Overview
Comment: | continue work on runes, comment out test code in vfx.lua |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
967d5006f5925a1543e3114d867bb2bb |
User & Date: | lexi on 2021-10-16 23:51:50 |
Other Links: | manifest | tags |
Context
2021-10-17
| ||
03:27 | fix amulets again check-in: 1d0bffea07 user: lexi tags: trunk | |
2021-10-16
| ||
23:51 | continue work on runes, comment out test code in vfx.lua check-in: 967d5006f5 user: lexi tags: trunk | |
2021-08-01
| ||
13:42 | remove debug statements >_< check-in: de7d27795b user: lexi tags: trunk | |
Changes
Modified data/runes.lua from [00d856eebe] to [655b36ebed].
126 126 return { 127 127 translocate = { 128 128 name = 'Translocate'; 129 129 tone = {0,235,233}; 130 130 minpower = 2; 131 131 rarity = 8; 132 132 amulets = { 133 + luxite = { 134 + name = 'Banishment Aura'; 135 + desc = 'Surround yourself with an aura that will banish those who get too close to you to the last place they slept'; 136 + }; 133 137 amethyst = { 134 138 name = 'Joining'; 135 139 desc = 'Give this amulet to another and with a snap of their fingers they can arrive safely at your side from anywhere in the world — though returning whence they came may be a more difficult matter'; 136 140 apply = function(ctx) 137 141 local maker = ctx.user:get_player_name() 138 142 ctx.meta:set_string('rune_join_target',maker) 139 143 end; ................................................................................ 168 172 }; 169 173 gold = { 170 174 name = 'Exchange'; 171 175 desc = 'Give this amulet to another and they will be able to trade places with you no matter where in the world each of you might be.'; 172 176 }; 173 177 cobalt = { 174 178 name = 'Sending'; 175 - desc = 'Give this amulet to another and by wielding this amulet against another they will be able to transport them instantly to your side'; 179 + desc = 'Give this amulet to another and by wielding this amulet against another they will be able to transport their target instantly to your side'; 176 180 }; 177 181 iridium = { 178 182 name = 'Arrival'; 179 183 desc = "Give this amulet to another and they will be able to arrive at your side in a flash from anywhere in the world, carrying others with them in the spell's grip"; 180 184 }; 181 185 }; 182 186 };
Modified vfx.lua from [936cc31413] to [dc765bd287].
198 198 }; 199 199 } 200 200 end 201 201 202 202 sorcery.vfx.enchantment_sparkle = function(tgt,color) 203 203 local minvel, maxvel 204 204 if minetest.get_node(vector.add(tgt.under,{y=1,z=0,x=0})).name == 'air' then 205 - minvel = {x=0,z=0,y= 0.3} maxvel = {x=0,z=0,y= 1.5}; 205 + minvel = vector.new(-0.3,0.3,-0.3) maxvel = vector.new(0.6,1.5,0.6); 206 206 else 207 207 local dir = vector.subtract(tgt.above,tgt.under) 208 208 minvel = vector.multiply(dir, 0.3) 209 209 maxvel = vector.multiply(dir, 1.2) 210 210 end 211 + print(minetest.get_player_by_name('singleplayer')) 211 212 return minetest.add_particlespawner { 212 - amount = 50; 213 - time = 0.5; 213 + amount = 450;--50; 214 + time = 2;--0.5; 215 + -- old syntax 214 216 minpos = vector.subtract(tgt.under, 0.5); 215 217 maxpos = vector.add(tgt.under, 0.5); 216 218 minvel = minvel, maxvel = maxvel; 217 219 minexptime = 1, maxexptime = 2; 218 220 minsize = 0.5, maxsize = 2; 219 221 texture = L.image('sorcery_spark.png'):multiply(color):render(); 220 - animation = { 221 - type = 'vertical_frames'; 222 - aspect_w = 16, aspect_h = 16; 223 - length = 2; 224 - }; 225 - glow = 14; 222 + 223 + --new syntax 224 + -- can't use this shit until it gets merged :( 225 + -- pos = { 226 + -- min = vector.subtract(tgt.under, 0.5); 227 + -- max = vector.add(tgt.under, 0.5); 228 + -- }; 229 +-- pos = { 230 +-- min = vector.subtract(tgt.under, 0.8); 231 +-- max = vector.add (tgt.under, 0.8); 232 +-- }; 233 +-- vel_tween = { 234 +-- {min = minvel, max = maxvel}; 235 +-- {min = minvel * 3, max = maxvel * 3}; 236 +-- }; 237 +-- acc = { 238 +-- min = vector.new(0,-2,0); 239 +-- max = vector.new(0,-5,0); 240 +-- }; 241 +-- bounce = { min = 0.3, max = 2 }; 242 +-- exptime = { min = 0.5, max = 10 }; 243 +-- size = { min = 0.5, max = 1 }; 244 +-- collisiondetection = true; 245 +-- 246 +-- texpool = { 247 +-- { 248 +-- img = L.image('sorcery_spark.png'):multiply(color):render(); 249 +-- -- img = 'sorcery_inferno_crystal.png'; 250 +-- alpha_tween = { 0.8, 1; style = 'pulse', reps = 4}; 251 +-- -- scale = {x=4,y=0.5}; 252 +-- scale_tween = { {x=2,y=3}; {x=0,y=0}; style = 'pulse', reps = 6 }; 253 +-- }; 254 +-- -- { 255 +-- -- img = L.image('sorcery_divine_radiance_1.png'):multiply(L.color(255,0,0)):render(); 256 +-- -- fade = 'pulse'; 257 +-- -- fade_reps = 3; 258 +-- -- }; 259 +-- }; 260 +-- radius = { 261 +-- min = vector.new(0,0,0); 262 +-- max = 0; 263 +-- }; 264 + -- animation = { 265 + -- type = 'vertical_frames'; 266 + -- aspect_w = 16, aspect_h = 16; 267 + -- length = -1; 268 + -- }; 269 + -- glow = 14; 226 270 } 227 271 end 228 272 229 273 sorcery.vfx.bloodburst = function(pos,size) 230 274 for i=0, size or 48 do 231 275 minetest.add_particle{ 232 276 texture = 'sorcery_blood_' .. math.random(5) .. '.png', ................................................................................ 270 314 local ppos = vector.add(po,tpos) 271 315 local dir = vector.direction(ppos,scenter) 272 316 local vel = math.random() * 0.8 + 0.4 273 317 local col if type(color) == 'function' 274 318 then col = color(i, {high = high, far = far, dir = dir, vel = vel, pos = po}) 275 319 else col = color 276 320 end 277 - local et = math.floor((far/vel)*10)*.1 321 + local et = math.floor((far/vel)*10)*.1 -- avoid freeze 278 322 minetest.add_particle { 279 323 pos = ppos; 280 324 velocity = vector.multiply(dir,vel); 281 325 expirationtime = 0.4; 282 326 size = math.random()*2.4 + 0.6; 283 327 texture = L.image('sorcery_sputter.png'):glow(col):render(); 284 328 glow = 14;