sorcery  Diff

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To Artifact [2fbf5881b5]:


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-- the math basically needs to be rewritten from scratch by someone who isn't
-- dyscalculic but 


sorcery.lathe = {
	techs = {
		cut = {dmg = true};

		intaglio = {consume = true};








	};

	tools = {
		sword = 'cut', knife = 'cut', blade = 'cut';


	};
	recipes = {};
	register = function(def)
		local recipes = sorcery.lathe.recipes
		if not recipes[def.input] then recipes[def.input] = {} end
		local rs = recipes[def.input][def.tech]
		if not rs
................................................................................
			else rs[#rs+1] = def
		end
	end;
	register_metal = function(def)
		local parts = sorcery.data.metals[def.metal].parts
		local out = ItemStack(def.output)
		for _, ty in pairs {'ingot', 'block', 'fragment'} do
			local pt = parts[ty] 
			local ptc = sorcery.itemclass.get(pt, 'metal')
			if ptc and ptc.value then
				if def.mass <= ptc.value then
					local mass
					local vfc = ptc.value / def.mass
					if math.floor(vfc) ~= vfc then
						for i = 1, 50 do
................................................................................
					}
				end
			end
		end
	end;
	tooltech = function(tool)
		if type(tool) ~= 'string' then tool = tool:get_name() end
		for g,t in pairs(sorcery.lathe.tools) do




			if minetest.get_item_group(tool, g) ~= 0 then
				return t
			end
		end








	end;
}

local R = sorcery.lathe.recipes
sorcery.lathe.get = function(pos,idx,howmany)
	local inv = minetest.get_meta(pos):get_inventory()
	local tool = inv:get_stack('tool',1)
................................................................................

	allow_metadata_inventory_move = function() return 0 end;
	allow_metadata_inventory_put = function(pos, list, idx, stack, user)
		local inv = minetest.get_meta(pos):get_inventory()
		if list == 'tool' then
			local s_wkpc = inv:get_stack('workpiece', 1)
			local tech = sorcery.lathe.tooltech(stack)


			if tech and (s_wkpc:is_empty()
			or (R[s_wkpc:get_name()]       ~= nil and
				R[s_wkpc:get_name()][tech] ~= nil))

					then return stack:get_count() end
			for g,v in pairs(s_wkpc:get_definition().groups) do
				local gs = R['group:'..g..'='..tostring(v)] 
				local gg = R['group:'..g] 

				if (gs and gs[tech])
				or (gg and gg[tech]) then

					return stack:get_count()

				end
			end
		elseif list == 'workpiece' then
			local s_tool = inv:get_stack('tool', 1)
			if R[stack:get_name()] then
				if s_tool:is_empty()

				or R[stack:get_name()][sorcery.lathe.tooltech(s_tool)]



					then return stack:get_count() end


			end
		end

		return 0
	end;
	allow_metadata_inventory_take = function(pos, list, idx, stack, user)
		if list == 'preview' then


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-- the math basically needs to be rewritten from scratch by someone who isn't
-- dyscalculic but 
local L = sorcery.lib
local M = function(i) return sorcery.itemclass.get(i, 'material') end
sorcery.lathe = {
	techs = {
		cut = {dmg = true};
		intaglio = {
			consume = true;
			toolpred = function(tool)
				if minetest.get_item_group(tool, 'sorcery_powder') == 0 then return false end
				local cl = sorcery.itemclass.get(tool, 'metal')
				return cl.data.hardness >= 3
			end;
			validate = function(tool, wkpc)
				return M(tool).data.hardness >= M(wkpc).data.hardness
			end;
		};
	};
	tools = {

		['group:sword'] = 'cut', ['group:knife'] = 'cut', ['group:blade'] = 'cut';
		['group:sorcery_intaglio_powder'] = 'intaglio';
	};
	recipes = {};
	register = function(def)
		local recipes = sorcery.lathe.recipes
		if not recipes[def.input] then recipes[def.input] = {} end
		local rs = recipes[def.input][def.tech]
		if not rs
................................................................................
			else rs[#rs+1] = def
		end
	end;
	register_metal = function(def)
		local parts = sorcery.data.metals[def.metal].parts
		local out = ItemStack(def.output)
		for _, ty in pairs {'ingot', 'block', 'fragment'} do
			local pt = parts[ty]
			local ptc = sorcery.itemclass.get(pt, 'metal')
			if ptc and ptc.value then
				if def.mass <= ptc.value then
					local mass
					local vfc = ptc.value / def.mass
					if math.floor(vfc) ~= vfc then
						for i = 1, 50 do
................................................................................
					}
				end
			end
		end
	end;
	tooltech = function(tool)
		if type(tool) ~= 'string' then tool = tool:get_name() end
		local ts = sorcery.lathe.tools
		if ts[tool] then return ts[tool] end

		for id,t in pairs(ts) do
			local q, g = L.str.beginswith(id, 'group:')
			if q and minetest.get_item_group(tool, g) ~= 0 then
				return t
			end
		end

		for tech, t in pairs(sorcery.lathe.techs) do
			if t.toolpred then
				if t.toolpred(tool) then return tech end
			end
		end

		return nil
	end;
}

local R = sorcery.lathe.recipes
sorcery.lathe.get = function(pos,idx,howmany)
	local inv = minetest.get_meta(pos):get_inventory()
	local tool = inv:get_stack('tool',1)
................................................................................

	allow_metadata_inventory_move = function() return 0 end;
	allow_metadata_inventory_put = function(pos, list, idx, stack, user)
		local inv = minetest.get_meta(pos):get_inventory()
		if list == 'tool' then
			local s_wkpc = inv:get_stack('workpiece', 1)
			local tech = sorcery.lathe.tooltech(stack)
			if not tech then return 0 end
			local vdtr = sorcery.lathe.techs[tech].validate
			if tech and (s_wkpc:is_empty()
						or (R[s_wkpc:get_name()]       ~= nil and
							R[s_wkpc:get_name()][tech] ~= nil and
							(vdtr == nil or vdtr(stack,s_wkpc) )))
					then return stack:get_count() end
			for g,v in pairs(s_wkpc:get_definition().groups) do
				local gs = R['group:'..g..'='..tostring(v)] 
				local gg = R['group:'..g] 

				if (gs and gs[tech])
				or (gg and gg[tech]) then
					if vdtr == nil or vdtr(stack, s_wkpc) then
						return stack:get_count()
					end
				end
			end
		elseif list == 'workpiece' then
			local s_tool = inv:get_stack('tool', 1)
			if R[stack:get_name()] then
				if s_tool:is_empty() then return stack:get_count() end

				local tech = sorcery.lathe.tooltech(s_tool)
				if tech and R[stack:get_name()][tech] then
					local vdtr = sorcery.lathe.techs[tech].validate
					if vdtr == nil or vdtr(s_tool, stack) then
						return stack:get_count()
					end
				end
			end
		end

		return 0
	end;
	allow_metadata_inventory_take = function(pos, list, idx, stack, user)
		if list == 'preview' then