| Comment: | add force field emitters, generators, rework leyline distribution algorithm, add utility function for automatically dumping out inventories when an item is dug, add draconium and tyrannium alloys (tentatively), various fixes |
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| Downloads: | Tarball | ZIP archive | SQL archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
f7f6898cbda00c7271bbe38e53f5e936 |
| User & Date: | lexi on 2020-08-21 11:52:17 |
| Other Links: | manifest | tags |
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2020-08-28
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| 14:08 | add recipes, cookbooks, disassembly (to create recipes from items), attunement, farcasters, and portals; various edits for bug fixes and improvements check-in: 9ef6cbcf31 user: lexi tags: trunk | |
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2020-08-21
| ||
| 11:52 | add force field emitters, generators, rework leyline distribution algorithm, add utility function for automatically dumping out inventories when an item is dug, add draconium and tyrannium alloys (tentatively), various fixes check-in: f7f6898cbd user: lexi tags: trunk | |
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2020-08-17
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| 13:35 | fix bugs, finish grinder, add conduits and condensers to extract and transmit energy from leylines check-in: 9278734b41 user: lexi tags: trunk | |
Modified coins.lua from [e5af87fe4c] to [f5d6bba856].
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end
inv:set_stack('output',1,ItemStack(nil))
do return end
::foundmetal:: if not inv:is_empty('gem') then
local id = slot_gem:get_name()
for name,gem in pairs(sorcery.data.gems) do
print('scanning gem',name,dump(gem))
if gem.foreign then
if id == gem.foreign then gemname = name
else goto skip end
else
if id == 'sorcery:gem_' .. name then gemname = name
else goto skip end
end
coincount = math.min(coincount, slot_gem:get_count())
do break end
::skip::end
end
coincount = coincount * coins_per_ingot
print('names',coinname,gemname)
local coinname = 'sorcery:coin_' .. metalname ..
((gemname and '_' .. gemname) or '')
inv:set_stack('output',1,ItemStack {
name = coinname;
count = coincount;
|
< < |
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end
inv:set_stack('output',1,ItemStack(nil))
do return end
::foundmetal:: if not inv:is_empty('gem') then
local id = slot_gem:get_name()
for name,gem in pairs(sorcery.data.gems) do
if gem.foreign then
if id == gem.foreign then gemname = name
else goto skip end
else
if id == 'sorcery:gem_' .. name then gemname = name
else goto skip end
end
coincount = math.min(coincount, slot_gem:get_count())
do break end
::skip::end
end
coincount = coincount * coins_per_ingot
local coinname = 'sorcery:coin_' .. metalname ..
((gemname and '_' .. gemname) or '')
inv:set_stack('output',1,ItemStack {
name = coinname;
count = coincount;
|
Modified data/enchants.lua from [9a3424a733] to [fc080855fd].
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{lens = 'concave', gem = 'mese', dmg = 1};
{lens = 'concave', gem = 'sapphire', dmg = 1};
};
desc = 'some damage is repaired when used to mine ore or kill an attacker';
on_dig = function(ctx)
local orepfx = "stone_with_" -- }:<
-- local oredrop = ' lump'
local dug = minetest.get_node(ctx.target.under)
local barename = string.sub(dug.name, string.find(dug.name, ':') + 1)
print('is ore? ',dug.name,barename)
if minetest.get_item_group(dug.name, ore) ~= 0 or
string.sub(barename,1,string.len(orepfx)) == orepfx
then
print('is ore!')
ctx.tool:add_wear(-(sorcery.enchant.strength(ctx.tool,'harvest') * 2000))
ctx.cost = 3
end
end;
};
conserve = { -- use less magical energy
name = 'Conserve';
|
< | < | < |
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{lens = 'concave', gem = 'mese', dmg = 1};
{lens = 'concave', gem = 'sapphire', dmg = 1};
};
desc = 'some damage is repaired when used to mine ore or kill an attacker';
on_dig = function(ctx)
local orepfx = "stone_with_" -- }:<
-- local oredrop = ' lump'
local barename = string.sub(ctx.node.name, string.find(ctx.node.name, ':') + 1)
if minetest.get_item_group(ctx.node.name, 'ore') ~= 0 or
string.sub(barename,1,string.len(orepfx)) == orepfx
then
ctx.tool:add_wear(-(sorcery.enchant.strength(ctx.tool,'harvest') * 2000))
ctx.cost = 3
end
end;
};
conserve = { -- use less magical energy
name = 'Conserve';
|
Modified data/gems.lua from [6638dda90c] to [c84e6c472a].
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return {
diamond = {
foreign = 'default:diamond';
tone = {137,240,255};
items = default_items('diamond');
tools = true, armor = true;
maxenergy = 2000;
slots = {
{affinity = {'praxic','counterpraxic'}, confluence = 1};
{affinity = {'praxic','syncretic'}, confluence = 0.6};
{affinity = {'counterpraxic', 'entropic'}, confluence = 0.7};
};
};
mese = {
................................................................................
foreign = 'default:mese_crystal';
foreign_shard = 'default:mese_crystal_fragment';
tone = {255,253,94};
energysource = 5;
maxenergy = 600;
items = default_items('mese');
tools = true, armor = true;
slots = {
{affinity = {'praxic'}, confluence = 1};
{affinity = {'praxic'}, confluence = 0.5};
{affinity = {'cognic'}, confluence = 1};
{affinity = {'syncretic'}, confluence = 0.9};
};
};
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return {
diamond = {
foreign = 'default:diamond';
tone = {137,240,255};
items = default_items('diamond');
tools = true, armor = true;
maxenergy = 2000;
hardness = 8;
randomfind = false;
slots = {
{affinity = {'praxic','counterpraxic'}, confluence = 1};
{affinity = {'praxic','syncretic'}, confluence = 0.6};
{affinity = {'counterpraxic', 'entropic'}, confluence = 0.7};
};
};
mese = {
................................................................................
foreign = 'default:mese_crystal';
foreign_shard = 'default:mese_crystal_fragment';
tone = {255,253,94};
energysource = 5;
maxenergy = 600;
items = default_items('mese');
tools = true, armor = true;
randomfind = false;
slots = {
{affinity = {'praxic'}, confluence = 1};
{affinity = {'praxic'}, confluence = 0.5};
{affinity = {'cognic'}, confluence = 1};
{affinity = {'syncretic'}, confluence = 0.9};
};
};
|
Modified data/greases.lua from [018bd8935a] to [0a57245423].
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color = {222,57,239};
core = { 'sorcery:oil_mystic', 'sorcery:oil_dawn', 'sorcery:oil_mushroom' };
mix = {
'sorcery:powder_cobalt';
'sorcery:powder_cobalt';
'sorcery:extract_grape';
};
};
}
|
> > > > > > > | > > |
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color = {222,57,239};
core = { 'sorcery:oil_mystic', 'sorcery:oil_dawn', 'sorcery:oil_mushroom' };
mix = {
'sorcery:powder_cobalt';
'sorcery:powder_cobalt';
'sorcery:extract_grape';
};
};
neutralizing = {
color = {221,148,95};
core = { 'sorcery:oil_dawn', 'sorcery:oil_berry' };
mix = {
'sorcery:powder_aluminum';
'sorcery:powder_lithium';
'sorcery:extract_pine';
};
};
}
|
Modified data/metals.lua from [f9ae7215e3] to [a6eaeb7ad1].
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copper = {
dye = 'orange';
ingot = 'default:copper_ingot';
block = 'default:copperblock';
tone = {255,176,61};
no_tools = true; no_armor = true;
hardness = 2;
};
brass = {
tone = {255,226,87};
dye = 'bright_orange';
artificial = true;
no_tools = true; no_armor = true;
hardness = 3;
................................................................................
no_armor = true; no_tools = true;
power = 1; cooktime = 8; hardness = 1;
};
electrum = {
tone = {212, 255, 0}, alpha = 80;
artificial = true;
hardness = 1;
dye = 'bright_green';
mix = {
metals = {
silver = 1;
gold = 1;
};
};
................................................................................
rarity = 17;
durabilty = 900;
hardness = 6;
power = 3;
speed = 3.5;
cooktime = 30;
maxenergy = 3500;
slots = {
{
affinity = {'counterpraxic'};
confluence = 0.65;
interference = {speed = 1};
};
}
................................................................................
tone = {209,88,241}, alpha = 80;
dye = 'purple';
rarity = 18;
meltpoint = 3;
cooktime = 340;
hardness = 7;
maxenergy = 1800;
durability = 1900;
speed = 3.2;
img = {
-- ingot = 'sorcery_iridium_ingot.png';
-- block = 'sorcery_iridium_block.png';
};
slots = {
................................................................................
};
impervium = {
tone = {226,255,107}, alpha = 90;
cooktime = 260;
meltpoint = 5;
artificial = true;
speed = 2.1;
hardness = 20;
durability = 5300;
maxenergy = 2300;
watercool = true;
mix = {
metals = {
duranium = 4;
iridium = 2;
................................................................................
};
eternium = {
tone = {156,82,222}, alpha = 100;
cooktime = 500;
meltpoint = 6;
artificial = true;
speed = 2;
hardness = 9;
maxenergy = 1200;
durability = 8100;
watercool = true;
mix = {
metals = {
iridium = 2;
tungsten = 2;
lithium = 1;
};
};
slots = {
{affinity={'praxic','entropic'}, confluence = 1.4};
{affinity={'praxic','syncretic'}, confluence = 1.1};
}
};
unobtanium = {
tone = {114,255,214}, alpha = 120;
meltpoint = 3;
cooktime = 330;
artificial = true;
maxenergy = 4000;
hardness = 7;
durability = 3300;
speed = 3.4;
slots = {
{affinity={'praxic'}, confluence = 0.7};
{affinity={'counterpraxic'}, confluence = 1.2};
{affinity={'cognic'}, confluence = 1.1};
};
mix = {
................................................................................
metals = {
impervium = 8;
eternium = 4;
cobalt = 1;
};
};
};
-- draconium = {artificial=true;};
-- tyrannium = {artificial=true;};
};
|
> > > > | | > > > > > > > > > > | > > > > > > > > > > > > > > > > > > > > | > > > > > > > | > |
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copper = {
dye = 'orange';
ingot = 'default:copper_ingot';
block = 'default:copperblock';
tone = {255,176,61};
no_tools = true; no_armor = true;
hardness = 2;
conduct = 0.1;
};
brass = {
tone = {255,226,87};
dye = 'bright_orange';
artificial = true;
no_tools = true; no_armor = true;
hardness = 3;
................................................................................
no_armor = true; no_tools = true;
power = 1; cooktime = 8; hardness = 1;
};
electrum = {
tone = {212, 255, 0}, alpha = 80;
artificial = true;
hardness = 1;
conduct = 0.5;
dye = 'bright_green';
mix = {
metals = {
silver = 1;
gold = 1;
};
};
................................................................................
rarity = 17;
durabilty = 900;
hardness = 6;
power = 3;
speed = 3.5;
cooktime = 30;
maxenergy = 3500;
conduct = 2.0;
slots = {
{
affinity = {'counterpraxic'};
confluence = 0.65;
interference = {speed = 1};
};
}
................................................................................
tone = {209,88,241}, alpha = 80;
dye = 'purple';
rarity = 18;
meltpoint = 3;
cooktime = 340;
hardness = 7;
maxenergy = 1800;
conduct = 5;
durability = 1900;
speed = 3.2;
img = {
-- ingot = 'sorcery_iridium_ingot.png';
-- block = 'sorcery_iridium_block.png';
};
slots = {
................................................................................
};
impervium = {
tone = {226,255,107}, alpha = 90;
cooktime = 260;
meltpoint = 5;
artificial = true;
speed = 2.1;
hardness = 15;
durability = 5300;
maxenergy = 2300;
watercool = true;
mix = {
metals = {
duranium = 4;
iridium = 2;
................................................................................
};
eternium = {
tone = {156,82,222}, alpha = 100;
cooktime = 500;
meltpoint = 6;
artificial = true;
speed = 2;
hardness = 10;
maxenergy = 1200;
durability = 8100;
watercool = true;
mix = {
metals = {
iridium = 2;
tungsten = 2;
lithium = 1;
};
};
sinter = {
'sorcery:powder_iridium';
'sorcery:powder_iridium';
'sorcery:powder_tungsten';
'sorcery:powder_tungsten';
'sorcery:powder_lithium';
};
slots = {
{affinity={'praxic','entropic'}, confluence = 1.4};
{affinity={'praxic','syncretic'}, confluence = 1.1};
}
};
unobtanium = {
tone = {114,255,214}, alpha = 120;
meltpoint = 3;
cooktime = 330;
artificial = true;
maxenergy = 4000;
hardness = 7;
durability = 3300;
conduct = 15;
speed = 3.4;
slots = {
{affinity={'praxic'}, confluence = 0.7};
{affinity={'counterpraxic'}, confluence = 1.2};
{affinity={'cognic'}, confluence = 1.1};
};
mix = {
................................................................................
metals = {
impervium = 8;
eternium = 4;
cobalt = 1;
};
};
};
draconium = {
tone = {255,20,80}, alpha = 110;
artificial=true;
meltpoint = 5;
cooktime = 120;
hardness = 8;
maxconduct = 10;
speed = 1.7;
maxenergy = 2200;
durability = 1500;
slots = {
{affinity={'praxic'},confluence=3};
{affinity={'syncretic'},confluence=2};
};
sinter = {
'sorcery:powder_lithium';
'sorcery:powder_aluminum';
'sorcery:powder_iridium';
'sorcery:oil_flame';
};
};
tyrannium = {
tone = {46,255,245}, alpha = 80;
artificial=true;
hardness = 20;
meltpoint = 6;
cooktime = 240;
maxenergy = 800;
durability = 4000;
speed = 3.0;
slots = {};
};
};
|
Modified data/spells.lua from [47b0c7f3e9] to [a738b55bd0].
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local duration = (ctx.base.gem == 'amethyst' and 60) or 30
if ctx.base.gem == 'diamond' then
power = power * (math.random()*2)
range = range * (math.random()*2)
duration = duration * (math.random()*2)
end
local lum = math.ceil((power/maxpower) * minetest.LIGHT_MAX)
print('setting lum',lum)
for i=1,power do
local pos = vector.add(center, {
x = math.random(-range,range);
z = math.random(-range,range);
y = math.random(0,range/2);
})
local delta = vector.subtract(pos,center)
|
< |
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local duration = (ctx.base.gem == 'amethyst' and 60) or 30
if ctx.base.gem == 'diamond' then
power = power * (math.random()*2)
range = range * (math.random()*2)
duration = duration * (math.random()*2)
end
local lum = math.ceil((power/maxpower) * minetest.LIGHT_MAX)
for i=1,power do
local pos = vector.add(center, {
x = math.random(-range,range);
z = math.random(-range,range);
y = math.random(0,range/2);
})
local delta = vector.subtract(pos,center)
|
Modified enchanter.lua from [41724791de] to [15ff8624ed].
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mesh = 'sorcery-enchanter.obj';
paramtype = 'light';
paramtype2 = 'facedir';
groups = { cracky = 2, oddly_breakable_by_hand = 2 };
sunlight_propagates = true;
selection_box = hitbox;
collision_box = hitbox;
tiles = {
"default_obsidian.png";
"default_steel_block.png";
"default_bronze_block.png";
"default_junglewood.png";
"default_gold_block.png";
};
................................................................................
if ench.energy == 0 then
ench.spells = {}
sorcery.enchant.set(tool,ench)
else
sorcery.enchant.set(tool,ench,true)
end
puncher:set_wielded_item(tool)
end)
minetest.register_chatcommand('enchants', {
description = 'Log information about the currently held object\'s enchantment';
privs = { server = true };
func = function(caller,params)
local tool = minetest.get_player_by_name(caller):get_wielded_item()
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mesh = 'sorcery-enchanter.obj';
paramtype = 'light';
paramtype2 = 'facedir';
groups = { cracky = 2, oddly_breakable_by_hand = 2 };
sunlight_propagates = true;
selection_box = hitbox;
collision_box = hitbox;
after_dig_node = sorcery.lib.node.purge_container;
tiles = {
"default_obsidian.png";
"default_steel_block.png";
"default_bronze_block.png";
"default_junglewood.png";
"default_gold_block.png";
};
................................................................................
if ench.energy == 0 then
ench.spells = {}
sorcery.enchant.set(tool,ench)
else
sorcery.enchant.set(tool,ench,true)
end
puncher:set_wielded_item(tool)
-- perform leyline checks and call notify if necessary
if minetest.get_item_group(node.name, 'sorcery_ley_device') ~= 0 then
for _,p in pairs(sorcery.ley.txofs) do
local sum = vector.add(pos,p)
if minetest.get_item_group(minetest.get_node(sum).name, 'sorcery_ley_device') ~= 0 then
sorcery.ley.notify(sum)
end
end
end
end)
minetest.register_chatcommand('enchants', {
description = 'Log information about the currently held object\'s enchantment';
privs = { server = true };
func = function(caller,params)
local tool = minetest.get_player_by_name(caller):get_wielded_item()
|
Added forcefield.lua version [4c792fc807].
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local constants = { cost_per_barrier = 0.1; -- 0.1 points of current will be required per second per -- unit of charge given to a barrier-block when ley-force -- of counterpraxic affinity is not available } local aimtbl = { [0] = {x = 0, y = 1, z = 0}; [1] = {x = 0, y = 0, z = 1}; [2] = {x = 0, y = 0, z = -1}; [3] = {x = 1, y = 0, z = 0}; [4] = {x = -1, y = 0, z = 0}; [5] = {x = 0, y = -1, z = 0}; } local pofstbl = { [0] = {x=0.5, y=0, z=0.5}; [1] = {x=0.5, y=0.5, z=0}; [2] = {x=0.5, y=0.5, z=0}; [3] = {x=0, y=0.5, z=0.5}; [4] = {x=0, y=0.5, z=0.5}; [5] = {x=0.5, y=0, z=0.5}; } local calc_cost = function(pos,time) local node = minetest.get_node(pos) local aim = aimtbl[math.floor(node.param2 / 4)] local tgts = {} for i=1,5 do local tpos = vector.add(pos, vector.multiply(aim,i)) local n = minetest.get_node(tpos) if n.name == 'air' then tgts[#tgts + 1] = {tpos,0} else local f = minetest.get_item_group(n.name, 'sorcery_force_barrier') if f > 0 then tgts[#tgts + 1] = {tpos,f} else break end end end return { aim = aim; maxcost = #tgts * constants.cost_per_barrier * time; mincost = math.min(1,#tgts) * constants.cost_per_barrier * time; targets = tgts; } end for i=1,10 do minetest.register_node('sorcery:air_barrier_' .. tostring(i), { drawtype = 'airlike'; walkable = true; pointable = false; sunlight_propagates = true; paramtype = 'light'; light_source = i; groups = { sorcery_force_barrier = i; }; -- _proto = { -- strength = i; -- }; on_construct = function(pos) minetest.get_node_timer(pos):start(1) end; on_timer = function(pos,delta) local dec = 40*delta local node = minetest.get_node(pos) local newstr = math.ceil(10 * ((node.param2 - dec) / 0xFF)) local newnode = 'sorcery:air_barrier_' .. tostring(newstr) if newstr <= 0 then minetest.remove_node(pos) return false else for _,c in pairs {{165,255,252}, {146,205,255}, {190,93,253}} do minetest.add_particlespawner { time = 1; amount = 15; minpos = vector.add(pos, -0.6); maxpos = vector.add(pos, 0.6); minvel = {x = 0, y = 0, z = 0}; maxvel = {x = 0, y = 0, z = 0}; minacc = {x = -0.1, y = -0.1, z = -0.1}; maxacc = {x = 0.1, y = 0.1, z = 0.1}; minexptime = 0.5; maxexptime = 1.0; minsize = 0.2; minsize = 0.7; texture = sorcery.lib.image('sorcery_spark.png'):multiply(sorcery.lib.color(c)):render(); glow = 14; animation = { length = 1.1; type = 'vertical_frames'; aspect_h = 16, aspect_w = 16; }; } end minetest.swap_node(pos, { name = newnode; param1 = node.param1; param2 = newstr; }) return true end end; }) end minetest.register_node('sorcery:emitter_barrier', { description = "Barrier Screen Emitter"; paramtype2 = 'facedir'; groups = { cracky = 2; sorcery_ley_device = 1; }; tiles = { 'sorcery_emitter_barrier_top.png'; 'sorcery_emitter_barrier_bottom.png'; 'sorcery_emitter_barrier_front.png^[transformR270'; 'sorcery_emitter_barrier_front.png^[transformFXR90'; 'sorcery_emitter_barrier_side.png'; 'sorcery_emitter_barrier_side.png'; }; on_construct = function(pos) minetest.get_node_timer(pos):start(1) end; on_timer = function(pos,delta) local orientation = math.floor(minetest.get_node(pos).param2 / 4) local costs = calc_cost(pos,delta) local l = sorcery.ley.netcaps(pos,delta) if l.self.powerdraw >= costs.mincost then local dist = l.self.powerdraw / (constants.cost_per_barrier * delta) for i=1,math.floor(dist) do local t = costs.targets[i] local str = math.min(0xFF,t[2] + 50*delta); minetest.swap_node(t[1], { name = 'sorcery:air_barrier_' .. math.max(1, math.floor(10*(str/0xFF))); param2 = str; }) minetest.get_node_timer(t[1]):start(1) end local pn = vector.add(pos, vector.divide(costs.aim,2)); local pp = vector.add(pn, pofstbl[orientation]) pn = vector.subtract(pn, pofstbl[orientation]) minetest.add_particlespawner { time = 1; amount = 20 * dist; minpos = pn; maxpos = pp; minvel = costs.aim; maxvel = vector.multiply(costs.aim,2); minsize = 0.3; maxsize = 0.5; minexptime = dist*0.5; maxexptime = dist*0.5; texture = sorcery.lib.image('sorcery_spark.png'):multiply(sorcery.lib.color(240,255,160)):render(); glow = 14; animation = { length = dist + 0.1; type = 'vertical_frames'; aspect_h = 16, aspect_w = 16; }; } return true end return false end; after_place_node = function(pos, placer, stack, point) local vec = vector.subtract(point.under, pos) local n = minetest.get_node(pos) n.param2 = minetest.dir_to_facedir(vec) minetest.swap_node(pos,n) end; _sorcery = { ley = { mode='consume', affinity={'counterpraxic'}, power = function(pos,time) local l = calc_cost(pos,time) return l.mincost, l.maxcost end; }; on_leychange = function(pos) minetest.get_node_timer(pos):start(1) end; }; }) |
Modified harvester.lua from [8384a43ac0] to [97dec98beb].
15 16 17 18 19 20 21 22 23 24 25 26 27 28 |
minetest.register_node('sorcery:harvester', {
description = 'Harvester';
drawtype = 'mesh';
paramtype = 'light';
paramtype2 = 'facedir';
mesh = 'sorcery-harvester.obj';
groups = { cracky = 2; oddly_breakable_by_hand = 1; };
sunlight_propagates = true;
selection_box = hitbox;
collision_box = hitbox;
tiles = {
amethyst:render();
'default_copper_block.png';
|
> |
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 |
minetest.register_node('sorcery:harvester', {
description = 'Harvester';
drawtype = 'mesh';
paramtype = 'light';
paramtype2 = 'facedir';
mesh = 'sorcery-harvester.obj';
after_dig_node = sorcery.lib.node.purge_container;
groups = { cracky = 2; oddly_breakable_by_hand = 1; };
sunlight_propagates = true;
selection_box = hitbox;
collision_box = hitbox;
tiles = {
amethyst:render();
'default_copper_block.png';
|
Modified infuser.lua from [c06011384f] to [3997cbe28f].
194 195 196 197 198 199 200 201 202 203 204 205 206 207 |
end
minetest.register_node("sorcery:infuser", {
description = "Infuser";
drawtype = "mesh";
mesh = "infuser.obj";
paramtype2 = "facedir";
tiles = { -- FIXME
"default_stone.png",
"default_copper_block.png",
"default_steel_block.png",
"default_bronze_block.png",
"default_tin_block.png",
};
|
> |
194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 |
end
minetest.register_node("sorcery:infuser", {
description = "Infuser";
drawtype = "mesh";
mesh = "infuser.obj";
paramtype2 = "facedir";
after_dig_node = sorcery.lib.node.purge_container;
tiles = { -- FIXME
"default_stone.png",
"default_copper_block.png",
"default_steel_block.png",
"default_bronze_block.png",
"default_tin_block.png",
};
|
Modified init.lua from [8277bf1fce] to [752c791349].
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-- and load them automatically, as interdependencies
-- exist (especially with /lib) and we need to be very
-- careful about the order they're loaded in
sorcery.unit('data') {'ui'}
sorcery.unit('lib') {
-- convenience
'str';
-- serialization
'marshal', 'json';
-- data structures
'tbl', 'class';
-- wrappers
'color', 'image', 'ui';
}
................................................................................
'potions', 'oils', 'greases',
'draughts', 'elixirs',
'philters', 'extracts';
'register';
}
for _,u in pairs {
'leylines'; 'ores'; 'gems';
'potions'; 'infuser'; 'altar'; 'wands';
'tools'; 'enchanter'; 'harvester';
'metallurgy-hot', 'metallurgy-cold';
'entities'; 'recipes'; 'coins';
'interop'; 'tnodes';
} do sorcery.load(u) end
|
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|
-- and load them automatically, as interdependencies
-- exist (especially with /lib) and we need to be very
-- careful about the order they're loaded in
sorcery.unit('data') {'ui'}
sorcery.unit('lib') {
-- convenience
'str', 'node';
-- serialization
'marshal', 'json';
-- data structures
'tbl', 'class';
-- wrappers
'color', 'image', 'ui';
}
................................................................................
'potions', 'oils', 'greases',
'draughts', 'elixirs',
'philters', 'extracts';
'register';
}
for _,u in pairs {
'ores'; 'gems'; 'leylines';
'potions'; 'infuser'; 'altar'; 'wands';
'tools'; 'enchanter'; 'harvester';
'metallurgy-hot', 'metallurgy-cold';
'entities'; 'recipes'; 'coins';
'interop'; 'tnodes'; 'forcefield';
} do sorcery.load(u) end
|
Modified leylines.lua from [112e3b2a50] to [8532b8e5fe].
71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 ... 102 103 104 105 106 107 108 109 110 111 112 113 114 115 ... 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 ... 216 217 218 219 220 221 222 223 224 225 226 227 228 229 ... 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 |
output = 'sorcery:conduit 4';
recipe = {
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'};
{'default:copper_ingot', 'sorcery:electrumblock', 'default:copper_ingot'};
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'};
};
};
minetest.register_craft {
output = 'sorcery:wire 4';
recipe = {
{'', 'basic_materials:copper_wire',''};
{'', 'sorcery:fragment_electrum', ''};
{'', 'basic_materials:copper_wire',''};
}
};
sorcery.ley.field_to_current = function(strength,time)
local ley_factor = 0.25
-- a ley harvester will produce this much current with
-- access to a full-strength leyline
return strength * ley_factor * time;
................................................................................
-0.5, -0.5, -0.5;
0.5, 1.2, 0.5;
};
};
minetest.register_node('sorcery:condenser', {
description = 'Condenser';
drawtype = 'mesh';
mesh = 'sorcery-condenser.obj';
selection_box = box;
collision_box = box;
tiles = {
amethyst:render();
'sorcery_condenser.png';
'default_tin_block.png';
................................................................................
sorcery_ley_device = 1;
};
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('infotext','Condenser')
end;
_sorcery = {
ley = { mode = 'produce' };
on_leycalc = function(pos,time)
local l = sorcery.ley.estimate(pos)
return {
power = sorcery.ley.field_to_current(l.force, time);
affinity = l.aff;
}
end;
};
})
end
minetest.register_craft {
output = 'sorcery:condenser';
recipe = {
{'sorcery:accumulator'};
{'sorcery:conduit'};
};
}
sorcery.ley.mapnet = function(startpos,power)
-- this function returns a list of all the nodes accessible from
-- a ley network and their associated positions
local net = {}
power = power or 0
local devices = {
consume = {};
produce = {};
signal = {};
}
local numfound = 0
local maxconduct = 0
local minconduct
local foundp = function(p)
for k in pairs(net) do
if vector.equals(p,k) then return true end
end
return false
end
-- we're implementing this with a recursive function to start with
-- but this could rapidly lead to stack overflows so we should
-- replace it with a linear one at some point
local function find(positions)
local searchnext = {}
for _,pos in pairs(positions) do
for _,p in pairs {
{x = 0, z = 0, y = 0};
{x = -1, z = 0, y = 0};
{x = 1, z = 0, y = 0};
{x = 0, z = -1, y = 0};
{x = 0, z = 1, y = 0};
{x = 0, z = 0, y = -1};
{x = 0, z = 0, y = 1};
} do local sum = vector.add(pos,p)
if not foundp(sum) then
local nodename = minetest.get_node(sum).name
if minetest.get_item_group(nodename,'sorcery_ley_device') ~= 0
or sorcery.data.compat.ley[nodename] then
local d = sorcery.ley.sample(pos,1,nodename)
assert(d.mode == 'signal'
or d.mode == 'consume'
or d.mode == 'produce')
devices[d.mode][#(devices[d.mode]) + 1] = {
id = nodename; pos = sum;
}
if d.mode == 'signal' then
if d.power > power then
if minconduct then
if d.power < minconduct then
minconduct = d.power
end
else minconduct = d.power end
if d.power > maxconduct then
maxconduct = d.power
end
end
end
numfound = numfound + 1;
net[sum] = nodename;
searchnext[#searchnext + 1] = sum;
end
end
end
end
if #searchnext > 0 then find(searchnext) end
end
................................................................................
find{startpos}
if numfound > 0 then
return {
count = numfound;
map = net;
devices = devices;
conduct = {
min = minconduct;
max = maxconduct;
};
}
else return nil end
end
................................................................................
[3] = 'signal';
}
for i=1,#afftbl do afftbl [afftbl [i]] = i end
for i=1,#modetbl do modetbl[modetbl[i]] = i end
local m = sorcery.lib.marshal
local enc, dec = m.transcoder {
mode = m.t.u8;
power = m.t.u32; -- power generated/consumed * 10,000
affinity = m.g.array(m.t.u8); -- indexes into afftbl
}
sorcery.ley.encode = function(l)
local idxs = {}
for _,k in pairs(l.affinity) do
idxs[#idxs+1] = afftbl[k]
end
return meta_armor(enc {
mode = modetbl[l.mode];
power = l.power * 10000;
affinity = idxs;
}, true)
end
sorcery.ley.decode = function(str)
local obj = dec(meta_dearmor(str,true))
local affs = {}
for _,k in pairs(obj.affinity) do
affs[#affs+1] = afftbl[k]
end
return {
mode = modetbl[obj.mode];
power = obj.power / 10000.0;
affinity = affs;
}
end
end
sorcery.ley.setnode = function(pos,l)
local meta = minetest.get_node(pos)
meta:set_string('sorcery:ley',sorcery.ley.encode(l))
end
sorcery.ley.sample = function(pos,timespan,name)
-- returns how much ley-force can be transmitted by a
-- device over timespan
name = name or minetest.get_node(pos).name
local props = minetest.registered_nodes[name]._sorcery
local callback = props and props.on_leycalc or nil
local p,a,m
if callback then
local gen = callback(pos,timespan)
p = gen.power
a = gen.affinity
m = gen.mode
end
if not (p and a and m) then
local nm = minetest.get_meta(pos)
if nm:contains('sorcery:ley') then
local l = sorcery.ley.decode(nm:get_string('sorcery:ley'))
p = p or sorcery.ley.field_to_current(l.power,timespan)
a = a or l.affinity
m = m or l.mode
end
end
if (not (p and a and m)) and props and props.ley then
p = p or sorcery.ley.field_to_current(props.ley.power,timespan)
a = a or props.ley.affinity
m = m or props.ley.mode
end
if (not (p and a and m)) then
local compat = sorcery.data.compat.ley[name]
if compat then
p = p or sorcery.ley.field_to_current(compat.power,timespan)
a = a or compat.affinity
m = m or compat.mode
end
end
return {
power = p or 0;
mode = m or 'none';
affinity = a or {};
}
end
sorcery.ley.netcaps = function(pos,timespan,exclude)
local net = sorcery.ley.mapnet(pos)
local maxpower = 0
local freepower = 0
local affs,usedaffs = {},{}
for _,n in pairs(net.devices.produce) do
if not exclude or not vector.equals(n.pos,exclude) then
local ln = sorcery.ley.sample(n.pos,timespan,n.id)
maxpower = maxpower + ln.power
for _,a in pairs(ln.affinity) do
affs[a] = (affs[a] or 0) + 1
end
end
end
freepower = maxpower;
for _,n in pairs(net.devices.consume) do
if not exclude or not vector.equals(n.pos,exclude) then
local ln = sorcery.ley.sample(n.pos,timespan,n.id)
freepower = freepower - ln.power
for _,a in pairs(ln.affinity) do
usedaffs[a] = (usedaffs[a] or 0) + 1
end
end
end
return {
net = net;
freepower = freepower;
maxpower = maxpower;
affinity = affs;
affinity_balance = usedaffs;
}
end
|
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | > > > > > > > > > > > > > > > > > > > > > > > | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | < | > > > > | | > > > > > > > > > > > > > > > > > > > | | | | | | | | > > > > > > > > > | > | | < < < < < < < | > > > > > | > > > > > > > | > | > | > > | > > > > > > < < < < < < < > > > > > < > | < < < < | < < < > > > | | | | | | > > > > > > > > > > > > > > > > | > > > > > > > > > > > > > > > > > > > > > > | < < < < > > > > > > > > | > > > | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > |
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output = 'sorcery:conduit 4';
recipe = {
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'};
{'default:copper_ingot', 'sorcery:electrumblock', 'default:copper_ingot'};
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'};
};
};
local makeswitch = function(switch, desc, tex, tiles, power)
for _,active in pairs{true,false} do
local turn = function(pos)
local n = minetest.get_node(pos)
minetest.sound_play('doors_steel_door_open', {
gain = 0.7;
pos = pos;
}, true)
local leymap = active and sorcery.ley.mapnet(pos) or nil
minetest.swap_node(pos, {
name = active and (switch .. '_off')
or switch;
param1 = n.param1;
param2 = n.param2;
})
if active then
-- if we're turning it off, use the old map,
-- because post-swap the network will be
-- broken and notify won't reach everyone
leymap.map[leymap.startpos] = nil
sorcery.ley.notifymap(leymap.map)
else sorcery.ley.notify(pos) end
end
local tl = table.copy(tiles)
tl[6] = tex .. '^sorcery_ley_switch_panel.png^sorcery_ley_switch_' .. (active and 'down' or 'up') .. '.png';
minetest.register_node(switch .. (active and '' or '_off'), {
description = desc;
drop = switch;
tiles = tl;
paramtype2 = 'facedir';
groups = {
cracky = 2; choppy = 1;
punch_operable = 1;
sorcery_ley_device = active and 1 or 0;
};
_sorcery = {
ley = active and {
mode = 'signal'; power = power;
} or nil;
};
on_punch = function(pos,node,puncher,point)
if puncher ~= nil then
if puncher:get_wielded_item():is_empty() then
turn(pos)
end
end
return minetest.node_punch(pos,node,puncher,point)
end;
on_rightclick = turn;
})
end
end
for _,b in pairs {
{'Applewood', 'wood', 'default_wood.png'};
{'Junglewood', 'junglewood', 'default_junglewood.png'};
{'Pine', 'pine_wood', 'default_pine_wood.png'};
{'Acacia', 'acacia_wood', 'default_pine_wood.png'};
{'Aspen', 'aspen_wood', 'default_aspen_wood.png'};
{'Stone', 'stone', 'default_stone.png'};
{'Cobblestone', 'cobble', 'default_cobble.png'};
{'Stone Brick', 'stonebrick', 'default_stone_brick.png'};
{'Brick', 'brick', 'default_brick.png'};
} do
local id = 'sorcery:conduit_half_' .. b[2]
local switch = 'sorcery:conduit_switch_' .. b[2]
local item = (b[4] or 'default') .. ':' .. b[2]
local tex = b[3]
local mod = '^[lowpart:50:'
local sidemod = '^[transformR270^[lowpart:50:'
local unflip = '^[transformR90'
local tiles = {
'sorcery_conduit_copper_top.png'..mod..tex; -- top
tex..mod..'sorcery_conduit_copper_top.png';
tex .. sidemod .. 'sorcery_conduit_copper_side.png' .. unflip; -- side
'sorcery_conduit_copper_side.png' .. sidemod .. tex .. unflip; -- side
'sorcery_conduit_copper_side.png'; -- back
tex; -- front
}
minetest.register_node(id, {
description = 'Half-' .. b[1] .. ' Conduit';
paramtype2 = 'facedir';
groups = {
cracky = 2;
choppy = 1;
sorcery_ley_device = 1;
sorcery_ley_conduit = 1;
};
_sorcery = {
ley = { mode = 'signal'; power = 5; }
};
tiles = tiles;
})
minetest.register_craft {
output = id .. ' 4';
recipe = {
{item, 'sorcery:conduit'};
{item, 'sorcery:conduit'};
};
};
makeswitch(switch, b[1] .. " Conduit Switch", tex, tiles, 5)
minetest.register_craft {
output = switch;
recipe = {
{'xdecor:lever_off',id};
};
}
end
makeswitch('sorcery:conduit_switch', "Conduit Switch", 'sorcery_conduit_copper_side.png', {
'sorcery_conduit_copper_top.png';
'sorcery_conduit_copper_top.png';
'sorcery_conduit_copper_side.png';
'sorcery_conduit_copper_side.png';
'sorcery_conduit_copper_side.png';
'sorcery_conduit_copper_side.png';
}, 10)
minetest.register_craft {
output = 'sorcery:conduit_switch';
recipe = {
{'xdecor:lever_off','sorcery:conduit'};
};
}
for name,metal in pairs(sorcery.data.metals) do
if metal.conduct then
local cable = 'sorcery:cable_' .. name
minetest.register_node(cable, {
description = sorcery.lib.str.capitalize(name) .. " Cable";
drawtype = 'nodebox';
groups = {
sorcery_ley_device = 1; snappy = 3; attached = 1;
sorcery_ley_cable = 1;
};
_sorcery = {
ley = { mode = 'signal', power = metal.conduct };
};
sunlight_propagates = true;
node_box = {
type = 'connected';
disconnected = { -0.05, -0.35, -0.40; 0.05, -0.25, 0.40 };
connect_front = { -0.05, -0.35, -0.50; 0.05, -0.25, 0.05 };
connect_back = { -0.05, -0.35, -0.05; 0.05, -0.25, 0.50 };
connect_right = { -0.05, -0.35, -0.05; 0.50, -0.25, 0.05 };
connect_left = { -0.50, -0.35, -0.05; 0.05, -0.25, 0.05 };
connect_top = { -0.05, -0.25, -0.05; 0.05, 0.50, 0.05 };
connect_bottom = { -0.05, -0.50, -0.05; 0.05, -0.35, 0.05 };
};
connects_to = { 'group:sorcery_ley_device', 'default:mese' };
-- harcoding mese is kind of cheating -- figure out a
-- better way to do this for the longterm
paramtype = 'light';
-- paramtype2 = 'facedir';
after_place_node = function(pos, placer, stack, point)
local vec = vector.subtract(point.under, pos)
local n = minetest.get_node(pos)
n.param2 = minetest.dir_to_facedir(vec)
minetest.swap_node(pos,n)
end;
tiles = { 'sorcery_ley_plug.png' };
})
minetest.register_craft {
output = cable .. ' 8';
recipe = {
{'basic_materials:copper_wire','basic_materials:copper_wire','basic_materials:copper_wire'};
{ metal.parts.fragment, metal.parts.fragment, metal.parts.fragment };
{'basic_materials:copper_wire','basic_materials:copper_wire','basic_materials:copper_wire'};
};
replacements = {
{'basic_materials:copper_wire', 'basic_materials:empty_spool'};
{'basic_materials:copper_wire', 'basic_materials:empty_spool'};
{'basic_materials:copper_wire', 'basic_materials:empty_spool'};
{'basic_materials:copper_wire', 'basic_materials:empty_spool'};
{'basic_materials:copper_wire', 'basic_materials:empty_spool'};
{'basic_materials:copper_wire', 'basic_materials:empty_spool'};
};
};
end
end
-- ley.notify will normally be called automatically, but if a
-- ley-producer or consume has fluctuating levels of energy
-- consumption, it should call this function when levels change
sorcery.ley.notifymap = function(map)
for pos,name in pairs(map) do
local props = minetest.registered_nodes[name]._sorcery
if props and props.on_leychange then
props.on_leychange(pos)
end
end
end
sorcery.ley.notify = function(pos)
local n = sorcery.ley.mapnet(pos)
sorcery.ley.notifymap(n.map)
end
sorcery.ley.field_to_current = function(strength,time)
local ley_factor = 0.25
-- a ley harvester will produce this much current with
-- access to a full-strength leyline
return strength * ley_factor * time;
................................................................................
-0.5, -0.5, -0.5;
0.5, 1.2, 0.5;
};
};
minetest.register_node('sorcery:condenser', {
description = 'Condenser';
drawtype = 'mesh';
paramtype2 = 'facedir';
mesh = 'sorcery-condenser.obj';
selection_box = box;
collision_box = box;
tiles = {
amethyst:render();
'sorcery_condenser.png';
'default_tin_block.png';
................................................................................
sorcery_ley_device = 1;
};
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('infotext','Condenser')
end;
_sorcery = {
ley = { mode = 'produce';
power = function(pos,time)
return sorcery.ley.field_to_current(sorcery.ley.estimate(pos).force, time);
end;
affinity = function(pos)
return sorcery.ley.estimate(pos).aff
end;
};
};
})
end
minetest.register_craft {
output = 'sorcery:condenser';
recipe = {
{'sorcery:accumulator'};
{'sorcery:conduit'};
};
}
sorcery.ley.txofs = {
{x = 0, z = 0, y = 0};
{x = -1, z = 0, y = 0};
{x = 1, z = 0, y = 0};
{x = 0, z = -1, y = 0};
{x = 0, z = 1, y = 0};
{x = 0, z = 0, y = -1};
{x = 0, z = 0, y = 1};
}
sorcery.ley.mapnet = function(startpos,power)
-- this function returns a list of all the nodes accessible from
-- a ley network and their associated positions
local net,checked = {},{}
power = power or 0
local devices = {
consume = {};
produce = {};
signal = {};
}
local numfound = 0
local maxconduct = 0
local minconduct
local startkey
local foundp = function(p)
for _,k in pairs(checked) do
if vector.equals(p,k) then return true end
end
return false
end
-- we're implementing this with a recursive function to start with
-- but this could rapidly lead to stack overflows so we should
-- replace it with a linear one at some point
local function find(positions)
local searchnext = {}
for _,pos in pairs(positions) do
for _,p in pairs(sorcery.ley.txofs) do
local sum = vector.add(pos,p)
if not foundp(sum) then
checked[#checked + 1] = sum
local nodename = minetest.get_node(sum).name
if nodename == 'ignore' then
minetest.load_area(sum)
nodename = minetest.get_node(sum).name
end
if minetest.get_item_group(nodename,'sorcery_ley_device') ~= 0
or sorcery.data.compat.ley[nodename] then
local d = sorcery.ley.sample(pos,1,nodename,{query={mode=true}})
assert(d.mode == 'signal'
or d.mode == 'consume'
or d.mode == 'produce')
devices[d.mode][#(devices[d.mode]) + 1] = {
id = nodename; pos = sum;
}
if d.mode == 'signal' then
d.power = sorcery.ley.sample(pos,1,nodename,{query={power=true}}).power
if d.power > power then
if minconduct then
if d.power < minconduct then
minconduct = d.power
end
else minconduct = d.power end
if d.power > maxconduct then
maxconduct = d.power
end
end
end
numfound = numfound + 1;
net[sum] = nodename;
if not startkey then
if vector.equals(startpos,sum) then
startkey = sum
end
end
searchnext[#searchnext + 1] = sum;
end
end
end
end
if #searchnext > 0 then find(searchnext) end
end
................................................................................
find{startpos}
if numfound > 0 then
return {
count = numfound;
map = net;
devices = devices;
startpos = startkey;
conduct = {
min = minconduct;
max = maxconduct;
};
}
else return nil end
end
................................................................................
[3] = 'signal';
}
for i=1,#afftbl do afftbl [afftbl [i]] = i end
for i=1,#modetbl do modetbl[modetbl[i]] = i end
local m = sorcery.lib.marshal
local enc, dec = m.transcoder {
mode = m.t.u8;
minpower = m.t.u32; -- min power generated/consumed * 10,000
maxpower = m.t.u32; -- max power generated/consumed * 10,000
affinity = m.g.array(m.t.u8); -- indexes into afftbl
}
sorcery.ley.encode = function(l)
local idxs = {}
for _,k in pairs(l.affinity) do
idxs[#idxs+1] = afftbl[k]
end
return meta_armor(enc {
mode = modetbl[l.mode];
minpower = l.minpower * 10000;
maxpower = l.maxpower * 10000;
affinity = idxs;
}, true)
end
sorcery.ley.decode = function(str)
local obj = dec(meta_dearmor(str,true))
local affs = {}
for _,k in pairs(obj.affinity) do
affs[#affs+1] = afftbl[k]
end
return {
mode = modetbl[obj.mode];
minpower = obj.minpower / 10000.0;
maxpower = obj.maxpower / 10000.0;
power = (obj.minpower == obj.maxpower) and obj.minpower or nil;
affinity = affs;
}
end
end
sorcery.ley.setnode = function(pos,l)
local meta = minetest.get_node(pos)
meta:set_string('sorcery:ley',sorcery.ley.encode(l))
end
sorcery.ley.sample = function(pos,timespan,name,flags)
-- returns how much ley-force can be transmitted by a
-- device over timespan
local ret = {}
name = name or minetest.get_node(pos).name
flags = flags or {}
flags.query = flags.query or {
mode = true; power = true; affinity = true;
minpower = true; maxpower = true;
}
local props = minetest.registered_nodes[name]._sorcery
local evaluate = function(v)
if type(v) == 'function' then
return v(pos)
else return v end
end
local leymeta do
local nm = minetest.get_meta(pos)
if nm:contains('sorcery:ley') then
leymeta = sorcery.ley.decode(nm:get_string('sorcery:ley'))
end
end
local compat = sorcery.data.compat.ley[name]
local lookup = function(k,default)
if leymeta and leymeta[k] then return leymeta[k]
elseif props and props.ley and props.ley[k] then return props.ley[k]
elseif compat and compat[k] then return compat[k]
else return default end
end
if flags.query.mode then ret.mode = evaluate(lookup('mode','none')) end
if flags.query.affinity then ret.affinity = evaluate(lookup('affinity',{})) end
if flags.query.minpower or flags.query.maxpower or flags.query.power then
local condset = function(name,var)
if flags.query[name] then ret[name] = var end
end
local p = lookup('power')
if p then
if type(p) == 'function' then
-- we have a single function to calculate power usage; we need to
-- check whether it returns min,max or a constant
local min, max = p(pos,timespan)
if (not max) or min == max then
ret.power = min
condset('power',min)
condset('minpower',min)
condset('maxpower',min)
else
condset('minpower',min)
condset('maxpower',max)
end
else -- power usage is simply a constant
condset('power',p)
condset('minpower',p)
condset('maxpower',p)
end
else
local feval = function(v)
if type(v) == 'function' then
return v(pos,timespan)
else return v * timespan end
end
local min = feval(lookup('minpower'))
local max = feval(lookup('maxpower'))
condset('minpower',min)
condset('maxpower',max)
if min == max then condset('power',min) end
end
end
if ret.power then
if flags.query.minpower and not ret.minpower then ret.minpower = power end
if flags.query.maxpower and not ret.maxpower then ret.maxpower = power end
end
return ret
end
sorcery.ley.netcaps = function(pos,timespan,exclude)
local net = sorcery.ley.mapnet(pos)
local maxpower = 0
local freepower = 0
local affs,usedaffs = {},{}
local flexpowerdevs = {}
local devself
for _,n in pairs(net.devices.produce) do
if vector.equals(pos,n.pos) then devself = n end
if not exclude or not vector.equals(n.pos,exclude) then
local ln = sorcery.ley.sample(n.pos,timespan,n.id)
n.powersupply = ln.power
n.affinity = ln.affinity
maxpower = maxpower + ln.power
-- production power does not vary, tho at some point it
-- might be useful to enable some kind of power scaling
for _,a in pairs(ln.affinity) do
affs[a] = (affs[a] or 0) + 1
end
end
end
freepower = maxpower;
for _,n in pairs(net.devices.consume) do
if vector.equals(pos,n.pos) then devself = n end
if not exclude or not vector.equals(n.pos,exclude) then
local ln = sorcery.ley.sample(n.pos,timespan,n.id, {
query = { power = true; minpower = true; maxpower = true; affinity = true; };
})
n.powerdraw = (ln.minpower <= freepower) and ln.minpower or 0
freepower = freepower - n.powerdraw
-- merge in sample data and return it along with the map
n.minpower = ln.minpower
n.maxpower = ln.maxpower
n.affinity = ln.affinity
if ln.maxpower > ln.minpower then
flexpowerdevs[#flexpowerdevs+1] = n
end
for _,a in pairs(ln.affinity) do
usedaffs[a] = (usedaffs[a] or 0) + 1
end
end
end
-- now we know the following: all devices; if possible, have been
-- given the minimum amount of power they need to run. if freepower
-- < 0 then the network is overloaded and inoperable. if freepower>0,
-- we now need to distribute the remaining power to devices that
-- have a variable power consumption. there's no clean way of doing
-- this, so we use the following algorithm:
-- 1. take a list of devices that want more power
-- 2. divide the amount of free power by the number of such devices
-- to derive the maximum power that can be allocated to any device
-- 3. iterate through the devices. increase their power consumption by
-- the maximum term. any device that is satiated can be removed from
-- the list.
-- 4. if there is still power remaining, repeat until there is not.
while freepower > 0 and #flexpowerdevs > 0 do
local nextiter = {}
local maxgive = freepower / #flexpowerdevs
for _,d in pairs(flexpowerdevs) do
local give = math.min(maxgive,d.maxpower - d.powerdraw)
freepower = freepower - give
d.powerdraw = d.powerdraw + give
if d.powerdraw < d.maxpower then
nextiter[#nextiter+1] = d
end
end
flexpowerdevs = nextiter
end
return {
net = net;
freepower = freepower;
maxpower = maxpower;
affinity = affs;
affinity_balance = usedaffs;
self = devself;
}
end
minetest.register_on_placenode(function(pos, node)
if minetest.get_item_group(node.name, 'sorcery_ley_device') ~= 0 then
sorcery.ley.notify(pos)
end
end)
local constants = {
generator_max_energy_output = 5;
-- how much energy a generator makes after
generator_time_to_max_energy = 150;
-- seconds of activity
generator_power_drain_speed = 0.1;
-- points of energy output drained per second of no fuel
}
local update_generator = function(pos)
minetest.get_node_timer(pos):start(1)
end
local generator_update_formspec = function(pos)
local meta = minetest.get_meta(pos)
local burnprog = math.min(1,meta:get_float('burnleft') / meta:get_float('burntime'))
local power = meta:get_float('power')
local inv = meta:get_inventory()
local lamps = ''
for i=0,4 do
local color
if power - i >= 1 then
color = 'red'
elseif power - i > 0 then
color = 'yellow'
else
color = 'off'
end
lamps = lamps .. string.format([[
image[%f,0.5;1,1;sorcery_statlamp_%s.png]
]], 2.5 + i, color)
end
meta:set_string('formspec', string.format([[
size[8,5.8]
list[context;fuel;0.5,0.5;1,1]
list[current_player;main;0,2;8,4]
image[1.5,0.5;1,1;default_furnace_fire_bg.png^[lowpart:%u%%:default_furnace_fire_fg.png]
]], math.floor(burnprog * 100)) .. lamps)
end
for _,active in pairs{true,false} do
local id = 'sorcery:generator' .. (active and '_active' or '')
minetest.register_node(id, {
description = 'Generator';
paramtype2 = 'facedir';
groups = { cracky = 2; sorcery_ley_device = 1; };
drop = 'sorcery:generator';
tiles = {
'sorcery_ley_generator_top.png';
'sorcery_ley_generator_bottom.png';
'sorcery_ley_generator_side.png';
'sorcery_ley_generator_side.png';
'sorcery_ley_generator_back.png';
'sorcery_ley_generator_front_' .. (active and 'on' or 'off') .. '.png';
};
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_string('infotext','Generator')
meta:set_float('burntime',0)
meta:set_float('burnleft',0)
meta:set_float('power',0)
generator_update_formspec(pos)
inv:set_size('fuel',1)
end;
after_dig_node = sorcery.lib.node.purge_container;
on_metadata_inventory_put = update_generator;
on_metadata_inventory_take = update_generator;
on_timer = function(pos,delta)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local self = minetest.get_node(pos)
local timeleft = meta:get_float('burnleft') - delta
local again = false
local power = meta:get_float('power')
local burning = active
if timeleft < 0 then timeleft = 0 end
if not active or timeleft == 0 then
if inv:is_empty('fuel') then
-- no fuel, can't start/keep going. drain power if
-- necessary, otherwise bail
burning = false
if power > 0 then
power = math.max(0, power - constants.generator_power_drain_speed)
again = true
end
else
-- fuel is present, let's burn it
local res,decin = minetest.get_craft_result {
method = 'fuel';
items = {inv:get_stack('fuel',1)};
}
meta:set_float('burntime',res.time)
timeleft = res.time
inv:set_stack('fuel',1,decin.items[1])
again = true
burning = true
end
else
local eps = constants.generator_max_energy_output / constants.generator_time_to_max_energy
power = math.min(constants.generator_max_energy_output, power + eps*delta)
again = true
end
::stop:: meta:set_float('power',power)
meta:set_float('burnleft',timeleft)
generator_update_formspec(pos)
if burning and not active then
minetest.swap_node(pos, {
name = 'sorcery:generator_active';
param1 = self.param1, param2 = self.param2;
})
elseif active and not burning then
minetest.swap_node(pos, {
name = 'sorcery:generator';
param1 = self.param1, param2 = self.param2;
})
end
return again
end;
allow_metadata_inventory_put = function(pos,listname,index,stack,user)
local res = minetest.get_craft_result {
method = 'fuel';
items = {stack};
}
if res.time ~= 0 then return stack:get_count()
else return 0 end
end;
_sorcery = {
ley = {
mode = 'produce', affinity = {'praxic'};
power = function(pos,delta)
local meta = minetest.get_meta(pos)
return meta:get_float('power') * delta;
end;
};
};
})
end
|
Added lib/node.lua version [a0d38cfe10].
> > > > > > > > > > > > > > > > > > > > > |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 |
return { purge_container = function(pos,node,meta,user) local offset = function(pos,range) local r = function(min,max) return (math.random() * (max - min)) + min end return { x = pos.x + r(0 - range, range); y = pos.y; z = pos.z + r(0 - range, range); } end for name, inv in pairs(meta.inventory) do for _, item in pairs(inv) do if not item:is_empty() then minetest.add_item(offset(pos,0.4), item) end end end end; } |
Modified metallurgy-cold.lua from [c21bb1a7ca] to [c1d9a4ce4b].
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metal_grindvalue = 4; -- how many powders an ingot is worth default_grindvalue = 1; -- number of items produced when not otherwise -- specified default_hardness = 1; -- difficulty to grind an item when not otherwise -- specified metal_grindcost = 1; -- number of metal items needed to perform a grind } local mill_formspec_update = function(pos,pct,stat1,stat2) -- eventually we'll want to display available -- energy here, but for now we're just assuming -- max energy available -- local meta = minetest.get_meta(pos) -- local inv = meta:get_inventory() -- local torque = 20 stat1 = stat1 or 'off' minetest.get_meta(pos):set_string('formspec', string.format([[ size[8,7.2] ................................................................................ if slot == 'grinder' then if minetest.get_item_group(item:get_name(), 'sorcery_mill_grindhead')~=0 then return 1 end elseif slot == 'input' then local metal = sorcery.data.metallookup[item:get_name()] local mat = sorcery.matreg.lookup[item:get_name()] local comp = sorcery.data.compat.grindables[item:get_name()] if metal or mat.metal or comp then return item:get_count() else local mat = item:get_definition()._matprop if mat and mat.grindvalue then return item:get_count() end end end return 0 end local matprops = function(item) local metal = sorcery.data.metallookup[item:get_name()] if not metal then -- allow grinding of armor and tools back to their -- original components local mat = sorcery.matreg.lookup[item:get_name()] if mat.metal then metal = mat else return nil end end local mp = item:get_definition()._matprop or sorcery.data.compat.grindables[item:get_name()] or {} again = true if metal then mp = { hardness = metal.data.hardness or mp.hardness or constants.default_hardness; grindvalue = metal.value or mp.grindvalue or (metal and constants.metal_grindvalue) or constants.default_grindvalue; powder = metal.data.parts.powder or mp.powder; grindcost = constants.metal_grindcost or mp.grindcost; -- invariant for metal } end mp.torque = constants.grind_torque_factor * mp.hardness if item:get_wear() ~= 0 then -- prevent cheating by recovering metal from items before they -- are destroyed local wearfac = (item:get_wear() / 65535) mp.grindvalue = math.max(1,math.ceil(mp.grindvalue * wearfac)) mp.hardness = math.max(1,math.ceil(mp.grindcost * wearfac)) ................................................................................ minetest.register_node('sorcery:mill',{ description = 'Mill'; groups = { cracky = 2; sorcery_ley_device = 1; }; paramtype2 = 'facedir'; on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('input',1) inv:set_size('output',4) inv:set_size('grinder',2) meta:set_float('grindtime',0) ................................................................................ on_metadata_inventory_move = function(pos,fl,fi,tl,ti) if fl == 'input' or tl == 'input' then minetest.get_meta(pos):set_float('grindtime',0) end mill_update(pos) end; _sorcery = { ley = { mode = 'consume'; affinity = {'praxic'}}; on_leyconnect = mill_update; on_leycalc = function(pos,time) local meta = minetest.get_meta(pos) local active = meta:get_int('active') == 1 if not active then return { power = 0; } end local inv = meta:get_inventory() local item = inv:get_stack('input',1) if item:is_empty() then meta:set_int('active', 0) return { power = 0; } end return { power = matprops(item).torque * time; } end; }; on_timer = function(pos,delta) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local elapsed = meta:get_float('grindtime') + delta local ley = sorcery.ley.netcaps(pos,delta,pos) local again = false local active = false local reqtime -- sigh local statcolor = 'off' local grinders_on if inv:is_empty('input') or inv:is_empty('grinder') then print('empty') elapsed = 0 mill_formspec_update(pos, 0) else local item = inv:get_stack('input',1) local mp = matprops(item) if mp.grindcost > item:get_count() then elapsed = 0 mill_formspec_update(pos, 0) print('bad grindcost') goto stop end -- print('power supply',ley.maxpower) -- print('power available',ley.freepower) -- print('power needed',mp.torque*delta) if ley.maxpower < (mp.torque * delta) then -- not enough potential energy in the system to grind -- so don't bother print('not enough power') statcolor = 'red' elapsed = 0 goto stop elseif ley.freepower < (mp.torque * delta) then -- the net has enough potential energy to supply us, -- but too much of it is in use right now. give up -- on this round, but try again in a bit to see if -- more energy is available print('currently not enough power') statcolor = 'yellow' elapsed = 0 again = true goto stop end local grinders = 0 local grindpower = 0 local grind_wear = {} ................................................................................ if dif == 0 then wear = constants.grind_wear elseif dif < 0 then wear = constants.grind_wear * ((dif * -1)/constants.grind_range) elseif dif > 0 then if dif > constants.grind_grace_range then wear = 0 print('grinder reject') goto reject else wear = constants.grind_wear * (1 + (dif/constants.grind_range)) * constants.grind_grace_penalty end end ::accept:: grinders = grinders + 1 grindpower = grindpower + hh ................................................................................ if grindpower < mp.hardness then statcolor = 'yellow' else statcolor='green' end grindpower = grindpower / grinders -- if there is more power available than needed, -- and/or if the blades are stronger than needed, -- speed up the grind local speedboost = math.max(0.05,((grindpower - mp.hardness)/constants.grind_range) * grinders) * ((mp.torque * delta) / ley.freepower) reqtime = mp.grindvalue * mp.hardness * constants.grind_factor * (1-speedboost) if elapsed >= reqtime then item:take_item(mp.grindcost) inv:set_stack('input',1,item) local pw = ItemStack{ name=mp.powder; count=mp.grindvalue; ................................................................................ metal = name; }; }); minetest.register_craft { output = id; recipe = { {f,i,f}; {i,i,i}; {f,i,f}; }; } end |
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metal_grindvalue = 4; -- how many powders an ingot is worth default_grindvalue = 1; -- number of items produced when not otherwise -- specified default_grindcost = 1; -- number of items needed to perform a grind when -- not otherwise specified default_hardness = 1; -- difficulty to grind an item when not otherwise -- specified metal_grindcost = 1; -- number of metal items needed to perform a grind } local mill_formspec_update = function(pos,pct,stat1,stat2) -- eventually we'll want to display available -- energy here -- local meta = minetest.get_meta(pos) -- local inv = meta:get_inventory() -- local torque = 20 stat1 = stat1 or 'off' minetest.get_meta(pos):set_string('formspec', string.format([[ size[8,7.2] ................................................................................ if slot == 'grinder' then if minetest.get_item_group(item:get_name(), 'sorcery_mill_grindhead')~=0 then return 1 end elseif slot == 'input' then local metal = sorcery.data.metallookup[item:get_name()] local mat = sorcery.matreg.lookup[item:get_name()] local comp = sorcery.data.compat.grindables[item:get_name()] if metal or (mat and mat.metal) or comp then return item:get_count() else mat = item:get_definition()._matprop if mat and mat.grindvalue then return item:get_count() end end end return 0 end local matprops = function(item) local metal = sorcery.data.metallookup[item:get_name()] if not metal then -- allow grinding of armor and tools back to their -- original components local mat = sorcery.matreg.lookup[item:get_name()] if mat and mat.metal then metal = mat end end local mp = item:get_definition()._matprop or sorcery.data.compat.grindables[item:get_name()] or {} again = true if metal then mp = { hardness = mp.hardness or metal.data.hardness; grindvalue = ((mp.grindvalue or metal.value) or (metal and constants.metal_grindvalue)); powder = mp.powder or metal.data.parts.powder; grindcost = mp.grindcost or constants.metal_grindcost; -- invariant for metal } end mp.torque = constants.grind_torque_factor * mp.hardness mp.grindvalue = mp.grindvalue or constants.default_grindvalue mp.grindcost = mp.grindcost or constants.default_grindcost mp.hardness = mp.hardness or constants.default_hardness; if item:get_wear() ~= 0 then -- prevent cheating by recovering metal from items before they -- are destroyed local wearfac = (item:get_wear() / 65535) mp.grindvalue = math.max(1,math.ceil(mp.grindvalue * wearfac)) mp.hardness = math.max(1,math.ceil(mp.grindcost * wearfac)) ................................................................................ minetest.register_node('sorcery:mill',{ description = 'Mill'; groups = { cracky = 2; sorcery_ley_device = 1; }; paramtype2 = 'facedir'; after_dig_node = sorcery.lib.node.purge_container; on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('input',1) inv:set_size('output',4) inv:set_size('grinder',2) meta:set_float('grindtime',0) ................................................................................ on_metadata_inventory_move = function(pos,fl,fi,tl,ti) if fl == 'input' or tl == 'input' then minetest.get_meta(pos):set_float('grindtime',0) end mill_update(pos) end; _sorcery = { ley = { mode = 'consume', affinity = {'praxic'}; power = function(pos,time) local meta = minetest.get_meta(pos) local active = meta:get_int('active') == 1 if not active then return 0 end local inv = meta:get_inventory() local item = inv:get_stack('input',1) if item:is_empty() then meta:set_int('active', 0) return 0 end return matprops(item).torque * time; end; }; on_leychange = mill_update; }; on_timer = function(pos,delta) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local elapsed = meta:get_float('grindtime') + delta local ley = sorcery.ley.netcaps(pos,delta,pos) local again = false local active = false local reqtime -- sigh local statcolor = 'off' local grinders_on if inv:is_empty('input') or inv:is_empty('grinder') then elapsed = 0 mill_formspec_update(pos, 0) else local item = inv:get_stack('input',1) local mp = matprops(item) if mp.grindcost > item:get_count() then elapsed = 0 mill_formspec_update(pos, 0) goto stop end if ley.maxpower < (mp.torque * delta) then -- not enough potential energy in the system to grind -- so don't bother statcolor = 'red' elapsed = 0 goto stop elseif ley.freepower < (mp.torque * delta) then -- the net has enough potential energy to supply us, -- but too much of it is in use right now. give up -- on this round, but try again in a bit to see if -- more energy is available statcolor = 'yellow' elapsed = 0 again = true goto stop end local grinders = 0 local grindpower = 0 local grind_wear = {} ................................................................................ if dif == 0 then wear = constants.grind_wear elseif dif < 0 then wear = constants.grind_wear * ((dif * -1)/constants.grind_range) elseif dif > 0 then if dif > constants.grind_grace_range then wear = 0 goto reject else wear = constants.grind_wear * (1 + (dif/constants.grind_range)) * constants.grind_grace_penalty end end ::accept:: grinders = grinders + 1 grindpower = grindpower + hh ................................................................................ if grindpower < mp.hardness then statcolor = 'yellow' else statcolor='green' end grindpower = grindpower / grinders -- if there is more power available than needed, -- and/or if the blades are stronger than needed, -- speed up the grind local speedboost = math.max(0.05,((grindpower - mp.hardness)/constants.grind_range) * grinders) reqtime = mp.grindvalue * mp.hardness * constants.grind_factor * (1-speedboost) if elapsed >= reqtime then item:take_item(mp.grindcost) inv:set_stack('input',1,item) local pw = ItemStack{ name=mp.powder; count=mp.grindvalue; ................................................................................ metal = name; }; }); minetest.register_craft { output = id; recipe = { {f,i,f}; {i,'',i}; {f,i,f}; }; } end |
Modified metallurgy-hot.lua from [3c9b60f14d] to [45fd80ebe6].
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for _,state in pairs{'open','closed'} do
local id_closed = id .. '_closed'
local id_current = (state == 'closed' and id_closed) or id
local desc = (kind.temp_name and sorcery.lib.str.capitalize(kind.temp_name) .. ' kiln') or 'Kiln'
minetest.register_node(id_current, {
description = desc;
drawtype = "mesh";
mesh = 'sorcery-kiln-' .. state .. '.obj';
drop = id;
groups = {
cracky = (state == 'open' and 2) or nil;
};
sunlight_propagates = true;
paramtype1 = 'light';
................................................................................
local id = 'sorcery:smelter_' .. kind.material .. kind.size_name
kind.id = id
for _, active in pairs {false, true} do
minetest.register_node((active and id .. '_active') or id, {
_proto = kind;
description = desc;
drop = id;
groups = {
cracky = (active and 2) or nil;
};
paramtype2 = 'facedir';
light_source = (active and 9) or 0;
on_construct = function(pos)
local meta = minetest.get_meta(pos)
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for _,state in pairs{'open','closed'} do
local id_closed = id .. '_closed'
local id_current = (state == 'closed' and id_closed) or id
local desc = (kind.temp_name and sorcery.lib.str.capitalize(kind.temp_name) .. ' kiln') or 'Kiln'
minetest.register_node(id_current, {
description = desc;
drawtype = "mesh";
after_dig_node = sorcery.lib.node.purge_container;
mesh = 'sorcery-kiln-' .. state .. '.obj';
drop = id;
groups = {
cracky = (state == 'open' and 2) or nil;
};
sunlight_propagates = true;
paramtype1 = 'light';
................................................................................
local id = 'sorcery:smelter_' .. kind.material .. kind.size_name
kind.id = id
for _, active in pairs {false, true} do
minetest.register_node((active and id .. '_active') or id, {
_proto = kind;
description = desc;
drop = id;
after_dig_node = sorcery.lib.node.purge_container;
groups = {
cracky = (active and 2) or nil;
};
paramtype2 = 'facedir';
light_source = (active and 9) or 0;
on_construct = function(pos)
local meta = minetest.get_meta(pos)
|
Modified ores.lua from [48691b218f] to [caa4bf5370].
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no_armor = metal.no_armor;
no_tools = metal.no_tools;
durability = metal.durability;
power = metal.power;
speed = metal.speed;
artificial = metal.artificial;
cooktime = metal.cooktime;
hardness = metal.hardness;
ingot_image = (metal.image and metal.image.ingot) or nil;
lump_image = (metal.image and metal.image.lump) or nil;
armor_weight = metal.armor_weight;
armor_protection = metal.armor_protection;
}
end
minetest.register_craftitem(fragment, {
|
| > |
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no_armor = metal.no_armor; no_tools = metal.no_tools; durability = metal.durability; power = metal.power; speed = metal.speed; artificial = metal.artificial; cooktime = metal.cooktime; hardness = (metal.hardness/8) * 3; -- scaled wrt diamond level = math.ceil(((metal.hardness/8) * 3)) + 1; ingot_image = (metal.image and metal.image.ingot) or nil; lump_image = (metal.image and metal.image.lump) or nil; armor_weight = metal.armor_weight; armor_protection = metal.armor_protection; } end minetest.register_craftitem(fragment, { |
Modified recipes.lua from [0b99f84f61] to [c451769631].
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};
output = "sorcery:infuser";
}
---- altar
-- candles
minetest.register_craftitem('sorcery:candle', {
-- TODO make candle node
inventory_image = 'sorcery_candle.png';
description = 'Votive Candle';
groups = {
candle = 1;
};
|
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}; output = "sorcery:infuser"; } ---- altar -- candles minetest.register_craftitem('sorcery:core_counterpraxic',{ description = 'Counterpraxis Core'; inventory_image = 'sorcery_core_counterpraxic.png'; }); -- minetest.register_craftitem('sorcery:suppression_matrix',{ description = 'Suppression Matrix'; inventory_image = 'sorcery_suppression_matrix.png'; }); minetest.register_craftitem('sorcery:inverter_coil',{ description = 'Inverter Coil'; inventory_image = 'sorcery_inverter_coil.png'; }); minetest.register_craftitem('sorcery:beam_generator',{ description = 'Beam Generator'; inventory_image = 'sorcery_beam_generator.png'; }); minetest.register_craftitem('sorcery:leyline_stabilizer',{ description = 'Leyline Stabilizer'; inventory_image = 'sorcery_leyline_stabilizer.png'; }); minetest.register_craftitem('sorcery:field_emitter',{ description = 'Field Emitter'; inventory_image = 'sorcery_field_emitter.png'; }) minetest.register_craft { output = 'sorcery:leyline_stabilizer'; recipe = { {'basic_materials:copper_wire','group:sorcery_ley_cable','basic_materials:copper_wire'}; {'sorcery:grease_neutralizing','group:sorcery_ley_cable','sorcery:grease_neutralizing'}; {'basic_materials:copper_wire','group:sorcery_ley_cable','basic_materials:copper_wire'}; }; replacements = { {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; {'sorcery:grease_neutralizing', 'xdecor:bowl'}; {'sorcery:grease_neutralizing', 'xdecor:bowl'}; }; } minetest.register_craft { output = 'sorcery:beam_generator'; recipe = { {'xpanes:bar_flat','xpanes:pane_flat','xpanes:bar_flat'}; {'sorcery:screw_aluminum','sorcery:gem_sapphire','sorcery:screw_aluminum'}; {'xpanes:bar_flat','sorcery:gem_luxite','xpanes:bar_flat'}; }; } minetest.register_craft { output = 'sorcery:suppression_matrix'; recipe = { {'sorcery:fragment_electrum','basic_materials:steel_strip','sorcery:fragment_cobalt'}; {'basic_materials:copper_strip','xpanes:bar_flat','basic_materials:copper_strip'}; {'sorcery:fragment_cobalt','basic_materials:steel_strip','sorcery:fragment_electrum'}; }; } minetest.register_craft { output = 'sorcery:core_counterpraxic'; recipe = { {'sorcery:gem_ruby_shard','sorcery:tungsten_ingot','sorcery:gem_ruby_shard'}; {'sorcery:tungsten_ingot','sorcery:gem_emerald','sorcery:tungsten_ingot'}; {'sorcery:gem_ruby_shard','sorcery:tungsten_ingot','sorcery:gem_ruby_shard'}; }; } minetest.register_craft { output = 'sorcery:inverter_coil'; recipe = { {'sorcery:screw_platinum','basic_materials:steel_wire','sorcery:screw_platinum'}; {'basic_materials:copper_wire','default:tin_ingot','basic_materials:copper_wire'}; {'sorcery:screw_platinum','basic_materials:steel_wire','sorcery:screw_platinum'}; }; replacements = { {'basic_materials:steel_wire', 'basic_materials:empty_spool'}; {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; {'basic_materials:steel_wire', 'basic_materials:empty_spool'}; }; } minetest.register_craft { output = 'sorcery:field_emitter'; recipe = { {'basic_materials:steel_bar','xpanes:pane_flat','basic_materials:steel_bar'}; {'sorcery:beam_generator','sorcery:leyline_stabilizer','sorcery:beam_generator'}; {'sorcery:beam_generator','basic_materials:copper_wire','sorcery:beam_generator'}; }; replacements = { {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; }; } minetest.register_craft { output = 'sorcery:emitter_barrier'; recipe = { {'sorcery:suppression_matrix','sorcery:suppression_matrix','sorcery:suppression_matrix'}; {'sorcery:field_emitter','sorcery:core_counterpraxic','sorcery:inverter_coil'}; {'default:tin_ingot','default:tin_ingot','default:tin_ingot'}; }; } minetest.register_craft { output = 'sorcery:generator'; recipe = { {'sorcery:aluminum_ingot','sorcery:aluminum_ingot','sorcery:aluminum_ingot'}; {'default:bronze_ingot','basic_materials:copper_wire','default:bronze_ingot'}; {'default:steel_ingot','default:furnace','default:steel_ingot'}; }; replacements = { {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; }; } minetest.register_craftitem('sorcery:candle', { -- TODO make candle node inventory_image = 'sorcery_candle.png'; description = 'Votive Candle'; groups = { candle = 1; }; |
Added textures/sorcery_beam_generator.png version [58c2e4401c].
cannot compute difference between binary files
Added textures/sorcery_core_counterpraxic.png version [39479c1b28].
cannot compute difference between binary files
Added textures/sorcery_emitter_barrier_bottom.png version [a6363e789d].
cannot compute difference between binary files
Added textures/sorcery_emitter_barrier_front.png version [76e1531fe0].
cannot compute difference between binary files
Added textures/sorcery_emitter_barrier_side.png version [b566c1148a].
cannot compute difference between binary files
Added textures/sorcery_emitter_barrier_top.png version [2705ace703].
cannot compute difference between binary files
Added textures/sorcery_field_emitter.png version [fdceff2168].
cannot compute difference between binary files
Added textures/sorcery_inverter_coil.png version [a40914f554].
cannot compute difference between binary files
Added textures/sorcery_ley_generator_back.png version [aedb4f096c].
cannot compute difference between binary files
Added textures/sorcery_ley_generator_bottom.png version [f23afab857].
cannot compute difference between binary files
Added textures/sorcery_ley_generator_front_off.png version [811455addd].
cannot compute difference between binary files
Added textures/sorcery_ley_generator_front_on.png version [cf5b54dd34].
cannot compute difference between binary files
Added textures/sorcery_ley_generator_side.png version [07ad2d2926].
cannot compute difference between binary files
Added textures/sorcery_ley_generator_top.png version [7147d2203f].
cannot compute difference between binary files
Added textures/sorcery_ley_plug.png version [ac3ad24938].
cannot compute difference between binary files
Added textures/sorcery_ley_switch_base.png version [eca6656993].
cannot compute difference between binary files
Added textures/sorcery_ley_switch_down.png version [5722e6a77c].
cannot compute difference between binary files
Added textures/sorcery_ley_switch_panel.png version [3f4a278966].
cannot compute difference between binary files
Added textures/sorcery_ley_switch_up.png version [3e480e03fd].
cannot compute difference between binary files
Added textures/sorcery_leyline_stabilizer.png version [148e93c8c1].
cannot compute difference between binary files
Added textures/sorcery_suppression_matrix.png version [9c64f4969e].
cannot compute difference between binary files
Modified tnodes.lua from [74f7716464] to [27d6ea2995].
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minetest.get_node_timer(pos):start(1)
end;
on_timer = function(pos,dtime)
local meta = minetest.get_meta(pos)
local elapsed = dtime + meta:get_float('duration') - meta:get_float('timeleft')
local level = 1 - (elapsed / meta:get_float('duration'))
local lum = math.ceil(level*meta:get_int('power'))
print('elapsed time',elapsed)
print('light level',level)
print('lum',lum)
if lum ~= i then
if lum <= 0 then
minetest.remove_node(pos)
return false
else
minetest.swap_node(pos,{name='sorcery:air_glimmer_'..tostring(lum)})
end
|
< < < |
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minetest.get_node_timer(pos):start(1)
end;
on_timer = function(pos,dtime)
local meta = minetest.get_meta(pos)
local elapsed = dtime + meta:get_float('duration') - meta:get_float('timeleft')
local level = 1 - (elapsed / meta:get_float('duration'))
local lum = math.ceil(level*meta:get_int('power'))
if lum ~= i then
if lum <= 0 then
minetest.remove_node(pos)
return false
else
minetest.swap_node(pos,{name='sorcery:air_glimmer_'..tostring(lum)})
end
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Modified wands.lua from [8ffba5fe57] to [12fce408ba].
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-- meta:set_string('formspec',wandwork_form(false))
end;
on_timer = function(...)
if water then return wandwork_soak(...);
else return false end
end;
on_rightclick = wandwork_rightclick;
allow_metadata_inventory_put = function(pos, list, index, stack, user)
local meta = minetest.get_meta(pos)
local wwi = meta:get_inventory()
if list == 'preview' then return 0
elseif list == 'wandparts' then
if (not wwi:is_empty('preview')) and
find_core(stack) then return 1
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> |
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-- meta:set_string('formspec',wandwork_form(false))
end;
on_timer = function(...)
if water then return wandwork_soak(...);
else return false end
end;
on_rightclick = wandwork_rightclick;
after_dig_node = sorcery.lib.node.purge_container;
allow_metadata_inventory_put = function(pos, list, index, stack, user)
local meta = minetest.get_meta(pos)
local wwi = meta:get_inventory()
if list == 'preview' then return 0
elseif list == 'wandparts' then
if (not wwi:is_empty('preview')) and
find_core(stack) then return 1
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