sorcery  Diff

Differences From Artifact [41724791de]:

To Artifact [15ff8624ed]:


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	mesh = 'sorcery-enchanter.obj';
	paramtype = 'light';
	paramtype2 = 'facedir';
	groups = { cracky = 2, oddly_breakable_by_hand = 2 };
	sunlight_propagates = true;
	selection_box = hitbox;
	collision_box = hitbox;

	tiles = {
		"default_obsidian.png";
		"default_steel_block.png";
		"default_bronze_block.png";
		"default_junglewood.png";
		"default_gold_block.png";
	};
................................................................................
	if ench.energy == 0 then
		ench.spells = {}
		sorcery.enchant.set(tool,ench)
	else
		sorcery.enchant.set(tool,ench,true)
	end
	puncher:set_wielded_item(tool)










end)

minetest.register_chatcommand('enchants', {
	description = 'Log information about the currently held object\'s enchantment';
	privs = { server = true };
	func = function(caller,params)
		local tool = minetest.get_player_by_name(caller):get_wielded_item()







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	mesh = 'sorcery-enchanter.obj';
	paramtype = 'light';
	paramtype2 = 'facedir';
	groups = { cracky = 2, oddly_breakable_by_hand = 2 };
	sunlight_propagates = true;
	selection_box = hitbox;
	collision_box = hitbox;
	after_dig_node = sorcery.lib.node.purge_container;
	tiles = {
		"default_obsidian.png";
		"default_steel_block.png";
		"default_bronze_block.png";
		"default_junglewood.png";
		"default_gold_block.png";
	};
................................................................................
	if ench.energy == 0 then
		ench.spells = {}
		sorcery.enchant.set(tool,ench)
	else
		sorcery.enchant.set(tool,ench,true)
	end
	puncher:set_wielded_item(tool)

	-- perform leyline checks and call notify if necessary
	if minetest.get_item_group(node.name, 'sorcery_ley_device') ~= 0 then
		for _,p in pairs(sorcery.ley.txofs) do
			local sum = vector.add(pos,p)
			if minetest.get_item_group(minetest.get_node(sum).name, 'sorcery_ley_device') ~= 0 then
				sorcery.ley.notify(sum)
			end
		end
	end
end)

minetest.register_chatcommand('enchants', {
	description = 'Log information about the currently held object\'s enchantment';
	privs = { server = true };
	func = function(caller,params)
		local tool = minetest.get_player_by_name(caller):get_wielded_item()