sorcery  Diff

Differences From Artifact [69d743e332]:

To Artifact [f2df9bf8e4]:


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		id = name; data = metal;
		value = fragments_per_ingot * 9;
	}
	sorcery.data.metallookup[fragment] = {
		id = name; data = metal;
		value = 1;
	}









	minetest.register_craftitem(screw, {
		description = sorcery.lib.str.capitalize(name) .. ' Screw';
		inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render();
		groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; };
		_sorcery = {
			material = {
				id = name, data = metal;
				powder = powder;
				grindcost = 2, grindvalue = 1;
				value = 0.5;
			};
		};
	})












	minetest.register_craftitem(disc, {
		description = sorcery.lib.str.capitalize(name) .. ' Disc';
		inventory_image = fmt('sorcery_disc_%s.png', name);
		groups = { metal = 1; sorcery_disc = 1; sorcery_tech_component = 1; };
		_sorcery = {
			material = {
				id = name, data = metal;
				powder = powder;

				grindvalue = (3*4) / 2;
				value = 4 * (2/3);
			};
		};
	})

	local reglathe = function(ty, sz)
		sorcery.lathe.register {
			input = ty;
			output = {name = screw, count = sz * 2};
			tech = 'cut', cost = 1;
		}
	end
	reglathe(fragment, 1)
	reglathe(ingot, 4)
	reglathe(block, 4 * 9)

	sorcery.lathe.register {
		input = ingot, mass = 2;
		output = {name = disc, count = 3};
		tech = 'cut', cost = 5;
	}
	sorcery.lathe.register {
		input = block;







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		id = name; data = metal;
		value = fragments_per_ingot * 9;
	}
	sorcery.data.metallookup[fragment] = {
		id = name; data = metal;
		value = 1;
	}
	sorcery.data.metallookup[disc] = {
		id = name; data = metal;
		value = 8/3;
	}
	if not metal.no_craftables then
		sorcery.data.metallookup[screw] = {
			id = name; data = metal;
			value = 0.5;
		}
		minetest.register_craftitem(screw, {
			description = sorcery.lib.str.capitalize(name) .. ' Screw';
			inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render();
			groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; };
			_sorcery = {
				material = {
					id = name, data = metal;
					powder = powder;
					grindcost = 2, grindvalue = 1;
					value = 0.5;
				};
			};
		})
		local reglathe = function(ty, sz)
			sorcery.lathe.register {
				input = ty;
				output = {name = screw, count = sz * 2};
				tech = 'cut', cost = 1;
			}
		end
		reglathe(fragment, 1)
		reglathe(ingot, 4)
		reglathe(block, 4 * 9)
	end

	minetest.register_craftitem(disc, {
		description = sorcery.lib.str.capitalize(name) .. ' Disc';
		inventory_image = fmt('sorcery_disc_%s.png', name);
		groups = { metal = 1; sorcery_disc = 1; sorcery_tech_component = 1; };
		_sorcery = {
			material = {
				id = name, data = metal;
				powder = powder;
				grindcost = 3;
				grindvalue = 2*4;
				value = 4 * (2/3);
			};
		};
	})












	sorcery.lathe.register {
		input = ingot, mass = 2;
		output = {name = disc, count = 3};
		tech = 'cut', cost = 5;
	}
	sorcery.lathe.register {
		input = block;