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pos = user:get_pos();
yaw = user:get_look_dir();
pitch = user:get_look_vertical();
angle = user:get_look_horizontal();
eyeheight = user:get_properties().eye_height;
};
sound = "xdecor_enchanting"; --FIXME make own sounds
sparkle = true;
}
local res = sp.cast(ctx)
if res == nil or res == true then
minetest.sound_play(ctx.sound, {
pos = user:get_pos();
gain = 1;
})
end
if ctx.sparkle then
sorcery.vfx.cast_sparkle(user, ctx.color, stats.power,0.5)
end
local infinirune = minetest.check_player_privs(user, 'sorcery:infinirune')
if res == nil then
if not infinirune then sorcery.amulet.setrune(usedamulet) end
end
if stack:get_count() == 1 then
................................................................................
recipe = {
{amuletname};
{disc};
-- {'', frag,''};
-- {frag,amuletname,frag};
-- {'', frag,''};
};
}
end)
end
minetest.register_craft {
type = 'shapeless';
recipe = (minetest.get_modpath('xdecor') and {
'xdecor:hammer', itemname;
|
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pos = user:get_pos();
yaw = user:get_look_dir();
pitch = user:get_look_vertical();
angle = user:get_look_horizontal();
eyeheight = user:get_properties().eye_height;
};
sound = sp.sound or "xdecor_enchanting"; --FIXME make own sounds
sparkle = true;
}
local res = sp.cast(ctx)
if res == nil or res == true and ctx.sound then
minetest.sound_play(ctx.sound, {
pos = user:get_pos();
gain = 1;
})
end
if ctx.sparkle then
sorcery.vfx.cast_sparkle(user, ctx.color, stats.power,0.2)
end
local infinirune = minetest.check_player_privs(user, 'sorcery:infinirune')
if res == nil then
if not infinirune then sorcery.amulet.setrune(usedamulet) end
end
if stack:get_count() == 1 then
................................................................................
recipe = {
{amuletname};
{disc};
-- {'', frag,''};
-- {frag,amuletname,frag};
-- {'', frag,''};
};
}
minetest.register_craft {
output = amuletname;
type = 'shapeless';
recipe = { framedid, 'xdecor:hammer'; };
replacements = {
{'xdecor:hammer', 'xdecor:hammer'};
{framedid, disc};
};
}
end)
end
minetest.register_craft {
type = 'shapeless';
recipe = (minetest.get_modpath('xdecor') and {
'xdecor:hammer', itemname;
|