Overview
| Comment: | add lathe recipes, bugfixes |
|---|---|
| Downloads: | Tarball | ZIP archive | SQL archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
669078947dc575378783161b2bc3da75 |
| User & Date: | lexi on 2021-07-08 23:14:33 |
| Other Links: | manifest | tags |
Context
|
2021-07-10
| ||
| 00:43 | remove unnecessary neighbor restriction check-in: ced73b0ebe user: lexi tags: trunk | |
|
2021-07-08
| ||
| 23:14 | add lathe recipes, bugfixes check-in: 669078947d user: lexi tags: trunk | |
| 21:52 | add tree lathe recipes check-in: 56a2b90c1b user: lexi tags: trunk | |
Changes
Modified cookbook.lua from [1bf06d7139] to [bc084489e5].
42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 ... 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 ... 193 194 195 196 197 198 199 200 201 202 203 204 205 206 ... 327 328 329 330 331 332 333 334 335 336 337 338 339 340 ... 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 |
local slot3x3 = {
{0,0}, {1,0}, {2,0};
{0,1}, {1,1}, {2,1};
{0,2}, {1,2}, {2,2};
}
local props_builtin = function(item)
local props = minetest.registered_items[item]._sorcery
if props and props.recipe then
return props.recipe
end
return {}
end
local modofname = function(id)
local item = minetest.registered_nodes[id]
................................................................................
return i
end
return i
end
local function desc_builtin(i)
local desc
i, desc = group_eval(i)
-- print('describing ',i,dump(minetest.registered_items[i]))
local s = ItemStack(i)
if not minetest.registered_items[s:get_name()] then
minetest.log('WARNING: unknown item in recipe ' .. i)
return 'Unknown Item'
end
if not desc then desc = minetest.registered_items[s:get_name()].description end
if not desc then return 'Peculiar Item' end
local eol = string.find(desc,'\n')
if eol then desc = string.sub(desc,1,eol-1) end
................................................................................
for k,v in pairs(minetest.registered_items) do
if sorcery.itemclass.get(k, 'grindable') then
cache.grindables[#cache.grindables+1] = k
end
end
end
end;
}
sorcery.cookbook.classes = {
craft = {
name = 'Crafting Guide';
node = 'xdecor:workbench';
booksuf = 'Codex';
w = 3, h = 3;
................................................................................
return {v, 'sorcery:mill_grindhead_' .. metal}
end
end
return {v,''} -- !!
end
end
end;
};
enchant = {
name = 'Enchantment Matrix';
node = 'sorcery:enchanter';
booksuf = 'Grimoire';
drawslots = false;
chance = 4;
................................................................................
img and 'image' or 'item_image',
k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(img or result),
k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(ot))
end;
local retrieve_recipe = function(kind,out,notes_right)
local rec = recipe_kinds[kind]
local ing = rec.find(out)
return render_recipe(kind,ing,out,notes_right), rec.w, rec.h
end
sorcery.cookbook.setrecipe = function(stack,k,r,restrict)
local meta = stack:get_meta()
if not r then r,k = sorcery.cookbook.pickrecipe(k,restrict) end
if not r then return false end
|
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local slot3x3 = {
{0,0}, {1,0}, {2,0};
{0,1}, {1,1}, {2,1};
{0,2}, {1,2}, {2,2};
}
local props_builtin = function(item)
local props = minetest.registered_items[ItemStack(item):get_name()]._sorcery
if props and props.recipe then
return props.recipe
end
return {}
end
local modofname = function(id)
local item = minetest.registered_nodes[id]
................................................................................
return i
end
return i
end
local function desc_builtin(i)
local desc
i, desc = group_eval(i)
local s = ItemStack(i)
if not minetest.registered_items[s:get_name()] then
log.warn('unknown item in recipe',i)
return 'Unknown Item'
end
if not desc then desc = minetest.registered_items[s:get_name()].description end
if not desc then return 'Peculiar Item' end
local eol = string.find(desc,'\n')
if eol then desc = string.sub(desc,1,eol-1) end
................................................................................
for k,v in pairs(minetest.registered_items) do
if sorcery.itemclass.get(k, 'grindable') then
cache.grindables[#cache.grindables+1] = k
end
end
end
end;
populate_lathe = function(cache)
if cache.lathe then return end
cache.lathe = { tools = {} }
for k in pairs(sorcery.lathe.techs) do cache.lathe.tools[k] = {} end
for id, item in pairs(minetest.registered_tools) do
for group, tech in pairs(sorcery.lathe.tools) do
if minetest.get_item_group(id, group) ~= 0 then
local tt = cache.lathe.tools[tech]
local mat = sorcery.itemclass.get(id, 'material')
tt[#tt+1] = {
id = id;
ptr = item;
level = mat and mat.data and (mat.data.maxlevel or mat.data.level) or nil;
}
end
end
end
for _, tech in pairs(sorcery.lathe.tools) do
table.sort(cache.lathe.tools[tech], function(a,b)
return (a.level or 0) < (b.level or 0)
end)
end
end;
}
sorcery.cookbook.classes = {
craft = {
name = 'Crafting Guide';
node = 'xdecor:workbench';
booksuf = 'Codex';
w = 3, h = 3;
................................................................................
return {v, 'sorcery:mill_grindhead_' .. metal}
end
end
return {v,''} -- !!
end
end
end;
};
lathe = {
name = 'Lathe';
chance = 1;
node = 'sorcery:lathe';
booksuf = 'Compendium';
w = 2, h = 1;
slots = { {1,0}, {0,0} };
apply_exclusions = true;
props = props_builtin;
find = function(out)
cache:populate_lathe()
local mat = sorcery.itemclass.get(out, 'material')
local level = 0
if mat and mat.data and mat.data.level then
level = mat.data.level
end
for input,tqs in pairs(sorcery.lathe.recipes) do
for tech, defs in pairs(tqs) do
for _, def in pairs(defs) do
if ItemStack(def.output):get_name() == out then
local tool
if level > 0 then
for _,t in pairs(cache.lathe.tools[tech]) do
if (t.level or 0) >= level then
tool = t.id
break
end
end
else
tool = cache.lathe.tools[tech][1].id
end
if def.mass then input = input .. ' ' .. tostring(def.mass) end
local rec = {input, tool or ''}
return rec, {count = ItemStack(def.output):get_count()}
end
end
end
end
end;
pick = function(restrict)
local p = {}
for input,tqs in pairs(sorcery.lathe.recipes) do
for tech, defs in pairs(tqs) do
for _, def in pairs(defs) do
local nm = ItemStack(def.output):get_name()
if item_restrict_eval(nm, restrict) then
p[#p+1] = nm
end
end
end
end
return select(2, sorcery.lib.tbl.pick(p))
end;
};
enchant = {
name = 'Enchantment Matrix';
node = 'sorcery:enchanter';
booksuf = 'Grimoire';
drawslots = false;
chance = 4;
................................................................................
img and 'image' or 'item_image',
k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(img or result),
k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(ot))
end;
local retrieve_recipe = function(kind,out,notes_right)
local rec = recipe_kinds[kind]
local ing, props = rec.find(out)
if props then
if props.count then
out = out .. ' ' .. tostring(props.count)
end
end
return render_recipe(kind,ing,out,notes_right), rec.w, rec.h
end
sorcery.cookbook.setrecipe = function(stack,k,r,restrict)
local meta = stack:get_meta()
if not r then r,k = sorcery.cookbook.pickrecipe(k,restrict) end
if not r then return false end
|
Modified data/metals.lua from [eba257a7d6] to [36b84b05c4].
231 232 233 234 235 236 237 238 239 240 241 242 243 244 |
rarity = 13;
hardness = 2;
fuel = 80;
depth = 670;
level = 1;
no_tools = true;
no_armor = true;
};
vidrium = {
tone = {119,185,221}, alpha = 140;
artificial = true;
dye = 'cyan';
hardness = 1;
durability = 300;
|
> |
231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 |
rarity = 13;
hardness = 2;
fuel = 80;
depth = 670;
level = 1;
no_tools = true;
no_armor = true;
no_craftables = true;
};
vidrium = {
tone = {119,185,221}, alpha = 140;
artificial = true;
dye = 'cyan';
hardness = 1;
durability = 300;
|
Modified metal.lua from [69d743e332] to [f2df9bf8e4].
80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 |
id = name; data = metal;
value = fragments_per_ingot * 9;
}
sorcery.data.metallookup[fragment] = {
id = name; data = metal;
value = 1;
}
minetest.register_craftitem(screw, {
description = sorcery.lib.str.capitalize(name) .. ' Screw';
inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render();
groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; };
_sorcery = {
material = {
id = name, data = metal;
powder = powder;
grindcost = 2, grindvalue = 1;
value = 0.5;
};
};
})
minetest.register_craftitem(disc, {
description = sorcery.lib.str.capitalize(name) .. ' Disc';
inventory_image = fmt('sorcery_disc_%s.png', name);
groups = { metal = 1; sorcery_disc = 1; sorcery_tech_component = 1; };
_sorcery = {
material = {
id = name, data = metal;
powder = powder;
grindvalue = (3*4) / 2;
value = 4 * (2/3);
};
};
})
local reglathe = function(ty, sz)
sorcery.lathe.register {
input = ty;
output = {name = screw, count = sz * 2};
tech = 'cut', cost = 1;
}
end
reglathe(fragment, 1)
reglathe(ingot, 4)
reglathe(block, 4 * 9)
sorcery.lathe.register {
input = ingot, mass = 2;
output = {name = disc, count = 3};
tech = 'cut', cost = 5;
}
sorcery.lathe.register {
input = block;
|
> > > > > > > > > | | | | | | | | | | | | | > > > > > > > > > > > > > | < < < < < < < < < < < |
80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 |
id = name; data = metal;
value = fragments_per_ingot * 9;
}
sorcery.data.metallookup[fragment] = {
id = name; data = metal;
value = 1;
}
sorcery.data.metallookup[disc] = {
id = name; data = metal;
value = 8/3;
}
if not metal.no_craftables then
sorcery.data.metallookup[screw] = {
id = name; data = metal;
value = 0.5;
}
minetest.register_craftitem(screw, {
description = sorcery.lib.str.capitalize(name) .. ' Screw';
inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render();
groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; };
_sorcery = {
material = {
id = name, data = metal;
powder = powder;
grindcost = 2, grindvalue = 1;
value = 0.5;
};
};
})
local reglathe = function(ty, sz)
sorcery.lathe.register {
input = ty;
output = {name = screw, count = sz * 2};
tech = 'cut', cost = 1;
}
end
reglathe(fragment, 1)
reglathe(ingot, 4)
reglathe(block, 4 * 9)
end
minetest.register_craftitem(disc, {
description = sorcery.lib.str.capitalize(name) .. ' Disc';
inventory_image = fmt('sorcery_disc_%s.png', name);
groups = { metal = 1; sorcery_disc = 1; sorcery_tech_component = 1; };
_sorcery = {
material = {
id = name, data = metal;
powder = powder;
grindcost = 3;
grindvalue = 2*4;
value = 4 * (2/3);
};
};
})
sorcery.lathe.register {
input = ingot, mass = 2;
output = {name = disc, count = 3};
tech = 'cut', cost = 5;
}
sorcery.lathe.register {
input = block;
|