sorcery  Diff

Differences From Artifact [f2df9bf8e4]:

To Artifact [b8a7748341]:


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	if not metal.no_armor then for a,c in pairs(armors) do
		sorcery.matreg.lookup[(metal.items and metal.items[a]) or ('sorcery:' .. a .. '_' .. name)] = {
			metal = true;
			id = name; data = metal;
			value = c.cost * fragments_per_ingot;
		}
	end end
	sorcery.data.metallookup[ingot] = {
		id = name; data = metal;
		value = fragments_per_ingot;
	}
	sorcery.data.metallookup[block] = {
		id = name; data = metal;
		value = fragments_per_ingot * 9;
	}
	sorcery.data.metallookup[fragment] = {
		id = name; data = metal;
		value = 1;
	}
	sorcery.data.metallookup[disc] = {
		id = name; data = metal;
		value = 8/3;
	}
	if not metal.no_craftables then
		sorcery.data.metallookup[screw] = {
			id = name; data = metal;
			value = 0.5;
		}
		minetest.register_craftitem(screw, {
			description = sorcery.lib.str.capitalize(name) .. ' Screw';
			inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render();
			groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; };
			_sorcery = {
				material = {
					id = name, data = metal;
................................................................................
				grindcost = 3;
				grindvalue = 2*4;
				value = 4 * (2/3);
			};
		};
	})











	sorcery.lathe.register {
		input = ingot, mass = 2;
		output = {name = disc, count = 3};
		tech = 'cut', cost = 5;
	}
	sorcery.lathe.register {
		input = block;
................................................................................
		leftover = ingot;
		tech = 'cut', cost = 5*7;
	}

	minetest.register_craftitem(powder, {
		description = sorcery.lib.str.capitalize(name) .. ' Powder';
		inventory_image = 'sorcery_' .. name .. '_powder.png';

	})
	if metal.dye then
		minetest.register_craft {
			output = 'dye:' .. metal.dye .. ' 4';
			recipe = {
				{'',     powder,                   ''};
				{powder,'basic_materials:paraffin',powder};
................................................................................
		type = 'cooking';
		recipe = ingot;
		cooktime = (metal.cooktime or 4) * 0.5;
		output = fragment .. ' ' .. tostring(fragments_per_ingot);
	}
	do local rec = {}
		for i=1,fragments_per_ingot do
			rec[#rec+1]=fragment 
		end
		minetest.register_craft {
			type = 'shapeless';
			recipe = rec;
			output = ingot;
		}
	end







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	if not metal.no_armor then for a,c in pairs(armors) do
		sorcery.matreg.lookup[(metal.items and metal.items[a]) or ('sorcery:' .. a .. '_' .. name)] = {
			metal = true;
			id = name; data = metal;
			value = c.cost * fragments_per_ingot;
		}
	end end
	local install = function(part,amt)
			sorcery.data.metallookup[part] = { id = name, data = metal, value = amt }
	end
	install(ingot,    fragments_per_ingot)
	install(block,    fragments_per_ingot*9)
	install(fragment, 1)
	install(powder,   1)
	install(disc,     8/3)

	if not metal.no_craftables then
		install(screw, 0.5)










		minetest.register_craftitem(screw, {
			description = sorcery.lib.str.capitalize(name) .. ' Screw';
			inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render();
			groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; };
			_sorcery = {
				material = {
					id = name, data = metal;
................................................................................
				grindcost = 3;
				grindvalue = 2*4;
				value = 4 * (2/3);
			};
		};
	})

	sorcery.lathe.register {
		input = ingot;
		output = {name = fragment; count = fragments_per_ingot};
		tech = 'cut', cost = 2;
	}
	sorcery.lathe.register {
		input = block;
		output = {name = fragment; count = fragments_per_ingot*9};
		tech = 'cut', cost = 2*7;
	}
	sorcery.lathe.register {
		input = ingot, mass = 2;
		output = {name = disc, count = 3};
		tech = 'cut', cost = 5;
	}
	sorcery.lathe.register {
		input = block;
................................................................................
		leftover = ingot;
		tech = 'cut', cost = 5*7;
	}

	minetest.register_craftitem(powder, {
		description = sorcery.lib.str.capitalize(name) .. ' Powder';
		inventory_image = 'sorcery_' .. name .. '_powder.png';
		groups = {sorcery_powder = 1; powder = 1};
	})
	if metal.dye then
		minetest.register_craft {
			output = 'dye:' .. metal.dye .. ' 4';
			recipe = {
				{'',     powder,                   ''};
				{powder,'basic_materials:paraffin',powder};
................................................................................
		type = 'cooking';
		recipe = ingot;
		cooktime = (metal.cooktime or 4) * 0.5;
		output = fragment .. ' ' .. tostring(fragments_per_ingot);
	}
	do local rec = {}
		for i=1,fragments_per_ingot do
			rec[#rec+1]=fragment
		end
		minetest.register_craft {
			type = 'shapeless';
			recipe = rec;
			output = ingot;
		}
	end