local u = sorcery.lib
sorcery.data.infusions = {} -- not sure where to put this tbh
sorcery.data.infusion_leftovers = {}
sorcery.register_potion = function(name,label,desc,color,imgvariant,glow,extra)
local image = 'sorcery_liquid_'..(imgvariant or 'dull')..'.png' ..
'^[multiply:'..tostring(color)..
'^vessels_glass_bottle.png'
sorcery.data.register.infusion_leftover('sorcery:' .. name, 'vessels:glass_bottle')
local node = {
description = color:darken(0.8):bg(
sorcery.lib.ui.tooltip {
title = label;
desc = desc;
color = color:readable();
}
-- label .. (desc and ("\n" .. color:readable():fmt(desc)) or '')
);
drawtype = "plantlike";
tiles = {image};
inventory_image = image;
paramtype = "light";
is_ground_content = false;
light_source = glow or 0;
drop = 'sorcery:' .. name;
preserve_metadata = function(pos,node,meta,newstack)
newstack[1]:get_meta():from_table(meta)
end;
walkable = false;
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
};
on_construct = function(pos)
minetest.get_meta(pos):set_string('infotext',label)
end;
sounds = default.node_sound_glass_defaults();
}
if extra then for k,v in pairs(extra) do node[k] = v end end
if not node.groups then node.groups = {} end
node.groups.dig_immediate = 3;
node.groups.attached_node = 1;
node.groups.vessel = 1;
minetest.register_node("sorcery:"..name, node)
end
sorcery.register_oil = function(name,label,desc,color,imgvariant,extra)
local image = 'xdecor_bowl.png^(sorcery_oil_' .. (imgvariant or 'dull') .. '.png^[colorize:'..tostring(color)..':140)'
sorcery.data.register.infusion_leftover('sorcery:' .. name, 'xdecor:bowl')
extra.description = label;
extra.inventory_image = image;
if not extra.groups then extra.groups = {} end
minetest.register_craftitem('sorcery:' .. name, extra)
end
sorcery.register_potion('blood', 'Blood', 'A bottle of sacrificial blood, imbued\nwith stolen life force', u.color(219,19,14))
sorcery.register_potion('potion_water', 'Water Bottle', 'A bottle of plain water', u.color(43,90,162))
sorcery.register_potion('holy_water', 'Holy Water','A bottle of consecrated water',u.color(94,138,206),'sparkle',6)
local create_infusion_recipe = function(id,potion,default_basis,proto)
if potion.infusion then
sorcery.data.register.infusion {
infuse = potion.infusion;
into = potion.basis or default_basis;
output = 'sorcery:' .. id;
_proto = proto;
}
end
end
for n,v in pairs(sorcery.data.potions) do
local color = u.color(v.color)
local kind = v.style
local glow = v.glow
local id = 'potion_' .. string.lower(n)
local desc = 'A ' .. ((glow and 'glowing ') or '') ..
'bottle of ' .. string.lower(n) ..
((kind == 'sparkle' and ', fiercely bubbling') or '') ..
' liquid'
local fullname = n .. ' Potion'
sorcery.register_potion(id, fullname, desc, color, kind, glow, {
_proto = v;
groups = {
sorcery_potion = 1;
sorcery_magical = 1;
};
})
create_infusion_recipe(id,v,'sorcery:potion_serene',{data=v,name=fullname})
end
for n,potion in pairs(sorcery.data.draughts) do
local name = 'draught_' .. n
local behavior = {
_proto = potion;
groups = {
sorcery_potion = 2;
sorcery_draught = 1;
sorcery_magical = 1;
sorcery_usable_magic = 1;
};
on_use = function(stack, user, pointat)
if potion.effect(stack, user) == false then return nil end
local meta = stack:get_meta()
local force = meta:get_int('force');
minetest.add_particlespawner {
amount = 200 + (30 * force);
time = stack:get_definition()._proto:duration(meta);
minpos = { x = -0.1; y = 0; z = -0.1; };
maxpos = { x = 0.1; y = 2; z = 0.1; };
minvel = { x = -0.1; y = 0; z = -0.1; };
maxvel = { x = 0.1; y = 0; z = 0.1; };
minacc = { x = 0; y = 0.1; z = 0; };
maxacc = { x = 0; y = 1; z = 0; };
minexptime = 1;
maxexptime = 4;
maxsize = 2 + force;
attached = user;
texture = u.image('sorcery_sparkle.png'):multiply(u.color(potion.color)):render();
glow = 14;
}
stack:take_item(1)
minetest.sound_play('sorcery_drink', {
pos = user:get_pos();
max_hear_distance = 12;
}, true)
local ret = ItemStack("vessels:glass_bottle")
if stack:is_empty() then stack = ret else
if user:get_inventory():room_for_item('main',ret) then
user:get_inventory():add_item('main',ret)
else
minetest.add_item(user.get_pos(), ret)
end
end
return stack
end
}
local fullname = potion.name .. ' Draught'
sorcery.register_potion(name, fullname,
potion.desc,
u.color(potion.color),
potion.style or 'dull',
potion.glow or 0,
behavior)
create_infusion_recipe(name,potion,'sorcery:potion_luminous',{data=potion,name=fullname})
end
for n,elixir in pairs(sorcery.data.elixirs) do
local color = u.color(elixir.color)
local id = 'elixir_' .. string.lower(n)
local fullname = 'Elixir of ' .. n
sorcery.register_potion(id, fullname, nil, color, 'dull', false, {
_proto = elixir;
groups = {
sorcery_elixir = 1;
sorcery_magical = 1;
};
})
create_infusion_recipe(id,elixir,'sorcery:potion_misty',{data=elixir,name=fullname})
end
for n,v in pairs(sorcery.data.oils) do
local color = u.color(v.color)
local kind = v.style
local id = 'oil_' .. n
n = v.name or u.str.capitalize(n)
sorcery.register_oil(id, n .. ' Oil', nil, color, kind, {
groups = { sorcery_oil = 1 };
})
end
for n,v in pairs(sorcery.data.greases) do
local color = u.color(v.color)
local kind = v.style
sorcery.register_oil('grease_' .. n, u.str.capitalize(n) .. ' Grease', nil, color, kind, {
groups = { sorcery_grease = 1 }
})
end
for n,v in pairs(sorcery.data.philters) do
local color = u.color(v.color)
local id = 'philter_' .. n
local name = v.name or u.str.capitalize(n)
local fullname = name .. ' Philter'
sorcery.register_potion(id, fullname, v.desc, color, 'sparkle',v.glow or 4, {
_proto = v;
_protoname = n;
groups = {
sorcery_magical = 1;
sorcery_philter = 1;
};
})
create_infusion_recipe(id,v,'sorcery:potion_viscous',{data=v,name=fullname})
end
for n,v in pairs(sorcery.data.extracts) do
local item = v[1]
local color = u.color(v[2])
local name = 'extract_' .. n
sorcery.register_potion(name, u.str.capitalize(n) .. ' Extract', nil, color, 'sparkle', false, {
groups = {
sorcery_extracts = 1;
};
})
local add_alcohol = function(booze)
minetest.register_craft {
type = "shapeless";
recipe = {
booze;
item, item, item;
item, item, item;
"farming:mortar_pestle";
};
output = 'sorcery:' .. name;
replacements = {
{"farming:mortar_pestle", "farming:mortar_pestle"};
};
}
end
-- need a relatively pure alcohol for this, tho other alcohols can be used
-- for potionmaking in other ways
add_alcohol('farming:bottle_ethanol')
add_alcohol('wine:glass_vodka')
end