Overview
Comment: | bug fixes, improve disc texture, improve recipes, you can now pour blood directly into a trough when you draw it with a consecrated dagger |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
a66c0f02c796155d2e577f316ae1cc01 |
User & Date: | lexi on 2021-07-08 14:32:53 |
Other Links: | manifest | tags |
Context
2021-07-08
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17:06 | bug fixes, add disc textures, get lathe fully operational finally check-in: efb9d9d1b9 user: lexi tags: trunk | |
14:32 | bug fixes, improve disc texture, improve recipes, you can now pour blood directly into a trough when you draw it with a consecrated dagger check-in: a66c0f02c7 user: lexi tags: trunk | |
13:41 | commit missing texture check-in: aece454800 user: lexi tags: trunk | |
Changes
Modified enchanter.lua from [569b7fff67] to [c83bd974f4].
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sorcery.enchant.strength = function(stack,id)
-- this functions should be used whenever you need to
-- determine the power of a particular enchantment on
-- an enchanted item.
local e = sorcery.enchant.get(stack)
local p = 0.0
local ct = 0
local slots = sorcery.matreg.lookup[stack:get_name()].data.slots
-- TODO handle strength-boosting spells!
for _,s in pairs(e.spells) do
if s.id == id then
p = p + ((s.boost * slots[s.slot].confluence)/10)
ct = ct + 1
end
end
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sorcery.enchant.strength = function(stack,id) -- this functions should be used whenever you need to -- determine the power of a particular enchantment on -- an enchanted item. local e = sorcery.enchant.get(stack) local p = 0.0 local ct = 0 local slots = sorcery.matreg.lookup[stack:get_name()] if not (slots and slots.data and slots.data.slots) then return p, ct end slots = slots.data.slots -- TODO handle strength-boosting spells! for _,s in pairs(e.spells) do if s.id == id then p = p + ((s.boost * slots[s.slot].confluence)/10) ct = ct + 1 end end |
Modified lathe.lua from [1310436767] to [f27b9cba36].
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sorcery.lathe = {
techs = {
cut = {dmg = true};
intaglio = {consume = true};
};
tools = {
sword = 'cut', knife = 'cut', blade = 'cut';
................................................................................
local rec = R[wkpc:get_name()][tech][idx]
local outn = ItemStack(rec.output):get_count()
local ntimes = math.floor(howmany / (rec.mass or 1))
return {
tool = tool, wkpc = wkpc;
cost = rec.cost * ntimes;
ntimes = ntimes;
tqty = math.floor(howmany / outn), outn = outn;
gqty = ntimes * outn;
tech = tech;
rec = rec;
inv = inv;
}
end
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-- the math basically needs to be rewritten from scratch by someone who isn't -- dyscalculic but sorcery.lathe = { techs = { cut = {dmg = true}; intaglio = {consume = true}; }; tools = { sword = 'cut', knife = 'cut', blade = 'cut'; ................................................................................ local rec = R[wkpc:get_name()][tech][idx] local outn = ItemStack(rec.output):get_count() local ntimes = math.floor(howmany / (rec.mass or 1)) return { tool = tool, wkpc = wkpc; cost = rec.cost * ntimes; ntimes = ntimes; tqty = math.floor(howmany / outn) * (rec.mass or 1), outn = outn; gqty = ntimes * outn; tech = tech; rec = rec; inv = inv; } end |
Modified liquid.lua from [1c87060d5d] to [1f34837a06].
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for i = 1*f,M*f do local top = L.image('sorcery_trough_top_overlay.png') if liq then top = top:blit( L.image('sorcery_node_liquid.png'):multiply(L.color(liq.color)) ) else top=top:blit( L.image('sorcery_trough_bottom.png') ) end local ttlc = function(liq,i) return liq and string.format('%s Trough', L.str.capitalize(liq.name)), liq and string.format('%s of %s', liq.measure(i * Q), liq.name) end local trough_title, trough_content = ttlc(liq,i) local function trough_caption(pos,i,l) local trough_title, trough_content = ttlc(l or liq,i) minetest.get_meta(pos):set_string('infotext', i > 0 and string.format( '%s\n(%s)', trough_title, trough_content ) or 'Empty Trough') ................................................................................ type = 'bucket'; hold = 'liquid'; has = liq and liq.id; charge = liq and Q * i; empty = 'sorcery:trough'; max = constants.bottles_per_trough * Q; set_node_vol = liq and function(pos, vol) vol = math.min(M, math.max(0, math.floor(vol / Q))) minetest.swap_node(pos, {name = lid(vol)}) trough_caption(pos, vol) end; set_node_liq = function(pos, liq, vol) log.act('adding', vol, 'to trough at', liq) vol = vol or Q * i local idx = math.min(M, math.floor(vol/Q)) minetest.swap_node(pos, {name = trough_mkid(liq, idx)}) trough_caption(pos, idx, liq) end } }; }) end end sorcery.liquid.mktrough() sorcery.liquid.measure_default = sorcery.liquid.units.dram sorcery.liquid.container = function(liq, ctr) return liq.containers[({ bottle = 'vessels:glass_bottle'; glass = 'vessels:drinking_glass'; |
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for i = 1*f,M*f do local top = L.image('sorcery_trough_top_overlay.png') if liq then top = top:blit( L.image('sorcery_node_liquid.png'):multiply(L.color(liq.color)) ) else top=top:blit( L.image('sorcery_trough_bottom.png') ) end local ttlc = function(liq,i) if type(liq) == 'string' then liq = sorcery.register.liquid.db[liq] end return liq and string.format('%s Trough', L.str.capitalize(liq.name)), liq and string.format('%s of %s', liq.measure(i * Q), liq.name) end local trough_title, trough_content = ttlc(liq,i) local function trough_caption(pos,i,l) local trough_title, trough_content = ttlc(l or liq,i) minetest.get_meta(pos):set_string('infotext', i > 0 and string.format( '%s\n(%s)', trough_title, trough_content ) or 'Empty Trough') ................................................................................ type = 'bucket'; hold = 'liquid'; has = liq and liq.id; charge = liq and Q * i; empty = 'sorcery:trough'; max = constants.bottles_per_trough * Q; set_node_vol = liq and function(pos, vol) log.act('putting', vol, liq, 'in trough at', pos) vol = math.min(M, math.max(0, math.floor(vol / Q))) minetest.swap_node(pos, {name = lid(vol)}) trough_caption(pos, vol) return vol * Q end; set_node_liq = function(pos, liq, vol) log.act('putting', vol, liq, 'in trough at', pos) vol = vol or Q * i local idx = math.min(M, math.floor(vol/Q)) minetest.swap_node(pos, {name = trough_mkid(liq, idx)}) trough_caption(pos, idx, liq) return idx * Q end } }; }) end end sorcery.liquid.mktrough() sorcery.liquid.setctr = function(pos, liq, vol, sameliq) local n = sorcery.lib.node.force(pos) if minetest.get_item_group(n.name, 'sorcery_container') ~= 2 then return false end local def = minetest.registered_items[n.name]._sorcery if not (def and def.container and def.container.set_node_liq) then log.err('node',n.name,'marked as liquid container but is missing container.set_node_liq callback') return false end if sameliq then if def.container.has ~= nil and def.container.has ~= liq then return false end end return def.container.set_node_liq(pos, liq, vol) end sorcery.liquid.measure_default = sorcery.liquid.units.dram sorcery.liquid.container = function(liq, ctr) return liq.containers[({ bottle = 'vessels:glass_bottle'; glass = 'vessels:drinking_glass'; |
Modified recipes.lua from [3fef19dac9] to [3da7013b08].
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{'sorcery:gem_amethyst', 'sorcery:gem_amethyst', 'sorcery:gem_amethyst'}; }; } minetest.register_craft { output = 'sorcery:tuning_disc'; recipe = { {'sorcery:inverter_coil',ingot('silver'),''}; {'sorcery:leyline_stabilizer','sorcery:silver_ingot','sorcery:gem_emerald'}; {'sorcery:inverter_coil',ingot('silver'),''}; }; } minetest.register_craft { output = 'sorcery:farcaster'; recipe = { {ingot('gold'),ingot('iridium'),ingot('gold')}; {'sorcery:core_mandatic','default:diamondblock','sorcery:tuning_disc'}; {ingot('gold'),ingot('iridium'),ingot('gold')}; ................................................................................ },1,{ {'basic_materials:silver_wire', 'basic_materials:empty_spool'}; {'basic_materials:silver_wire', 'basic_materials:empty_spool'}; {'basic_materials:silver_wire', 'basic_materials:empty_spool'}; }) regtech('conduction_plate', 'Conduction Plate', {metal = 1}, { {'','default:copper_ingot',''}; {'','stairs:slab_stone',''}; {'basic_materials:copper_wire','basic_materials:steel_bar','basic_materials:copper_wire'}; }, 1, { {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; }) |
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{'sorcery:gem_amethyst', 'sorcery:gem_amethyst', 'sorcery:gem_amethyst'}; }; } minetest.register_craft { output = 'sorcery:tuning_disc'; recipe = { {'','sorcery:gem_emerald',''}; {'',mtlp('silver','disc'),''}; {'sorcery:inverter_coil','sorcery:warding_plate','sorcery:inverter_coil'}; }; } print(dump{ output = 'sorcery:tuning_disc'; recipe = { {'','sorcery_gem:emerald',''}; {'',mtlp('silver','disc'),''}; {'sorcery:inverter_coil','sorcery:warding_plate','sorcery:inverter_coil'}; }; }) minetest.register_craft { output = 'sorcery:farcaster'; recipe = { {ingot('gold'),ingot('iridium'),ingot('gold')}; {'sorcery:core_mandatic','default:diamondblock','sorcery:tuning_disc'}; {ingot('gold'),ingot('iridium'),ingot('gold')}; ................................................................................ },1,{ {'basic_materials:silver_wire', 'basic_materials:empty_spool'}; {'basic_materials:silver_wire', 'basic_materials:empty_spool'}; {'basic_materials:silver_wire', 'basic_materials:empty_spool'}; }) regtech('conduction_plate', 'Conduction Plate', {metal = 1}, { {'','sorcery:disc_copper',''}; {'','stairs:slab_stone',''}; {'basic_materials:copper_wire','basic_materials:steel_bar','basic_materials:copper_wire'}; }, 1, { {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; {'basic_materials:copper_wire', 'basic_materials:empty_spool'}; }) |
Modified textures/sorcery_disc.png from [7f739faf4d] to [3f68afb16e].
cannot compute difference between binary files
Modified tools.lua from [951d8532f1] to [950babc45d].
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local dagger_usefn = function(selfharm) return function(stack,user,pointat) if (not minetest.is_player(pointat)) and selfharm == false then return nil end local trough = minetest.find_node_near(user:get_position(), 2.5, 'group:sorcery_trough', true) if trough then local cnn = minetest.get_node(trough).name local ctr = minetest.registered_nodes[cnn]._sorcery if (not ctr) or not ctr.container then log.err('item',cnn,'is marked as a trough, but has no _sorcery.container table') else ctr = ctr.container ................................................................................ stack:add_wear(wear) if not trough then inv:remove_item('main',btl) inv:add_item('main',blood) else local amt = selfharm and math.random(1,2) or 2 minetest.set_node(trough.pos, { name = trough.def.make(def.res*amt+ctr.charge,1):get_name() }) end target:punch(user, 1.0, caps, nil) sorcery.vfx.bloodburst(pos) if math.random(3 + sorcery.enchant.strength(stack,'sanctify') * 6) == 1 then -- we've used up the consecration ................................................................................ end end end minetest.register_tool("sorcery:dagger_consecrated", { description = "Consecrated Dagger", inventory_image = "sorcery_dagger_consecrated.png", tool_capabilities = { full_punch_interval = 1.6, max_drop_level = 1, damage_groups = { fleshy = 6 }, }, sound = { breaks = "default_tool_breaks" }, groups = { sorcery_sanctify = 2, sword = 1 }, punch_attack_uses = 16, on_use = dagger_usefn(false), on_secondary_use = dagger_usefn(true), }) |
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local dagger_usefn = function(selfharm) return function(stack,user,pointat) if (not minetest.is_player(pointat)) and selfharm == false then return nil end local trough = minetest.find_node_near(user:get_pos(), 2.5, 'group:sorcery_trough', true) if trough then local cnn = minetest.get_node(trough).name local ctr = minetest.registered_nodes[cnn]._sorcery if (not ctr) or not ctr.container then log.err('item',cnn,'is marked as a trough, but has no _sorcery.container table') else ctr = ctr.container ................................................................................ stack:add_wear(wear) if not trough then inv:remove_item('main',btl) inv:add_item('main',blood) else local amt = selfharm and math.random(1,2) or 2 sorcery.liquid.setctr(trough.pos, 'sorcery:blood', (trough.ctr.charge or 0) + (trough.def.res*amt), true) end target:punch(user, 1.0, caps, nil) sorcery.vfx.bloodburst(pos) if math.random(3 + sorcery.enchant.strength(stack,'sanctify') * 6) == 1 then -- we've used up the consecration ................................................................................ end end end minetest.register_tool("sorcery:dagger_consecrated", { description = "Consecrated Dagger", inventory_image = "sorcery_dagger_consecrated.png^sorcery_dagger_glow.png", wield_image = "sorcery_dagger_consecrated.png", tool_capabilities = { full_punch_interval = 1.6, max_drop_level = 1, damage_groups = { fleshy = 6 }, }, sound = { breaks = "default_tool_breaks" }, groups = { sorcery_sanctify = 2, sword = 1 }, punch_attack_uses = 16, on_use = dagger_usefn(false), on_secondary_use = dagger_usefn(true), }) |