local default_items = function(name)
return {
pick = 'default:pick_' .. name;
axe = 'default:axe_' .. name;
shovel = 'default:shovel_' .. name;
hoe = 'farming:hoe_' .. name;
sickle = 'tweaks:sickle_' .. name;
scythe = 'tweaks:scythe_' .. name;
sword = 'default:sword_' .. name;
helmet = '3d_armor:helmet_' .. name;
leggings = '3d_armor:leggings_' .. name;
chestplate = '3d_armor:chestplate_' .. name;
boots = '3d_armor:boots_' .. name;
shield = '3d_armor:shield_' .. name;
};
end
return {
diamond = {
foreign = 'default:diamond';
tone = {137,240,255};
items = default_items('diamond');
tools = true, armor = true;
maxenergy = 2000;
hardness = 8;
randomfind = false;
slots = {
{affinity = {'praxic','counterpraxic'}, confluence = 1};
{affinity = {'praxic','syncretic'}, confluence = 0.6};
{affinity = {'counterpraxic', 'entropic'}, confluence = 0.7};
};
};
mese = {
foreign = 'default:mese_crystal';
foreign_shard = 'default:mese_crystal_fragment';
tone = {255,253,94};
energysource = 5;
maxenergy = 600;
items = default_items('mese');
tools = true, armor = true;
randomfind = false;
slots = {
{affinity = {'praxic'}, confluence = 1};
{affinity = {'praxic'}, confluence = 0.5};
{affinity = {'cognic'}, confluence = 1};
{affinity = {'syncretic'}, confluence = 0.9};
};
};
luxite = {
tone = {133,255,94};
rarity = 130;
};
ruby = {
tone = {255,94,161};
rarity = 150;
};
amethyst = {
tone = {234,94,255};
rarity = 190;
};
sapphire = {
tone = {94,139,255};
rarity = 260;
};
emerald = {
tone = {133,255,94};
rarity = 320;
};
}