sorcery  Timeline

8 check-ins occurring on or before 2020-08-28 14:08:57.

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2020-08-28
14:08
add recipes, cookbooks, disassembly (to create recipes from items), attunement, farcasters, and portals; various edits for bug fixes and improvements check-in: 9ef6cbcf31 user: lexi tags: trunk
2020-08-21
11:52
add force field emitters, generators, rework leyline distribution algorithm, add utility function for automatically dumping out inventories when an item is dug, add draconium and tyrannium alloys (tentatively), various fixes check-in: f7f6898cbd user: lexi tags: trunk
2020-08-17
13:35
fix bugs, finish grinder, add conduits and condensers to extract and transmit energy from leylines check-in: 9278734b41 user: lexi tags: trunk
2020-08-16
02:05
changes, merges, additions galore check-in: 82178e0a16 user: lexi tags: trunk
2020-08-14
06:17
fix(color): Actually get hsl brightening working Reimplemented based on the algorithms in Computer Graphics: Principles and Practice. Only lightens based on luminosity right now, which makes beautifully saturated, but not pastel colors, so some tweaking might be recommended. Leaf check-in: 794d5b023a user: glowpelt tags: glowpelt/hsl
2020-08-13
05:11
feat(color): Change color lightening to use HSL Change color lightening, including the readable utility, to use HSL. This is because the earlier implementation was broken and hacky, and using HSL is a way to implement this in a much more natural-feeling way (being closer to percieved lightness), especially for the current uses. Add a color:to_hsl() function to make this easier, as well as a from_hsl utility that is only in color, for now, but maybe should be exposed as an alternate constructor? check-in: 0a49ac4849 user: glowpelt tags: glowpelt/hsl
2020-08-11
21:39
initial commit check-in: 956134c50b user: lexi tags: trunk
21:37
initial empty check-in check-in: e463b1bb20 user: lexi tags: trunk