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sorcery.lathe.register {
input = t.node;
tech = 'cut';
output = 'default:stick 18';
cost = 1;
}
if t.lathe then for tech, items in pairs(t.lathe) do
for _, i in pairs(items) do
for _, n in pairs(nodes) do
if minetest.registered_items[n]
and minetest.registered_items[i[1]] then
sorcery.lathe.register {
input = n;
tech = tech;
output = {
name = i[1];
count = i[2];
};
cost = i[3];
}
end
end end
end end
end
if t.sap == false then return end
if not t.sapliq then
t.sapliq = string.format('sorcery:sap_%s', id)
local sapdesc = t.sap or (t.desc .. ' Tree Sap')
sorcery.liquid.register {
|
<
<
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>
>
>
>
>
>
>
>
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>
>
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sorcery.lathe.register {
input = t.node;
tech = 'cut';
output = 'default:stick 18';
cost = 1;
}
for _, n in pairs(nodes) do
if minetest.registered_items[n] then
sorcery.lathe.register {
input = n, tech = 'cut';
output = 'xdecor:table 2';
cost = 2;
}
if t.lathe then
for tech, items in pairs(t.lathe) do
for _, i in pairs(items) do
if minetest.registered_items[i[1]] then
sorcery.lathe.register {
input = n;
tech = tech;
output = {
name = i[1];
count = i[2];
};
cost = i[3];
}
end
end end
end
end
end
end
if t.sap == false then return end
if not t.sapliq then
t.sapliq = string.format('sorcery:sap_%s', id)
local sapdesc = t.sap or (t.desc .. ' Tree Sap')
sorcery.liquid.register {
|