Overview
Comment: | correct readme |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
e76a15b19e538c47339379556b6193f7 |
User & Date: | lexi on 2020-10-19 10:14:18 |
Other Links: | manifest | tags |
Context
2020-10-19
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10:19 | more fixes check-in: c842758dd1 user: lexi tags: trunk | |
10:14 | correct readme check-in: e76a15b19e user: lexi tags: trunk | |
09:55 | delete texture that snuck in from elsewhere check-in: 62861f22e2 user: lexi tags: trunk | |
Changes
Modified sorcery.md from [c2949bfb63] to [4ebea5ce76].
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# sorcery `sorcery` is a wide-ranging mod that adds many features, devices, powers, and mechanics to the minetest default game. it aims to add a distinctive cosmology, or world-system, to the game, based around mese, alchemy, spellcasting, and worship. it is intended to be pro-social, lore-flexible, and to interoperate well with other mods wherever possible. # dependencies ## first-party * default * stairs * screwdriver * vessels ## third-party * **xdecor** for various tools and ingredients, especially honey and the hammer * **basic_materials** for crafting ingredients * **instant_ores** for ore generation. temporary, will be removed and replaced with home-grown mechanism soon * **farming redo** for potion ingredients * **late** for spell, potion, and gravitator effects * **note**: in order for the gravitator to work, the late condition interval must be lowered from its default of 1.0 to 0.1. this currently can only be done by altering a variable at the top of conditions.lua, though a note in the source suggests a configuration option will be added eventually. hopefully this is so. # interoperability sorcery has special functionality to ensure it can cooperate with various other modules, although they are not required for it to function. ## xdecor by default, `sorcery` disables the xdecor enchanter, since `sorcery` offers its own, much more sophisticated enchantment mechanism. however, the two can coexist if you really want; a configuration flag can be used to prevent `sorcery` disabling the xdecor enchanter. ## hopper many `sorcery` devices support interactions with the hopper. devices that produce outputs after a period of time like the infuser will automatically inject their output into a hopper if one is placed below it, and if the device has multiple slots, they can usually be accessed by configuring a hopper to insert from the side or from above. |
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# sorcery `sorcery` is a wide-ranging mod that adds many features, devices, powers, and mechanics to the minetest default game. it aims to add a distinctive cosmology, or world-system, to the game, based around mese, alchemy, spellcasting, and worship. it is intended to be pro-social, lore-flexible, and to interoperate well with other mods wherever possible. # dependencies ## first-party * **default** * **stairs** for slabs, used in crafting recipes * **screwdriver** for several crafting recipes * **vessels** for potions, ink bottles, etc. * **tnt** for the flamebolt spell impact effect ## third-party * **xdecor** for various tools and ingredients, especially honey and the hammer * **basic_materials** for crafting ingredients * **instant_ores** for ore generation. temporary, will be removed and replaced with home-grown mechanism soon * **farming redo** for potion ingredients * **late** for spell, potion, and gravitator effects * **note**: in order for the gravitator to work, the late condition interval must be lowered from its default of 1.0 to 0.1. this currently can only be done by altering a variable at the top of `late/conditions.lua`, though a note in the source suggests a configuration option will be added eventually. hopefully this is so. # interoperability sorcery has special functionality to ensure it can cooperate with various other modules, although they are not necessarily required for it to function. ## xdecor by default, `sorcery` disables the xdecor enchanter, since `sorcery` offers its own, much more sophisticated enchantment mechanism. however, the two can coexist if you really want; a configuration flag can be used to prevent `sorcery` disabling the xdecor enchanter. ## hopper many `sorcery` devices support interactions with the hopper. devices that produce outputs after a period of time like the infuser will automatically inject their output into a hopper if one is placed below it, and if the device has multiple slots, they can usually be accessed by configuring a hopper to insert from the side or from above. |