Overview
Comment: | add lathe recipes, bugfixes |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
669078947dc575378783161b2bc3da75 |
User & Date: | lexi on 2021-07-08 23:14:33 |
Other Links: | manifest | tags |
Context
2021-07-10
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00:43 | remove unnecessary neighbor restriction check-in: ced73b0ebe user: lexi tags: trunk | |
2021-07-08
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23:14 | add lathe recipes, bugfixes check-in: 669078947d user: lexi tags: trunk | |
21:52 | add tree lathe recipes check-in: 56a2b90c1b user: lexi tags: trunk | |
Changes
Modified cookbook.lua from [1bf06d7139] to [bc084489e5].
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local slot3x3 = { {0,0}, {1,0}, {2,0}; {0,1}, {1,1}, {2,1}; {0,2}, {1,2}, {2,2}; } local props_builtin = function(item) local props = minetest.registered_items[item]._sorcery if props and props.recipe then return props.recipe end return {} end local modofname = function(id) local item = minetest.registered_nodes[id] ................................................................................ return i end return i end local function desc_builtin(i) local desc i, desc = group_eval(i) -- print('describing ',i,dump(minetest.registered_items[i])) local s = ItemStack(i) if not minetest.registered_items[s:get_name()] then minetest.log('WARNING: unknown item in recipe ' .. i) return 'Unknown Item' end if not desc then desc = minetest.registered_items[s:get_name()].description end if not desc then return 'Peculiar Item' end local eol = string.find(desc,'\n') if eol then desc = string.sub(desc,1,eol-1) end ................................................................................ for k,v in pairs(minetest.registered_items) do if sorcery.itemclass.get(k, 'grindable') then cache.grindables[#cache.grindables+1] = k end end end end; } sorcery.cookbook.classes = { craft = { name = 'Crafting Guide'; node = 'xdecor:workbench'; booksuf = 'Codex'; w = 3, h = 3; ................................................................................ return {v, 'sorcery:mill_grindhead_' .. metal} end end return {v,''} -- !! end end end; }; enchant = { name = 'Enchantment Matrix'; node = 'sorcery:enchanter'; booksuf = 'Grimoire'; drawslots = false; chance = 4; ................................................................................ img and 'image' or 'item_image', k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(img or result), k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(ot)) end; local retrieve_recipe = function(kind,out,notes_right) local rec = recipe_kinds[kind] local ing = rec.find(out) return render_recipe(kind,ing,out,notes_right), rec.w, rec.h end sorcery.cookbook.setrecipe = function(stack,k,r,restrict) local meta = stack:get_meta() if not r then r,k = sorcery.cookbook.pickrecipe(k,restrict) end if not r then return false end |
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local slot3x3 = { {0,0}, {1,0}, {2,0}; {0,1}, {1,1}, {2,1}; {0,2}, {1,2}, {2,2}; } local props_builtin = function(item) local props = minetest.registered_items[ItemStack(item):get_name()]._sorcery if props and props.recipe then return props.recipe end return {} end local modofname = function(id) local item = minetest.registered_nodes[id] ................................................................................ return i end return i end local function desc_builtin(i) local desc i, desc = group_eval(i) local s = ItemStack(i) if not minetest.registered_items[s:get_name()] then log.warn('unknown item in recipe',i) return 'Unknown Item' end if not desc then desc = minetest.registered_items[s:get_name()].description end if not desc then return 'Peculiar Item' end local eol = string.find(desc,'\n') if eol then desc = string.sub(desc,1,eol-1) end ................................................................................ for k,v in pairs(minetest.registered_items) do if sorcery.itemclass.get(k, 'grindable') then cache.grindables[#cache.grindables+1] = k end end end end; populate_lathe = function(cache) if cache.lathe then return end cache.lathe = { tools = {} } for k in pairs(sorcery.lathe.techs) do cache.lathe.tools[k] = {} end for id, item in pairs(minetest.registered_tools) do for group, tech in pairs(sorcery.lathe.tools) do if minetest.get_item_group(id, group) ~= 0 then local tt = cache.lathe.tools[tech] local mat = sorcery.itemclass.get(id, 'material') tt[#tt+1] = { id = id; ptr = item; level = mat and mat.data and (mat.data.maxlevel or mat.data.level) or nil; } end end end for _, tech in pairs(sorcery.lathe.tools) do table.sort(cache.lathe.tools[tech], function(a,b) return (a.level or 0) < (b.level or 0) end) end end; } sorcery.cookbook.classes = { craft = { name = 'Crafting Guide'; node = 'xdecor:workbench'; booksuf = 'Codex'; w = 3, h = 3; ................................................................................ return {v, 'sorcery:mill_grindhead_' .. metal} end end return {v,''} -- !! end end end; }; lathe = { name = 'Lathe'; chance = 1; node = 'sorcery:lathe'; booksuf = 'Compendium'; w = 2, h = 1; slots = { {1,0}, {0,0} }; apply_exclusions = true; props = props_builtin; find = function(out) cache:populate_lathe() local mat = sorcery.itemclass.get(out, 'material') local level = 0 if mat and mat.data and mat.data.level then level = mat.data.level end for input,tqs in pairs(sorcery.lathe.recipes) do for tech, defs in pairs(tqs) do for _, def in pairs(defs) do if ItemStack(def.output):get_name() == out then local tool if level > 0 then for _,t in pairs(cache.lathe.tools[tech]) do if (t.level or 0) >= level then tool = t.id break end end else tool = cache.lathe.tools[tech][1].id end if def.mass then input = input .. ' ' .. tostring(def.mass) end local rec = {input, tool or ''} return rec, {count = ItemStack(def.output):get_count()} end end end end end; pick = function(restrict) local p = {} for input,tqs in pairs(sorcery.lathe.recipes) do for tech, defs in pairs(tqs) do for _, def in pairs(defs) do local nm = ItemStack(def.output):get_name() if item_restrict_eval(nm, restrict) then p[#p+1] = nm end end end end return select(2, sorcery.lib.tbl.pick(p)) end; }; enchant = { name = 'Enchantment Matrix'; node = 'sorcery:enchanter'; booksuf = 'Grimoire'; drawslots = false; chance = 4; ................................................................................ img and 'image' or 'item_image', k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(img or result), k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(ot)) end; local retrieve_recipe = function(kind,out,notes_right) local rec = recipe_kinds[kind] local ing, props = rec.find(out) if props then if props.count then out = out .. ' ' .. tostring(props.count) end end return render_recipe(kind,ing,out,notes_right), rec.w, rec.h end sorcery.cookbook.setrecipe = function(stack,k,r,restrict) local meta = stack:get_meta() if not r then r,k = sorcery.cookbook.pickrecipe(k,restrict) end if not r then return false end |
Modified data/metals.lua from [eba257a7d6] to [36b84b05c4].
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rarity = 13; hardness = 2; fuel = 80; depth = 670; level = 1; no_tools = true; no_armor = true; }; vidrium = { tone = {119,185,221}, alpha = 140; artificial = true; dye = 'cyan'; hardness = 1; durability = 300; |
> |
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rarity = 13;
hardness = 2;
fuel = 80;
depth = 670;
level = 1;
no_tools = true;
no_armor = true;
no_craftables = true;
};
vidrium = {
tone = {119,185,221}, alpha = 140;
artificial = true;
dye = 'cyan';
hardness = 1;
durability = 300;
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Modified metal.lua from [69d743e332] to [f2df9bf8e4].
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id = name; data = metal; value = fragments_per_ingot * 9; } sorcery.data.metallookup[fragment] = { id = name; data = metal; value = 1; } minetest.register_craftitem(screw, { description = sorcery.lib.str.capitalize(name) .. ' Screw'; inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render(); groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; }; _sorcery = { material = { id = name, data = metal; powder = powder; grindcost = 2, grindvalue = 1; value = 0.5; }; }; }) minetest.register_craftitem(disc, { description = sorcery.lib.str.capitalize(name) .. ' Disc'; inventory_image = fmt('sorcery_disc_%s.png', name); groups = { metal = 1; sorcery_disc = 1; sorcery_tech_component = 1; }; _sorcery = { material = { id = name, data = metal; powder = powder; grindvalue = (3*4) / 2; value = 4 * (2/3); }; }; }) local reglathe = function(ty, sz) sorcery.lathe.register { input = ty; output = {name = screw, count = sz * 2}; tech = 'cut', cost = 1; } end reglathe(fragment, 1) reglathe(ingot, 4) reglathe(block, 4 * 9) sorcery.lathe.register { input = ingot, mass = 2; output = {name = disc, count = 3}; tech = 'cut', cost = 5; } sorcery.lathe.register { input = block; |
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id = name; data = metal; value = fragments_per_ingot * 9; } sorcery.data.metallookup[fragment] = { id = name; data = metal; value = 1; } sorcery.data.metallookup[disc] = { id = name; data = metal; value = 8/3; } if not metal.no_craftables then sorcery.data.metallookup[screw] = { id = name; data = metal; value = 0.5; } minetest.register_craftitem(screw, { description = sorcery.lib.str.capitalize(name) .. ' Screw'; inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render(); groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; }; _sorcery = { material = { id = name, data = metal; powder = powder; grindcost = 2, grindvalue = 1; value = 0.5; }; }; }) local reglathe = function(ty, sz) sorcery.lathe.register { input = ty; output = {name = screw, count = sz * 2}; tech = 'cut', cost = 1; } end reglathe(fragment, 1) reglathe(ingot, 4) reglathe(block, 4 * 9) end minetest.register_craftitem(disc, { description = sorcery.lib.str.capitalize(name) .. ' Disc'; inventory_image = fmt('sorcery_disc_%s.png', name); groups = { metal = 1; sorcery_disc = 1; sorcery_tech_component = 1; }; _sorcery = { material = { id = name, data = metal; powder = powder; grindcost = 3; grindvalue = 2*4; value = 4 * (2/3); }; }; }) sorcery.lathe.register { input = ingot, mass = 2; output = {name = disc, count = 3}; tech = 'cut', cost = 5; } sorcery.lathe.register { input = block; |