Comment: | optimize pngs, finish spellshatter spell, tweak rune forge algorithm to be more fair & reasonable, new spell-casting vfx |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
cb09c77754a372126ba17fca4047463a |
User & Date: | lexi on 2021-07-31 19:13:12 |
Other Links: | manifest | tags |
2021-08-01
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13:42 | remove debug statements >_< check-in: de7d27795b user: lexi tags: trunk | |
2021-07-31
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19:13 | optimize pngs, finish spellshatter spell, tweak rune forge algorithm to be more fair & reasonable, new spell-casting vfx check-in: cb09c77754 user: lexi tags: trunk | |
2021-07-24
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01:01 | add beds, external lights, fix various glitches check-in: d44d0ac782 user: lexi tags: trunk | |
Modified data/runes.lua from [67a4930ba7] to [4936c92bc2].
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-- a rune is an abstract object created by a runeforge, which can be -- applied to an amulet in order to imbue that amulet with unique -- and fearsome powers. the specific spell depends on the stone the -- rune is applied to, and not all runes can necessarily be applied -- to all stones. local sparkle_region = function(s) s.spell.visual_subjects { amount = s.amt, time = s.time, -- attached = s; minpos = s.minpos; maxpos = s.maxpos; minvel = { x = -0.4, y = -0.2, z = -0.4 }; maxvel = { x = 0.4, y = 0.2, z = 0.4 }; ................................................................................ sorcery.spell.disjoin{target=target} end return { translocate = { name = 'Translocate'; tone = {0,235,233}; minpower = 3; rarity = 7; amulets = { amethyst = { name = 'Joining'; desc = 'Give this amulet to another and with a snap of their fingers they can arrive safely at your side from anywhere in the world — though returning whence they came may be a more difficult matter'; apply = function(ctx) local maker = ctx.user:get_player_name() ctx.meta:set_string('rune_join_target',maker) ................................................................................ }; }; }; disjoin = { name = 'Disjoin'; tone = {159,235,0}; minpower = 4; rarity = 34; amulets = { sapphire = { name = 'Unsealing'; desc = 'Wielding this amulet, a touch of your hand will unravel even the mightiest protective magics, leaving doors unsealed and walls free to tear down'; cast = function(ctx) if ctx.target.type ~= 'node' then return false end local r = 2 + math.floor(ctx.stats.power / 2) local cast = false for x = -r,r do for y = -r,r do for z = -r,r do ................................................................................ end return cast end; }; amethyst = { name = 'Purging'; desc = 'Free yourself from the grip of any malicious spellwork with a snap of your fingers — interrupting all of your own active spells in the process, including impending translocations'; cast = function(ctx) purge(ctx.caster) end; }; emerald = { name = 'Disjunction Field'; desc = 'Render an area totally opaque to spellwork for a period of time, disrupting any existing spells and preventing further spellcasting therein'; }; ruby = { name = 'Disjunction'; desc = 'Wield this amulet against a spellcaster to disrupt and abort all their spells in progress, perhaps to trap a foe intent on translocating away, or unleash its force upon the victim of a malign hex to free them from its clutches'; mingrade = 3; cast = function(ctx) if ctx.target.type == 'object' then purge(ctx.target.ref) else return false end end; frame = { ................................................................................ desc = 'Not only will your victim\'s spells be nullified, but all enchanted objects they carry will be stripped of their power — or possibly even destroyed outright'; }; }; }; luxite = { name = 'Disjunctive Aura'; desc = 'For a time, all magic undertaken in your vicinity will fail totally — including your own'; cast = function(ctx) local h = ctx.heading.eyeheight*1.1 sorcery.spell.cast { name = 'sorcery:disjunctive-aura'; caster = ctx.caster, attach = 'caster'; subjects = {{player=ctx.caster}}; disjunction = true, range = 4 + ctx.stats.power; ................................................................................ minpos = { x = 0-range, y = -0.5, z = 0-range }; maxpos = { x = range, y = h, z = range }; img = sorcery.lib.image('sorcery_flicker.png'):glow(sorcery.lib.color(120,255,30)); } end; }; sounds = { [0.00] = {sound='sorcery_disjoin', where='caster'}; [{whence=0,secs=0.8}] = { sound='sorcery_disjoin_bg', where='subjects'; gain=0.5, stop = {whence=1,secs=-1.5} }; [1.00] = {sound='sorcery_powerdown', where='caster'}; }; } end }; diamond = { name = 'Mundanity'; desc = 'Strip away the effects of all active potions and spells in your immediate vicinity, leaving adversaries without their magicks to enhance and protect them, and allies free of any curses they may be hobbled by -- and, of course, vice versa'; cast = function(ctx) local where = ctx.caster:get_pos() local what = minetest.get_objects_inside_radius(where, 3 + (2*ctx.stats.power)) local who = {} local pfac = math.min(1, ctx.stats.power/8) for _, w in pairs(what) do if w:is_player() and w ~= ctx.caster then ................................................................................ }; } end; frame = { iridium = { name = 'Spellshatter'; desc = 'Blast out a tidal wave of anti-magic that will nullify active spells, but also disenchant or destroy all magical items in range of its violently mundane grip'; cast = function(ctx) local where = ctx.caster:get_pos() local radius = 3 + (2*ctx.stats.power) local what = minetest.get_objects_inside_radius(where, radius) local who = {} local pfac = math.min(1, ctx.stats.power/8) for _, w in pairs(what) do ................................................................................ minsize = 0.7, maxsize = 2; animation = { type = 'vertical_frames', length = (21/6) + 0.1; aspect_w = 16, aspect_h = 16; } } end; }; intervals = { {period = 0.1, after = 0.15, fn = function(c) for i = 1,80 do local life = 0.2 + math.random() * 2 local dir = vector.new(math.random()-0.5,0,math.random()-0.5):normalize() local pos = epicenter + (dir * (math.random()*radius)) ................................................................................ } } end if next(wreck) then local k,p = sorcery.lib.tbl.pick(wreck) minetest.add_particle { texture = sorcery.lib.image('sorcery_sparking.png'):glow(sorcery.lib.color(255,0,0)):render(); pos = vector.offset(p,math.random(),math.random(),math.random()); expirationtime = 1; size = 5 + math.random() * 4; glow = 14; animation = { type = 'vertical_frames', length = 0.3; aspect_w = 64, aspect_h = 64; } } minetest.add_particle { texture = sorcery.lib.image('sorcery_crackle.png'):glow(sorcery.lib.color(255,0,0)):render(); pos = vector.offset(p,math.random(),math.random(),math.random()); expirationtime = 1; size = 4 + math.random() * 6; glow = 14; animation = { type = 'vertical_frames', length = 0.6; aspect_w = 64, aspect_h = 64; } } end end}; }; } end; }; }; ................................................................................ }; } }; repulse = { name = 'Repulse'; tone = {0,180,235}; minpower = 1; rarity = 5; amulets = { amethyst = { name = 'Hurling'; desc = 'Wielding this amulet, a mere flick of your fingers will lift any target of your choice bodily into the air and press upon them with tremendous repulsive force, throwing them like a hapless ragdoll out of your path'; cast = function(ctx) if not (ctx.target and ctx.target.type == 'object') then return false end local tgt = ctx.target.ref local line = vector.subtract(ctx.caster:get_pos(), tgt:get_pos()) -- direction vector from target to caster local dir,mag = sorcery.lib.math.vsep(line) if mag > 6 then return false end -- no cheating! local force = 20 + (ctx.stats.power * 2.5) minetest.sound_play('sorcery_hurl',{pos=tgt:get_pos()},true) local immortal = tgt:get_luaentity():get_armor_groups().immortal or 0 if minetest.is_player(tgt) or immortal == 0 then tgt:punch(ctx.caster, 1, { full_punch_interval = 1; damage_groups = { fleshy = force / 10 }; }) end sparktrail(nil,tgt,sorcery.lib.color(101,226,255)) ................................................................................ end; [{whence=0, secs=1}] = function(s) s.affect { duration = power * 0.50; raise = 0.5; -- fall = (power * 0.25) * 0.3; impacts = { gravity = 0.1; }; } end; }; intervals = { {period = 0.2, after = {whence=0, secs=2}; fn = function(c) -- return gravity to normal once they touch down ................................................................................ for _,sub in pairs(s.subjects) do sub.player:add_velocity{y=-power*2;x=0,z=0} end end or nil; }; sounds = { [0.3] = { sound = 'sorcery_hurl'; where = 'subjects'; ephemeral = true; }; [1] = (ctx.amulet.frame == 'cobalt') and { sound = 'sorcery_hurl'; where = 'subjects'; ephemeral = true; ................................................................................ desc = 'Unleash a tidal wave of force in every direction, blasting friends and foes alike away from you with enough violence to sprain and fracture bone'; }; }; }; obliterate = { name = 'Obliterate'; tone = {255,0,10}; minpower = 5; rarity = 30; amulets = { amethyst = { name = 'Sapping'; desc = 'Punch a hole in enemy fortifications big enough to slip through but small enough to avoid immediate attention'; }; ruby = { name = 'Shattering'; ................................................................................ }; }; }; }; excavate = { name = 'Excavate'; tone = {0,68,235}; minpower = 3; rarity = 17; amulets = { luxite = { name = 'Stonestride'; desc = 'Rock walls will open up before you when you brandish this amulet before them, closing up again behind you without leaving a trace of your passage'; }; sapphire = { name = 'Tunnelling'; ................................................................................ desc = 'Cut a wide shaft up into the ceiling of a cavern'; }; }; }; genesis = { name = 'Genesis'; tone = {235,0,175}; minpower = 5; rarity = 23; amulets = { amethyst = { name = 'Shelter'; desc = 'Pour the power of this amulet into the soil or sand and out will grow a warm and well-lit place of shelter, no matter how far you may be from civilization.'; cast = function(ctx) local ctr = ctx.caster:get_pos() local dim = { rmax = 2 + 6 * (ctx.stats.power*0.1) } ................................................................................ }; }; }; }; dominate = { name = 'Dominate'; tone = {235,0,228}; minpower = 4; rarity = 13; amulets = { amethyst = { name = 'Suffocation'; desc = 'Wrap this spell tightly around your victim\'s throat, cutting off their oxygen until you release them.'; }; emerald = { name = 'Caging'; |
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-- a rune is an abstract object created by a runeforge, which can be -- applied to an amulet in order to imbue that amulet with unique -- and fearsome powers. the specific spell depends on the stone the -- rune is applied to, and not all runes can necessarily be applied -- to all stones. local L = sorcery.lib local sparkle_region = function(s) s.spell.visual_subjects { amount = s.amt, time = s.time, -- attached = s; minpos = s.minpos; maxpos = s.maxpos; minvel = { x = -0.4, y = -0.2, z = -0.4 }; maxvel = { x = 0.4, y = 0.2, z = 0.4 }; ................................................................................ sorcery.spell.disjoin{target=target} end return { translocate = { name = 'Translocate'; tone = {0,235,233}; minpower = 2; rarity = 8; amulets = { amethyst = { name = 'Joining'; desc = 'Give this amulet to another and with a snap of their fingers they can arrive safely at your side from anywhere in the world — though returning whence they came may be a more difficult matter'; apply = function(ctx) local maker = ctx.user:get_player_name() ctx.meta:set_string('rune_join_target',maker) ................................................................................ }; }; }; disjoin = { name = 'Disjoin'; tone = {159,235,0}; minpower = 4; rarity = 10; amulets = { sapphire = { name = 'Unsealing'; desc = 'Wielding this amulet, a touch of your hand will unravel even the mightiest protective magics, leaving doors unsealed and walls free to tear down'; sound = 'sorcery_disjoin'; cast = function(ctx) if ctx.target.type ~= 'node' then return false end local r = 2 + math.floor(ctx.stats.power / 2) local cast = false for x = -r,r do for y = -r,r do for z = -r,r do ................................................................................ end return cast end; }; amethyst = { name = 'Purging'; desc = 'Free yourself from the grip of any malicious spellwork with a snap of your fingers — interrupting all of your own active spells in the process, including impending translocations'; sound = 'sorcery_disjoin'; cast = function(ctx) purge(ctx.caster) end; }; emerald = { name = 'Disjunction Field'; desc = 'Render an area totally opaque to spellwork for a period of time, disrupting any existing spells and preventing further spellcasting therein'; sound = 'sorcery_disjoin'; }; ruby = { name = 'Disjunction'; desc = 'Wield this amulet against a spellcaster to disrupt and abort all their spells in progress, perhaps to trap a foe intent on translocating away, or unleash its force upon the victim of a malign hex to free them from its clutches'; mingrade = 3; sound = 'sorcery_disjoin'; cast = function(ctx) if ctx.target.type == 'object' then purge(ctx.target.ref) else return false end end; frame = { ................................................................................ desc = 'Not only will your victim\'s spells be nullified, but all enchanted objects they carry will be stripped of their power — or possibly even destroyed outright'; }; }; }; luxite = { name = 'Disjunctive Aura'; desc = 'For a time, all magic undertaken in your vicinity will fail totally — including your own'; sound = 'sorcery_disjoin'; cast = function(ctx) local h = ctx.heading.eyeheight*1.1 sorcery.spell.cast { name = 'sorcery:disjunctive-aura'; caster = ctx.caster, attach = 'caster'; subjects = {{player=ctx.caster}}; disjunction = true, range = 4 + ctx.stats.power; ................................................................................ minpos = { x = 0-range, y = -0.5, z = 0-range }; maxpos = { x = range, y = h, z = range }; img = sorcery.lib.image('sorcery_flicker.png'):glow(sorcery.lib.color(120,255,30)); } end; }; sounds = { -- [0.00] = {sound='sorcery_disjoin', where='caster'}; [{whence=0,secs=0.8}] = { sound='sorcery_disjoin_bg', where='subjects'; gain=0.5, stop = {whence=1,secs=-1.5} }; [1.00] = {sound='sorcery_powerdown', where='caster'}; }; } end }; diamond = { name = 'Mundanity'; desc = 'Strip away the effects of all active potions and spells in your immediate vicinity, leaving adversaries without their magicks to enhance and protect them, and allies free of any curses they may be hobbled by -- and, of course, vice versa'; sound = 'sorcery_disjoin'; cast = function(ctx) local where = ctx.caster:get_pos() local what = minetest.get_objects_inside_radius(where, 3 + (2*ctx.stats.power)) local who = {} local pfac = math.min(1, ctx.stats.power/8) for _, w in pairs(what) do if w:is_player() and w ~= ctx.caster then ................................................................................ }; } end; frame = { iridium = { name = 'Spellshatter'; desc = 'Blast out a tidal wave of anti-magic that will nullify active spells, but also disenchant or destroy all magical items in range of its violently mundane grip'; sound = 'sorcery_disjoin'; cast = function(ctx) local where = ctx.caster:get_pos() local radius = 3 + (2*ctx.stats.power) local what = minetest.get_objects_inside_radius(where, radius) local who = {} local pfac = math.min(1, ctx.stats.power/8) for _, w in pairs(what) do ................................................................................ minsize = 0.7, maxsize = 2; animation = { type = 'vertical_frames', length = (21/6) + 0.1; aspect_w = 16, aspect_h = 16; } } end; }; sounds = { [{whence=0,secs=0.8}] = { sound='sorcery_disjoin_bg', where=where; gain=0.5, stop = {whence=1,secs=-0.6} }; }; intervals = { {period = 0.1, after = 0.15, fn = function(c) for i = 1,80 do local life = 0.2 + math.random() * 2 local dir = vector.new(math.random()-0.5,0,math.random()-0.5):normalize() local pos = epicenter + (dir * (math.random()*radius)) ................................................................................ } } end if next(wreck) then local k,p = sorcery.lib.tbl.pick(wreck) minetest.add_particle { texture = L.image('sorcery_sparking.png'):glow(L.color(0,255,0)):render(); pos = vector.offset(p,math.random(),math.random(),math.random()); expirationtime = 1; size = 5 + math.random() * 4; glow = 14; animation = { type = 'vertical_frames', length = 0.3; aspect_w = 64, aspect_h = 64; } } minetest.add_particle { texture = L.image('sorcery_crackle.png'):glow(L.color(0,255,0)):render(); pos = vector.offset(p,math.random(),math.random(),math.random()); expirationtime = 1; size = 4 + math.random() * 6; glow = 14; animation = { type = 'vertical_frames', length = 1.1; aspect_w = 64, aspect_h = 64; } } if math.random(1,7) == 1 then minetest.sound_play('sorcery_' .. (math.random(1,2)==1 and 'rip' or 'crunch'), { pos = p; gain = math.random(5,13)*0.1; }, true) minetest.after(0.2, function() minetest.remove_node(p) end) sorcery.vfx.show { amount = 120, time = 0.3; kind = 'flicker', color = L.color(80,255,10);--(255,12,0); pos = p, radius = 0.4; velrange = 1, accrange = vector.new(0.0,0.2,0.0); minsize = 5, maxsize = 20; life = 0.6, varylife = 0.1; } sorcery.vfx.show { amount = 80, time = 0.2; minsize = 0.1, maxsize = 0.8; pos = p, radius = 0.6; node = minetest.get_node(p); vel = vector.new(0,7,0); velrange = vector.new(2, 4, 2); acc = vector.new(0,-9,0); life = 3, varylife = 0.4; } -- minetest.add_particlespawner { -- amount = 60, time = 0.2; -- texture = L.image('sorcery_flicker.png'):glow():render(); -- minpos = vector.offset(p, -0.5, -0.5, -0.5); -- maxpos = vector.offset(p, 0.5, 0.5, 0.5); -- minacc = vector.new(0.0, -0.2, 0.0); -- maxacc = vector.new(0.0, 0.2, 0.0); -- minvel = vector.new(-1,-1,-1); -- maxvel = vector.new(1,1,1); -- minsize = 0.5, maxsize = 4; -- minexptime = 0.6, maxexptime = 0.7; -- animation = { -- type = 'vertical_frames'; -- aspect_w = 16, aspect_h = 16; -- length = 0.8; -- } -- } table.remove(wreck,k) end end end}; }; } end; }; }; ................................................................................ }; } }; repulse = { name = 'Repulse'; tone = {0,180,235}; minpower = 1; rarity = 7; amulets = { amethyst = { name = 'Hurling'; desc = 'Wielding this amulet, a mere flick of your fingers will lift any target of your choice bodily into the air and press upon them with tremendous repulsive force, throwing them like a hapless ragdoll out of your path'; cast = function(ctx) if not (ctx.target and ctx.target.type == 'object') then return false end local tgt = ctx.target.ref local line = vector.subtract(ctx.caster:get_pos(), tgt:get_pos()) -- direction vector from target to caster local dir,mag = sorcery.lib.math.vsep(line) if mag > 6 then return false end -- no cheating! local force = 20 + (ctx.stats.power * 2.5) minetest.sound_play('sorcery_slide',{pos=tgt:get_pos()},true) local immortal = 0 -- if tgt and tgt.get_armor_groups then immortal = tgt:get_armor_groups().immortal or 0 -- end if minetest.is_player(tgt) or immortal == 0 then tgt:punch(ctx.caster, 1, { full_punch_interval = 1; damage_groups = { fleshy = force / 10 }; }) end sparktrail(nil,tgt,sorcery.lib.color(101,226,255)) ................................................................................ end; [{whence=0, secs=1}] = function(s) s.affect { duration = power * 0.50; raise = 0.5; -- fall = (power * 0.25) * 0.3; impacts = { gravity = 0.2; }; } end; }; intervals = { {period = 0.2, after = {whence=0, secs=2}; fn = function(c) -- return gravity to normal once they touch down ................................................................................ for _,sub in pairs(s.subjects) do sub.player:add_velocity{y=-power*2;x=0,z=0} end end or nil; }; sounds = { [0.3] = { sound = 'sorcery_slide'; where = 'subjects'; ephemeral = true; }; [1] = (ctx.amulet.frame == 'cobalt') and { sound = 'sorcery_hurl'; where = 'subjects'; ephemeral = true; ................................................................................ desc = 'Unleash a tidal wave of force in every direction, blasting friends and foes alike away from you with enough violence to sprain and fracture bone'; }; }; }; obliterate = { name = 'Obliterate'; tone = {255,0,10}; minpower = 4; rarity = 10; amulets = { amethyst = { name = 'Sapping'; desc = 'Punch a hole in enemy fortifications big enough to slip through but small enough to avoid immediate attention'; }; ruby = { name = 'Shattering'; ................................................................................ }; }; }; }; excavate = { name = 'Excavate'; tone = {0,68,235}; minpower = 2; rarity = 9; amulets = { luxite = { name = 'Stonestride'; desc = 'Rock walls will open up before you when you brandish this amulet before them, closing up again behind you without leaving a trace of your passage'; }; sapphire = { name = 'Tunnelling'; ................................................................................ desc = 'Cut a wide shaft up into the ceiling of a cavern'; }; }; }; genesis = { name = 'Genesis'; tone = {235,0,175}; minpower = 3; rarity = 12; amulets = { amethyst = { name = 'Shelter'; desc = 'Pour the power of this amulet into the soil or sand and out will grow a warm and well-lit place of shelter, no matter how far you may be from civilization.'; cast = function(ctx) local ctr = ctx.caster:get_pos() local dim = { rmax = 2 + 6 * (ctx.stats.power*0.1) } ................................................................................ }; }; }; }; dominate = { name = 'Dominate'; tone = {235,0,228}; minpower = 3; rarity = 12; amulets = { amethyst = { name = 'Suffocation'; desc = 'Wrap this spell tightly around your victim\'s throat, cutting off their oxygen until you release them.'; }; emerald = { name = 'Caging'; |
Modified gems.lua from [7d79adb54e] to [3215634528].
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pos = user:get_pos(); yaw = user:get_look_dir(); pitch = user:get_look_vertical(); angle = user:get_look_horizontal(); eyeheight = user:get_properties().eye_height; }; sound = "xdecor_enchanting"; --FIXME make own sounds sparkle = true; } local res = sp.cast(ctx) if res == nil or res == true then minetest.sound_play(ctx.sound, { pos = user:get_pos(); gain = 1; }) end if ctx.sparkle then sorcery.vfx.cast_sparkle(user, ctx.color, stats.power,0.5) end local infinirune = minetest.check_player_privs(user, 'sorcery:infinirune') if res == nil then if not infinirune then sorcery.amulet.setrune(usedamulet) end end if stack:get_count() == 1 then ................................................................................ recipe = { {amuletname}; {disc}; -- {'', frag,''}; -- {frag,amuletname,frag}; -- {'', frag,''}; }; } end) end minetest.register_craft { type = 'shapeless'; recipe = (minetest.get_modpath('xdecor') and { 'xdecor:hammer', itemname; |
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pos = user:get_pos(); yaw = user:get_look_dir(); pitch = user:get_look_vertical(); angle = user:get_look_horizontal(); eyeheight = user:get_properties().eye_height; }; sound = sp.sound or "xdecor_enchanting"; --FIXME make own sounds sparkle = true; } local res = sp.cast(ctx) if res == nil or res == true and ctx.sound then minetest.sound_play(ctx.sound, { pos = user:get_pos(); gain = 1; }) end if ctx.sparkle then sorcery.vfx.cast_sparkle(user, ctx.color, stats.power,0.2) end local infinirune = minetest.check_player_privs(user, 'sorcery:infinirune') if res == nil then if not infinirune then sorcery.amulet.setrune(usedamulet) end end if stack:get_count() == 1 then ................................................................................ recipe = { {amuletname}; {disc}; -- {'', frag,''}; -- {frag,amuletname,frag}; -- {'', frag,''}; }; } minetest.register_craft { output = amuletname; type = 'shapeless'; recipe = { framedid, 'xdecor:hammer'; }; replacements = { {'xdecor:hammer', 'xdecor:hammer'}; {framedid, disc}; }; } end) end minetest.register_craft { type = 'shapeless'; recipe = (minetest.get_modpath('xdecor') and { 'xdecor:hammer', itemname; |
Modified runeforge.lua from [b7d5d6135c] to [dd6f797d8b].
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 .. 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 ... 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 ... 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 ... 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 |
-- to generate runes and that wears down over time, to make amulets more -- expensive than they currently are? the existing system is neat but -- i think amulets are a little overpowered for something that just -- passively consumes ley-current -- -- are phials & rune-wrenches enough for this now? local constants = { rune_mine_interval = 240; -- how often a powered forge rolls for new runes rune_cache_max = 6; -- how many runes a runeforge can hold at a time rune_grades = {'Fragile', 'Weak', 'Ordinary', 'Pristine', 'Sublime'}; -- how many grades of rune quality/power there are ................................................................................ }; } local calc_phial_props = function(phial) --> mine interval: float, power factor: float local m = phial:get_meta() local g = phial:get_definition()._proto.data.grade local i = constants.rune_mine_interval local fac = (g-1) / 5 fac = fac + 0.2 * m:get_int('speed') return math.max(3,i - ((i*0.5) * fac)), 0.5 * fac end sorcery.register.runes.foreach('sorcery:generate',{},function(name,rune) local id = 'sorcery:rune_' .. name rune.image = rune.image or string.format('sorcery_rune_%s.png',name) rune.item = id local c = sorcery.lib.color(rune.tone) ................................................................................ local proto = stack:get_definition()._sorcery.amulet if not m:contains('amulet_rune') then return nil end local rune = m:get_string('amulet_rune') local rg = m:get_int('amulet_rune_grade') local rd = sorcery.data.runes[rune] local spell = rd.amulets[proto.base] if not spell then return nil end local title,desc,cast,apply,remove,mingrade = spell.name, spell.desc, spell.cast, spell.apply, spell.remove, spell.mingrade -- FIXME in serious need of refactoring local base_spell = true if proto.frame and spell.frame and spell.frame[proto.frame] then local sp = spell.frame[proto.frame] if not sp.mingrade or rg >= sp.mingrade then title = sp.name or title desc = sp.desc or desc cast = sp.cast or cast apply = sp.apply or apply remove = sp.remove or remove mingrade = sp.mingrade or mingrade base_spell = false end end return { rune = rune, grade = rg; spell = spell, mingrade = mingrade; name = title, desc = desc; cast = cast, apply = apply, remove = remove; frame = proto.frame; framestats = proto.frame and sorcery.data.metals[proto.frame].amulet; tone = sorcery.lib.color(rd.tone); base_spell = base_spell; } end ................................................................................ if time and has_phial() and pow_min and not probe.disjunction then -- roll for runes local phial = i:get_stack('phial',1) local int, powerfac = calc_phial_props(phial) local pf = phial:get_meta():get_int('force') local rolls = math.floor(time/int) local newrunes = {} for _=1,rolls do local choices = {} for name,rune in pairs(sorcery.data.runes) do -- print('considering',name) -- print('-- power',rune.minpower,(rune.minpower*powerfac)*time,'//',l.self.powerdraw,l.self.powerdraw/time,'free',l.freepower,'max',l.maxpower) if (rune.minpower*powerfac)*time <= l.self.powerdraw and math.random(rune.rarity - pf) == 1 then choices[#choices + 1] = rune end end if #choices > 0 then -- if multiple runes were rolled up, be nice to the player -- and pick the rarest one to give them local rare, choice = 0 for i,c in pairs(choices) do if c.rarity > rare then rare = c.rarity choice = c end end newrunes[#newrunes + 1] = ItemStack(choice.item) end -- print('rune choices:',dump(choices)) -- print('me',dump(l.self)) end for _,r in pairs(newrunes) do if i:room_for_item('cache',r) and has_phial() then ................................................................................ local i = m:get_inventory() i:set_size('cache',constants.rune_cache_max) i:set_size('wrench',1) i:set_size('phial',1) i:set_size('refuse',1) i:set_size('amulet',1) i:set_size('active',1) m:set_string('infotext','Rune Forge') runeforge_update(pos) end; after_dig_node = sorcery.lib.node.purge_only {'amulet','wrench'}; on_timer = runeforge_update; on_metadata_inventory_move = function(pos, fl,fi, tl,ti, count, user) local inv = minetest.get_meta(pos):get_inventory() local wrench if not inv:is_empty('wrench') then wrench = inv:get_stack('wrench',1):get_definition()._proto end local wwear = function(cap) |
| | | > > | > < < | > > > > > > < | | | | | | > > > < | |
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 .. 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 ... 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 ... 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 ... 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 |
-- to generate runes and that wears down over time, to make amulets more -- expensive than they currently are? the existing system is neat but -- i think amulets are a little overpowered for something that just -- passively consumes ley-current -- -- are phials & rune-wrenches enough for this now? local constants = { rune_mine_interval = 180; -- how often a powered forge rolls for new runes rune_cache_max = 6; -- how many runes a runeforge can hold at a time rune_grades = {'Fragile', 'Weak', 'Ordinary', 'Pristine', 'Sublime'}; -- how many grades of rune quality/power there are ................................................................................ }; } local calc_phial_props = function(phial) --> mine interval: float, power factor: float local m = phial:get_meta() local g = phial:get_definition()._proto.data.grade local i = constants.rune_mine_interval local fac = (g-1) / 5 fac = fac + 0.1 * m:get_int('speed') return math.max(3,i - ((i*0.5) * fac)), 0.5 * fac end sorcery.register.runes.foreach('sorcery:generate',{},function(name,rune) local id = 'sorcery:rune_' .. name rune.image = rune.image or string.format('sorcery_rune_%s.png',name) rune.item = id local c = sorcery.lib.color(rune.tone) ................................................................................ local proto = stack:get_definition()._sorcery.amulet if not m:contains('amulet_rune') then return nil end local rune = m:get_string('amulet_rune') local rg = m:get_int('amulet_rune_grade') local rd = sorcery.data.runes[rune] local spell = rd.amulets[proto.base] if not spell then return nil end local title,desc,cast,apply,remove,mingrade,sound = spell.name, spell.desc, spell.cast, spell.apply, spell.remove, spell.mingrade,spell.sound -- FIXME in serious need of refactoring local base_spell = true if proto.frame and spell.frame and spell.frame[proto.frame] then local sp = spell.frame[proto.frame] if not sp.mingrade or rg >= sp.mingrade then title = sp.name or title desc = sp.desc or desc cast = sp.cast or cast apply = sp.apply or apply remove = sp.remove or remove mingrade = sp.mingrade or mingrade sound = sp.sound or sound base_spell = false end end -- PLEASE, GOD, REFACTOR ME return { rune = rune, grade = rg; spell = spell, mingrade = mingrade; name = title, desc = desc, sound = sound; cast = cast, apply = apply, remove = remove; frame = proto.frame; framestats = proto.frame and sorcery.data.metals[proto.frame].amulet; tone = sorcery.lib.color(rd.tone); base_spell = base_spell; } end ................................................................................ if time and has_phial() and pow_min and not probe.disjunction then -- roll for runes local phial = i:get_stack('phial',1) local int, powerfac = calc_phial_props(phial) local pf = phial:get_meta():get_int('force') local rolls = math.floor(time/int) local newrunes = {} for _=1,rolls do print('--- rune roll',_,'pf',pf) local choices = {} for name,rune in pairs(sorcery.data.runes) do local powreq = (rune.minpower*powerfac)*time print('- rune', name) print('powreq',powreq) print('power draw',l.self.powerdraw) if powreq <= l.self.powerdraw then print(' ! sufficient power for rune') choices[#choices + 1] = rune end end for k,v in pairs(choices) do print(' * choice',k,v.item) end if #choices > 0 then for try = 1,#choices do print(' -- try',try) local _, choice = sorcery.lib.tbl.pick(choices) local adjrare = math.max(2, choice.rarity - pf) print(choice.item,'rarity',choice.rarity, 'adjusted', adjrare) if math.random(adjrare) == 1 then print(' ! picking ', choice.item) newrunes[#newrunes + 1] = ItemStack(choice.item) break end end end -- print('rune choices:',dump(choices)) -- print('me',dump(l.self)) end for _,r in pairs(newrunes) do if i:room_for_item('cache',r) and has_phial() then ................................................................................ local i = m:get_inventory() i:set_size('cache',constants.rune_cache_max) i:set_size('wrench',1) i:set_size('phial',1) i:set_size('refuse',1) i:set_size('amulet',1) i:set_size('active',1) m:set_string('infotext','Rune Forge') runeforge_update(pos) end; after_dig_node = sorcery.lib.node.purge_only {'amulet','wrench','refuse','phial'}; on_timer = runeforge_update; on_metadata_inventory_move = function(pos, fl,fi, tl,ti, count, user) local inv = minetest.get_meta(pos):get_inventory() local wrench if not inv:is_empty('wrench') then wrench = inv:get_stack('wrench',1):get_definition()._proto end local wwear = function(cap) |
Modified textures/sorcery_aether_coruscator.png from [cd811a55fe] to [ef8ded092e].
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Modified textures/sorcery_farcaster_nonlocal_back.png from [2b03768188] to [582b9e44c1].
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Modified textures/sorcery_farcaster_nonlocal_front.png from [c925e1401d] to [92980f867a].
cannot compute difference between binary files
Modified textures/sorcery_farcaster_nonlocal_side.png from [c091ae564e] to [d474244d5b].
cannot compute difference between binary files
Modified textures/sorcery_farcaster_nonlocal_top.png from [b273235492] to [f30e3af893].
cannot compute difference between binary files
Modified textures/sorcery_field_emitter.png from [aee8d20a12] to [e8d66640fa].
cannot compute difference between binary files
Modified textures/sorcery_fireball.png from [6de20cfcd2] to [5020807d4b].
cannot compute difference between binary files
Modified textures/sorcery_flicker.png from [d2be38b136] to [6b9cc64d8b].
cannot compute difference between binary files
Modified textures/sorcery_fog.png from [f33fe7d904] to [54da5feb7d].
cannot compute difference between binary files
Modified textures/sorcery_gem_amethyst.png from [de673e3513] to [c8be7c174e].
cannot compute difference between binary files
Modified textures/sorcery_gem_amethyst_shard.png from [01ea7e16ed] to [bccc8fde38].
cannot compute difference between binary files
Modified textures/sorcery_gem_diamond_shard.png from [1d314919ff] to [bdde34f8ca].
cannot compute difference between binary files
Modified textures/sorcery_gem_emerald.png from [a6ac5a662a] to [a60cde7bef].
cannot compute difference between binary files
Modified textures/sorcery_gem_emerald_shard.png from [79e596eb64] to [f28336e9c6].
cannot compute difference between binary files
Modified textures/sorcery_gem_lumite.png from [da90c310c7] to [b63ba0ca88].
cannot compute difference between binary files
Modified textures/sorcery_gem_lumite_shard.png from [551a18760e] to [3ab328367e].
cannot compute difference between binary files
Modified textures/sorcery_gem_luxite.png from [da90c310c7] to [b63ba0ca88].
cannot compute difference between binary files
Modified textures/sorcery_gem_luxite_shard.png from [551a18760e] to [3ab328367e].
cannot compute difference between binary files
Modified textures/sorcery_gem_ruby.png from [612ff8492f] to [f89a7441f3].
cannot compute difference between binary files
Modified textures/sorcery_gem_ruby_shard.png from [4eb5d055b0] to [ff3210a5a6].
cannot compute difference between binary files
Modified textures/sorcery_gem_sapphire.png from [b347de3f3d] to [10737a5165].
cannot compute difference between binary files
Modified textures/sorcery_gem_sapphire_shard.png from [d7fa09ef8c] to [a46db5e6ab].
cannot compute difference between binary files
Modified textures/sorcery_glitter.png from [e4de7bf843] to [68702f63cd].
cannot compute difference between binary files
Modified textures/sorcery_gold_fragment.png from [f362acc18f] to [13b199ae10].
cannot compute difference between binary files
Modified textures/sorcery_gold_powder.png from [e415c0e827] to [fcdafae53c].
cannot compute difference between binary files
Modified textures/sorcery_gravitator_panel_crush.png from [61f151d4e3] to [db791d2a32].
cannot compute difference between binary files
Modified textures/sorcery_gravitator_panel_lift.png from [607e0d2a18] to [6f9704c7db].
cannot compute difference between binary files
Modified textures/sorcery_gravitator_panel_off.png from [4ef1021164] to [836086ef6b].
cannot compute difference between binary files
Modified textures/sorcery_gravitator_panel_slow.png from [d6bbdcb829] to [f5341611aa].
cannot compute difference between binary files
Modified textures/sorcery_gravitator_panel_stop.png from [99c6937d1a] to [f6b2e33a53].
cannot compute difference between binary files
Modified textures/sorcery_gravitator_side.png from [f72e073bca] to [4895a48537].
cannot compute difference between binary files
Modified textures/sorcery_gravity_manipulator.png from [f01b379bf4] to [91d444b4f4].
cannot compute difference between binary files
Modified textures/sorcery_harvester_receptacle.png from [300237c666] to [914ca70906].
cannot compute difference between binary files
Modified textures/sorcery_impervium_fragment.png from [d92d8970c5] to [9bb3a8eb39].
cannot compute difference between binary files
Modified textures/sorcery_impervium_pick.png from [72b553feae] to [57471b194f].
cannot compute difference between binary files
Modified textures/sorcery_impervium_powder.png from [a542329e06] to [d050a364bf].
cannot compute difference between binary files
Modified textures/sorcery_inferno_crystal.png from [1a58b10f86] to [b73b017129].
cannot compute difference between binary files
Modified textures/sorcery_infuser_chamber.png from [05e93c632f] to [e2535a24ae].
cannot compute difference between binary files
Modified textures/sorcery_infuser_concentrator.png from [3fa2cbf91c] to [9c16ac7a5e].
cannot compute difference between binary files
Modified textures/sorcery_infuser_mod_prolongator.png from [ac985c3831] to [9dbfc1bc9d].
cannot compute difference between binary files
Modified textures/sorcery_infuser_tube.png from [631bf73fd1] to [f2c4355ae2].
cannot compute difference between binary files
Modified textures/sorcery_ingot_outline.png from [aa2b24c821] to [1a5d835f01].
cannot compute difference between binary files
Modified textures/sorcery_ink_bottle.png from [9cd1cb7026] to [892526e75d].
cannot compute difference between binary files
Modified textures/sorcery_inversion_matrix.png from [13e557b968] to [cd0e1d72d7].
cannot compute difference between binary files
Modified textures/sorcery_inverter_coil.png from [a40914f554] to [e999d85e84].
cannot compute difference between binary files
Modified textures/sorcery_iridium_fragment.png from [688bc8d1fa] to [70a8b31eff].
cannot compute difference between binary files
Modified textures/sorcery_iridium_ore.png from [b017777bda] to [3054ee871d].
cannot compute difference between binary files
Modified textures/sorcery_iridium_pick.png from [c38156cead] to [1b982747f1].
cannot compute difference between binary files
Modified textures/sorcery_iridium_powder.png from [aef440b9aa] to [4df6ac8a78].
cannot compute difference between binary files
Modified textures/sorcery_iridium_sword.png from [1e823db68a] to [b79feb1de3].
cannot compute difference between binary files
Modified textures/sorcery_lens_amplifier.png from [115f332269] to [5982043abf].
cannot compute difference between binary files
Modified textures/sorcery_lens_concave.png from [ea0ab99b0c] to [2efe2f207a].
cannot compute difference between binary files
Modified textures/sorcery_lens_convex.png from [a982f601d4] to [9216161265].
cannot compute difference between binary files
Modified textures/sorcery_lens_overlay_gold.png from [fba3b50dd8] to [6b3481be9c].
cannot compute difference between binary files
Modified textures/sorcery_lens_rectifier.png from [227ae0dc1a] to [b0bb9ed6e5].
cannot compute difference between binary files
Modified textures/sorcery_levitanium_fragment.png from [133d713fe8] to [b36743db0c].
cannot compute difference between binary files
Modified textures/sorcery_levitanium_ore.png from [dbc5d31e75] to [5768663650].
cannot compute difference between binary files
Modified textures/sorcery_levitanium_powder.png from [9eacd80255] to [e857d7bb5a].
cannot compute difference between binary files
Modified textures/sorcery_ley_generator_back.png from [aedb4f096c] to [5df1b6633b].
cannot compute difference between binary files
Modified textures/sorcery_ley_generator_bottom.png from [f23afab857] to [eecf96db0a].
cannot compute difference between binary files
Modified textures/sorcery_ley_generator_front_off.png from [811455addd] to [243e09162e].
cannot compute difference between binary files
Modified textures/sorcery_ley_generator_front_on.png from [cf5b54dd34] to [1e8fa85829].
cannot compute difference between binary files
Modified textures/sorcery_ley_generator_side.png from [07ad2d2926] to [39496d6436].
cannot compute difference between binary files
Modified textures/sorcery_ley_generator_top.png from [7147d2203f] to [9da026953e].
cannot compute difference between binary files
Modified textures/sorcery_ley_plug.png from [ac3ad24938] to [6462e62704].
cannot compute difference between binary files
Modified textures/sorcery_ley_puncture.png from [5c29b49287] to [8d1e9b2b53].
cannot compute difference between binary files
Modified textures/sorcery_ley_switch_base.png from [eca6656993] to [527cc6653e].
cannot compute difference between binary files
Modified textures/sorcery_ley_switch_down.png from [5722e6a77c] to [282f727f8c].
cannot compute difference between binary files
Modified textures/sorcery_ley_switch_panel.png from [3f4a278966] to [a1c1ee522c].
cannot compute difference between binary files
Modified textures/sorcery_ley_switch_up.png from [3e480e03fd] to [9e8feb4fbb].
cannot compute difference between binary files
Modified textures/sorcery_leyline_stabilizer.png from [148e93c8c1] to [3f0a5ceb18].
cannot compute difference between binary files
Modified textures/sorcery_lithium_fragment.png from [a9d6a0503b] to [9f0581e647].
cannot compute difference between binary files
Modified textures/sorcery_lithium_ore.png from [99373498fd] to [e5f359834f].
cannot compute difference between binary files
Modified textures/sorcery_lithium_powder.png from [c8272b7787] to [2b446abc7f].
cannot compute difference between binary files
Modified textures/sorcery_metal_iridium.png from [0232c814fa] to [60a3284edb].
cannot compute difference between binary files
Modified textures/sorcery_metal_iridium_shiny.png from [f46801542e] to [35606819aa].
cannot compute difference between binary files
Modified textures/sorcery_metal_vidrium.png from [59842011f5] to [b7efc17a80].
cannot compute difference between binary files
Modified textures/sorcery_metal_vidrium_shiny.png from [5b59bab96d] to [b2090df4b7].
cannot compute difference between binary files
Modified textures/sorcery_mill_back.png from [7495982119] to [bdcd6ac298].
cannot compute difference between binary files
Modified textures/sorcery_mill_bottom.png from [2a6d4c6eae] to [7e58767ec0].
cannot compute difference between binary files
Modified textures/sorcery_mill_front.png from [a435aaac6a] to [1d1b1f7c24].
cannot compute difference between binary files
Modified textures/sorcery_mill_grindhead.png from [7f26b51b05] to [b09f142f3e].
cannot compute difference between binary files
Modified textures/sorcery_mill_grindhead_shade.png from [9d6a7ea7b2] to [063526191a].
cannot compute difference between binary files
Modified textures/sorcery_mill_side.png from [6da51e5a57] to [4a17318392].
cannot compute difference between binary files
Modified textures/sorcery_mill_top.png from [790b4e6ed9] to [21aee0b42b].
cannot compute difference between binary files
Modified textures/sorcery_moon_phases.png from [acb81162df] to [2299bafb0b].
cannot compute difference between binary files
Modified textures/sorcery_node_liquid.png from [1e803e25e4] to [fe30ef36c1].
cannot compute difference between binary files
Modified textures/sorcery_oil_dull.png from [b7e1fbe16b] to [64e8cd8c6c].
cannot compute difference between binary files
Modified textures/sorcery_oil_sparkle.png from [878f389914] to [1f3e53e61d].
cannot compute difference between binary files
Modified textures/sorcery_pen.png from [dbab6605a4] to [65c4b663ec].
cannot compute difference between binary files
Modified textures/sorcery_pen_nib.png from [20a8f60412] to [616e59b551].
cannot compute difference between binary files
Modified textures/sorcery_pentacle.png from [52fed99c8a] to [ab5a8c3ebd].
cannot compute difference between binary files
Modified textures/sorcery_pentacle_power_cognic.png from [f3393f63e3] to [46f323c326].
cannot compute difference between binary files
Modified textures/sorcery_pentacle_power_counterpraxic.png from [8766a9b24c] to [f8ea8d9d7e].
cannot compute difference between binary files
Modified textures/sorcery_pentacle_power_entropic.png from [931aa622a8] to [7dead51a70].
cannot compute difference between binary files
Modified textures/sorcery_pentacle_power_praxic.png from [1cf736ae19] to [1b7af7a718].
cannot compute difference between binary files
Modified textures/sorcery_pentacle_power_syncretic.png from [5db686cb80] to [33959b1dbd].
cannot compute difference between binary files
Modified textures/sorcery_pipe.png from [b548e1e3c7] to [50199b07e1].
cannot compute difference between binary files
Modified textures/sorcery_planet_phases.png from [e8e7b4670e] to [3cadff195c].
cannot compute difference between binary files
Modified textures/sorcery_platinum_fragment.png from [f3d2d85804] to [2177764a1d].
cannot compute difference between binary files
Modified textures/sorcery_platinum_ore.png from [4ec4985ec9] to [c2d5506651].
cannot compute difference between binary files
Modified textures/sorcery_platinum_pick.png from [d53a4d228b] to [c328ca6615].
cannot compute difference between binary files
Modified textures/sorcery_platinum_powder.png from [a2a2fa62a8] to [6fc8d84ce3].
cannot compute difference between binary files
Modified textures/sorcery_platinum_sword.png from [df7ab5492d] to [05e2aa4dda].
cannot compute difference between binary files
Modified textures/sorcery_portal_front.png from [64f724c208] to [0374434c0a].
cannot compute difference between binary files
Modified textures/sorcery_portal_pad_bottom.png from [be4807eea7] to [54968c7287].
cannot compute difference between binary files
Modified textures/sorcery_portal_pad_front.png from [1bc5617d20] to [7f0c95b287].
cannot compute difference between binary files
Modified textures/sorcery_portal_pad_side.png from [c75e2555a9] to [eb5eacf924].
cannot compute difference between binary files
Modified textures/sorcery_portal_pad_top.png from [accc2af1a9] to [29a5372045].
cannot compute difference between binary files
Modified textures/sorcery_portal_side.png from [df1d5fcacb] to [ab76207eff].
cannot compute difference between binary files
Modified textures/sorcery_portal_top.png from [ce9e9950a7] to [35bea40663].
cannot compute difference between binary files
Modified textures/sorcery_powder_firestorm.png from [c9ba8b2b43] to [f6c4278cf5].
cannot compute difference between binary files
Modified textures/sorcery_pulp.png from [27b1ecfa58] to [4e21886c16].
cannot compute difference between binary files
Modified textures/sorcery_pulp_inky.png from [386c7a53ef] to [560fec792b].
cannot compute difference between binary files
Modified textures/sorcery_pulp_sheet.png from [b7b1aab632] to [5222a83e1b].
cannot compute difference between binary files
Modified textures/sorcery_pulse_rectifier.png from [c06567df62] to [0865c3361f].
cannot compute difference between binary files
Modified textures/sorcery_punchcard.png from [d1c8b3f9f3] to [0ea8ff0f48].
cannot compute difference between binary files
Modified textures/sorcery_punchcard_punched.png from [7a6b5d17b3] to [ca795e2dbe].
cannot compute difference between binary files
Modified textures/sorcery_radiatic_filament.png from [843838bba4] to [89e693781a].
cannot compute difference between binary files
Modified textures/sorcery_rune_disjoin.png from [a7f795bf63] to [72e49d923f].
cannot compute difference between binary files
Modified textures/sorcery_rune_dominate.png from [d2ed48d357] to [b8e0b6b571].
cannot compute difference between binary files
Modified textures/sorcery_rune_excavate.png from [916ec7193a] to [77e4e7dea1].
cannot compute difference between binary files
Modified textures/sorcery_rune_genesis.png from [7091d5d260] to [f8d6278438].
cannot compute difference between binary files
Modified textures/sorcery_rune_luminate.png from [2fa0002e5a] to [18a2327f22].
cannot compute difference between binary files
Modified textures/sorcery_rune_obliterate.png from [1d8576869e] to [e848733528].
cannot compute difference between binary files
Modified textures/sorcery_rune_repulse.png from [821db474a1] to [b4c2786163].
cannot compute difference between binary files
Modified textures/sorcery_rune_translocate.png from [662d2c9a2c] to [babe9ce634].
cannot compute difference between binary files
Modified textures/sorcery_rune_wrench.png from [c39260a038] to [98bfac0275].
cannot compute difference between binary files
Modified textures/sorcery_rune_wrench_iridium.png from [076b434e79] to [a7092598d7].
cannot compute difference between binary files
Modified textures/sorcery_scissors_aluminum.png from [2d37a11f3d] to [959ef39532].
cannot compute difference between binary files
Modified textures/sorcery_scissors_bronze.png from [d1baf6e9c4] to [596e05fba0].
cannot compute difference between binary files
Modified textures/sorcery_scissors_iridium.png from [19c8d02f68] to [c38fe839da].
cannot compute difference between binary files
Modified textures/sorcery_scissors_steel.png from [4a46c3698e] to [131246ae3a].
cannot compute difference between binary files
Modified textures/sorcery_scissors_tungsten.png from [b8529839fc] to [ed729af6de].
cannot compute difference between binary files
Modified textures/sorcery_screw.png from [0f1a74e38b] to [499de43308].
cannot compute difference between binary files
Modified textures/sorcery_silver_fragment.png from [971b79b54a] to [492d990569].
cannot compute difference between binary files
Modified textures/sorcery_silver_ore.png from [8e84c2f224] to [276c706809].
cannot compute difference between binary files
Modified textures/sorcery_silver_powder.png from [084c4156da] to [58a4278ca7].
cannot compute difference between binary files
Modified textures/sorcery_smelter_bottom.png from [e669ec6634] to [6f77986f02].
cannot compute difference between binary files
Modified textures/sorcery_smelter_front.png from [82848fe3a3] to [7632308bf9].
cannot compute difference between binary files
Modified textures/sorcery_smelter_front_hot.png from [2516f6fec9] to [41dfd6fa08].
cannot compute difference between binary files
Modified textures/sorcery_smelter_side.png from [c2098d1960] to [732beda4c9].
cannot compute difference between binary files
Modified textures/sorcery_smelter_top_2.png from [9b04da96f9] to [48ef3075d2].
cannot compute difference between binary files
Modified textures/sorcery_smelter_top_3.png from [63a8f0ebfc] to [e35b972ec2].
cannot compute difference between binary files
Modified textures/sorcery_smelter_top_4.png from [40859d3ac3] to [0f48811e4d].
cannot compute difference between binary files
Modified textures/sorcery_sparking.png from [6a1bae8d93] to [2f5ee50cea].
cannot compute difference between binary files
Modified textures/sorcery_sparkle.png from [6a08a098f8] to [6895bd99f2].
cannot compute difference between binary files
Modified textures/sorcery_sputter.png from [3a75e25024] to [f603c89b6c].
cannot compute difference between binary files
Modified textures/sorcery_statlamp_blue.png from [6a04f2cd64] to [0074d91b2b].
cannot compute difference between binary files
Modified textures/sorcery_statlamp_green.png from [298a31bc72] to [c6a5ed415b].
cannot compute difference between binary files
Modified textures/sorcery_statlamp_off.png from [e77628e4ce] to [f2975fbb94].
cannot compute difference between binary files
Modified textures/sorcery_statlamp_purple.png from [1d0c592359] to [2f0fcc5fe1].
cannot compute difference between binary files
Modified textures/sorcery_statlamp_red.png from [87e8ab6d25] to [ed3b8628fc].
cannot compute difference between binary files
Modified textures/sorcery_statlamp_yellow.png from [458f0fd969] to [a8027f3205].
cannot compute difference between binary files
Modified textures/sorcery_steel_fragment.png from [16e2d50a85] to [b3591fc629].
cannot compute difference between binary files
Modified textures/sorcery_steel_powder.png from [0f9fc0ea2b] to [b5102a1a0a].
cannot compute difference between binary files
Modified textures/sorcery_suppression_matrix.png from [9c64f4969e] to [57d83d3cd9].
cannot compute difference between binary files
Modified textures/sorcery_tacit_couple.png from [d637fb94c7] to [28e64c2648].
cannot compute difference between binary files
Modified textures/sorcery_tacit_web.png from [ddc29e7188] to [7c9bfafe07].
cannot compute difference between binary files
Modified textures/sorcery_tap_inv.png from [0ade756825] to [4d3cf85550].
cannot compute difference between binary files
Modified textures/sorcery_tin_fragment.png from [2e3adf5243] to [8ed224e69e].
cannot compute difference between binary files
Modified textures/sorcery_tin_powder.png from [01dbc5d6c6] to [e8db951a7f].
cannot compute difference between binary files
Modified textures/sorcery_translocator_front.png from [51a09bc368] to [9e76e12626].
cannot compute difference between binary files
Modified textures/sorcery_translocator_module_receive.png from [99916d60d5] to [16111f41c9].
cannot compute difference between binary files
Modified textures/sorcery_translocator_module_receive_panel.png from [dadefd439a] to [a8047b9160].
cannot compute difference between binary files
Modified textures/sorcery_translocator_module_transmit.png from [ee8e01ea67] to [b9979946af].
cannot compute difference between binary files
Modified textures/sorcery_translocator_module_transmit_bg.png from [0f4d8aeb55] to [3705f5630b].
cannot compute difference between binary files
Modified textures/sorcery_translocator_module_transmit_panel.png from [c0f1b6ee7b] to [3a82829433].
cannot compute difference between binary files
Modified textures/sorcery_translocator_side.png from [fe755fceaa] to [ec69661229].
cannot compute difference between binary files
Modified textures/sorcery_translocator_top.png from [e8a57f9374] to [cb61014c08].
cannot compute difference between binary files
Modified textures/sorcery_trough_bottom.png from [5c4632abf2] to [81fde81e4b].
cannot compute difference between binary files
Modified textures/sorcery_trough_side.png from [1761840248] to [ca03800219].
cannot compute difference between binary files
Modified textures/sorcery_trough_side_handle.png from [1624a277c4] to [a81a5c46c7].
cannot compute difference between binary files
Modified textures/sorcery_trough_top_overlay.png from [d2285d9446] to [62549bec86].
cannot compute difference between binary files
Modified textures/sorcery_tungsten_fragment.png from [784aa60809] to [268421d49b].
cannot compute difference between binary files
Modified textures/sorcery_tungsten_ore.png from [fabcffe445] to [17cb107100].
cannot compute difference between binary files
Modified textures/sorcery_tungsten_pick.png from [058aab1c69] to [10283c48db].
cannot compute difference between binary files
Modified textures/sorcery_tungsten_powder.png from [8aba8a538e] to [cd69291b95].
cannot compute difference between binary files
Modified textures/sorcery_tungsten_sword.png from [db252be33e] to [38bafd26f8].
cannot compute difference between binary files
Modified textures/sorcery_tuning_disc.png from [4820ec8236] to [667b3d216f].
cannot compute difference between binary files
Modified textures/sorcery_tyrannium_fragment.png from [799ab0fe68] to [272ac293ef].
cannot compute difference between binary files
Modified textures/sorcery_tyrannium_pick.png from [4d3128e9b0] to [b7df4a7977].
cannot compute difference between binary files
Modified textures/sorcery_tyrannium_powder.png from [44795f36cc] to [b24c9bdef4].
cannot compute difference between binary files
Modified textures/sorcery_tyrannium_sword.png from [e379761923] to [85564ce4d9].
cannot compute difference between binary files
Modified textures/sorcery_ui_ghost_amulet.png from [1e1e56f3c1] to [cf5ee61b7e].
cannot compute difference between binary files
Modified textures/sorcery_ui_ghost_ink_bottle.png from [7c2f6ae8df] to [8dc98a9d22].
cannot compute difference between binary files
Modified textures/sorcery_ui_ghost_paper.png from [2fd8d9799a] to [642460668d].
cannot compute difference between binary files
Modified textures/sorcery_ui_ghost_pen.png from [35aabc24b3] to [05c82c2481].
cannot compute difference between binary files
Modified textures/sorcery_ui_ghost_punchcard.png from [8580093926] to [72d2d17801].
cannot compute difference between binary files
Modified textures/sorcery_ui_ghost_rune.png from [8e47e791d3] to [bde391a846].
cannot compute difference between binary files
Modified textures/sorcery_ui_ghost_rune_wrench.png from [1bd60d3986] to [5391c9ff41].
cannot compute difference between binary files
Modified textures/sorcery_ui_ghost_wand.png from [0e9bf2eef0] to [677808bf01].
cannot compute difference between binary files
Modified textures/sorcery_ui_infuse_tube.png from [095d88d1aa] to [e971aee3d9].
cannot compute difference between binary files
Modified textures/sorcery_ui_inkwell_bar.png from [619704ff57] to [091dfb431e].
cannot compute difference between binary files
Modified textures/sorcery_ui_inkwell_bar_black.png from [790e8f3039] to [7a8cee9d9c].
cannot compute difference between binary files
Modified textures/sorcery_ui_manaring_0.png from [aebcb77ec1] to [0c0a15f50e].
cannot compute difference between binary files
Modified textures/sorcery_ui_manaring_1.png from [d03261c06f] to [c9c7368215].
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sorcery.vfx = {} local L = sorcery.lib sorcery.vfx.glowspark = function(color) local spark = L.image('sorcery_spark.png') return spark:blit(spark:multiply(color)) end sorcery.vfx.cast_sparkle = function(caster,color,strength,duration,pos) local ofs = pos and function(x) return vector.add(pos,x) end or function(x) return x end local height = caster:get_properties().eye_height minetest.add_particlespawner { amount = 70 * strength; time = duration or 1.5; attached = caster; -- texture = L.image('sorcery_spark.png'):multiply(color):render(); texture = sorcery.vfx.glowspark(color):render(); minpos = ofs({ x = 0.0, z = 0.6, y = height*0.7}); maxpos = ofs({ x = 0.4, z = 0.2, y = height*1.1}); minvel = { x = -0.5, z = -0.5, y = -0.5}; maxvel = { x = 0.5, z = 0.5, y = 0.5}; minacc = { x = 0.0, z = 0.0, y = 0.5}; maxacc = { x = 0.0, z = 0.0, y = 0.5}; minsize = 0.4, maxsize = 0.8; minexptime = 1, maxexptime = 1; glow = 14; animation = { type = 'vertical_frames'; aspect_w = 16; aspect_h = 16; length = 1.1; }; } end sorcery.vfx.body_sparkle = function(body,color,str,pos) local tex = L.image('sorcery_spark.png') local pi = tex:blit(tex:multiply(color)):render() local ofs = pos and function(x) return vector.add(pos,x) end |
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sorcery.vfx = {} local L = sorcery.lib sorcery.vfx.particle = { flicker = { fw = 64 }; crackle = { fw = 64 }; sparking = { fw = 16 }; spark = { fw = 16 }; sputter = { fw = 16 }; glitter = { fw = 16 }; poof = { fw = 16 }; fog = { fw = 16}; } sorcery.vfx.show = function(def) local sp = {} local p if def.kind then p = sorcery.vfx.particle[def.kind] local img = L.image(p.img or string.format('sorcery_%s.png', def.kind)) if def.color then img = img:glow(def.color) end if def.warp then img = def:warp(img) end sp.texture = img:render() else sp.texture = def.texture end sp.collisiondetection = def.collisiondetection sp.collision_removal = def.collision_removal sp.object_collision = def.object_collision local function q(bp, rp, ao, so) ao = ao or bp so = so or bp local min, max if def[bp] or def[rp] then local b = def[bp] or vector.new(0,0,0) if def[rp] then local r if type(def[rp]) == 'number' then r = vector.new(def[rp],def[rp],def[rp]) else r = def[rp] end min = vector.subtract(b, r) max = vector.add (b, r) else min, max = b,b end else local dflt = vector.new(0,0,0) min, max = def['min'..bp] or dflt, def['max'..bp] or dflt end if def.amount and def.amount > 1 then sp['min'..ao], sp['max'..ao] = min, max else if vector.equals(min,max) then sp[so] = min else local d = vector.subtract(max, min) sp[so] = vector.add(min, vector.multiply(d, math.random())) end end end q('pos','radius') q('vel','velrange', 'vel', 'velocity') q('acc','accrange', 'acc', 'acceleration') local vary = def.varysize or 0 if def.amount and def.amount > 1 then sp.amount = def.amount sp.time = def.time or def.life or 1 def.life = def.life or sp.time sp.minsize = def.minsize or ((def.size or 1) - vary) sp.maxsize = def.maxsize or ((def.size or 1) + vary) sp.attached = def.attached else if def.minsize and def.maxsize then sp.size = def.minsize + ((def.maxsize - def.minsize) * math.random()) elseif vary > 0 then sp.size = ((def.size or 1) - vary) + (vary*2*math.random()) else sp.size = def.size end if def.attached then sp.pos = vector.add( vector.rotate(sp.pos, {x = 0, y = def.attached:get_yaw() or def.attached:get_look_horizontal(), z = 0} ), def.attached:get_pos() ) sp.velocity = vector.add(sp.velocity, def.attached:get_velocity()) end end sp.node = def.node sp.playername = def.playername sp.vertical = def.vertical sp.glow = def.glow if def.life then if sp.amount then if def.varylife then sp.minexptime = def.life - def.varylife sp.maxexptime = def.life + def.varylife else sp.minexptime, sp.maxexptime = def.life, def.life end else sp.expirationtime = def.life end end if p and p.fw then sp.animation = { type = 'vertical_frames'; aspect_w = p.fw, aspect_h = p.fh or p.fw; length = (sp.maxexptime or sp.life or 1) + 0.1; } end if sp.amount then minetest.add_particlespawner(sp) else minetest.add_particle(sp) end end sorcery.vfx.glowspark = function(color) local spark = L.image('sorcery_spark.png') return spark:blit(spark:multiply(color)) end sorcery.vfx.cast_sparkle = function(caster,color,strength,duration,pos) local ofs = pos and function(x) return vector.add(pos,x) end or function(x) return x end local height = caster:get_properties().eye_height sorcery.vfx.show { amount = 4 * (0.5+strength*0.5), time = duration or 1.5; kind = 'spark', color = color, glow = 14, life = 0.5; -- minpos = ofs({ x = 0.0, z = 0.6, y = height - 0.7}); -- maxpos = ofs({ x = 0.4, z = 0.2, y = height - 0.3}); pos = ofs(vector.new(0.2, height - 0.5, 0.4)), radius = 0.2; vel = vector.new(0,0,0.8); velrange = 0.7, acc = vector.new(0,0.5,0); minsize = 5, maxsize = 10; attached = caster; } sorcery.vfx.show { amount = 140 * strength, time = 0.3 + (duration or 1.5); kind = 'sputter', color = color, glow = 14, life = 3; pos = ofs(vector.new(0.2, height - 0.5, 0.5)), radius = 0.3; vel = vector.new(0,0,1.2); velrange = 0.4, acc = vector.new(0,0.5,-0.7); minsize = 0.05, maxsize = 0.4; attached = caster; } -- minetest.add_particlespawner { -- amount = 40 * strength; -- time = duration or 1.5; -- attached = caster; -- -- texture = L.image('sorcery_spark.png'):multiply(color):render(); -- texture = sorcery.vfx.glowspark(color):render(); -- minvel = { x = -0.5, z = -0.5, y = -0.5}; -- maxvel = { x = 0.5, z = 0.5, y = 0.5}; -- minacc = { x = 0.0, z = 0.0, y = 0.5}; -- maxacc = { x = 0.0, z = 0.0, y = 0.5}; -- minsize = 0.2, maxsize = 1.5; -- minexptime = 1, maxexptime = 1; -- glow = 14; -- animation = { -- type = 'vertical_frames'; -- aspect_w = 16; -- aspect_h = 16; -- length = 1.1; -- }; -- } end sorcery.vfx.body_sparkle = function(body,color,str,pos) local tex = L.image('sorcery_spark.png') local pi = tex:blit(tex:multiply(color)):render() local ofs = pos and function(x) return vector.add(pos,x) end |