sorcery  Diff

Differences From Artifact [15ff8624ed]:

To Artifact [cca22cad27]:


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			props[#props+1] = {
				title = e.name;
				desc = e.desc;
				color = sorcery.lib.color(e.tone);
			}
			local inf = mat.data.slots[s.slot].interference
			if inf then for k,v in pairs(inf) do
				interference[k] = interference[k] + v
			end end
		::skip::end
		if #interference > 0 then
			if interference.speed then stack = sorcery.data.enchants.pierce.apply(stack,-interference.speed,basecaps) end
			if interference.durability then stack = sorcery.data.enchants.endure.apply(stack,-interference.durability,basecaps) end
		end
		meta = stack:get_meta() -- necessary? unclear
................................................................................

minetest.register_node('sorcery:enchanter', {
	description = 'Enchanter';
	drawtype = 'mesh';
	mesh = 'sorcery-enchanter.obj';
	paramtype = 'light';
	paramtype2 = 'facedir';
	groups = { cracky = 2, oddly_breakable_by_hand = 2 };
	sunlight_propagates = true;
	selection_box = hitbox;
	collision_box = hitbox;
	after_dig_node = sorcery.lib.node.purge_container;
	tiles = {
		"default_obsidian.png";
		"default_steel_block.png";







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			props[#props+1] = {
				title = e.name;
				desc = e.desc;
				color = sorcery.lib.color(e.tone);
			}
			local inf = mat.data.slots[s.slot].interference
			if inf then for k,v in pairs(inf) do
				interference[k] = (interference[k] or 0) + v
			end end
		::skip::end
		if #interference > 0 then
			if interference.speed then stack = sorcery.data.enchants.pierce.apply(stack,-interference.speed,basecaps) end
			if interference.durability then stack = sorcery.data.enchants.endure.apply(stack,-interference.durability,basecaps) end
		end
		meta = stack:get_meta() -- necessary? unclear
................................................................................

minetest.register_node('sorcery:enchanter', {
	description = 'Enchanter';
	drawtype = 'mesh';
	mesh = 'sorcery-enchanter.obj';
	paramtype = 'light';
	paramtype2 = 'facedir';
	groups = { cracky = 2, oddly_breakable_by_hand = 2, sorcery_magitech = 1 };
	sunlight_propagates = true;
	selection_box = hitbox;
	collision_box = hitbox;
	after_dig_node = sorcery.lib.node.purge_container;
	tiles = {
		"default_obsidian.png";
		"default_steel_block.png";