sorcery  Check-in [967d5006f5]

Overview
Comment:continue work on runes, comment out test code in vfx.lua
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 967d5006f5925a1543e3114d867bb2bbd32a8f11629636eff5b48c9871f9dd76
User & Date: lexi on 2021-10-16 23:51:50
Other Links: manifest | tags
Context
2021-10-17
03:27
fix amulets again check-in: 1d0bffea07 user: lexi tags: trunk
2021-10-16
23:51
continue work on runes, comment out test code in vfx.lua check-in: 967d5006f5 user: lexi tags: trunk
2021-08-01
13:42
remove debug statements >_< check-in: de7d27795b user: lexi tags: trunk
Changes

Modified data/runes.lua from [00d856eebe] to [655b36ebed].

126
127
128
129
130
131
132




133
134
135
136
137
138
139
...
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
return {
	translocate = {
		name = 'Translocate';
		tone = {0,235,233};
		minpower = 2;
		rarity = 8;
		amulets = {




			amethyst = {
				name = 'Joining';
				desc = 'Give this amulet to another and with a snap of their fingers they can arrive safely at your side from anywhere in the world — though returning whence they came may be a more difficult matter';
				apply = function(ctx)
					local maker = ctx.user:get_player_name()
					ctx.meta:set_string('rune_join_target',maker)
				end;
................................................................................
					};
					gold = {
						name = 'Exchange';
						desc = 'Give this amulet to another and they will be able to trade places with you no matter where in the world each of you might be.'; 
					};
					cobalt = {
						name = 'Sending';
						desc = 'Give this amulet to another and by wielding this amulet against another they will be able to transport them instantly to your side';
					};
					iridium = {
						name = 'Arrival';
						desc = "Give this amulet to another and they will be able to arrive at your side in a flash from anywhere in the world, carrying others with them in the spell's grip";
					};
				};
			};







>
>
>
>







 







|







126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
...
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
return {
	translocate = {
		name = 'Translocate';
		tone = {0,235,233};
		minpower = 2;
		rarity = 8;
		amulets = {
			luxite = {
				name = 'Banishment Aura';
				desc = 'Surround yourself with an aura that will banish those who get too close to you to the last place they slept';
			};
			amethyst = {
				name = 'Joining';
				desc = 'Give this amulet to another and with a snap of their fingers they can arrive safely at your side from anywhere in the world — though returning whence they came may be a more difficult matter';
				apply = function(ctx)
					local maker = ctx.user:get_player_name()
					ctx.meta:set_string('rune_join_target',maker)
				end;
................................................................................
					};
					gold = {
						name = 'Exchange';
						desc = 'Give this amulet to another and they will be able to trade places with you no matter where in the world each of you might be.'; 
					};
					cobalt = {
						name = 'Sending';
						desc = 'Give this amulet to another and by wielding this amulet against another they will be able to transport their target instantly to your side';
					};
					iridium = {
						name = 'Arrival';
						desc = "Give this amulet to another and they will be able to arrive at your side in a flash from anywhere in the world, carrying others with them in the spell's grip";
					};
				};
			};

Modified vfx.lua from [936cc31413] to [dc765bd287].

198
199
200
201
202
203
204
205
206
207
208
209
210

211
212
213

214
215
216
217
218
219










































220
221
222
223
224
225
226
227
228
229
230
231
232
...
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
		};
	}
end

sorcery.vfx.enchantment_sparkle = function(tgt,color)
	local minvel, maxvel
	if minetest.get_node(vector.add(tgt.under,{y=1,z=0,x=0})).name == 'air' then
		minvel = {x=0,z=0,y= 0.3}  maxvel = {x=0,z=0,y= 1.5};
	else
		local dir = vector.subtract(tgt.above,tgt.under)
		minvel = vector.multiply(dir, 0.3)
		maxvel = vector.multiply(dir, 1.2)
	end

	return minetest.add_particlespawner {
		amount = 50;
		time = 0.5;

		minpos = vector.subtract(tgt.under, 0.5);
		maxpos = vector.add(tgt.under, 0.5);
		minvel = minvel, maxvel = maxvel;
		minexptime = 1, maxexptime = 2;
		minsize = 0.5, maxsize = 2;
		texture = L.image('sorcery_spark.png'):multiply(color):render();










































		animation = {
			type = 'vertical_frames';
			aspect_w = 16, aspect_h = 16;
			length = 2;
		};
		glow = 14;
	}
end

sorcery.vfx.bloodburst = function(pos,size)
	for i=0, size or 48 do
		minetest.add_particle{
			texture = 'sorcery_blood_' .. math.random(5) .. '.png',
................................................................................
		local ppos = vector.add(po,tpos)
		local dir = vector.direction(ppos,scenter)
		local vel = math.random() * 0.8 + 0.4
		local col if type(color) == 'function'
			then col = color(i, {high = high, far = far, dir = dir, vel = vel, pos = po})
			else col = color
		end
		local et = math.floor((far/vel)*10)*.1
		minetest.add_particle {
			pos = ppos;
			velocity = vector.multiply(dir,vel);
			expirationtime = 0.4;
			size = math.random()*2.4 + 0.6;
			texture = L.image('sorcery_sputter.png'):glow(col):render();
			glow = 14;







|





>

|
|
>






>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
|
|
|
|
|
|







 







|







198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
...
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
		};
	}
end

sorcery.vfx.enchantment_sparkle = function(tgt,color)
	local minvel, maxvel
	if minetest.get_node(vector.add(tgt.under,{y=1,z=0,x=0})).name == 'air' then
		minvel = vector.new(-0.3,0.3,-0.3)  maxvel = vector.new(0.6,1.5,0.6);
	else
		local dir = vector.subtract(tgt.above,tgt.under)
		minvel = vector.multiply(dir, 0.3)
		maxvel = vector.multiply(dir, 1.2)
	end
	print(minetest.get_player_by_name('singleplayer'))
	return minetest.add_particlespawner {
		amount = 450;--50;
		time = 2;--0.5;
		-- old syntax
		minpos = vector.subtract(tgt.under, 0.5);
		maxpos = vector.add(tgt.under, 0.5);
		minvel = minvel, maxvel = maxvel;
		minexptime = 1, maxexptime = 2;
		minsize = 0.5, maxsize = 2;
		texture = L.image('sorcery_spark.png'):multiply(color):render();

		--new syntax
		-- can't use this shit until it gets merged :(
	-- 		pos = {
	-- 			min = vector.subtract(tgt.under, 0.5);
	-- 			max = vector.add(tgt.under, 0.5);
	-- 		};
-- 		pos = {
-- 			min = vector.subtract(tgt.under, 0.8);
-- 			max = vector.add     (tgt.under, 0.8);
-- 		};
-- 		vel_tween = {
-- 			{min = minvel, max = maxvel};
-- 			{min = minvel * 3, max = maxvel * 3};
-- 		};
-- 		acc = {
-- 			min = vector.new(0,-2,0);
-- 			max = vector.new(0,-5,0);
-- 		};
-- 		bounce = { min = 0.3, max = 2 };
-- 		exptime = { min = 0.5, max = 10 };
-- 		size = { min = 0.5, max = 1 };
-- 		collisiondetection = true;
--
-- 		texpool = {
-- 			{
-- 				img = L.image('sorcery_spark.png'):multiply(color):render();
-- -- 				img = 'sorcery_inferno_crystal.png';
-- 				alpha_tween = { 0.8, 1; style = 'pulse', reps = 4};
-- -- 	        scale = {x=4,y=0.5};
-- 				scale_tween = { {x=2,y=3}; {x=0,y=0}; style = 'pulse', reps = 6 };
-- 			};
-- 	-- 			{
-- 	-- 				img = L.image('sorcery_divine_radiance_1.png'):multiply(L.color(255,0,0)):render();
-- 	-- 				fade = 'pulse';
-- 	-- 				fade_reps = 3;
-- 	-- 			};
-- 		};
-- 		radius = {
-- 			min = vector.new(0,0,0);
-- 			max = 0;
-- 		};
		-- animation = {
		-- 	type = 'vertical_frames';
		-- 	aspect_w = 16, aspect_h = 16;
		-- 	length = -1;
		-- };
		-- glow = 14;
	}
end

sorcery.vfx.bloodburst = function(pos,size)
	for i=0, size or 48 do
		minetest.add_particle{
			texture = 'sorcery_blood_' .. math.random(5) .. '.png',
................................................................................
		local ppos = vector.add(po,tpos)
		local dir = vector.direction(ppos,scenter)
		local vel = math.random() * 0.8 + 0.4
		local col if type(color) == 'function'
			then col = color(i, {high = high, far = far, dir = dir, vel = vel, pos = po})
			else col = color
		end
		local et = math.floor((far/vel)*10)*.1 -- avoid freeze
		minetest.add_particle {
			pos = ppos;
			velocity = vector.multiply(dir,vel);
			expirationtime = 0.4;
			size = math.random()*2.4 + 0.6;
			texture = L.image('sorcery_sputter.png'):glow(col):render();
			glow = 14;