sorcery  Diff

Differences From Artifact [b47d0e6fa4]:

To Artifact [2dad4b5804]:


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						};
					}
				end
			};
			diamond = {
				name = 'Mundanity';
				desc = 'Strip away the effects of all active potions and spells in your immediate vicinity, leaving adversaries without their magicks to enhance and protect them, and allies free of any curses they may be hobbled by -- and, of course, vice versa';





































































































				frame = {
					iridium = {
						name = 'Spellshatter';
						desc = 'Blast out a tidal wave of anti-magic that will nullify active spells, but also disenchant or destroy all magical items in range of its violently mundane grip';












					};
				};
			};
		}
	};
	repulse = {
		name = 'Repulse';







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						};
					}
				end
			};
			diamond = {
				name = 'Mundanity';
				desc = 'Strip away the effects of all active potions and spells in your immediate vicinity, leaving adversaries without their magicks to enhance and protect them, and allies free of any curses they may be hobbled by -- and, of course, vice versa';
				cast = function(ctx)
					local where = ctx.caster:get_pos()
					local what = minetest.get_objects_inside_radius(where, 3 + (2*ctx.stats.power))
					local who = {}
					local pfac = math.min(1, ctx.stats.power/8)
					for _, w in pairs(what) do
						if w:is_player() and w ~= ctx.caster then
							who[#who+1] = {player = w}
						end
					end
					if not next(who) then return false end

					local timeline = {}
					local casttime = 4 - (3 * pfac)
					local tf = casttime / #who

					local h = ctx.heading.eyeheight*1.1
					sorcery.spell.cast {
						name = 'sorcery:mundanity';
						caster = ctx.caster;
						attach = 'caster';
						subjects = who;
						_aff_idx = 1;
						_ntgt = #who;
						duration = 3 + casttime;
						timeline = {
							[0] = function(s,te,tl)
								s.visual_caster {
									amount = 100 * s.duration, time = s.duration, glow = 14;
									texture = sorcery.lib.image('sorcery_sputter.png'):glow(sorcery.lib.color(160,255,80)):render();
									minpos = { x = -0.1, y = -0.5,z = -0.1 };
									maxpos = { x =  0.1, y =  h*0.5,z =  0.1 };
									minvel = { x = -0.0, y = -8.0, z = -0.0 };
									maxvel = { x =  0.0, y =  8.0, z =  0.0 };
									minacc = { x = -0.2, y = -0.0, z = -0.2 };
									maxacc = { x =  0.2, y = -0.2, z =  0.2 };
									minexptime = 3, maxexptime = 3;
									minsize = 0.2, maxsize = 3.5;
									animation = {
										type = 'vertical_frames', length = (21/6) + 0.1;
										aspect_w = 16, aspect_h = 16;
									}
								}
							end;
							[0.3] = function(s,te,tl)
								s.visual_caster {
									amount = 100 * s.duration, time = s.duration, glow = 14;
									texture = sorcery.lib.image('sorcery_sputter.png'):glow(sorcery.lib.color(160,255,80)):render();
									minpos = { x = -0.1, y =  3.0, z = -0.1 };
									maxpos = { x =  0.1, y =  3.2, z =  0.1 };
									minvel = { x = -5.0, y = -0.5, z = -5.0 };
									maxvel = { x =  5.0, y =  0.5, z =  5.0 };
									minacc = { x = -0.4, y =  1.0, z = -0.4 };
									maxacc = { x =  0.4, y = -1.0, z =  0.4 };
									minexptime = 6, maxexptime = 6;
									minsize = 0.2, maxsize = 1.4;
									animation = {
										type = 'vertical_frames', length = (21/24) + 0.1;
										aspect_w = 16, aspect_h = 16;
									};
								}
							end;
						};
						intervals = {
							{period = tf; after = {secs=1.2}; fn = function(c)
								print('---- aff idx is now', c.spell._aff_idx)
								print(dump(c.spell.subjects))
								local sub = c.spell.subjects[c.spell._aff_idx] 
								if sub then 
									print('  -- sub found')
									c.spell.visual {
										amount = 100, time = 2, glow = 14;
										attached = c.spell.subjects[c.spell._aff_idx].player;
										texture = sorcery.lib.image('sorcery_sputter.png'):glow(sorcery.lib.color(160,255,80)):render();
										minpos = { x = -0.3, y =  7.3, z = -0.3 };
										maxpos = { x =  0.3, y =  5.7, z =  0.3 };
										minvel = { x = -0.0, y = -7.5, z = -0.0 };
										maxvel = { x =  0.0, y = -8.5, z =  0.0 };
										minacc = { x = -0.4, y =  1.0, z = -0.4 };
										maxacc = { x =  0.4, y = -2.0, z =  0.4 };
										minexptime = 6, maxexptime = 6;
										minsize = 3, maxsize = 7;
										animation = {
											type = 'vertical_frames', length = (21/6) + 0.1;
											aspect_w = 16, aspect_h = 16;
										};
									}
									-- if c.spell._aff_idx > c.spell._ntgt then return false end
								end
							end};
							{period = tf; after = {secs=2.1}; fn = function(c)
								local sub = c.spell.subjects[c.spell._aff_idx] 
								if sub then purge(sub.player) end
								c.spell._aff_idx = c.spell._aff_idx + 1
								print('---> aff idx is now', c.spell._aff_idx)
								print(dump(c.spell.subjects))
								-- if c.spell._aff_idx > c.spell._ntgt then return false end
							end};
						};
					}
				end;
				frame = {
					iridium = {
						name = 'Spellshatter';
						desc = 'Blast out a tidal wave of anti-magic that will nullify active spells, but also disenchant or destroy all magical items in range of its violently mundane grip';
						cast = function(ctx)
							local where = ctx.caster:get_pos()
							local what = minetest.get_objects_inside_radius(where, 3 + (2*ctx.stats.power))
							local who = {}
							local pfac = math.min(1, ctx.stats.power/8)
							for _, w in pairs(what) do
								if w:is_player() and w ~= ctx.caster then
									who[#who+1] = {player = w}
								end
							end
							if not next(who) then return false end
						end;
					};
				};
			};
		}
	};
	repulse = {
		name = 'Repulse';