Comment: | add recipes, cookbooks, disassembly (to create recipes from items), attunement, farcasters, and portals; various edits for bug fixes and improvements |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
9ef6cbcf31c994b8599d0bcd9e88fa18 |
User & Date: | lexi on 2020-08-28 14:08:57 |
Other Links: | manifest | tags |
2020-08-30
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14:45 | add displacers; add item class mechanism; various tweaks, enhancements, and bugfixes esp. for books and paper check-in: 93f944b581 user: lexi tags: trunk | |
2020-08-28
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14:08 | add recipes, cookbooks, disassembly (to create recipes from items), attunement, farcasters, and portals; various edits for bug fixes and improvements check-in: 9ef6cbcf31 user: lexi tags: trunk | |
2020-08-21
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11:52 | add force field emitters, generators, rework leyline distribution algorithm, add utility function for automatically dumping out inventories when an item is dug, add draconium and tyrannium alloys (tentatively), various fixes check-in: f7f6898cbd user: lexi tags: trunk | |
Modified altar.lua from [1cf2c5fc2a] to [4b04c69ef3].
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paramtype = 'light'; paramtype2 = 'facedir'; sunlight_propagates = true; stack_max = 1; tiles = god.idol.tex; selection_box = { type = "fixed"; fixed = {hitbox}; }; collision_box = { type = "fixed"; fixed = {hitbox}; }; groups = { cracky = 2, sorcery_idol = 1, heavy = 1}; after_place_node = function(pos, placer, stack, pointat) local meta = minetest.get_meta(pos) local stackmeta = stack:get_meta() meta:set_int('favor', stackmeta:get_int('favor')) meta:set_string('last_sacrifice', stackmeta:get_string('last_sacrifice')) ................................................................................ local itemname = stack:get_name() -- loop through the sacrifices accepted by this god and check -- whether the item on the altar is any of them for s, value in pairs(god.sacrifice) do if itemname == s then if value < 0 then bestow("new_campfire:ash", sorcery.lib.color(254,117,103)) else if idolmeta:get_string('last_sacrifice') == s then -- the gods are getting bored value = math.floor(value / 2) end bestow(nil) end ................................................................................ fixed = { {-0.5, -0.5, -0.5, 0.5, -0.09, 0.5} } }; collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.09, 0.5} } }; groups = {cracky = 2, oddly_breakable_by_hand = 2}; on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('item', 1) end; |
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paramtype = 'light'; paramtype2 = 'facedir'; sunlight_propagates = true; stack_max = 1; tiles = god.idol.tex; selection_box = { type = "fixed"; fixed = {hitbox}; }; collision_box = { type = "fixed"; fixed = {hitbox}; }; groups = { cracky = 2, sorcery_idol = 1, heavy = 1, sorcery_worship = 1}; after_place_node = function(pos, placer, stack, pointat) local meta = minetest.get_meta(pos) local stackmeta = stack:get_meta() meta:set_int('favor', stackmeta:get_int('favor')) meta:set_string('last_sacrifice', stackmeta:get_string('last_sacrifice')) ................................................................................ local itemname = stack:get_name() -- loop through the sacrifices accepted by this god and check -- whether the item on the altar is any of them for s, value in pairs(god.sacrifice) do if itemname == s then if value < 0 then bestow("sorcery:ash", sorcery.lib.color(254,117,103)) else if idolmeta:get_string('last_sacrifice') == s then -- the gods are getting bored value = math.floor(value / 2) end bestow(nil) end ................................................................................ fixed = { {-0.5, -0.5, -0.5, 0.5, -0.09, 0.5} } }; collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.09, 0.5} } }; groups = {cracky = 2, oddly_breakable_by_hand = 2, sorcery_worship = 1}; on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('item', 1) end; |
Added attunement.lua version [3bc7b721d2].
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local u = sorcery.lib local m = u.marshal local tunepack, tuneunpack = m.transcoder { code = m.t.u16; -- disambiguate just in case partner_x = m.t.s32; partner_y = m.t.s32; partner_z = m.t.s32; -- note that the meaning of 'partner' is a bit confusing. attuning -- is a directional relationship; that is, every item can be tuned -- to only one item (its partner), but more items can be tuned to -- it. while it will in most cases be reciprocal, this will not -- always be the case (e.g. with portals) } sorcery.attunement = { nodeid = function(node) local meta = minetest.get_meta(node) local id if meta:contains('sorcery:identity') then id = meta:get_string('sorcery:identity') else id = sorcery.lib.str.rand(16) meta:set_string('sorcery:identity', id) end return id end; decode = function(raw) local obj = tuneunpack(u.str.meta_dearmor(raw,true)) return { code = obj.code; partner = { x = obj.partner_x; y = obj.partner_y; z = obj.partner_z; }; } end; encode = function(tune) return u.str.meta_armor(tunepack { code = tune.code; partner_x = tune.partner.x; partner_y = tune.partner.y; partner_z = tune.partner.z; }, true) end; get = function(node) local raw = minetest.get_meta(node):get_string('sorcery:attune') if not raw then return nil end return sorcery.attunement.decode(raw) end; verify = function(node) local tune = sorcery.attunement.get(node) if not tune then return nil end local ptnr = sorcery.attunement.get(tune.partner) if not ptnr then return nil end local nodename =minetest.get_node(node).name local ptnrname =minetest.get_node(tune.partner).name local ndef = minetest.registered_nodes[nodename] local pdef = minetest.registered_nodes[ptnrname] if not (ndef and ndef._sorcery and pdef and pdef._sorcery and ndef._sorcery.attune and pdef._sorcery.attune) then return nil end ndef = ndef._sorcery.attune pdef = pdef._sorcery.attune if ndef.reciprocal and (not vector.equals(ptnr.partner, node)) then return nil end if tune.code == ptnr.code then return tune, ptnr end return nil end; set = function(node,tune) local meta = minetest.get_meta(node) meta:set_string('sorcery:attune', sorcery.attunement.encode(tune)) meta:mark_as_private('sorcery:attune') end; pair = function(reciprocal,src,dest) local d, code = sorcery.attunement.get(src) if reciprocal or not d then code = math.random(0,65536) sorcery.attunement.set(src, { code = code; partner = dest; }) else code = d.code end sorcery.attunement.set(dest, { code = code; partner = src; }) end; } |
Modified coins.lua from [f5d6bba856] to [2702148c37].
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} minetest.register_node('sorcery:coin_press', { description = "Coin Press"; drawtype = 'mesh'; mesh = 'sorcery-coinpress.obj'; sunlight_propagates = true; paramtype = 'light'; paramtype2 = 'facedir'; groups = { cracky = 2; oddly_breakable_by_hand = 2; }; tiles = { 'default_wood.png'; 'default_stone.png'; 'default_copper_block.png'; 'default_steel_block.png'; }; selection_box = hitbox; |
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} minetest.register_node('sorcery:coin_press', {
description = "Coin Press";
drawtype = 'mesh';
mesh = 'sorcery-coinpress.obj';
sunlight_propagates = true;
paramtype = 'light';
paramtype2 = 'facedir';
groups = { cracky = 2; oddly_breakable_by_hand = 2; sorcery_metallurgy = 1};
tiles = {
'default_wood.png';
'default_stone.png';
'default_copper_block.png';
'default_steel_block.png';
};
selection_box = hitbox;
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Modified compat.lua from [bd8d2ccd93] to [e7cd5fcdf6].
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minetest.register_alias('sorcery:brass_ingot',brass..'_ingot') minetest.register_alias('sorcery:brass_block',brass..'_block') end if silver then minetest.register_alias('sorcery:silver_ingot',silver..'_ingot') minetest.register_alias('sorcery:silver_block',silver..'_block') end return { defp = function(name) return minetest.registered_items[name] or minetest.registered_aliases[name] end } |
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minetest.register_alias('sorcery:brass_ingot',brass..'_ingot') minetest.register_alias('sorcery:brass_block',brass..'_block') end if silver then minetest.register_alias('sorcery:silver_ingot',silver..'_ingot') minetest.register_alias('sorcery:silver_block',silver..'_block') end if minetest.get_modpath("new_campfire") then minetest.register_alias('sorcery:ash', 'new_campfire:ash') else minetest.register_craftitem('sorcery:ash', { description = 'Ash'; inventory_image = 'sorcery_iron_powder.png^[colorize:#FFFFFF:100'; }) minetest.register_alias('new_campfire:ash', 'sorcery:ash') end return { defp = function(name) return minetest.registered_items[name] or minetest.registered_aliases[name] end } |
Added cookbook.lua version [e0a46e6a8e].
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-- by use of the enchanter, it is possible to reveal a random -- recipe and enscribe it on a sheet of paper. these sheets of -- paper can then bound together into books, combining like -- recipes sorcery.cookbook = {} local constants = { -- do not show recipes for items in these groups exclude_groups = { }; exclude_names = { '_stairs'; '_slab'; 'slope_'; }; -- do not show recipes from this namespace blacklist_mods = { 'group'; -- WHY IS THIS NECESSARY 'moreblocks'; -- too much noise }; recipes_per_cookbook_page = 3; } local slot3x3 = { {0,0}, {1,0}, {2,0}; {0,1}, {1,1}, {2,1}; {0,2}, {1,2}, {2,2}; } local props_builtin = function(item) local props = minetest.registered_items[item]._sorcery if props and props.recipe then return props.recipe end return {} end local modofname = function(id) local sep = string.find(id,':') if sep == nil then return nil end -- uh oh return string.sub(id, 1, sep - 1) end local pick_builtin = function(kind) return function(restrict) -- ow ow ow ow ow ow ow local names = {} for k in pairs(minetest.registered_items) do local rec = minetest.get_craft_recipe(k) if rec.items ~= nil and (rec.method == kind or (rec.method == 'shapeless' and kind == 'normal')) then -- is this last bit necessary? local excluded = false for _,n in pairs(constants.exclude_names) do if string.find(p,n) then excluded = true break end end if not excluded then for _,g in pairs(constants.exclude_groups) do if minetest.get_item_group(p, g) > 0 then excluded = true break end end end local props = minetest.registered_items[k]._sorcery local module = modofname(k) if not (excluded or sorcery.lib.tbl.has(constants.blacklist_mods,module) or (props and props.recipe and props.recipe.secret) or (restrict and ( (restrict.mod and module ~= restrict.mod) or (restrict.group and (minetest.get_item_group(k, restrict.group) == 0)) ))) then names[#names + 1] = k end end end return names[math.random(#names)] end end local find_builtin = function(out) local rec = {} local i = minetest.get_craft_recipe(out) if #i.items == 0 then return nil end local w = (i.width == 0) and 3 or i.width for j=1,#i.items do local row = math.floor((j-1) / w) local col = (j-1) % w if i.items[j] then rec[1 + (row * 3) + col] = i.items[j] end end return rec end local desc_builtin = function(i) local desc = minetest.registered_items[i].description if not desc then return 'Peculiar Item' end local eol = string.find(desc,'\n') if not eol then return desc else return string.sub(desc,1,eol-1) end end; local bookadjs = { -- sets are in reverse order! {'Celestial', 'Divine', 'Inspired', 'Heavenly'; 'Mystic', 'Diabolic', 'Luminous', 'Forsaken'}; {'Dark', 'Perfected', 'Flawless', 'Unthinkable'; 'Impossible', 'Worrisome', 'Unimpeachable'}; {'Splendid', 'Magnificent', 'Sublime', 'Grand'; 'Beneficent', 'Mysterious', 'Peculiar', 'Eerie'; 'Fulsome', 'Fearsome', 'Curious', 'Fascinating'; 'Notorious', 'Infamous'}; } sorcery.cookbook.classes = { craft = { name = 'Crafting Guide'; node = 'xdecor:workbench'; booksuf = 'Manual'; w = 3, h = 3; chance = 2; slots = slot3x3; pick = pick_builtin('normal'); find = find_builtin; desc = desc_builtin; props = props_builtin; apply_exclusions = true; }; -- smelt = { -- w = 3, h = 3; -- slots = slot3x3; -- }; cook = { name = 'Cooking Recipe'; node = 'default:furnace'; booksuf = 'Cookbook'; w = 1, h = 1; chance = 5; slots = {{-0.2,0}}; pick = pick_builtin('cooking'); find = find_builtin; props = props_builtin; apply_exclusions = true; }; infuse = { name = 'Infusion Recipe'; node = 'sorcery:infuser'; booksuf = 'Pharmacopeia'; w = 1, h = 2; chance = 2; slots = { {0,0}; {0,1}; }; pick = function(restrict) -- TODO make sure affinity restrictions match return sorcery.data.infusions[math.random(#sorcery.data.infusions)].output end; title = function(output) for _,i in pairs(sorcery.data.infusions) do print(dump(i)) if i.output == output then if i._proto and i._proto.name then return i._proto.name else break end end end return 'Mysterious Potion' end; find = function(out) for _,i in pairs(sorcery.data.infusions) do if i.output == out then return { i.infuse, i.into } end end end; props = function(out) local i = sorcery.cookbook.classes.infuse.find(out) if i.recipe then return i.info else return {} end end; }; -- wand = { -- booksuf = 'Grimoire'; -- } enchant = { name = 'Enchantment Matrix'; node = 'sorcery:enchanter'; booksuf = 'Grimoire'; drawslots = false; chance = 1; w = 2, h = 2; pick = function(restrict) -- TODO make sure affinity restrictions match local names = {} for k,v in pairs(sorcery.data.enchants) do if v.recipe then names[#names+1] = k end end return names[math.random(#names)] end; icon = function(name) return 'sorcery_enchant_' .. name .. '.png' end; find = function(name) local rec = {} local en = sorcery.data.enchants[name] if not en then return nil end en = en.recipe for i,e in pairs(en) do if e.lens then rec[i] = 'sorcery:lens_' .. e.lens .. '_' .. e.gem end end return rec end; props = function(name) return sorcery.data.enchants[name].info or {} end; slots = { {0.5,0}; {0,1}, {1,1} }; title = function(name) return sorcery.data.enchants[name].name end; outdesc = function(name,suffix) local e = sorcery.data.enchants[name] return sorcery.lib.ui.tooltip { title = e.name; desc = sorcery.lib.str.capitalize(e.desc); color = sorcery.lib.color(e.tone):readable(); } end; }; -- spells = { -- booksuf = 'Spellbook'; -- slots = { -- {0,0}, {1,0}; -- {0,1}, {1,1}; -- }; -- }; } local recipe_kinds = sorcery.cookbook.classes local namebook = function(kind,author) local name if kind then name = recipe_kinds[kind].booksuf else name = 'Cyclopedia' end for _,set in pairs(bookadjs) do if math.random(3) == 1 then name = set[math.random(#set)] .. ' ' .. name end end return sorcery.lib.str.capitalize(author) .. "'s " .. name end sorcery.cookbook.pickrecipe = function(kind,restrict) if kind == nil then for k,v in pairs(recipe_kinds) do if math.random(v.chance) == 1 then kind = k break end end -- local rks = sorcery.lib.tbl.keys(recipe_kinds) -- kind = rks[math.random(#rks)] end return recipe_kinds[kind].pick(restrict), kind end local render_recipe = function(kind,ingredients,result) local k = recipe_kinds[kind] local t = '' for i=1,#k.slots do local x, y = k.slots[i][1], k.slots[i][2] if ingredients[i] and ingredients[i] ~= '' then local tt if k.indesc then tt = k.indesc(ingredients[i]) else tt = desc_builtin(ingredients[i]) end t = t .. string.format([[ item_image[%f,%f;1,1;%s] tooltip[%f,%f;1,1;%s] ]], x,y, minetest.formspec_escape(ingredients[i]), x,y, minetest.formspec_escape(tt)) else if k.drawslots == nil or k.drawslots then t = string.format('box[%f,%f;0.1,0.1;#00000060]',x+0.45,y+0.45) .. t end end end local img, ot local props = k.props(result) if props.note then t = t .. string.format([[ textarea[0,3;4,1;;;%s] ]], minetest.formspec_escape(props.note)) end if k.icon then img = k.icon(result) end if k.outdesc then ot = k.outdesc(result) else ot = desc_builtin(result) end -- image[%f,%f;1,1;gui_furnace_arrow_bg.png^[transformR270] return t .. string.format([[ item_image[%f,%f;1,1;%s]tooltip[%f,%f;1,1;%s] ]] --[[box[%f,%f;1,1;#850083A0]] .. [[ %s[%f,%f;1,1;%s] tooltip[%f,%f;1,1;%s] ]], k.w, k.h/2 - 0.5, k.node, k.w, k.h/2 - 0.5, minetest.formspec_escape(minetest.registered_nodes[k.node].description), -- k.w+1, k.h/2 - 0.5, img and 'image' or 'item_image', k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(img or result), k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(ot)) end; local retrieve_recipe = function(kind,out) local rec = recipe_kinds[kind] local ing = rec.find(out) return render_recipe(kind,ing,out), rec.w, rec.h end sorcery.cookbook.setrecipe = function(stack,k,r,restrict) local meta = stack:get_meta() if not r then r,k = sorcery.cookbook.pickrecipe(k,restrict) end local t = recipe_kinds[k] meta:set_string('recipe_kind', k) meta:set_string('recipe_name', r) meta:set_string('description', (t.title and t.title(r) or desc_builtin(r)) .. ' ' .. t.name) end minetest.register_craftitem('sorcery:recipe', { description = 'Recipe'; inventory_image = 'default_paper.png'; -- fixme groups = { flammable = 1; book = 1; paper = 1; }; stack_max = 1; on_use = function(itemstack, user, target) local meta = itemstack:get_meta() if not meta:contains('recipe_kind') then sorcery.cookbook.setrecipe(itemstack) end local kind = meta:get_string('recipe_kind') local spec, w, h = retrieve_recipe(kind,meta:get_string('recipe_name')) minetest.show_formspec(user:get_player_name(), 'sorcery:recipe', string.format([[ size[%f,%f] container[1,1] %s container_end[] ]], w + 4,h + 2, spec)) return itemstack end; }) dungeon_loot.register { name = 'sorcery:recipe'; chance = 0.9; count = {1,7}; } minetest.register_craft { type = 'fuel', recipe = 'sorcery:recipe', burntime = 3 } minetest.register_craft { type = 'cooking'; recipe = 'sorcery:recipe'; output = 'sorcery:ash'; cooktime = 3; } default.register_craft_metadata_copy('default:paper','sorcery:recipe') -- default.register_craft_metadata_copy('default:book','sorcery:cookbook') for i=1,8 do local rcp = {} for i=1,i do rcp[i] = 'sorcery:recipe' end rcp[#rcp+1]='default:book' minetest.register_craft { type = 'shapeless', recipe = rcp, output = 'sorcery:cookbook'; } rcp[#rcp]='sorcery:cookbook' minetest.register_craft { type = 'shapeless', recipe = rcp, output = 'sorcery:cookbook'; } end local m = sorcery.lib.marshal local encbook, decbook = m.transcoder { pages = m.g.array(8, m.g.struct { kind = m.t.str; name = m.t.str; }) } local bookprops = function(stack) local meta = stack:get_meta() if meta:contains('cookbook') then return decbook(sorcery.lib.str.meta_dearmor(meta:get_string('cookbook'),true)) else return {pages={}} end end local bookform_ctx = {} local bookform = function(stack,user) bookform_ctx[user:get_player_name()] = user:get_wield_index() local meta = stack:get_meta() local book = bookprops(stack) local pagect = math.ceil(#book.pages / constants.recipes_per_cookbook_page) local curpage = meta:contains("pagenr") and meta:get_int("pagenr") or 1 local pgofs = (curpage - 1) * constants.recipes_per_cookbook_page local form = string.format([[ formspec_version[3] size[10,12]real_coordinates[true] box[0,0;10,1;#580C39FF]label[0.4,0.5;%s] button_exit[3,11;4,1;quit;Page %u/%u] ]], minetest.formspec_escape(meta:get_string('description')), curpage, pagect) if curpage > 1 then form = form .. 'button[0,11;3,1;pageback;< Back]' end if curpage < pagect then form = form .. 'button[7,11;3,1;pagenext;Next >]' end local coords = { {2,1.3}; {2,4.5}; {2,7.7}; -- {0,1.3}, {4, 1.3}; -- {0,4.7}, {4, 4.7}; -- {0,8.1}, {4, 8.1}; } print('book:',dump(book)) print('pgofs',pgofs) for i=pgofs,(pgofs + constants.recipes_per_cookbook_page-1) do local maxw, maxh = 3, 2 if not book.pages[i+1] then break end local nr = 1+(i - pgofs) local x,y = coords[nr][1], coords[nr][2] local k = recipe_kinds[book.pages[i+1].kind] local ox,oy = maxw - k.w, maxh - k.h form = form .. string.format('container[%f,%f]%scontainer_end[]',(x+ox)-0.5,y, retrieve_recipe(book.pages[i+1].kind, book.pages[i+1].name)) end minetest.show_formspec(user:get_player_name(), 'sorcery:cookbook', form) end minetest.register_craftitem('sorcery:cookbook', { description = 'Catalog'; inventory_image = 'default_book_written.png'; groups = { book = 1; flammable = 3 }; on_use = function(stack,user) local book = bookprops(stack) if #book.pages == 0 then return nil end bookform(stack,user) end; }) minetest.register_on_player_receive_fields(function(user,form,fields) if form ~= 'sorcery:cookbook' then return false end if fields.quit then bookform_ctx[user:get_player_name()] = nil return true end local idx = bookform_ctx[user:get_player_name()] if not idx then return true end local uinv = user:get_inventory() local stack = uinv:get_stack('main', idx) local book = bookprops(stack) local meta = stack:get_meta() local curpage = meta:contains("pagenr") and meta:get_int("pagenr") or 1 local pagect = math.ceil(#book.pages / constants.recipes_per_cookbook_page) if curpage > 1 and fields.pageback then meta:set_int('pagenr', curpage - 1) elseif curpage < pagect and fields.pagenext then meta:set_int('pagenr', curpage + 1) end uinv:set_stack('main',idx,stack) bookform(stack,user) end) minetest.register_on_craft(function(stack,player,grid,inv) if stack:get_name() ~= 'sorcery:cookbook' then return nil end local oldbook local topic, onetopic = nil, true local recipes = {} for _,s in pairs(grid) do if s:get_name() == 'sorcery:recipe' then recipes[#recipes+1] = s elseif s:get_name() == 'sorcery:cookbook' then oldbook = s end end oldbook = oldbook or stack local bookmeta = oldbook:get_meta() local newbook = not bookmeta:contains('cookbook') local book = bookprops(oldbook) for _,s in pairs(recipes) do local meta = s:get_meta() local kind, item if meta:contains('recipe_kind') then kind = meta:get_string('recipe_kind') item = meta:get_string('recipe_name') else item, kind = sorcery.cookbook.pickrecipe(kind) end book.pages[#book.pages + 1] = { name = item, kind = kind } if topic then if topic ~= kind then onetopic = false end else topic = kind end end if topic and newbook then if not onetopic then topic = nil end bookmeta:set_string('description',namebook(topic,player:get_player_name())) bookmeta:set_string('owner',player:get_player_name()) end print('new book',bookmeta:get_string('description')) print('new book',dump(book)) bookmeta:set_string('cookbook', sorcery.lib.str.meta_armor(encbook(book),true)) return oldbook end) if minetest.get_modpath('books') then -- make our own placeable cookbook somehow end |
Added crafttools.lua version [569141ccf4].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > |
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minetest.register_on_craft(function(stack,crafter,recipe,grid) local ctoolclass = { [1] = 200; [2] = 100; [3] = 50; [4] = 10; [5] = 5; } for i=1,grid:get_size('craft') do local s = grid:get_stack('craft',i) local v = minetest.get_item_group(s:get_name(),'crafttool') if v ~= 0 then local dmg = 65536 / ctoolclass[v] local tool = recipe[i] tool:add_wear(dmg) grid:set_stack('craft',i,tool) end end return nil end) if minetest.get_modpath('xdecor') then local og = minetest.registered_tools['xdecor:hammer'].groups og.crafttool = 2 minetest.override_item('xdecor:hammer', {groups = og}) end minetest.register_tool('sorcery:vice', { description = 'Vice'; inventory_image = 'sorcery_vice.png'; group = { crafttool = 3; } }) minetest.register_craft { output = 'sorcery:vice'; recipe = { {'default:steel_ingot','sorcery:screw_steel','default:steel_ingot'}; {'default:bronze_ingot','sorcery:screw_steel','default:bronze_ingot'}; {'default:tin_ingot','default:tin_ingot','default:tin_ingot'}; }; } -- chisel |
Modified data/enchants.lua from [fc080855fd] to [2bce1083af].
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 .. 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 ... 124 125 126 127 128 129 130 131 132 133 134 135 136 137 ... 174 175 176 177 178 179 180 181 |
'shovel'; 'axe'; } return { endure = { -- withstand more blows name = 'Endure'; cost = 1; tone = {232,102,255}; desc = 'durability magnified'; affinity = 'counterpraxic'; groups = allgroups; recipe = { {lens = 'convex', gem = 'amethyst', dmg = 2}; {lens = 'rectifier', gem = 'emerald', dmg = 4}; {lens = 'convex', gem = 'emerald', dmg = 2}; }; ................................................................................ end end; }; conserve = { -- use less magical energy name = 'Conserve'; tone = {84,255,144}; cost = 0; desc = 'enchantments last longer before running out of power to sustain them.'; groups = allgroups; affinity = 'syncretic'; recipe = { {lens = 'rectifier', gem = 'mese', dmg = 7}; {lens = 'rectifier', gem = 'sapphire', dmg = 2}; {lens = 'rectifier', gem = 'amethyst', dmg = 2}; }; ................................................................................ ctx.sparks[#ctx.sparks+1] = { color = sorcery.lib.color(colors[minetest.get_node(n).name]); count = 100 * dstfac; } end end end; }; pierce = { -- faster mining speed name = 'Pierce'; cost = 3; tone = {113,240,251}; groups = digtools; { ................................................................................ local unit = 2 caps.groupcaps[g].maxlevel = caps[g].maxlevel + math.floor(unit*power) end stack:get_meta():set_tool_capabilities(caps) return stack end; }; } |
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'shovel'; 'axe'; } return { endure = { -- withstand more blows name = 'Endure'; cost = 1; tone = {232,102,255}; desc = 'tools last longer before wearing out'; affinity = 'counterpraxic'; groups = allgroups; recipe = { {lens = 'convex', gem = 'amethyst', dmg = 2}; {lens = 'rectifier', gem = 'emerald', dmg = 4}; {lens = 'convex', gem = 'emerald', dmg = 2}; }; ................................................................................ end end; }; conserve = { -- use less magical energy name = 'Conserve'; tone = {84,255,144}; cost = 0; desc = 'enchantments last longer before running out of power to sustain them'; groups = allgroups; affinity = 'syncretic'; recipe = { {lens = 'rectifier', gem = 'mese', dmg = 7}; {lens = 'rectifier', gem = 'sapphire', dmg = 2}; {lens = 'rectifier', gem = 'amethyst', dmg = 2}; }; ................................................................................ ctx.sparks[#ctx.sparks+1] = { color = sorcery.lib.color(colors[minetest.get_node(n).name]); count = 100 * dstfac; } end end end; }; glitter = { -- increase odds of finding gem name = 'Glitter'; cost = 10; tone = {255,50,60}; desc = 'dramatically improve your chances of finding gems while mining veins'; groups = {'pick','pickaxe'}; affinity = 'entropic'; recipe = { {lens = 'amplifier', gem = 'diamond', dmg = 12}; {lens = 'rectifier', gem = 'sapphire', dmg = 9}; {lens = 'convex', gem = 'ruby', dmg = 7}; }; }; pierce = { -- faster mining speed name = 'Pierce'; cost = 3; tone = {113,240,251}; groups = digtools; { ................................................................................ local unit = 2 caps.groupcaps[g].maxlevel = caps[g].maxlevel + math.floor(unit*power) end stack:get_meta():set_tool_capabilities(caps) return stack end; }; -- multiply = {}; -- add a chance of receiving multiple drops of ore/coal -- leech = {}; -- draw power from local leylines } |
Modified data/metals.lua from [a6eaeb7ad1] to [bb9d0957fb].
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copper = { dye = 'orange'; ingot = 'default:copper_ingot'; block = 'default:copperblock'; tone = {255,176,61}; no_tools = true; no_armor = true; hardness = 2; conduct = 0.1; }; brass = { tone = {255,226,87}; dye = 'bright_orange'; artificial = true; no_tools = true; no_armor = true; hardness = 3; ................................................................................ no_armor = true; no_tools = true; power = 1; cooktime = 8; hardness = 1; }; electrum = { tone = {212, 255, 0}, alpha = 80; artificial = true; hardness = 1; conduct = 0.5; dye = 'bright_green'; mix = { metals = { silver = 1; gold = 1; }; }; ................................................................................ rarity = 17; durabilty = 900; hardness = 6; power = 3; speed = 3.5; cooktime = 30; maxenergy = 3500; conduct = 2.0; slots = { { affinity = {'counterpraxic'}; confluence = 0.65; interference = {speed = 1}; }; } ................................................................................ tone = {255,252,93}, alpha = 80; dye = 'yellow'; rarity = 13; hardness = 2; fuel = 80; no_tools = true; no_armor = true; }; iridium = { tone = {209,88,241}, alpha = 80; dye = 'purple'; rarity = 18; meltpoint = 3; cooktime = 340; hardness = 7; maxenergy = 1800; conduct = 5; durability = 1900; speed = 3.2; img = { -- ingot = 'sorcery_iridium_ingot.png'; -- block = 'sorcery_iridium_block.png'; }; slots = { {affinity={'counterpraxic','syncretic'}, confluence = 1.1}; {affinity={'cognic','entropic'}, confluence = 0.8}; ................................................................................ metals = { iridium = 2; tungsten = 2; lithium = 1; }; }; sinter = { 'sorcery:powder_iridium'; 'sorcery:powder_iridium'; 'sorcery:powder_tungsten'; 'sorcery:powder_tungsten'; 'sorcery:powder_lithium'; }; slots = { {affinity={'praxic','entropic'}, confluence = 1.4}; {affinity={'praxic','syncretic'}, confluence = 1.1}; } }; unobtanium = { ................................................................................ tone = {114,255,214}, alpha = 120; meltpoint = 3; cooktime = 330; artificial = true; maxenergy = 4000; hardness = 7; durability = 3300; conduct = 15; speed = 3.4; slots = { {affinity={'praxic'}, confluence = 0.7}; {affinity={'counterpraxic'}, confluence = 1.2}; {affinity={'cognic'}, confluence = 1.1}; }; mix = { ................................................................................ }; draconium = { tone = {255,20,80}, alpha = 110; artificial=true; meltpoint = 5; cooktime = 120; hardness = 8; maxconduct = 10; speed = 1.7; maxenergy = 2200; durability = 1500; slots = { {affinity={'praxic'},confluence=3}; {affinity={'syncretic'},confluence=2}; }; sinter = { 'sorcery:powder_lithium'; 'sorcery:powder_aluminum'; 'sorcery:powder_iridium'; 'sorcery:oil_flame'; }; }; tyrannium = { tone = {46,255,245}, alpha = 80; artificial=true; hardness = 20; meltpoint = 6; cooktime = 240; maxenergy = 800; durability = 4000; speed = 3.0; slots = {}; }; }; |
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copper = { dye = 'orange'; ingot = 'default:copper_ingot'; block = 'default:copperblock'; tone = {255,176,61}; no_tools = true; no_armor = true; hardness = 2; conduct = 0.3; }; brass = { tone = {255,226,87}; dye = 'bright_orange'; artificial = true; no_tools = true; no_armor = true; hardness = 3; ................................................................................ no_armor = true; no_tools = true; power = 1; cooktime = 8; hardness = 1; }; electrum = { tone = {212, 255, 0}, alpha = 80; artificial = true; hardness = 1; conduct = 2; dye = 'bright_green'; mix = { metals = { silver = 1; gold = 1; }; }; ................................................................................ rarity = 17; durabilty = 900; hardness = 6; power = 3; speed = 3.5; cooktime = 30; maxenergy = 3500; slots = { { affinity = {'counterpraxic'}; confluence = 0.65; interference = {speed = 1}; }; } ................................................................................ tone = {255,252,93}, alpha = 80; dye = 'yellow'; rarity = 13; hardness = 2; fuel = 80; no_tools = true; no_armor = true; }; vidrium = { tone = {119,185,221}, alpha = 140; artificial = true; dye = 'cyan'; hardness = 1; durability = 300; meltpoint = 2; cooktime = 20; no_tools = true, no_armor = true; conduct = 5; mix = { metals = { lithium = 2; tin = 4; gold = 1; } }; sinter = { 'gold'; 'lithium', 'lithium'; 'tin', 'tin', 'tin', 'tin'; }; }; iridium = { tone = {209,88,241}, alpha = 80; dye = 'purple'; rarity = 18; meltpoint = 3; cooktime = 340; hardness = 7; maxenergy = 1800; conduct = 10; durability = 1900; speed = 3; img = { -- ingot = 'sorcery_iridium_ingot.png'; -- block = 'sorcery_iridium_block.png'; }; slots = { {affinity={'counterpraxic','syncretic'}, confluence = 1.1}; {affinity={'cognic','entropic'}, confluence = 0.8}; ................................................................................ metals = { iridium = 2; tungsten = 2; lithium = 1; }; }; sinter = { 'lithium'; 'iridium', 'iridium'; 'tungsten', 'tungsten'; }; slots = { {affinity={'praxic','entropic'}, confluence = 1.4}; {affinity={'praxic','syncretic'}, confluence = 1.1}; } }; unobtanium = { ................................................................................ tone = {114,255,214}, alpha = 120; meltpoint = 3; cooktime = 330; artificial = true; maxenergy = 4000; hardness = 7; durability = 3300; conduct = 20; speed = 3.4; slots = { {affinity={'praxic'}, confluence = 0.7}; {affinity={'counterpraxic'}, confluence = 1.2}; {affinity={'cognic'}, confluence = 1.1}; }; mix = { ................................................................................ }; draconium = { tone = {255,20,80}, alpha = 110; artificial=true; meltpoint = 5; cooktime = 120; hardness = 8; maxconduct = 15; speed = 1.7; maxenergy = 2200; durability = 1500; slots = { {affinity={'praxic'},confluence=3}; {affinity={'syncretic'},confluence=2}; }; sinter = { 'lithium'; 'aluminum'; 'iridium'; }; sinter_catalyst = { 'sorcery:oil_flame' }; }; tyrannium = { tone = {46,255,245}, alpha = 80; artificial=true; hardness = 20; meltpoint = 6; cooktime = 240; maxenergy = 800; durability = 4000; speed = 3.0; slots = {}; }; }; |
Modified data/potions.lua from [c61093f3aa] to [eb3ff7cdbe].
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basis = 'sorcery:potion_water'; }; Majestic = { color = {253,133,194}; style = 'sparkle'; infusion = 'sorcery:oil_mystic'; basis = 'sorcery:holy_water'; glow = 8; }; Misty = { color = {186,241,233}; infusion = 'sorcery:grease_fog'; }; Luminous = { ................................................................................ style = 'sparkle'; infusion = 'sorcery:extract_cotton'; }; Viscous = { color = {119,51,111}; infusion = 'sorcery:oil_bleak'; }; } |
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basis = 'sorcery:potion_water'; }; Majestic = { color = {253,133,194}; style = 'sparkle'; infusion = 'sorcery:oil_mystic'; basis = 'sorcery:holy_water'; substitutes = 'Serene'; glow = 8; }; Misty = { color = {186,241,233}; infusion = 'sorcery:grease_fog'; }; Luminous = { ................................................................................ style = 'sparkle'; infusion = 'sorcery:extract_cotton'; }; Viscous = { color = {119,51,111}; infusion = 'sorcery:oil_bleak'; }; Isolating = { color = {188,78,225}; infusion = 'sorcery:extract_fern'; }; } |
Modified data/spells.lua from [a738b55bd0] to [26201c3a3e].
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 ... 308 309 310 311 312 313 314 315 316 317 318 319 320 321 ... 364 365 366 367 368 369 370 371 372 373 374 375 376 377 |
local enchantment_sparkle = function(ctx,color) return minetest.add_particlespawner { amount = 50; time = 0.5; minpos = vector.subtract(ctx.target.under, 0.5); maxpos = vector.add(ctx.target.under, 0.5); minvel = {x=0,z=0,y= 0.3}, maxvel = {x=0,z=0,y= 1.5}; minacc = {x=-0.2,z=-0.2,y=-0.1}, maxacc = {x=0.2,z=0.2,y=-0.2}; minexptime = 1, maxexptime = 2; minsize = 0.5, maxsize = 2; texture = sorcery.lib.image('sorcery_spark.png'):multiply(color):render(); animation = { type = 'vertical_frames'; aspect_w = 16, aspect_h = 16; length = 2; ................................................................................ affinity = {'apple','silent'}; uses = 128; desc = 'Reveal the strength and affinities of the local leyline'; cast = function(ctx) local color = ctx.base.gem == 'sapphire'; local duration = (ctx.base.gem == 'amethyst' and 4) or 2; local ley = sorcery.ley.estimate(ctx.caster:get_pos()) local emit = function(color,strength) minetest.add_particlespawner { amount = 70 * strength; time = duration * strength; attached = ctx.caster; texture = sorcery.lib.image('sorcery_spark.png'): multiply(color:brighten(1.3)):render(); minpos = { x = -0.1, z = 0.5, y = 1.2}; maxpos = { x = 0.1, z = 0.3, y = 1.6}; minvel = { x = -0.5, z = -0.5, y = -0.5}; maxvel = { x = 0.5, z = 0.5, y = 0.5}; minacc = { x = 0.0, z = 0.0, y = 0.5}; maxacc = { x = 0.0, z = 0.0, y = 0.5}; minsize = 0.4, maxsize = 0.8; minexptime = 1, maxexptime = 1; glow = 14; animation = { type = 'vertical_frames'; aspect_w = 16; aspect_h = 16; length = 1.1; }; } end local strength = ley.force if color then strength = strength / #ley.aff for _,a in pairs(ley.aff) do emit(sorcery.lib.color(sorcery.data.affinities[a].color), strength) end else emit(sorcery.lib.color(250,255,185), strength) end end; }; dowse = { name = 'dowsing'; leytype = 'cognic'; ................................................................................ attune = { name = 'attunement'; uses = 38; color = {255,65,207}; leytype = 'syncretic'; affinity = {'pine','verdant','dark'}; desc = 'Establish a connection between mystic mechanisms, like connecting two sides of a portal or impressing targets onto a dowsing wand in an enchanter'; }; meld = { name = 'melding'; uses = 48; leytype = 'syncretic'; color = {172,65,255}; affinity = {'apple','verdant'}; ................................................................................ disjoin = { name = 'disjunction'; uses = 32; color = {17,6,212}; leytype = 'occlutic'; affinity = {'jungle','silent'}; desc = 'With an enchanter, disjoin the anchor holding a spell into an object so a new spell can instead be bound in'; }; luminate = { name = 'lumination'; desc = 'Banish darkness all about you for a few moments'; uses = 40; color = {244,255,157}; affinity = {'acacia','shimmering','blazing'}; |
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local cast_sparkle = function(ctx,color,strength,duration) minetest.add_particlespawner { amount = 70 * strength; time = duration or 1.5; attached = ctx.caster; texture = sorcery.lib.image('sorcery_spark.png'):multiply(color):render(); minpos = { x = -0.1, z = 0.5, y = 1.2}; maxpos = { x = 0.1, z = 0.3, y = 1.6}; minvel = { x = -0.5, z = -0.5, y = -0.5}; maxvel = { x = 0.5, z = 0.5, y = 0.5}; minacc = { x = 0.0, z = 0.0, y = 0.5}; maxacc = { x = 0.0, z = 0.0, y = 0.5}; minsize = 0.4, maxsize = 0.8; minexptime = 1, maxexptime = 1; glow = 14; animation = { type = 'vertical_frames'; aspect_w = 16; aspect_h = 16; length = 1.1; }; } end local enchantment_sparkle = function(ctx,color) local minvel, maxvel if minetest.get_node(vector.add(ctx.target.under,{y=1,z=0,x=0})).name == 'air' then minvel = {x=0,z=0,y= 0.3} maxvel = {x=0,z=0,y= 1.5}; else local dir = vector.subtract(ctx.target.under,ctx.target.above) minvel = vector.multiply(dir, 0.3) maxvel = vector.multiply(dir, 1.2) end return minetest.add_particlespawner { amount = 50; time = 0.5; minpos = vector.subtract(ctx.target.under, 0.5); maxpos = vector.add(ctx.target.under, 0.5); minvel = minvel, maxvel = maxvel; minexptime = 1, maxexptime = 2; minsize = 0.5, maxsize = 2; texture = sorcery.lib.image('sorcery_spark.png'):multiply(color):render(); animation = { type = 'vertical_frames'; aspect_w = 16, aspect_h = 16; length = 2; ................................................................................ affinity = {'apple','silent'}; uses = 128; desc = 'Reveal the strength and affinities of the local leyline'; cast = function(ctx) local color = ctx.base.gem == 'sapphire'; local duration = (ctx.base.gem == 'amethyst' and 4) or 2; local ley = sorcery.ley.estimate(ctx.caster:get_pos()) local strength = ley.force if color then strength = strength / #ley.aff for _,a in pairs(ley.aff) do cast_sparkle(ctx,sorcery.lib.color(sorcery.data.affinities[a].color):brighten(1.3), strength, duration * strength) end else cast_sparkle(ctx,sorcery.lib.color(250,255,185), strength, duration*strength) end end; }; dowse = { name = 'dowsing'; leytype = 'cognic'; ................................................................................ attune = { name = 'attunement'; uses = 38; color = {255,65,207}; leytype = 'syncretic'; affinity = {'pine','verdant','dark'}; desc = 'Establish a connection between mystic mechanisms, like connecting two sides of a portal or impressing targets onto a dowsing wand in an enchanter'; cast = function(ctx) if not (ctx.target and ctx.target.type == 'node') then ctx.meta:set_string('source','') cast_sparkle(ctx, sorcery.lib.color(234,45,100), 0.3) return true end local n = minetest.registered_nodes[minetest.get_node(ctx.target.under).name] if not (n and n._sorcery and n._sorcery.attune) then return false end -- just in case anyone casts on an undefined node local m = sorcery.lib.marshal local encpos, decpos = m.transcoder { x = m.t.s32, y = m.t.s32, z = m.t.s32; id = m.t.str; } local props = n._sorcery.attune local rec = ctx.meta:get_string('source') local src if rec then local data = decpos(sorcery.lib.str.meta_dearmor(rec,true)) local srcpos = {x=data.x,y=data.y,z=data.z} local srcnode = minetest.get_node(srcpos) local srcdef = minetest.registered_nodes[srcnode.name] if srcdef and srcdef._sorcery and srcdef._sorcery.attune then if sorcery.attunement.nodeid(srcpos) == data.id then -- check for ink src = { pos = srcpos; props = srcdef._sorcery.attune; } end end end local color if src and src.props.source and src.props.class == props.accepts and props.target and (not vector.equals(src.pos, ctx.target.under)) then sorcery.attunement.pair(src.props.reciprocal or true, src.pos, ctx.target.under) ctx.meta:set_string('source','') color = sorcery.lib.color(255,130,75) elseif props.source then ctx.meta:set_string('source', sorcery.lib.str.meta_armor(encpos { x = ctx.target.under.x; y = ctx.target.under.y; z = ctx.target.under.z; id = sorcery.attunement.nodeid(ctx.target.under); },true)) color = sorcery.lib.color(128,75,255) end if color then enchantment_sparkle(ctx,color) else return false end end; }; meld = { name = 'melding'; uses = 48; leytype = 'syncretic'; color = {172,65,255}; affinity = {'apple','verdant'}; ................................................................................ disjoin = { name = 'disjunction'; uses = 32; color = {17,6,212}; leytype = 'occlutic'; affinity = {'jungle','silent'}; desc = 'With an enchanter, disjoin the anchor holding a spell into an object so a new spell can instead be bound in'; }; divine = { name = 'divining'; desc = 'Steal away the secrets of the cosmos'; uses = 16; color= {97,97,255}; sound = 'xdecor:enchanting'; leytype = 'cognic'; affinity = {'pine','shimmering','dark','verdant'}; cast = function(ctx) local inks = {'black','red','white','violet','blue','green'} local getcolor = function(stack) if stack:is_empty() then return nil end if minetest.get_item_group(stack:get_name(), 'dye') == 0 then return nil end for _,ink in pairs(inks) do if minetest.get_item_group(stack:get_name(), 'color_' ..ink) ~= 0 then print('found',ink,'ink') return ink end end end if not ctx.target or ctx.target.type ~= 'node' then return false end local tgt = minetest.get_node(ctx.target.under) if tgt.name == 'sorcery:enchanter' then local meta = minetest.get_meta(ctx.target.under) local inv = meta:get_inventory() if inv:get_stack('item',1):get_name() == 'default:paper' and inv:get_stack('item',1):get_count() == 1 and not inv:is_empty('foci') then local ink1 = getcolor(inv:get_stack('foci',2)) local ink2 = getcolor(inv:get_stack('foci',3)) local restrict, kind, mod = {} do local ms = inv:get_stack('foci',1) if not ms:is_empty() then mod = ms:get_name() end end print(ink1,ink2,mod) if ink1 == 'black' and ink2 == 'black' then kind = 'craft' if mod then if mod == sorcery.data.metals.cobalt.parts.powder then restrict.group = 'sorcery_magitech' elseif mod == sorcery.data.metals.vidrium.parts.powder then restrict.group = 'sorcery_ley_device' elseif mod == sorcery.data.metals.aluminum.parts.powder then restrict.group = 'sorcery_metallurgy' elseif mod == sorcery.data.metals.lithium.parts.powder then restrict.group = 'sorcery_enchanting_lens' elseif mod == sorcery.data.metals.iridium.parts.powder then restrict.group = 'sorcery_worship' elseif mod == sorcery.data.metals.gold.parts.powder then restrict.group = 'sorcery_grease' elseif mod == sorcery.data.metals.silver.parts.powder then restrict.group = 'sorcery_oil' elseif mod == sorcery.data.metals.electrum.parts.powder then restrict.group = 'sorcery_extract' elseif mod == 'farming:sugar' then restrict.mod = 'farming' else return false end end elseif ink1 == 'black' and ink2 == 'white' then kind = 'infuse' if mod then if mod == sorcery.data.metals.gold.parts.powder then restrict.mod = 'sorcery_draught' elseif mod == sorcery.data.metals.cobalt.parts.powder then restrict.mod = 'sorcery_philter' elseif mod == sorcery.data.metals.lithium.parts.powder then restrict.mod = 'sorcery_elixirs' else return false end end elseif ink1 == 'blue' and ink2 == 'violet' then kind = 'enchant' if mod then if mod == sorcery.data.metals.cobalt.parts.powder then restrict.aff = 'praxic' elseif mod == sorcery.data.metals.tungsten.parts.powder then restrict.aff = 'counterpraxic' elseif mod == sorcery.data.metals.aluminum.parts.powder then restrict.aff = 'syncretic' elseif mod == sorcery.data.metals.lithium.parts.powder then -- restrict.aff = 'mandatic' -- no enchants yet, will cause infinite loop elseif mod == sorcery.data.metals.iridium.parts.powder then restrict.aff = 'entropic' elseif mod == sorcery.data.metals.gold.parts.powder then restrict.aff = 'cognic' elseif mod == sorcery.data.metals.silver.parts.powder then -- restrict.aff = 'occlutic' elseif mod == sorcery.data.metals.electrum.parts.powder then -- restrict.aff = 'imperic' else return false end end elseif ink1 == 'red' and ink2 == 'yellow' then kind = 'cook'; -- elseif ink1 == 'red' and ink2 == 'orange' then kind = 'smelt'; end print('result',kind,dump(restrict)) if kind then print('found kind') local rec = ItemStack('sorcery:recipe') local m = rec:get_meta() if ctx.base.gem == 'diamond' then -- make recipe for thing in slot 1 else sorcery.cookbook.setrecipe(rec,kind,nil,restrict) end inv:set_stack('item',1,rec) for i=1,inv:get_size('foci') do local f = inv:get_stack('foci',i) f:take_item(1) inv:set_stack('foci',i,f) end enchantment_sparkle(ctx,sorcery.lib.color(97,97,255)) return end end end return false end; }; luminate = { name = 'lumination'; desc = 'Banish darkness all about you for a few moments'; uses = 40; color = {244,255,157}; affinity = {'acacia','shimmering','blazing'}; |
Added disassembly.lua version [5ba85bac04].
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local update_disassembler = function(pos) local m = minetest.get_meta(pos) local i = m:get_inventory() local paper = i:get_stack('paper',1) local item = i:get_stack('item',1) local ink_count for j=1,i:get_size('ink') do local ink = i:get_stack('ink',j) local c = ink:get_count() if ink_count then if c < ink_count then ink_count = c end else ink_count = c end end ink_count = ink_count or 0 local maxrecs = math.min(ink_count, paper:get_count(), item:get_count()) if maxrecs > 0 and sorcery.cookbook.classes.craft.find(item:get_name()) then local rec = ItemStack{name = 'sorcery:recipe', count = maxrecs} sorcery.cookbook.setrecipe(rec, 'craft', item:get_name()) i:set_stack('output',1,rec) else i:set_stack('output',1,ItemStack()) end end minetest.register_node('sorcery:disassembler', { description = 'Disassembly Kit'; drawtype = 'mesh'; mesh = 'sorcery-disassembler.obj'; paramtype = 'light', sunlight_propagates = true; paramtype2 = 'facedir'; groups = { cracky = 2, sorcery_tech = 1 }; tiles = { 'default_copper_block.png'; 'default_wood.png'; 'default_steel_block.png'; 'default_stone.png'; 'default_gold_block.png'; 'default_coal_block.png'; }; after_dig_node = sorcery.lib.node.purge_container; on_construct = function(pos) local m = minetest.get_meta(pos) local i = m:get_inventory() i:set_size('item',1) i:set_size('paper',1) i:set_size('ink',3) i:set_size('output',1) m:set_string('infotext','Disassembly Kit') m:set_string('formspec', [[ formspec_version[3] size[10.25,7] real_coordinates[true] list[current_player;main;0.25,2;8,4] list[context;item;0.25,0.5;1,1;] list[context;paper;2.25,0.5;1,1;] list[context;ink;4.25,0.5;3,1;] list[context;output;9,0.5;1,1;] listring[current_player;main] listring[context;item] listring[current_player;main] listring[context;paper] listring[current_player;main] listring[context;ink] ]]) end; on_metadata_inventory_put = update_disassembler; on_metadata_inventory_take = function(pos,list,idx,stack,user) local m = minetest.get_meta(pos) local i = m:get_inventory() local paper = i:get_stack('paper',1) local item = i:get_stack('item',1) if list == 'output' then local count = stack:get_count() item:take_item(count) i:set_stack('item',1,item) for j=1,i:get_size('ink') do local ink = i:get_stack('ink',j) ink:take_item(count) i:set_stack('ink',j,ink) end end update_disassembler(pos) end; allow_metadata_inventory_put = function(pos,list,idx,stack,user) local name = stack:get_name() if list == 'paper' then if name == 'default:paper' then return stack:get_count() end elseif list == 'ink' then if minetest.get_item_group(name,'dye') > 0 then return stack:get_count() end elseif list == 'item' then return stack:get_count() elseif list == 'output' then return 0 end return 0 end; allow_metadata_inventory_move = function(pos, fl, fi, tl, ti, count) if fl == 'ink' and tl == 'ink' then return count else return 0 end end; }) minetest.register_craft { output = 'sorcery:disassembler'; recipe = { {'group:wood','default:gold_ingot','dye:black'}; {'sorcery:vice','screwdriver:screwdriver','xdecor:hammer'}; {'stairs:slab_stone', 'stairs:slab_stone', 'stairs:slab_stone'}; }; } |
Modified enchanter.lua from [15ff8624ed] to [cca22cad27].
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props[#props+1] = {
title = e.name;
desc = e.desc;
color = sorcery.lib.color(e.tone);
}
local inf = mat.data.slots[s.slot].interference
if inf then for k,v in pairs(inf) do
interference[k] = interference[k] + v
end end
::skip::end
if #interference > 0 then
if interference.speed then stack = sorcery.data.enchants.pierce.apply(stack,-interference.speed,basecaps) end
if interference.durability then stack = sorcery.data.enchants.endure.apply(stack,-interference.durability,basecaps) end
end
meta = stack:get_meta() -- necessary? unclear
................................................................................
minetest.register_node('sorcery:enchanter', {
description = 'Enchanter';
drawtype = 'mesh';
mesh = 'sorcery-enchanter.obj';
paramtype = 'light';
paramtype2 = 'facedir';
groups = { cracky = 2, oddly_breakable_by_hand = 2 };
sunlight_propagates = true;
selection_box = hitbox;
collision_box = hitbox;
after_dig_node = sorcery.lib.node.purge_container;
tiles = {
"default_obsidian.png";
"default_steel_block.png";
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props[#props+1] = { title = e.name; desc = e.desc; color = sorcery.lib.color(e.tone); } local inf = mat.data.slots[s.slot].interference if inf then for k,v in pairs(inf) do interference[k] = (interference[k] or 0) + v end end ::skip::end if #interference > 0 then if interference.speed then stack = sorcery.data.enchants.pierce.apply(stack,-interference.speed,basecaps) end if interference.durability then stack = sorcery.data.enchants.endure.apply(stack,-interference.durability,basecaps) end end meta = stack:get_meta() -- necessary? unclear ................................................................................ minetest.register_node('sorcery:enchanter', { description = 'Enchanter'; drawtype = 'mesh'; mesh = 'sorcery-enchanter.obj'; paramtype = 'light'; paramtype2 = 'facedir'; groups = { cracky = 2, oddly_breakable_by_hand = 2, sorcery_magitech = 1 }; sunlight_propagates = true; selection_box = hitbox; collision_box = hitbox; after_dig_node = sorcery.lib.node.purge_container; tiles = { "default_obsidian.png"; "default_steel_block.png"; |
Added farcaster.lua version [12914a5106].
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local constants = { farcaster_nonlocal_cost = 0.1; -- the amount of power it takes to cast 50 nodes away } minetest.register_node('sorcery:raycaster', { description = 'Raycaster'; groups = { cracky = 2; sorcery_ley_device = 1; sorcery_magitech = 1; }; paramtype2 = 'facedir'; tiles = { 'sorcery_farcaster_linear_top.png'; 'sorcery_farcaster_linear_bottom.png'; 'sorcery_farcaster_linear_side.png'; }; _sorcery = { ley = { mode = 'consume', affinity = {'mandatic'}; power = function(pos,delta) local tune = sorcery.attunement.verify(pos) if tune then return 0.3 else return 0 end end }; attune = { class = 'sorcery:raycaster', accepts = 'sorcery:raycaster'; source = true, target = true, reciprocal = true; }; farcaster = { partner = function(pos) local tune = sorcery.attunement.verify(pos) print(' *!* verifying farcaster tuning',tune) if not tune then return nil end minetest.load_area(tune.partner) local vis = false local ignored repeat ignored = false for _,p in pairs(sorcery.lib.node.offsets.neighbors) do local sum = vector.add(pos,p) local _, stop = minetest.line_of_sight(sum,tune.partner) if vector.equals(stop, tune.partner) then vis = true break else if minetest.get_node(stop).name == 'ignore' then minetest.load_area(stop) ignored = true end end end until ignored == false if vis == true then return tune.partner else return nil end end; }; }; }) minetest.register_node('sorcery:farcaster', { description = 'Farcaster'; paramtype2 = 'facedir'; groups = { cracky = 2; sorcery_ley_device = 1; sorcery_magitech = 1; }; tiles = { 'sorcery_farcaster_nonlocal_top.png'; 'sorcery_farcaster_nonlocal_top.png'; 'sorcery_farcaster_nonlocal_side.png'; 'sorcery_farcaster_nonlocal_side.png'; 'sorcery_farcaster_nonlocal_back.png'; 'sorcery_farcaster_nonlocal_front.png'; }; _sorcery = { ley = { mode = 'consume'; affinity = {'mandatic'}; power = function(pos,delta) local tune = sorcery.attunement.verify(pos) if not tune then return 0 else return (vector.distance(pos,tune.partner) / 50) * constants.farcaster_nonlocal_cost end end; }; attune = { class = 'sorcery:farcaster', accepts = 'sorcery:farcaster'; source = true, target = true, reciprocal = true; }; farcaster = { partner = function(pos) local tune = sorcery.attunement.verify(pos) if not tune then return nil end return tune.partner end; } }; }) sorcery.farcaster = {} sorcery.farcaster.junction = function(start,minconduct) local stack = {{pos = start, hops = 0, route = {}}} local checked, network = {},{} local checkedp = function(pos) for _,v in pairs(checked) do if vector.equals(pos,v) then return true end end return false end local i = 1 repeat local caps = sorcery.ley.netcaps(stack[i].pos,1,nil,minconduct) network[#network+1] = { caps = caps; hops = stack[i].hops; route = stack[i].route; } for _,d in pairs(caps.net.devices.consume) do if not checkedp(d.pos) then checked[#checked+1] = d.pos local def = minetest.registered_nodes[d.id] if def and def._sorcery and def._sorcery.farcaster then local fc = def._sorcery.farcaster local p = fc.partner(d.pos) if p ~= nil and d.powerdraw >= d.minpower and not checkedp(p) then local nr = table.copy(stack[i].route) checked[#checked+1] = p nr[#nr+1] = d.pos stack[#stack+1] = { pos = p; route = nr; hops = stack[i].hops + 1; } else end end end end i = i + 1 until i > #stack return network end |
Modified forcefield.lua from [4c792fc807] to [72bf5182e0].
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maxcost = #tgts * constants.cost_per_barrier * time; mincost = math.min(1,#tgts) * constants.cost_per_barrier * time; targets = tgts; } end for i=1,10 do minetest.register_node('sorcery:air_barrier_' .. tostring(i), { drawtype = 'airlike'; walkable = true; pointable = false; sunlight_propagates = true; paramtype = 'light'; light_source = i; groups = { sorcery_force_barrier = i; }; -- _proto = { -- strength = i; -- }; on_construct = function(pos) minetest.get_node_timer(pos):start(1) ................................................................................ end minetest.register_node('sorcery:emitter_barrier', { description = "Barrier Screen Emitter"; paramtype2 = 'facedir'; groups = { cracky = 2; sorcery_ley_device = 1; }; tiles = { 'sorcery_emitter_barrier_top.png'; 'sorcery_emitter_barrier_bottom.png'; 'sorcery_emitter_barrier_front.png^[transformR270'; 'sorcery_emitter_barrier_front.png^[transformFXR90'; 'sorcery_emitter_barrier_side.png'; |
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maxcost = #tgts * constants.cost_per_barrier * time; mincost = math.min(1,#tgts) * constants.cost_per_barrier * time; targets = tgts; } end for i=1,10 do minetest.register_node('sorcery:air_barrier_' .. tostring(i), { drawtype = 'glasslike'; walkable = true; pointable = false; sunlight_propagates = true; paramtype = 'light'; light_source = i; tiles = {'sorcery_transparent.png'}; groups = { air = 1; sorcery_air = 1; sorcery_force_barrier = i; }; -- _proto = { -- strength = i; -- }; on_construct = function(pos) minetest.get_node_timer(pos):start(1) ................................................................................ end minetest.register_node('sorcery:emitter_barrier', { description = "Barrier Screen Emitter"; paramtype2 = 'facedir'; groups = { cracky = 2; sorcery_ley_device = 1; sorcery_magitech = 1; }; tiles = { 'sorcery_emitter_barrier_top.png'; 'sorcery_emitter_barrier_bottom.png'; 'sorcery_emitter_barrier_front.png^[transformR270'; 'sorcery_emitter_barrier_front.png^[transformFXR90'; 'sorcery_emitter_barrier_side.png'; |
Modified gems.lua from [67735ebab8] to [2f2f7ff693].
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for _, kind in pairs { 'amplifier','rectifier','concave','convex' } do local id = 'sorcery:lens_' .. kind .. '_' .. name minetest.register_tool(id, { inventory_image = sorcery.lib.image('sorcery_lens_overlay_gold.png'): blit(sorcery.lib.image('sorcery_lens_' .. kind .. '.png'): multiply(sorcery.lib.color(gem.tone):brighten(1.1))): render(); description = sorcery.lib.str.capitalize(name) .. ' ' .. kind .. ' lens'; groups = { sorcery_enchanting_lens = 1 }; _proto = { gem = name; kind = kind; }; }) end ................................................................................ minetest.override_item(ore, {drop = newdrops}) -- might be possible to just edit it in place, since we're -- referring to registered_nodes anyway, but i don't want -- to chance it; god knows what's going on under the hood end end if minetest.get_modpath('xdecor') then local og = minetest.registered_tools['xdecor:hammer'].groups og.crafttool = 1 minetest.override_item('xdecor:hammer', {groups = og}) end minetest.register_on_craft(function(stack,crafter,recipe,grid) local ctoolclass = { [1] = 200; [2] = 100; [3] = 50; [4] = 10; [5] = 5; } for i=1,grid:get_size('craft') do local s = grid:get_stack('craft',i) local v = minetest.get_item_group(s:get_name(),'crafttool') if v ~= 0 then local dmg = 65536 / ctoolclass[v] local tool = recipe[i] tool:add_wear(dmg) grid:set_stack('craft',i,tool) end end return nil end) for g,v in pairs(sorcery.data.gems) do sorcery.register_gem(g,v) end sorcery.gem = { getdrops = function(fac) items = {} for g,v in pairs(sorcery.data.gems) do items[#items + 1] = { |
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for _, kind in pairs { 'amplifier','rectifier','concave','convex' } do local id = 'sorcery:lens_' .. kind .. '_' .. name minetest.register_tool(id, { inventory_image = sorcery.lib.image('sorcery_lens_overlay_gold.png'): blit(sorcery.lib.image('sorcery_lens_' .. kind .. '.png'): multiply(sorcery.lib.color(gem.tone):brighten(1.1))): render(); description = sorcery.lib.str.capitalize(name) .. ' ' .. sorcery.lib.str.capitalize(kind) .. ' Lens'; groups = { sorcery_enchanting_lens = 1 }; _proto = { gem = name; kind = kind; }; }) end ................................................................................ minetest.override_item(ore, {drop = newdrops}) -- might be possible to just edit it in place, since we're -- referring to registered_nodes anyway, but i don't want -- to chance it; god knows what's going on under the hood end end for g,v in pairs(sorcery.data.gems) do sorcery.register_gem(g,v) end sorcery.gem = { getdrops = function(fac) items = {} for g,v in pairs(sorcery.data.gems) do items[#items + 1] = { |
Modified harvester.lua from [97dec98beb] to [40c411e2ef].
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minetest.register_node('sorcery:harvester', { description = 'Harvester'; drawtype = 'mesh'; paramtype = 'light'; paramtype2 = 'facedir'; mesh = 'sorcery-harvester.obj'; after_dig_node = sorcery.lib.node.purge_container; groups = { cracky = 2; oddly_breakable_by_hand = 1; }; sunlight_propagates = true; selection_box = hitbox; collision_box = hitbox; tiles = { amethyst:render(); 'default_copper_block.png'; 'default_stone.png'; |
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minetest.register_node('sorcery:harvester', {
description = 'Harvester';
drawtype = 'mesh';
paramtype = 'light';
paramtype2 = 'facedir';
mesh = 'sorcery-harvester.obj';
after_dig_node = sorcery.lib.node.purge_container;
groups = { cracky = 2; oddly_breakable_by_hand = 1; sorcery_magitech = 1; };
sunlight_propagates = true;
selection_box = hitbox;
collision_box = hitbox;
tiles = {
amethyst:render();
'default_copper_block.png';
'default_stone.png';
|
Modified infuser.lua from [3997cbe28f] to [b29818210a].
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"default_stone.png", "default_copper_block.png", "default_steel_block.png", "default_bronze_block.png", "default_tin_block.png", }; paramtype2 = 'facedir'; groups = {cracky = 2, oddly_breakable_by_hand = 1, heavy = 1}; selection_box = { type = 'fixed'; fixed = { -0.37, -0.5, -0.37, 0.37, 0.5, 0.37 }; }; |
> | > > |
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"default_stone.png", "default_copper_block.png", "default_steel_block.png", "default_bronze_block.png", "default_tin_block.png", }; paramtype2 = 'facedir'; groups = { cracky = 2, oddly_breakable_by_hand = 1, heavy = 1; sorcery_alchemy = 1, sorcery_magitech = 1; }; selection_box = { type = 'fixed'; fixed = { -0.37, -0.5, -0.37, 0.37, 0.5, 0.37 }; }; |
Modified init.lua from [752c791349] to [73a80c3c4b].
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-- and load them automatically, as interdependencies -- exist (especially with /lib) and we need to be very -- careful about the order they're loaded in sorcery.unit('data') {'ui'} sorcery.unit('lib') { -- convenience 'str', 'node'; -- serialization 'marshal', 'json'; -- data structures 'tbl', 'class'; -- wrappers 'color', 'image', 'ui'; } sorcery.unit() { 'compat', 'matreg' } sorcery.unit('data') { 'compat'; 'affinities'; 'gods'; 'enchants', 'spells'; ................................................................................ 'potions', 'oils', 'greases', 'draughts', 'elixirs', 'philters', 'extracts'; 'register'; } for _,u in pairs { 'ores'; 'gems'; 'leylines'; 'potions'; 'infuser'; 'altar'; 'wands'; 'tools'; 'enchanter'; 'harvester'; 'metallurgy-hot', 'metallurgy-cold'; 'entities'; 'recipes'; 'coins'; 'interop'; 'tnodes'; 'forcefield'; } do sorcery.load(u) end |
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-- and load them automatically, as interdependencies -- exist (especially with /lib) and we need to be very -- careful about the order they're loaded in sorcery.unit('data') {'ui'} sorcery.unit('lib') { -- convenience 'str'; -- serialization 'marshal', 'json'; -- data structures 'tbl', 'class'; -- wrappers 'color', 'image', 'ui'; -- game 'node'; } sorcery.unit() { 'compat', 'matreg' } sorcery.unit('data') { 'compat'; 'affinities'; 'gods'; 'enchants', 'spells'; ................................................................................ 'potions', 'oils', 'greases', 'draughts', 'elixirs', 'philters', 'extracts'; 'register'; } for _,u in pairs { 'attunement'; 'ores'; 'gems'; 'leylines'; 'potions'; 'infuser'; 'altar'; 'wands'; 'tools'; 'crafttools'; 'enchanter'; 'harvester'; 'metallurgy-hot', 'metallurgy-cold'; 'entities'; 'recipes'; 'coins'; 'interop'; 'tnodes'; 'forcefield'; 'farcaster'; 'portal'; 'cookbook'; 'disassembly'; } do sorcery.load(u) end |
Modified leylines.lua from [8532b8e5fe] to [c6bfabb8a9].
158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 ... 207 208 209 210 211 212 213 214 215 216 217 218 219 220 ... 305 306 307 308 309 310 311 312 313 314 315 316 317 318 ... 374 375 376 377 378 379 380 381 382 383 384 385 386 387 ... 485 486 487 488 489 490 491 492 493 494 495 496 497 498 ... 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 |
minetest.register_node(id, { description = 'Half-' .. b[1] .. ' Conduit'; paramtype2 = 'facedir'; groups = { cracky = 2; choppy = 1; sorcery_ley_device = 1; sorcery_ley_conduit = 1; }; _sorcery = { ley = { mode = 'signal'; power = 5; } }; tiles = tiles; }) minetest.register_craft { ................................................................................ drawtype = 'nodebox'; groups = { sorcery_ley_device = 1; snappy = 3; attached = 1; sorcery_ley_cable = 1; }; _sorcery = { ley = { mode = 'signal', power = metal.conduct }; }; sunlight_propagates = true; node_box = { type = 'connected'; disconnected = { -0.05, -0.35, -0.40; 0.05, -0.25, 0.40 }; connect_front = { -0.05, -0.35, -0.50; 0.05, -0.25, 0.05 }; connect_back = { -0.05, -0.35, -0.05; 0.05, -0.25, 0.50 }; ................................................................................ 'default_stone.png'; 'default_copper_block.png'; emerald:render(); }; groups = { cracky = 2; sorcery_ley_device = 1; }; on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string('infotext','Condenser') end; _sorcery = { ley = { mode = 'produce'; ................................................................................ local sum = vector.add(pos,p) if not foundp(sum) then checked[#checked + 1] = sum local nodename = minetest.get_node(sum).name if nodename == 'ignore' then minetest.load_area(sum) nodename = minetest.get_node(sum).name end if minetest.get_item_group(nodename,'sorcery_ley_device') ~= 0 or sorcery.data.compat.ley[nodename] then local d = sorcery.ley.sample(pos,1,nodename,{query={mode=true}}) assert(d.mode == 'signal' or d.mode == 'consume' or d.mode == 'produce') ................................................................................ meta:set_string('sorcery:ley',sorcery.ley.encode(l)) end sorcery.ley.sample = function(pos,timespan,name,flags) -- returns how much ley-force can be transmitted by a -- device over timespan local ret = {} name = name or minetest.get_node(pos).name flags = flags or {} flags.query = flags.query or { mode = true; power = true; affinity = true; minpower = true; maxpower = true; } local props = minetest.registered_nodes[name]._sorcery ................................................................................ if ret.power then if flags.query.minpower and not ret.minpower then ret.minpower = power end if flags.query.maxpower and not ret.maxpower then ret.maxpower = power end end return ret end sorcery.ley.netcaps = function(pos,timespan,exclude) local net = sorcery.ley.mapnet(pos) local maxpower = 0 local freepower = 0 local affs,usedaffs = {},{} local flexpowerdevs = {} local devself for _,n in pairs(net.devices.produce) do if vector.equals(pos,n.pos) then devself = n end |
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minetest.register_node(id, { description = 'Half-' .. b[1] .. ' Conduit'; paramtype2 = 'facedir'; groups = { cracky = 2; choppy = 1; sorcery_ley_device = 1; }; _sorcery = { ley = { mode = 'signal'; power = 5; } }; tiles = tiles; }) minetest.register_craft { ................................................................................ drawtype = 'nodebox'; groups = { sorcery_ley_device = 1; snappy = 3; attached = 1; sorcery_ley_cable = 1; }; _sorcery = { ley = { mode = 'signal', power = metal.conduct }; recipe = { note = 'Conducts up to ' .. metal.conduct .. ' thaum/sec'; }; }; sunlight_propagates = true; node_box = { type = 'connected'; disconnected = { -0.05, -0.35, -0.40; 0.05, -0.25, 0.40 }; connect_front = { -0.05, -0.35, -0.50; 0.05, -0.25, 0.05 }; connect_back = { -0.05, -0.35, -0.05; 0.05, -0.25, 0.50 }; ................................................................................ 'default_stone.png'; 'default_copper_block.png'; emerald:render(); }; groups = { cracky = 2; sorcery_ley_device = 1; sorcery_magitech = 1; }; on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string('infotext','Condenser') end; _sorcery = { ley = { mode = 'produce'; ................................................................................ local sum = vector.add(pos,p) if not foundp(sum) then checked[#checked + 1] = sum local nodename = minetest.get_node(sum).name if nodename == 'ignore' then minetest.load_area(sum) nodename = minetest.get_node(sum).name print('**** ignorenode, loaded',nodename) end if minetest.get_item_group(nodename,'sorcery_ley_device') ~= 0 or sorcery.data.compat.ley[nodename] then local d = sorcery.ley.sample(pos,1,nodename,{query={mode=true}}) assert(d.mode == 'signal' or d.mode == 'consume' or d.mode == 'produce') ................................................................................ meta:set_string('sorcery:ley',sorcery.ley.encode(l)) end sorcery.ley.sample = function(pos,timespan,name,flags) -- returns how much ley-force can be transmitted by a -- device over timespan local ret = {} minetest.load_area(pos) name = name or minetest.get_node(pos).name flags = flags or {} flags.query = flags.query or { mode = true; power = true; affinity = true; minpower = true; maxpower = true; } local props = minetest.registered_nodes[name]._sorcery ................................................................................ if ret.power then if flags.query.minpower and not ret.minpower then ret.minpower = power end if flags.query.maxpower and not ret.maxpower then ret.maxpower = power end end return ret end sorcery.ley.netcaps = function(pos,timespan,exclude,minconduct) local net = sorcery.ley.mapnet(pos,minconduct) local maxpower = 0 local freepower = 0 local affs,usedaffs = {},{} local flexpowerdevs = {} local devself for _,n in pairs(net.devices.produce) do if vector.equals(pos,n.pos) then devself = n end |
Modified lib/node.lua from [a0d38cfe10] to [ea0569acf8].
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return { purge_container = function(pos,node,meta,user) local offset = function(pos,range) local r = function(min,max) return (math.random() * (max - min)) + min end return { x = pos.x + r(0 - range, range); ................................................................................ for _, item in pairs(inv) do if not item:is_empty() then minetest.add_item(offset(pos,0.4), item) end end end end; } |
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local ofs = { neighbors = { {x = 1, y = 0, z = 0}; {x = -1, y = 0, z = 0}; {x = 0, y = 1, z = 0}; {x = 0, y = -1, z = 0}; {x = 0, y = 0, z = 1}; {x = 0, y = 0, z = -1}; }; planecorners = { {x = 1, y = 0, z = 1}; {x = -1, y = 0, z = 1}; {x = -1, y = 0, z = -1}; {x = 1, y = 0, z = -1}; {x = 1, y = 1, z = 0}; {x = -1, y = 1, z = 0}; {x = -1, y = -1, z = 0}; {x = 1, y = -1, z = 0}; }; cubecorners = { {x = 1, y = 1, z = 1}; {x = -1, y = 1, z = 1}; {x = -1, y = -1, z = 1}; {x = -1, y = -1, z = -1}; {x = 1, y = -1, z = -1}; {x = 1, y = 1, z = -1}; {x = 1, y = -1, z = 1}; {x = -1, y = 1, z = -1}; }; nextto = { {x = 1, y = 0, z = 0}; {x = -1, y = 0, z = 0}; {x = 0, y = 0, z = 1}; {x = 0, y = 0, z = -1}; }; } ofs.adjoining = sorcery.lib.tbl.append(sorcery.lib.tbl.append( ofs.neighbors,ofs.planecorners),ofs.cubecorners) return { offsets = ofs; purge_container = function(pos,node,meta,user) local offset = function(pos,range) local r = function(min,max) return (math.random() * (max - min)) + min end return { x = pos.x + r(0 - range, range); ................................................................................ for _, item in pairs(inv) do if not item:is_empty() then minetest.add_item(offset(pos,0.4), item) end end end end; amass = function(startpoint,names,directions) if not directions then directions = ofs.neighbors end local nodes, positions, checked = {},{},{} local checkedp = function(pos) for _,v in pairs(checked) do if vector.equals(pos,v) then return true end end return false end local i,stack = 1,{startpoint} repeat local pos = stack[i] local n = minetest.get_node(pos).name if sorcery.lib.tbl.has(names, n) then -- match found -- record the find nodes[pos] = n if positions[n] then positions[n][#positions[n]] = pos else positions[n] = {pos} end -- check selected neighbors to see if any need scanning for _,d in pairs(directions) do local sum = vector.add(pos, d) if not checkedp(sum) then stack[#stack + 1] = sum end end end checked[#checked+1] = pos i = i + 1 until i > #stack return nodes, positions end; } |
Modified lib/tbl.lua from [99c5f4dbba] to [5997708826].
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local fn = {} fn.copy = function(t) local new = {} for i,v in pairs(t) do new[i] = v end setmetatable(new,getmetatable(t)) return new end |
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local fn = {} fn.shuffle = function(list) for i = #list, 2, -1 do local j = math.random(i) list[i], list[j] = list[j], list[i] end end fn.scramble = function(list) local new = table.copy(list) fn.shuffle(new) return new end fn.copy = function(t) local new = {} for i,v in pairs(t) do new[i] = v end setmetatable(new,getmetatable(t)) return new end |
Modified metallurgy-cold.lua from [c1d9a4ce4b] to [3d415e629d].
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metal = mat end end local mp = item:get_definition()._matprop or sorcery.data.compat.grindables[item:get_name()] or {} again = true if metal then mp = { hardness = mp.hardness or metal.data.hardness; grindvalue = ((mp.grindvalue or metal.value) or (metal and constants.metal_grindvalue)); powder = mp.powder or metal.data.parts.powder; grindcost = mp.grindcost or constants.metal_grindcost; -- invariant for metal } end ................................................................................ return mp end minetest.register_node('sorcery:mill',{ description = 'Mill'; groups = { cracky = 2; sorcery_ley_device = 1; }; paramtype2 = 'facedir'; after_dig_node = sorcery.lib.node.purge_container; on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('input',1) ................................................................................ } for name,metal in pairs(sorcery.data.metals) do local i,f = metal.parts.ingot, metal.parts.fragment local id = 'sorcery:mill_grindhead_' .. name minetest.register_tool(id,{ description = sorcery.lib.str.capitalize(name) .. ' Grinding Head'; inventory_image = sorcery.lib.image('sorcery_mill_grindhead.png'):multiply(sorcery.lib.color(metal.tone)):render(); groups = { sorcery_mill_grindhead = 1 }; _proto = { metal = name; }; }); minetest.register_craft { output = id; recipe = { {f,i,f}; {i,'',i}; {f,i,f}; }; } end |
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metal = mat end end local mp = item:get_definition()._matprop or sorcery.data.compat.grindables[item:get_name()] or {} if metal then mp = { hardness = mp.hardness or metal.data.hardness; grindvalue = ((mp.grindvalue or metal.value) or (metal and constants.metal_grindvalue)); powder = mp.powder or metal.data.parts.powder; grindcost = mp.grindcost or constants.metal_grindcost; -- invariant for metal } end ................................................................................ return mp end minetest.register_node('sorcery:mill',{ description = 'Mill'; groups = { cracky = 2; sorcery_ley_device = 1; sorcery_metallurgy = 1; }; paramtype2 = 'facedir'; after_dig_node = sorcery.lib.node.purge_container; on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('input',1) ................................................................................ } for name,metal in pairs(sorcery.data.metals) do local i,f = metal.parts.ingot, metal.parts.fragment local id = 'sorcery:mill_grindhead_' .. name minetest.register_tool(id,{ description = sorcery.lib.str.capitalize(name) .. ' Grinding Head'; inventory_image = sorcery.lib.image('sorcery_mill_grindhead.png'):multiply(sorcery.lib.color(metal.tone)):render(); groups = { sorcery_mill_grindhead = 1, sorcery_metallurgy = 1 }; _proto = { metal = name; }; }); minetest.register_craft { output = id; recipe = { {f,i,f}; {i,'',i}; {f,i,f}; }; } end |
Modified metallurgy-hot.lua from [45fd80ebe6] to [222da491b8].
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local fragments_per_ingot = 4 for _, c in pairs { 'clay', 'aluminum', 'platinum', 'duranium' } do minetest.register_craftitem('sorcery:crucible_' .. c, { description = sorcery.lib.str.capitalize(c .. ' crucible'); inventory_image = 'sorcery_crucible_' .. c .. '.png'; }) end minetest.register_craftitem('sorcery:crucible_clay_molding', { description = sorcery.lib.str.capitalize('Crucible molding'); inventory_image = 'sorcery_crucible_clay_molding.png'; }) minetest.register_craft { recipe = { { 'default:clay_lump', '', 'default:clay_lump'}; { 'default:clay_lump', '', 'default:clay_lump'}; { 'default:clay_lump', 'default:clay_lump', 'default:clay_lump'}; ................................................................................ description = desc; drawtype = "mesh"; after_dig_node = sorcery.lib.node.purge_container; mesh = 'sorcery-kiln-' .. state .. '.obj'; drop = id; groups = { cracky = (state == 'open' and 2) or nil; }; sunlight_propagates = true; paramtype1 = 'light'; paramtype2 = 'facedir'; selection_box = box[state]; collision_box = box[state]; tiles = tex[state]; ................................................................................ minetest.register_node((active and id .. '_active') or id, { _proto = kind; description = desc; drop = id; after_dig_node = sorcery.lib.node.purge_container; groups = { cracky = (active and 2) or nil; }; paramtype2 = 'facedir'; light_source = (active and 9) or 0; on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('input',kind.size) |
> > > > |
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local fragments_per_ingot = 4 for _, c in pairs { 'clay', 'aluminum', 'platinum', 'duranium' } do minetest.register_craftitem('sorcery:crucible_' .. c, { description = sorcery.lib.str.capitalize(c .. ' crucible'); inventory_image = 'sorcery_crucible_' .. c .. '.png'; groups = { sorcery_metallurgy = 1; } }) end minetest.register_craftitem('sorcery:crucible_clay_molding', { description = sorcery.lib.str.capitalize('Crucible molding'); inventory_image = 'sorcery_crucible_clay_molding.png'; groups = { sorcery_metallurgy = 1; } }) minetest.register_craft { recipe = { { 'default:clay_lump', '', 'default:clay_lump'}; { 'default:clay_lump', '', 'default:clay_lump'}; { 'default:clay_lump', 'default:clay_lump', 'default:clay_lump'}; ................................................................................ description = desc; drawtype = "mesh"; after_dig_node = sorcery.lib.node.purge_container; mesh = 'sorcery-kiln-' .. state .. '.obj'; drop = id; groups = { cracky = (state == 'open' and 2) or nil; sorcery_metallurgy = 1; }; sunlight_propagates = true; paramtype1 = 'light'; paramtype2 = 'facedir'; selection_box = box[state]; collision_box = box[state]; tiles = tex[state]; ................................................................................ minetest.register_node((active and id .. '_active') or id, { _proto = kind; description = desc; drop = id; after_dig_node = sorcery.lib.node.purge_container; groups = { cracky = (active and 2) or nil; sorcery_metallurgy = 1; }; paramtype2 = 'facedir'; light_source = (active and 9) or 0; on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('input',kind.size) |
Added models/sorcery-disassembler.obj version [bc7345c28d].
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# Blender v2.82 (sub 7) OBJ File: 'disassembler.blend' # www.blender.org mtllib sorcery-disassembler.mtl o screwdriver.001_Cube.009 v 0.043647 -0.410865 0.263791 v -0.235855 -0.208462 0.264985 v 0.042206 -0.413038 0.294867 v -0.237295 -0.210634 0.296060 v 0.032923 -0.425665 0.262260 v -0.246578 -0.223261 0.263453 v 0.031483 -0.427837 0.293335 v -0.248019 -0.225433 0.294529 v -0.069214 -0.329136 0.264273 v -0.070654 -0.331309 0.295349 v -0.081378 -0.346108 0.293817 v -0.079937 -0.343936 0.262742 v 0.303506 -0.237945 -0.358781 v 0.303506 -0.207010 -0.358781 v 0.379922 -0.237945 -0.125462 v 0.379922 -0.207010 -0.125462 v 0.274108 -0.237945 -0.349152 v 0.274108 -0.207010 -0.349152 v 0.350524 -0.237945 -0.115833 v 0.350524 -0.207010 -0.115833 v 0.370843 -0.237945 -0.153184 v 0.312586 -0.237945 -0.331059 v 0.312586 -0.207010 -0.331059 v 0.370843 -0.207010 -0.153184 v 0.283187 -0.237945 -0.321430 v 0.341444 -0.237945 -0.143555 v 0.341444 -0.207010 -0.143555 v 0.283187 -0.207010 -0.321430 v 0.339948 -0.266738 -0.340020 v 0.330869 -0.266738 -0.367742 v 0.330869 -0.178217 -0.367742 v 0.398205 -0.178217 -0.162145 v 0.407285 -0.178217 -0.134424 v 0.407285 -0.266738 -0.134424 v 0.323161 -0.266738 -0.106872 v 0.323161 -0.178217 -0.106872 v 0.314081 -0.266738 -0.134594 v 0.255825 -0.178217 -0.312469 v 0.246745 -0.178217 -0.340191 v 0.246745 -0.266738 -0.340191 v 0.398205 -0.266738 -0.162146 v 0.339948 -0.178217 -0.340020 v 0.255825 -0.266738 -0.312469 v 0.314081 -0.178217 -0.134594 v 0.297486 -0.237945 -0.377162 v 0.297486 -0.207010 -0.377162 v 0.385942 -0.207010 -0.107080 v 0.385942 -0.237945 -0.107080 v 0.356544 -0.237945 -0.097452 v 0.356544 -0.207010 -0.097452 v 0.268088 -0.207010 -0.367534 v 0.268088 -0.237945 -0.367534 v 0.288658 -0.237945 -0.404117 v 0.288658 -0.207010 -0.404117 v 0.259260 -0.207010 -0.394488 v 0.259260 -0.237945 -0.394488 v 0.288658 -0.316916 -0.404117 v 0.297486 -0.316916 -0.377162 v 0.259260 -0.316916 -0.394488 v 0.268088 -0.316916 -0.367534 v 0.251861 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0.9696 vn -1.0000 -0.0000 0.0000 vn -0.0000 -0.2448 -0.9696 vn 1.0000 -0.0000 -0.0000 vn 0.0000 -0.9696 0.2448 vn -0.0000 0.9696 -0.2448 vn 0.5847 0.8069 0.0835 vn 0.5857 -0.3478 -0.7321 vn 0.0462 0.0697 -0.9965 vn -0.0462 -0.0697 0.9965 vn -0.5847 -0.8069 -0.0835 vn 0.8360 -0.5487 0.0000 vn -0.8099 0.5865 0.0035 vn -0.0374 0.1297 -0.9908 vn -0.1293 -0.0089 0.9916 vn 0.9503 0.0000 -0.3112 vn -0.9503 0.0000 0.3112 vn -0.3112 0.0000 -0.9503 vn 0.3112 0.0000 0.9503 vn 0.9503 0.0000 -0.3113 vn 0.8099 -0.5865 -0.0035 g screwdriver.003_Cube.015_steel usemtl steel s off f 175/377/33 178/378/33 182/379/33 179/380/33 f 183/381/34 179/382/34 182/383/34 185/384/34 f 176/385/35 175/386/35 179/387/35 183/388/35 184/389/35 180/390/35 f 178/391/36 177/392/36 181/393/36 186/394/36 185/395/36 182/396/36 f 177/397/37 176/398/37 180/399/37 181/400/37 f 180/401/34 184/402/34 186/403/34 181/404/34 f 183/405/33 187/406/33 195/407/33 191/408/33 f 188/409/34 187/410/34 189/411/34 190/412/34 f 185/384/38 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1.021155 0.465926 vt 1.021155 0.465926 vt 1.021155 0.538941 vt 0.021155 0.538941 vt 0.021155 0.465926 vt 0.021155 1.010579 vt 1.021155 1.010579 vt 1.021155 0.010579 vt 0.021155 0.010579 vt 0.010579 0.465926 vt 0.010579 0.538941 vt 1.010579 0.538941 vt 1.010579 0.465926 vt 1.010579 0.465926 vt 1.010579 0.538941 vt 0.010579 0.538941 vt 0.010579 0.465926 vn 0.0000 1.0000 0.0000 vn -1.0000 0.0000 0.0000 vn 1.0000 0.0000 -0.0000 vn 0.0000 -1.0000 -0.0000 vn 0.0000 0.0000 1.0000 vn -0.0000 0.0000 -1.0000 g screwdriver.004_Cube.016_stone usemtl stone s off f 327/743/60 331/744/60 333/745/60 329/746/60 f 332/747/61 331/748/61 327/749/61 328/750/61 f 330/751/62 329/752/62 333/753/62 334/754/62 f 332/755/63 328/756/63 330/757/63 334/758/63 f 334/759/64 333/760/64 331/761/64 332/762/64 f 328/763/65 327/764/65 329/765/65 330/766/65 o screwdriver.005_Cube.017 v -0.180198 -0.430345 0.353438 v -0.180198 -0.273910 0.353438 v -0.336633 -0.430345 0.353438 v -0.336633 -0.273910 0.353438 v -0.180198 -0.430345 0.197003 v -0.180198 -0.273910 0.197003 v -0.336633 -0.430345 0.197003 v -0.336633 -0.273910 0.197003 v -0.214051 -0.273910 0.319585 v -0.302780 -0.273910 0.319585 v -0.302780 -0.273910 0.230856 v -0.214051 -0.273910 0.230856 v -0.214051 -0.247453 0.319585 v -0.302780 -0.247453 0.319585 v -0.302780 -0.247453 0.230856 v -0.214051 -0.247453 0.230856 v -0.233435 -0.247453 0.300201 v -0.283396 -0.247453 0.300201 v -0.283396 -0.247453 0.250240 v -0.233435 -0.247453 0.250240 v -0.233435 -0.284338 0.300201 v -0.283396 -0.284338 0.300201 v -0.283396 -0.284338 0.250240 v -0.233435 -0.284338 0.250240 vt 0.000000 0.000000 vt 0.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 0.000000 vt 0.000000 0.000000 vt 0.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 0.000000 vt 0.000000 1.000000 vt 0.000000 0.000000 vt 1.000000 0.000000 vt 1.000000 1.000000 vt 0.072331 0.927669 vt 0.927669 0.927669 vt 0.927669 0.072331 vt 0.072331 0.072331 vt 0.000000 0.000000 vt 0.216403 0.216403 vt 0.216403 0.783597 vt 0.000000 0.350907 vt 1.000000 0.350907 vt 1.000000 0.649093 vt 0.000000 0.649093 vt 1.000000 0.000000 vt 0.783597 0.216403 vt 0.783597 0.783597 vt 1.000000 0.000000 vt 1.000000 1.000000 vt 0.781535 0.781535 vt 0.781535 0.218465 vt 1.000000 0.350907 vt 0.000000 0.350907 vt 0.000000 0.649093 vt 1.000000 0.649093 vt 0.000000 0.350907 vt 0.000000 0.649093 vt 1.000000 0.350907 vt 1.000000 0.649093 vt 1.000000 0.658562 vt 0.000000 0.658562 vt 0.000000 0.341438 vt 1.000000 0.341438 vt 0.000000 1.000000 vt 0.000000 0.000000 vt 0.218465 0.218465 vt 0.218465 0.781535 vt 1.000000 0.658562 vt 1.000000 0.341438 vt 1.000000 0.658562 vt 0.000000 0.658562 vt 0.000000 0.341438 vt 1.000000 0.341438 vt 0.000000 0.658562 vt 0.000000 0.341438 vn 0.0000 0.0000 1.0000 vn -1.0000 0.0000 0.0000 vn -0.0000 0.0000 -1.0000 vn 1.0000 0.0000 -0.0000 vn 0.0000 -1.0000 -0.0000 vn 0.0000 1.0000 -0.0000 g screwdriver.005_Cube.017_gold usemtl gold s off f 335/767/66 336/768/66 338/769/66 337/770/66 f 337/771/67 338/772/67 342/773/67 341/774/67 f 341/774/68 342/773/68 340/775/68 339/776/68 f 339/777/69 340/778/69 336/768/69 335/767/69 f 337/779/70 341/780/70 339/781/70 335/782/70 f 338/772/71 336/783/71 343/784/71 344/785/71 f 343/786/69 346/787/69 350/788/69 347/789/69 f 336/783/71 340/790/71 346/791/71 343/784/71 f 342/773/71 338/772/71 344/785/71 345/792/71 f 340/790/71 342/773/71 345/792/71 346/791/71 f 350/793/71 349/794/71 353/795/71 354/796/71 f 345/797/67 344/798/67 348/799/67 349/800/67 f 346/801/68 345/797/68 349/800/68 350/802/68 f 344/803/66 343/786/66 347/789/66 348/804/66 f 352/805/68 351/806/68 355/807/68 356/808/68 f 348/809/71 347/810/71 351/811/71 352/812/71 f 347/810/71 350/793/71 354/796/71 351/811/71 f 349/794/71 348/809/71 352/812/71 353/795/71 f 351/806/67 354/813/67 358/814/67 355/807/67 f 353/815/69 352/816/69 356/817/69 357/818/69 f 354/819/66 353/815/66 357/818/66 358/820/66 f 355/807/71 358/814/71 357/818/71 356/817/71 o screwdriver.006_Cube.018 v -0.233435 -0.263296 0.300201 v -0.283396 -0.263296 0.300201 v -0.283396 -0.263296 0.250240 v -0.233435 -0.263296 0.250240 v -0.233435 -0.270554 0.300201 v -0.283396 -0.270554 0.300201 v -0.283396 -0.270554 0.250240 v -0.233435 -0.270554 0.250240 vt 1.000000 1.000000 vt 1.000000 0.000000 vt 0.000000 0.000000 vt 0.000000 1.000000 vt 1.000000 1.000000 vt 0.000000 1.000000 vt 0.000000 0.000000 vt 1.000000 0.000000 vn 0.0000 -1.0000 0.0000 vn 0.0000 1.0000 0.0000 vn -1.0000 0.0000 0.0000 vn 1.0000 0.0000 0.0000 vn 0.0000 0.0000 1.0000 vn 0.0000 0.0000 -1.0000 g screwdriver.006_Cube.018_ink usemtl ink s off f 361/821/72 362/822/72 359/823/72 360/824/72 f 365/825/73 364/826/73 363/827/73 366/828/73 f 359/823/74 362/822/74 366/828/74 363/827/74 f 361/821/75 360/824/75 364/826/75 365/825/75 f 362/822/76 361/821/76 365/825/76 366/828/76 f 360/824/77 359/823/77 363/827/77 364/826/77 |
Modified ores.lua from [caa4bf5370] to [dce6dabf6f].
103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 ... 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 ... 177 178 179 180 181 182 183 184 185 186 187 188 189 190 |
replacements = { {'bucket:bucket_water', 'bucket:bucket_empty'}; }; }; end -- TODO: replace crafting recipe with kiln recipe minetest.register_craft { output = screw.. ' 4'; recipe = { {fragment,fragment,fragment}; {'', fragment,''}; {'', fragment,''}; }; } if not sorcery.compat.defp(ingot) then -- TODO: remove instant_ores dependency instant_ores.register_metal { name = 'sorcery:' .. name; description = sorcery.lib.str.capitalize(name); ................................................................................ minetest.register_craftitem(fragment, { inventory_image = 'sorcery_' .. name .. '_fragment.png'; description = sorcery.lib.str.capitalize(name) .. ' Fragment'; }) minetest.register_craft { type = 'cooking'; recipe = powder; cooktime = (metal.cooktime or 4) * 1.5; output = fragment; } minetest.register_craft { type = 'cooking'; recipe = ingot; cooktime = (metal.cooktime or 4) / 2; output = fragment .. ' ' .. tostring(fragments_per_ingot); } do local rec = {} for i=1,fragments_per_ingot do rec[#rec+1]=fragment end minetest.register_craft { ................................................................................ })) end if metal.sinter then local powders = {} for _,m in pairs(metal.sinter) do powders[#powders+1] = 'sorcery:powder_' .. m end minetest.register_craft { type = 'shapeless'; output = powder .. ' ' .. tostring(#powders); recipe = powders; }; end end |
| > | | < > > > | | > > |
103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 ... 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 ... 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 |
replacements = { {'bucket:bucket_water', 'bucket:bucket_empty'}; }; }; end -- TODO: replace crafting recipe with kiln recipe minetest.register_craft { output = screw.. ' 8'; recipe = { {'', 'xdecor:hammer',''}; { fragment,fragment,fragment}; {'', fragment,''}; }; replacements = { {'xdecor:hammer','xdecor:hammer'}; }; } if not sorcery.compat.defp(ingot) then -- TODO: remove instant_ores dependency instant_ores.register_metal { name = 'sorcery:' .. name; description = sorcery.lib.str.capitalize(name); ................................................................................ minetest.register_craftitem(fragment, { inventory_image = 'sorcery_' .. name .. '_fragment.png'; description = sorcery.lib.str.capitalize(name) .. ' Fragment'; }) minetest.register_craft { type = 'cooking'; recipe = powder; cooktime = (metal.cooktime or 4) * 0.25; output = fragment; } minetest.register_craft { type = 'cooking'; recipe = ingot; cooktime = (metal.cooktime or 4) * 0.5; output = fragment .. ' ' .. tostring(fragments_per_ingot); } do local rec = {} for i=1,fragments_per_ingot do rec[#rec+1]=fragment end minetest.register_craft { ................................................................................ })) end if metal.sinter then local powders = {} for _,m in pairs(metal.sinter) do powders[#powders+1] = 'sorcery:powder_' .. m end if metal.sinter_catalyst then for _,m in pairs(metal.sinter_catalyst) do powders[#powders+1] = m end end minetest.register_craft { type = 'shapeless'; output = powder .. ' ' .. tostring(#powders); recipe = powders; }; end end |
Added portal.lua version [021fb6f980].
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local constants = { portal_max_height = 5; -- maximum y-distance between a portal pad and its -- corresponding reflector portal_min_height = 1; -- minimum y-distance. should probably be 2 but maybe -- half-size portals will be useful for transporting -- items or something portal_jump_time = 8; -- number of seconds until teleportation occurs portal_jump_cost_local = 1; -- energy required to make a jump from one portal -- to another on the local circuit portal_jump_cost_per_farcaster = 2; -- energy cost required to power each farcaster along -- the route to the final destination (remote only) portal_node_power = 0.1; -- amount of power needed for each portal node to operate -- and be reachable } minetest.register_node('sorcery:portal_pad', { description = 'Portal Pad'; groups = { cracky = 2; sorcery_portal_node = 1; sorcery_magitech = 1; }; tiles = { 'sorcery_portal_pad_top.png'; 'sorcery_portal_pad_bottom.png'; 'sorcery_portal_pad_side.png'; 'sorcery_portal_pad_side.png'; 'sorcery_portal_pad_front.png^[transformFX'; 'sorcery_portal_pad_front.png'; }; }) minetest.register_node('sorcery:portal_reflector', { description = 'Portal Reflector'; groups = { cracky = 2; sorcery_portal_node = 1; sorcery_magitech = 1; }; tiles = { 'sorcery_portal_pad_bottom.png'; 'sorcery_portal_pad_top.png'; 'sorcery_portal_pad_side.png^[transformFY'; 'sorcery_portal_pad_side.png^[transformFY'; 'sorcery_portal_pad_front.png^[transformFY^[transformFX'; 'sorcery_portal_pad_front.png^[transformFY'; }; }) local portal_composition = function(pos) -- make sure a reasonable amount of the block is loaded -- so we have a shot at finding a working portal minetest.load_area( vector.add(pos, {x = 5, y = 1 + constants.portal_max_height, z = 5}), vector.add(pos, {x = -5, y = -1 - constants.portal_max_height, z = -5}) ) -- starting at a portal node, search connected blocks -- recursively to locate portal pads and their paired -- partners. return a table characterizing the portal -- return false if no portal found -- first search immediate neighbors. the portal node -- can be connected to either reflectors or pads local startpoint, startwithpads for _, d in pairs(sorcery.lib.node.offsets.neighbors) do local sum = vector.add(pos,d) local name = minetest.get_node(sum).name if name == 'sorcery:portal_pad' then startwithpads = true elseif name == 'sorcery:portal_reflector' then startwithpads = false else goto skip end startpoint = sum do break end ::skip::end -- if startpoint is not set, a valid portal was not found if not startpoint then return nil end local search, partner if startwithpads then search = 'sorcery:portal_pad' partner = 'sorcery:portal_reflector' else search = 'sorcery:portal_reflector' partner = 'sorcery:portal_pad' end local firsthalf = sorcery.lib.node.amass(startpoint,{search},sorcery.lib.node.offsets.nextto) local min,max,maxheight = nil, nil, 0 local telepairs = {} for pos in pairs(firsthalf) do local found = false for i=constants.portal_min_height,constants.portal_max_height do local p = vector.add(pos, {y=(startwithpads and i or 0-i),x=0,z=0}) local n = minetest.get_node(p).name if n == partner then found = true maxheight = math.max(maxheight, i) telepairs[#telepairs + 1] = { pad = startwithpads and pos or p; reflector = startwithpads and p or pos; height = i; } elseif n ~= 'air' and minetest.get_item_group(n,'air') == 0 then goto skippad end end if found then if min then min = { x = math.min(min.x, pos.x); y = math.min(min.y, pos.y); z = math.min(min.z, pos.z); } else min = pos end if max then max = { x = math.max(max.x, pos.x); y = math.max(max.y, pos.y); z = math.max(max.z, pos.z); } else max = pos end end ::skippad::end if #telepairs == 0 then return nil end return { nodes = telepairs; dimensions = { padmin = min; padmax = max; height = maxheight; }; } end local caster_farnet = function(pos) local tune = sorcery.attunement.verify(pos) if not tune then return nil end local partner = minetest.get_node(tune.partner) if partner.name ~= 'sorcery:farcaster' then return nil end local ptune = sorcery.attunement.verify(tune.partner) if ptune.code == tune.code and vector.equals(ptune.partner, pos) then return tune.partner end return nil end local portal_context = { users = {} } local portal_circuit = function(start) local circuit = {} local network = sorcery.farcaster.junction(start,constants.portal_jump_cost_local) -- get the ley of the land. GEDDIT) for _, n in pairs(network) do for _, d in pairs(n.caps.net.devices.consume) do if d.id == 'sorcery:portal_node' and portal_composition(d.pos) then circuit[#circuit+1] = { pos = d.pos; hops = n.hops; route = n.route; } print(' ! found portal node',d.pos) else print(' -- skipping node',d.pos,d.id) end end end return circuit end local portal_disposition = function(dev) local dim = vector.subtract(dev.dimensions.padmax, dev.dimensions.padmin) local radius = math.max(dim.x, dim.z, dev.dimensions.height) local center = vector.add(vector.divide(dim,2), dev.dimensions.padmin) local objs = minetest.get_objects_inside_radius(center, radius) local users = {} local occupads = {} for _,obj in pairs(objs) do if minetest.is_player(obj) then local pos = obj:get_pos() for _,n in pairs(dev.nodes) do -- is the player between a pad and reflector pair? if math.abs(pos.x - n.pad.x) < 0.5 and math.abs(pos.z - n.pad.z) < 0.5 and pos.y >= n.pad.y and pos.y <= n.reflector.y then users[#users+1] = { object = obj; slot = n; } occupads[n] = true goto skip end end end ::skip::end local freepads = {} for _,n in pairs(dev.nodes) do if not occupads[n] then freepads[#freepads+1] = n end end return { users = users; freepads = freepads; radius = radius; center = center; bounds = dim; } end local portal_destination_evaluate = function(circuit,pos) -- evaluation of the local network occurs before this function -- is ever even called, so we only need to worry about the -- farcaster-related transmission costs for i,c in pairs(circuit) do if vector.equals(c.pos,pos) then print('found destination in circuit table',i,dump(c)) -- the destination is listed in the circuit table for j,r in pairs(c.route) do local nc = sorcery.ley.netcaps(pos,1) print('checking route for sufficient energy to power farcasters', j, nc.freepower) if nc.freepower < constants.portal_jump_cost_per_farcaster then return false -- only one route to any given portal node -- will be listed in the circuit table, so bail early -- maybe in the future farcasters should charge up, -- and power should be deducted when they are used? end end -- we've tested every leg of the route, sufficient power is -- available return true end end return false end local portal_pick_destination = function(dev,circuit,partner) if partner then print('paired: evaluating partner') if portal_destination_evaluate(circuit,partner) then return partner end print('partner failed eval') end local scrambled = sorcery.lib.tbl.scramble(circuit) for i=1,#scrambled do print('evaluating destination',i,dump(scrambled[i])) if portal_destination_evaluate(circuit,scrambled[i].pos) then return scrambled[i].pos end print('eval failed') end print('no viable destinations in net') end -- minetest.register_lbm { -- name = 'sorcery:activate_portals'; -- label = 'activate portals'; -- run_at_every_load = true; -- nodenames = { 'sorcery:portal_node' }; -- action = function(pos,node) -- minetest.get_node_timer(pos).start(2) -- end; -- } minetest.register_node('sorcery:portal_node', { description = 'Portal Node'; groups = { cracky = 2; sorcery_portal_node = 2; sorcery_ley_device = 1; sorcery_magitech = 1; }; on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string('infotext','Portal Node') minetest.get_node_timer(pos):start(1) end; on_timer = function(pos,delta) local dev = portal_composition(pos) if not dev then return false end local dsp = portal_disposition(dev) local crc = portal_circuit(pos) local cap = sorcery.ley.netcaps(pos,delta) local tune = sorcery.attunement.verify(pos) local partner -- raw position of partner node, if any if tune and tune.partner then minetest.load_area(tune.partner) -- we are attuned to a partner, but is it in the circuit? for _,v in pairs(crc) do if vector.equals(v.pos,tune.partner) then print('found partner in circuit') partner = tune.partner break end end end print("power reqs",cap.self.minpower,cap.self.powerdraw) if cap.self.minpower ~= cap.self.powerdraw then print("not enough power") return true end -- clean out user table for name,user in pairs(portal_context.users) do if user and vector.equals(user.portal, pos) then local found = false for _,u in pairs(dsp.users) do if u.object:get_player_name() == name then found = true end end if not found then portal_context.users[name] = nil end end end -- one user per pad only! for _,n in pairs(dev.nodes) do for _,u in pairs(dsp.users) do if u.slot == n then local pname = u.object:get_player_name() if not portal_context.users[pname] then portal_context.users[pname] = { time = 0, portal = pos } end local user = portal_context.users[pname] if not vector.equals(pos,user.portal) then user.time = 0 user.portal = pos end local cap = sorcery.ley.netcaps(pos,delta) local jc = (constants.portal_jump_cost_local*delta) print('free power',cap.freepower,jc) if not user.dest and cap.freepower >= jc then user.dest = portal_pick_destination(dev,crc,partner) else print('powerdraw',cap.self.powerdraw) end if not user.dest then goto skippad else minetest.load_area(user.dest) end local fac = (user.time / constants.portal_jump_time); minetest.add_particlespawner { time = 1, amount = 100 + (fac * 200); minsize = 0.2 + fac*0.7, maxsize = 0.4 + fac*0.9; minvel = {y = 0.2, x=0,z=0}, maxvel = {y = 0.5, x=0,z=0}; minacc = {y = 0.0, x=0,z=0}, maxacc = {y = 0.3, x=0,z=0}; minpos = vector.add(n.pad,{x = -0.5, y = 0.5, z = -0.5}); maxpos = vector.add(n.pad,{x = 0.5, y = 0.5, z = 0.5}); texture = sorcery.lib.image('sorcery_spark.png'):multiply(sorcery.lib.color(255,119,255)):render(); glow = 14; minexptime = 1, maxexptime = 1.3; animation = { type = 'vertical_frames'; aspect_w = 16, aspect_h = 16; }; } if user.time >= (constants.portal_jump_time * 0.5) then minetest.add_particlespawner { time = 2; amount = 500 * fac; minpos = { x = -0.3, y = 0, z = -0.3 }; maxpos = { x = 0.3, y = 1.5, z = 0.3 }; minvel = { x = -0.3, y = 0.4, z = -0.3 }; maxvel = { x = 0.3, y = 0.6, z = 0.3 }; maxacc = { x = 0, y = 0.5, z = 0 }; texture = sorcery.lib.image('sorcery_spark.png'):multiply(sorcery.lib.color(255,144,226)):render(); minexptime = 1.5; maxexptime = 2; minsize = 0.4; maxsize = 1.6 * fac; glow = 14; attached = u.object; animation = { type = 'vertical_frames', length = 2.1; aspect_w = 16, aspect_h = 16; }; } end if user.time >= constants.portal_jump_time then local dd = portal_disposition(portal_composition(user.dest)) if #dd.freepads > 0 then local destpad = dd.freepads[math.random(#dd.freepads)].pad local rng = function(min,max) return (math.random() * (max - min)) + min end local oldpos = u.object:get_pos() local colors = { {255,95,201}; {199,95,255}; {142,95,255}; {255,95,154}; } for i = 1,128 do local vel = { x = rng(-0.6,1.2), y = rng(-0.6,1.2), z = rng(-0.6,1.2) } local life = rng(0.5,5) minetest.add_particle { pos = vector.add(oldpos, {x = rng(-0.3,0.3), y = rng(0,1.5), z = rng(-0.3,0.3)}); velocity = vel; expirationtime = life; acceleration = vector.multiply(vel, -0.1); texture = sorcery.lib.image('sorcery_spark.png'):multiply(sorcery.lib.color(colors[math.random(#colors)]):brighten(rng(1.0,1.4))):render(); glow = 14; animation = { type = 'vertical_frames', length = life + 0.1; aspect_w = 16, aspect_h = 16; }; } end u.object:set_pos(vector.add(destpad, {y=0.5,z=0,x=0})) user.dest = nil portal_context[pname] = nil end else user.time = user.time + delta end break end end ::skippad::end return true end; tiles = { 'sorcery_portal_top.png'; 'sorcery_portal_top.png'; 'sorcery_portal_side.png'; 'sorcery_portal_side.png'; 'sorcery_portal_front.png'; 'sorcery_portal_front.png'; }; _sorcery = { attune = { class = 'sorcery:portal'; accepts = 'sorcery:portal'; source = true, target = true; reciprocal = false; }; ley = { mode = 'consume', affinity = {'mandatic'}; power = function(pos,delta) -- return power use if device is currently in process -- of teleporting a player; otherwise, return 0 local cost = constants.portal_node_power for _,u in pairs(portal_context.users) do if u.dest and vector.equals(u.portal, pos) then print('user is on pad',dump(pos)) cost = cost + constants.portal_jump_cost_local end end return cost * delta end; }; on_leychange = function(pos) minetest.get_node_timer(pos):start(1) end; }; }) sorcery.portal = { composition = portal_composition; disposition = portal_disposition; circuit = portal_circuit; } |
Modified potions.lua from [fc0276bae8] to [f457c3868d].
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minetest.register_craftitem('sorcery:' .. name, extra) end sorcery.register_potion('blood', 'Blood', 'A bottle of sacrificial blood, imbued\nwith stolen life force', u.color(219,19,14)) sorcery.register_potion('potion_water', 'Water Bottle', 'A bottle of plain water', u.color(43,90,162)) sorcery.register_potion('holy_water', 'Holy Water','A bottle of consecrated water',u.color(94,138,206),'sparkle',6) local create_infusion_recipe = function(id,potion,default_basis) if potion.infusion then sorcery.data.register.infusion { infuse = potion.infusion; into = potion.basis or default_basis; output = 'sorcery:' .. id; } end end for n,v in pairs(sorcery.data.potions) do local color = u.color(v.color) local kind = v.style local glow = v.glow local id = 'potion_' .. string.lower(n) local desc = 'A ' .. ((glow and 'glowing ') or '') .. 'bottle of ' .. string.lower(n) .. ((kind == 'sparkle' and ', fiercely bubbling') or '') .. ' liquid' sorcery.register_potion(id, n .. ' Potion', desc, color, kind, glow, { _proto = v; groups = { sorcery_potion = 1; sorcery_magical = 1; }; }) create_infusion_recipe(id,v,'sorcery:potion_serene') end for n,potion in pairs(sorcery.data.draughts) do local name = 'draught_' .. n local behavior = { _proto = potion; groups = { ................................................................................ else minetest.add_item(user.get_pos(), ret) end end return stack end } sorcery.register_potion(name, potion.name .. ' Draught', potion.desc, u.color(potion.color), potion.style or 'dull', potion.glow or 0, behavior) create_infusion_recipe(name,potion,'sorcery:potion_luminous') end for n,elixir in pairs(sorcery.data.elixirs) do local color = u.color(elixir.color) local id = 'elixir_' .. string.lower(n) sorcery.register_potion(id, 'Elixir of ' .. n, nil, color, 'dull', false, { _proto = elixir; groups = { sorcery_elixir = 1; sorcery_magical = 1; }; }) create_infusion_recipe(id,elixir,'sorcery:potion_misty') end for n,v in pairs(sorcery.data.oils) do local color = u.color(v.color) local kind = v.style local id = 'oil_' .. n n = v.name or u.str.capitalize(n) ................................................................................ }) end for n,v in pairs(sorcery.data.greases) do local color = u.color(v.color) local kind = v.style sorcery.register_oil('grease_' .. n, u.str.capitalize(n) .. ' Grease', nil, color, kind, { groups = { sorcery_grease = 2 } }) end for n,v in pairs(sorcery.data.philters) do local color = u.color(v.color) local id = 'philter_' .. n local name = v.name or u.str.capitalize(n) sorcery.register_potion(id, name .. ' Philter', v.desc, color, 'sparkle',v.glow or 4, { _proto = v; _protoname = n; groups = { sorcery_magical = 1; sorcery_philter = 1; }; }) create_infusion_recipe(id,v,'sorcery:potion_viscous') end for n,v in pairs(sorcery.data.extracts) do local item = v[1] local color = u.color(v[2]) local name = 'extract_' .. n sorcery.register_potion(name, u.str.capitalize(n) .. ' Extract', nil, color, 'sparkle', false) local add_alcohol = function(booze) minetest.register_craft { type = "shapeless"; recipe = { booze; item, item, item; |
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minetest.register_craftitem('sorcery:' .. name, extra) end sorcery.register_potion('blood', 'Blood', 'A bottle of sacrificial blood, imbued\nwith stolen life force', u.color(219,19,14)) sorcery.register_potion('potion_water', 'Water Bottle', 'A bottle of plain water', u.color(43,90,162)) sorcery.register_potion('holy_water', 'Holy Water','A bottle of consecrated water',u.color(94,138,206),'sparkle',6) local create_infusion_recipe = function(id,potion,default_basis,proto) if potion.infusion then sorcery.data.register.infusion { infuse = potion.infusion; into = potion.basis or default_basis; output = 'sorcery:' .. id; _proto = proto; } end end for n,v in pairs(sorcery.data.potions) do local color = u.color(v.color) local kind = v.style local glow = v.glow local id = 'potion_' .. string.lower(n) local desc = 'A ' .. ((glow and 'glowing ') or '') .. 'bottle of ' .. string.lower(n) .. ((kind == 'sparkle' and ', fiercely bubbling') or '') .. ' liquid' local fullname = n .. ' Potion' sorcery.register_potion(id, fullname, desc, color, kind, glow, { _proto = v; groups = { sorcery_potion = 1; sorcery_magical = 1; }; }) create_infusion_recipe(id,v,'sorcery:potion_serene',{data=v,name=fullname}) end for n,potion in pairs(sorcery.data.draughts) do local name = 'draught_' .. n local behavior = { _proto = potion; groups = { ................................................................................ else minetest.add_item(user.get_pos(), ret) end end return stack end } local fullname = potion.name .. ' Draught' sorcery.register_potion(name, fullname, potion.desc, u.color(potion.color), potion.style or 'dull', potion.glow or 0, behavior) create_infusion_recipe(name,potion,'sorcery:potion_luminous',{data=potion,name=fullname}) end for n,elixir in pairs(sorcery.data.elixirs) do local color = u.color(elixir.color) local id = 'elixir_' .. string.lower(n) local fullname = 'Elixir of ' .. n sorcery.register_potion(id, fullname, nil, color, 'dull', false, { _proto = elixir; groups = { sorcery_elixir = 1; sorcery_magical = 1; }; }) create_infusion_recipe(id,elixir,'sorcery:potion_misty',{data=elixir,name=fullname}) end for n,v in pairs(sorcery.data.oils) do local color = u.color(v.color) local kind = v.style local id = 'oil_' .. n n = v.name or u.str.capitalize(n) ................................................................................ }) end for n,v in pairs(sorcery.data.greases) do local color = u.color(v.color) local kind = v.style sorcery.register_oil('grease_' .. n, u.str.capitalize(n) .. ' Grease', nil, color, kind, { groups = { sorcery_grease = 1 } }) end for n,v in pairs(sorcery.data.philters) do local color = u.color(v.color) local id = 'philter_' .. n local name = v.name or u.str.capitalize(n) local fullname = name .. ' Philter' sorcery.register_potion(id, fullname, v.desc, color, 'sparkle',v.glow or 4, { _proto = v; _protoname = n; groups = { sorcery_magical = 1; sorcery_philter = 1; }; }) create_infusion_recipe(id,v,'sorcery:potion_viscous',{data=v,name=fullname}) end for n,v in pairs(sorcery.data.extracts) do local item = v[1] local color = u.color(v[2]) local name = 'extract_' .. n sorcery.register_potion(name, u.str.capitalize(n) .. ' Extract', nil, color, 'sparkle', false, { groups = { sorcery_extracts = 1; }; }) local add_alcohol = function(booze) minetest.register_craft { type = "shapeless"; recipe = { booze; item, item, item; |
Modified recipes.lua from [c451769631] to [e76efbfb0c].
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{ 'default:tin_ingot', 'bucket:bucket_empty', 'default:tin_ingot'}; { 'default:bronze_ingot', 'sorcery:infuser_chamber', 'default:copper_ingot'}; { 'sorcery:infuser_tube', 'sorcery:infuser_tube', 'sorcery:infuser_tube' }; }; output = "sorcery:infuser"; } ---- altar -- candles minetest.register_craftitem('sorcery:core_counterpraxic',{ description = 'Counterpraxis Core'; inventory_image = 'sorcery_core_counterpraxic.png'; }); -- minetest.register_craftitem('sorcery:suppression_matrix',{ description = 'Suppression Matrix'; inventory_image = 'sorcery_suppression_matrix.png'; }); minetest.register_craftitem('sorcery:inverter_coil',{ description = 'Inverter Coil'; inventory_image = 'sorcery_inverter_coil.png'; }); minetest.register_craftitem('sorcery:beam_generator',{ description = 'Beam Generator'; inventory_image = 'sorcery_beam_generator.png'; }); minetest.register_craftitem('sorcery:leyline_stabilizer',{ description = 'Leyline Stabilizer'; inventory_image = 'sorcery_leyline_stabilizer.png'; }); minetest.register_craftitem('sorcery:field_emitter',{ description = 'Field Emitter'; inventory_image = 'sorcery_field_emitter.png'; }) minetest.register_craft { output = 'sorcery:leyline_stabilizer'; recipe = { {'basic_materials:copper_wire','group:sorcery_ley_cable','basic_materials:copper_wire'}; {'sorcery:grease_neutralizing','group:sorcery_ley_cable','sorcery:grease_neutralizing'}; ................................................................................ output = 'sorcery:core_counterpraxic'; recipe = { {'sorcery:gem_ruby_shard','sorcery:tungsten_ingot','sorcery:gem_ruby_shard'}; {'sorcery:tungsten_ingot','sorcery:gem_emerald','sorcery:tungsten_ingot'}; {'sorcery:gem_ruby_shard','sorcery:tungsten_ingot','sorcery:gem_ruby_shard'}; }; } minetest.register_craft { output = 'sorcery:inverter_coil'; recipe = { {'sorcery:screw_platinum','basic_materials:steel_wire','sorcery:screw_platinum'}; {'basic_materials:copper_wire','default:tin_ingot','basic_materials:copper_wire'}; {'sorcery:screw_platinum','basic_materials:steel_wire','sorcery:screw_platinum'}; ................................................................................ {'default:steel_ingot','default:furnace','default:steel_ingot'}; }; replacements = { {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; }; } minetest.register_craftitem('sorcery:candle', { -- TODO make candle node inventory_image = 'sorcery_candle.png'; description = 'Votive Candle'; groups = { candle = 1; }; |
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{ 'default:tin_ingot', 'bucket:bucket_empty', 'default:tin_ingot'}; { 'default:bronze_ingot', 'sorcery:infuser_chamber', 'default:copper_ingot'}; { 'sorcery:infuser_tube', 'sorcery:infuser_tube', 'sorcery:infuser_tube' }; }; output = "sorcery:infuser"; } minetest.register_craft { output = "sorcery:displacer"; recipe = { {'sorcery:platinum_ingot','sorcery:leyline_stabilizer','sorcery:platinum_ingot'}; {'sorcery:inverter_coil','sorcery:core_syncretic','sorcery:inverter_coil'}; {'sorcery:platinum_ingot','default:chest','sorcery:platinum_ingot'}; }; } minetest.register_craft { output = "sorcery:displacement_node"; recipe = { {'sorcery:platinum_ingot','sorcery:screw_tungsten','sorcery:platinum_ingot'}; {'basic_materials:copper_wire','sorcery:core_syncretic','doors:trapdoor_steel'}; {'sorcery:platinum_ingot','sorcery:screw_tungsten','sorcery:platinum_ingot'}; }; replacements = { {'basic_materials:copper_wire','basic_materials:empty_spool'}; }; } minetest.register_craft { output = 'sorcery:raycaster'; recipe = { {'sorcery:gem_amethyst', 'sorcery:gem_amethyst', 'sorcery:gem_amethyst'}; {'default:gold_ingot','sorcery:beam_generator','default:gold_ingot'}; {'sorcery:gem_amethyst', 'sorcery:gem_amethyst', 'sorcery:gem_amethyst'}; }; } minetest.register_craft { output = 'sorcery:tuning_disc'; recipe = { {'sorcery:inverter_coil','sorcery:silver_ingot',''}; {'sorcery:leyline_stabilizer','sorcery:silver_ingot','sorcery:gem_emerald'}; {'sorcery:inverter_coil','sorcery:silver_ingot',''}; }; } minetest.register_craft { output = 'sorcery:farcaster'; recipe = { {'default:gold_ingot','sorcery:iridium_ingot','default:gold_ingot'}; {'sorcery:core_mandatic','default:diamondblock','sorcery:tuning_disc'}; {'default:gold_ingot','sorcery:iridium_ingot','default:gold_ingot'}; }; } minetest.register_craft { output = 'sorcery:portal_node'; recipe = { {'sorcery:tungsten_ingot','sorcery:core_mandatic','sorcery:tungsten_ingot'}; {'sorcery:aluminum_ingot','sorcery:platinumblock','sorcery:aluminum_ingot'}; {'sorcery:tungsten_ingot','sorcery:core_mandatic','sorcery:tungsten_ingot'}; }; } minetest.register_craft { output = 'sorcery:portal_reflector'; recipe = { {'basic_materials:steel_bar','default:tin_ingot','basic_materials:steel_bar'}; {'sorcery:gem_amethyst','sorcery:inverter_coil','sorcery:gem_amethyst'}; {'basic_materials:steel_bar','xpanes:bar_flat','basic_materials:steel_bar'}; } } minetest.register_craft { output = 'sorcery:portal_pad'; recipe = { {'basic_materials:steel_bar','xpanes:bar_flat','basic_materials:steel_bar'}; {'sorcery:gem_amethyst','sorcery:beam_generator','sorcery:gem_amethyst'}; {'basic_materials:steel_bar','default:tin_ingot','basic_materials:steel_bar'}; } } minetest.register_craftitem('sorcery:tuning_disc',{ description = 'Tuning Disc'; inventory_image = 'sorcery_tuning_disc.png'; groups = { sorcery_magitech = 1; metal = 1; }; }); minetest.register_craftitem('sorcery:core_counterpraxic',{ description = 'Counterpraxis Core'; inventory_image = 'sorcery_core_counterpraxic.png'; groups = { sorcery_magitech = 1; metal = 1; sorcery_magitech_core = 1; }; }); minetest.register_craftitem('sorcery:core_mandatic',{ description = 'Mandatic Core'; inventory_image = 'sorcery_core_mandatic.png'; groups = { sorcery_magitech = 1; metal = 1; sorcery_magitech_core = 1; }; }); minetest.register_craftitem('sorcery:core_syncretic',{ description = 'Syncresis Core'; inventory_image = 'sorcery_core_sycretic.png'; groups = { sorcery_magitech = 1; metal = 1; sorcery_magitech_core = 1; }; }); minetest.register_craftitem('sorcery:suppression_matrix',{ description = 'Suppression Matrix'; inventory_image = 'sorcery_suppression_matrix.png'; groups = { sorcery_magitech = 1; metal = 1; sorcery_magitech_core = 1; }; }); minetest.register_craftitem('sorcery:inverter_coil',{ description = 'Inverter Coil'; inventory_image = 'sorcery_inverter_coil.png'; groups = { sorcery_magitech = 1; metal = 1; sorcery_magitech_core = 1; }; }); minetest.register_craftitem('sorcery:beam_generator',{ description = 'Beam Generator'; inventory_image = 'sorcery_beam_generator.png'; groups = { sorcery_magitech = 1; metal = 1; sorcery_magitech_core = 1; }; }); minetest.register_craftitem('sorcery:leyline_stabilizer',{ description = 'Leyline Stabilizer'; inventory_image = 'sorcery_leyline_stabilizer.png'; groups = { sorcery_magitech = 1; metal = 1; sorcery_magitech_core = 1; }; }); minetest.register_craftitem('sorcery:field_emitter',{ description = 'Field Emitter'; inventory_image = 'sorcery_field_emitter.png'; groups = { sorcery_magitech = 1; metal = 1; sorcery_magitech_core = 1; }; }) minetest.register_craft { output = 'sorcery:leyline_stabilizer'; recipe = { {'basic_materials:copper_wire','group:sorcery_ley_cable','basic_materials:copper_wire'}; {'sorcery:grease_neutralizing','group:sorcery_ley_cable','sorcery:grease_neutralizing'}; ................................................................................ output = 'sorcery:core_counterpraxic'; recipe = { {'sorcery:gem_ruby_shard','sorcery:tungsten_ingot','sorcery:gem_ruby_shard'}; {'sorcery:tungsten_ingot','sorcery:gem_emerald','sorcery:tungsten_ingot'}; {'sorcery:gem_ruby_shard','sorcery:tungsten_ingot','sorcery:gem_ruby_shard'}; }; } minetest.register_craft { output = 'sorcery:core_syncretic'; recipe = { {'sorcery:gem_sapphire_shard','default:gold_ingot','sorcery:gem_sapphire_shard'}; {'default:gold_ingot','sorcery:gem_diamond','default:gold_ingot'}; {'sorcery:gem_sapphire_shard','default:gold_ingot','sorcery:gem_sapphire_shard'}; }; } minetest.register_craft { output = 'sorcery:core_mandatic'; recipe = { {'sorcery:gem_amethyst_shard','sorcery:silver_ingot','sorcery:gem_amethyst_shard'}; {'sorcery:silver_ingot','sorcery:gem_sapphire','sorcery:silver_ingot'}; {'sorcery:gem_amethyst_shard','sorcery:silver_ingot','sorcery:gem_amethyst_shard'}; }; } minetest.register_craft { output = 'sorcery:inverter_coil'; recipe = { {'sorcery:screw_platinum','basic_materials:steel_wire','sorcery:screw_platinum'}; {'basic_materials:copper_wire','default:tin_ingot','basic_materials:copper_wire'}; {'sorcery:screw_platinum','basic_materials:steel_wire','sorcery:screw_platinum'}; ................................................................................ {'default:steel_ingot','default:furnace','default:steel_ingot'}; }; replacements = { {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; }; } ---- altar minetest.register_craftitem('sorcery:candle', { -- TODO make candle node inventory_image = 'sorcery_candle.png'; description = 'Votive Candle'; groups = { candle = 1; }; |
Modified textures/sorcery_core_counterpraxic.png from [39479c1b28] to [e3aaf06222].
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Added textures/sorcery_core_mandatic.png version [b6c2d06b72].
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Added textures/sorcery_core_syncretic.png version [086b79dff1].
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Added textures/sorcery_farcaster_linear_bottom.png version [118744afe2].
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Added textures/sorcery_farcaster_linear_side.png version [408a859773].
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Added textures/sorcery_farcaster_linear_top.png version [4fda01e825].
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Added textures/sorcery_farcaster_nonlocal_back.png version [2b03768188].
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Added textures/sorcery_farcaster_nonlocal_front.png version [c925e1401d].
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Added textures/sorcery_farcaster_nonlocal_side.png version [c091ae564e].
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Added textures/sorcery_farcaster_nonlocal_top.png version [b273235492].
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Modified textures/sorcery_field_emitter.png from [fdceff2168] to [aee8d20a12].
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Added textures/sorcery_portal_front.png version [64f724c208].
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Added textures/sorcery_portal_pad_bottom.png version [be4807eea7].
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Added textures/sorcery_tuning_disc.png version [babfdd1af1].
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Added textures/sorcery_vice.png version [949f16d3cc].
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Modified tnodes.lua from [27d6ea2995] to [a23f444ae8].
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drawtype = 'airlike'; light_source = 5 + math.ceil(i * (11/minetest.LIGHT_MAX)); sunlight_propagates = true; buildable_to = true; pointable = false; walkable = false; floodable = true; on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_float('duration',10) meta:set_float('timeleft',10) meta:set_int('power',minetest.LIGHT_MAX) minetest.get_node_timer(pos):start(1) end; |
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drawtype = 'airlike';
light_source = 5 + math.ceil(i * (11/minetest.LIGHT_MAX));
sunlight_propagates = true;
buildable_to = true;
pointable = false;
walkable = false;
floodable = true;
groups = { air = 1; sorcery_air = 1; };
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_float('duration',10)
meta:set_float('timeleft',10)
meta:set_int('power',minetest.LIGHT_MAX)
minetest.get_node_timer(pos):start(1)
end;
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Modified wands.lua from [12fce408ba] to [4ea63112cb].
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materials = { wood = { pine = { tex = u.image('default_pine_wood.png'); }; apple = { tex = u.image('default_wood.png'); tree = 'default:wood'; plank = 'default:plank'; }; acacia = { tex = u.image('default_acacia_wood.png'); }; aspen = { tex = u.image('default_aspen_wood.png'); }; ................................................................................ tree = 'default:jungletree'; plank = 'default:junglewood'; }; }; core = { obsidian = { item = 'default:obsidian_shard'; sturdiness = 1.3; } }; wire = { gold = { -- gold limits the amount of wear-and-tear on -- the wand, but causes the effect to weaken as -- it empties tone = u.color(255,255,59); tex = u.image('default_gold_block.png'); }; copper = { -- copper causes the wand to recharge more quickly -- but power levels are unpredictable |
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materials = { wood = { pine = { tex = u.image('default_pine_wood.png'); }; apple = { tex = u.image('default_wood.png'); tree = 'default:tree'; plank = 'default:wood'; }; acacia = { tex = u.image('default_acacia_wood.png'); }; aspen = { tex = u.image('default_aspen_wood.png'); }; ................................................................................ tree = 'default:jungletree'; plank = 'default:junglewood'; }; }; core = { obsidian = { item = 'default:obsidian_shard'; sturdiness = 1.5; }; cobalt = { item = 'sorcery:powder_cobalt'; power = 1.4; }; iridium = { item = 'sorcery:powder_iridium'; sturdiness = 1.25; power = 1.25; }; lithium = { item = 'sorcery:powder_lithium'; power = 1.7; reliability = 0.85; }; gold = { item = 'sorcery:powder_gold'; duration = 1.3; power = 1.3; }; tungsten = { item = 'sorcery:powder_tungsten'; duration = 1.7; sturdiness = 1.25; }; -- add one that only lets the first wielder -- ever use the wand }; wire = { gold = { -- gold limits the amount of wear-and-tear on -- the wand, but causes the power to weaken as -- it empties tone = u.color(255,255,59); tex = u.image('default_gold_block.png'); }; copper = { -- copper causes the wand to recharge more quickly -- but power levels are unpredictable |