; } if t.lathe then for tech, items in pairs(t.lathe) do for _, i in pairs(items) do if minetest.registered_items[i[1]] then sorcery.lathe.register { input = n; tech = tech; output = { name = i[1]; count = i[2]; }; cost = i[3]; } end end end end end end end if t.sap == false then return end if not t.sapliq then t.sapliq = string.format('sorcery:sap_%s', id) local sapdesc = t.sap or (t.desc .. ' Tree Sap') sorcery.liquid.register { |