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local enchantment_sparkle = function(ctx,color)
return minetest.add_particlespawner {
amount = 50;
time = 0.5;
minpos = vector.subtract(ctx.target.under, 0.5);
maxpos = vector.add(ctx.target.under, 0.5);
minvel = {x=0,z=0,y= 0.3}, maxvel = {x=0,z=0,y= 1.5};
minacc = {x=-0.2,z=-0.2,y=-0.1}, maxacc = {x=0.2,z=0.2,y=-0.2};
minexptime = 1, maxexptime = 2;
minsize = 0.5, maxsize = 2;
texture = sorcery.lib.image('sorcery_spark.png'):multiply(color):render();
animation = {
type = 'vertical_frames';
aspect_w = 16, aspect_h = 16;
length = 2;
................................................................................
affinity = {'apple','silent'};
uses = 128;
desc = 'Reveal the strength and affinities of the local leyline';
cast = function(ctx)
local color = ctx.base.gem == 'sapphire';
local duration = (ctx.base.gem == 'amethyst' and 4) or 2;
local ley = sorcery.ley.estimate(ctx.caster:get_pos())
local emit = function(color,strength)
minetest.add_particlespawner {
amount = 70 * strength;
time = duration * strength;
attached = ctx.caster;
texture = sorcery.lib.image('sorcery_spark.png'):
multiply(color:brighten(1.3)):render();
minpos = { x = -0.1, z = 0.5, y = 1.2};
maxpos = { x = 0.1, z = 0.3, y = 1.6};
minvel = { x = -0.5, z = -0.5, y = -0.5};
maxvel = { x = 0.5, z = 0.5, y = 0.5};
minacc = { x = 0.0, z = 0.0, y = 0.5};
maxacc = { x = 0.0, z = 0.0, y = 0.5};
minsize = 0.4, maxsize = 0.8;
minexptime = 1, maxexptime = 1;
glow = 14;
animation = {
type = 'vertical_frames';
aspect_w = 16;
aspect_h = 16;
length = 1.1;
};
}
end
local strength = ley.force
if color then
strength = strength / #ley.aff
for _,a in pairs(ley.aff) do
emit(sorcery.lib.color(sorcery.data.affinities[a].color), strength)
end
else
emit(sorcery.lib.color(250,255,185), strength)
end
end;
};
dowse = {
name = 'dowsing';
leytype = 'cognic';
................................................................................
attune = {
name = 'attunement';
uses = 38;
color = {255,65,207};
leytype = 'syncretic';
affinity = {'pine','verdant','dark'};
desc = 'Establish a connection between mystic mechanisms, like connecting two sides of a portal or impressing targets onto a dowsing wand in an enchanter';
};
meld = {
name = 'melding';
uses = 48;
leytype = 'syncretic';
color = {172,65,255};
affinity = {'apple','verdant'};
................................................................................
disjoin = {
name = 'disjunction';
uses = 32;
color = {17,6,212};
leytype = 'occlutic';
affinity = {'jungle','silent'};
desc = 'With an enchanter, disjoin the anchor holding a spell into an object so a new spell can instead be bound in';
};
luminate = {
name = 'lumination';
desc = 'Banish darkness all about you for a few moments';
uses = 40;
color = {244,255,157};
affinity = {'acacia','shimmering','blazing'};
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|
local cast_sparkle = function(ctx,color,strength,duration)
minetest.add_particlespawner {
amount = 70 * strength;
time = duration or 1.5;
attached = ctx.caster;
texture = sorcery.lib.image('sorcery_spark.png'):multiply(color):render();
minpos = { x = -0.1, z = 0.5, y = 1.2};
maxpos = { x = 0.1, z = 0.3, y = 1.6};
minvel = { x = -0.5, z = -0.5, y = -0.5};
maxvel = { x = 0.5, z = 0.5, y = 0.5};
minacc = { x = 0.0, z = 0.0, y = 0.5};
maxacc = { x = 0.0, z = 0.0, y = 0.5};
minsize = 0.4, maxsize = 0.8;
minexptime = 1, maxexptime = 1;
glow = 14;
animation = {
type = 'vertical_frames';
aspect_w = 16;
aspect_h = 16;
length = 1.1;
};
}
end
local enchantment_sparkle = function(ctx,color)
local minvel, maxvel
if minetest.get_node(vector.add(ctx.target.under,{y=1,z=0,x=0})).name == 'air' then
minvel = {x=0,z=0,y= 0.3} maxvel = {x=0,z=0,y= 1.5};
else
local dir = vector.subtract(ctx.target.under,ctx.target.above)
minvel = vector.multiply(dir, 0.3)
maxvel = vector.multiply(dir, 1.2)
end
return minetest.add_particlespawner {
amount = 50;
time = 0.5;
minpos = vector.subtract(ctx.target.under, 0.5);
maxpos = vector.add(ctx.target.under, 0.5);
minvel = minvel, maxvel = maxvel;
minexptime = 1, maxexptime = 2;
minsize = 0.5, maxsize = 2;
texture = sorcery.lib.image('sorcery_spark.png'):multiply(color):render();
animation = {
type = 'vertical_frames';
aspect_w = 16, aspect_h = 16;
length = 2;
................................................................................
affinity = {'apple','silent'};
uses = 128;
desc = 'Reveal the strength and affinities of the local leyline';
cast = function(ctx)
local color = ctx.base.gem == 'sapphire';
local duration = (ctx.base.gem == 'amethyst' and 4) or 2;
local ley = sorcery.ley.estimate(ctx.caster:get_pos())
local strength = ley.force
if color then
strength = strength / #ley.aff
for _,a in pairs(ley.aff) do
cast_sparkle(ctx,sorcery.lib.color(sorcery.data.affinities[a].color):brighten(1.3), strength, duration * strength)
end
else
cast_sparkle(ctx,sorcery.lib.color(250,255,185), strength, duration*strength)
end
end;
};
dowse = {
name = 'dowsing';
leytype = 'cognic';
................................................................................
attune = {
name = 'attunement';
uses = 38;
color = {255,65,207};
leytype = 'syncretic';
affinity = {'pine','verdant','dark'};
desc = 'Establish a connection between mystic mechanisms, like connecting two sides of a portal or impressing targets onto a dowsing wand in an enchanter';
cast = function(ctx)
if not (ctx.target and ctx.target.type == 'node') then
ctx.meta:set_string('source','')
cast_sparkle(ctx, sorcery.lib.color(234,45,100), 0.3)
return true
end
local n = minetest.registered_nodes[minetest.get_node(ctx.target.under).name]
if not (n and n._sorcery and n._sorcery.attune) then
return false end -- just in case anyone casts on an undefined node
local m = sorcery.lib.marshal
local encpos, decpos = m.transcoder {
x = m.t.s32, y = m.t.s32, z = m.t.s32;
id = m.t.str;
}
local props = n._sorcery.attune
local rec = ctx.meta:get_string('source')
local src
if rec then
local data = decpos(sorcery.lib.str.meta_dearmor(rec,true))
local srcpos = {x=data.x,y=data.y,z=data.z}
local srcnode = minetest.get_node(srcpos)
local srcdef = minetest.registered_nodes[srcnode.name]
if srcdef and srcdef._sorcery and srcdef._sorcery.attune then
if sorcery.attunement.nodeid(srcpos) == data.id then
-- check for ink
src = {
pos = srcpos;
props = srcdef._sorcery.attune;
}
end
end
end
local color
if src and src.props.source and
src.props.class == props.accepts and props.target and
(not vector.equals(src.pos, ctx.target.under)) then
sorcery.attunement.pair(src.props.reciprocal or true, src.pos, ctx.target.under)
ctx.meta:set_string('source','')
color = sorcery.lib.color(255,130,75)
elseif props.source then
ctx.meta:set_string('source', sorcery.lib.str.meta_armor(encpos {
x = ctx.target.under.x;
y = ctx.target.under.y;
z = ctx.target.under.z;
id = sorcery.attunement.nodeid(ctx.target.under);
},true))
color = sorcery.lib.color(128,75,255)
end
if color then enchantment_sparkle(ctx,color)
else return false end
end;
};
meld = {
name = 'melding';
uses = 48;
leytype = 'syncretic';
color = {172,65,255};
affinity = {'apple','verdant'};
................................................................................
disjoin = {
name = 'disjunction';
uses = 32;
color = {17,6,212};
leytype = 'occlutic';
affinity = {'jungle','silent'};
desc = 'With an enchanter, disjoin the anchor holding a spell into an object so a new spell can instead be bound in';
};
divine = {
name = 'divining';
desc = 'Steal away the secrets of the cosmos';
uses = 16;
color= {97,97,255};
sound = 'xdecor:enchanting';
leytype = 'cognic';
affinity = {'pine','shimmering','dark','verdant'};
cast = function(ctx)
local inks = {'black','red','white','violet','blue','green'}
local getcolor = function(stack)
if stack:is_empty() then return nil end
if minetest.get_item_group(stack:get_name(), 'dye') == 0 then return nil end
for _,ink in pairs(inks) do
if minetest.get_item_group(stack:get_name(), 'color_' ..ink) ~= 0
then print('found',ink,'ink') return ink end
end
end
if not ctx.target or ctx.target.type ~= 'node' then return false end
local tgt = minetest.get_node(ctx.target.under)
if tgt.name == 'sorcery:enchanter' then
local meta = minetest.get_meta(ctx.target.under)
local inv = meta:get_inventory()
if inv:get_stack('item',1):get_name() == 'default:paper'
and inv:get_stack('item',1):get_count() == 1
and not inv:is_empty('foci') then
local ink1 = getcolor(inv:get_stack('foci',2))
local ink2 = getcolor(inv:get_stack('foci',3))
local restrict, kind, mod = {} do
local ms = inv:get_stack('foci',1)
if not ms:is_empty() then mod = ms:get_name() end
end
print(ink1,ink2,mod)
if ink1 == 'black' and ink2 == 'black' then kind = 'craft'
if mod then
if mod == sorcery.data.metals.cobalt.parts.powder then
restrict.group = 'sorcery_magitech'
elseif mod == sorcery.data.metals.vidrium.parts.powder then
restrict.group = 'sorcery_ley_device'
elseif mod == sorcery.data.metals.aluminum.parts.powder then
restrict.group = 'sorcery_metallurgy'
elseif mod == sorcery.data.metals.lithium.parts.powder then
restrict.group = 'sorcery_enchanting_lens'
elseif mod == sorcery.data.metals.iridium.parts.powder then
restrict.group = 'sorcery_worship'
elseif mod == sorcery.data.metals.gold.parts.powder then
restrict.group = 'sorcery_grease'
elseif mod == sorcery.data.metals.silver.parts.powder then
restrict.group = 'sorcery_oil'
elseif mod == sorcery.data.metals.electrum.parts.powder then
restrict.group = 'sorcery_extract'
elseif mod == 'farming:sugar' then
restrict.mod = 'farming'
else return false end
end
elseif ink1 == 'black' and ink2 == 'white' then kind = 'infuse'
if mod then
if mod == sorcery.data.metals.gold.parts.powder then
restrict.mod = 'sorcery_draught'
elseif mod == sorcery.data.metals.cobalt.parts.powder then
restrict.mod = 'sorcery_philter'
elseif mod == sorcery.data.metals.lithium.parts.powder then
restrict.mod = 'sorcery_elixirs'
else return false end
end
elseif ink1 == 'blue' and ink2 == 'violet' then kind = 'enchant'
if mod then
if mod == sorcery.data.metals.cobalt.parts.powder then
restrict.aff = 'praxic'
elseif mod == sorcery.data.metals.tungsten.parts.powder then
restrict.aff = 'counterpraxic'
elseif mod == sorcery.data.metals.aluminum.parts.powder then
restrict.aff = 'syncretic'
elseif mod == sorcery.data.metals.lithium.parts.powder then
-- restrict.aff = 'mandatic' -- no enchants yet, will cause infinite loop
elseif mod == sorcery.data.metals.iridium.parts.powder then
restrict.aff = 'entropic'
elseif mod == sorcery.data.metals.gold.parts.powder then
restrict.aff = 'cognic'
elseif mod == sorcery.data.metals.silver.parts.powder then
-- restrict.aff = 'occlutic'
elseif mod == sorcery.data.metals.electrum.parts.powder then
-- restrict.aff = 'imperic'
else return false end
end
elseif ink1 == 'red' and ink2 == 'yellow' then kind = 'cook';
-- elseif ink1 == 'red' and ink2 == 'orange' then kind = 'smelt';
end
print('result',kind,dump(restrict))
if kind then
print('found kind')
local rec = ItemStack('sorcery:recipe')
local m = rec:get_meta()
if ctx.base.gem == 'diamond' then
-- make recipe for thing in slot 1
else
sorcery.cookbook.setrecipe(rec,kind,nil,restrict)
end
inv:set_stack('item',1,rec)
for i=1,inv:get_size('foci') do
local f = inv:get_stack('foci',i)
f:take_item(1)
inv:set_stack('foci',i,f)
end
enchantment_sparkle(ctx,sorcery.lib.color(97,97,255))
return
end
end
end
return false
end;
};
luminate = {
name = 'lumination';
desc = 'Banish darkness all about you for a few moments';
uses = 40;
color = {244,255,157};
affinity = {'acacia','shimmering','blazing'};
|