sorcery  Diff

Differences From Artifact [12fce408ba]:

To Artifact [4ea63112cb]:


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	materials = {
		wood = {
			pine = {
				tex = u.image('default_pine_wood.png');
			};
			apple = {
				tex = u.image('default_wood.png');
				tree = 'default:wood';
				plank = 'default:plank';
			};
			acacia = {
				tex = u.image('default_acacia_wood.png');
			};
			aspen = {
				tex = u.image('default_aspen_wood.png');
			};
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				tree = 'default:jungletree';
				plank = 'default:junglewood';
			};
		};
		core = {
			obsidian = {
				item = 'default:obsidian_shard';
				sturdiness = 1.3;
			}



		};























		wire = {
			gold = {
				-- gold limits the amount of wear-and-tear on
				-- the wand, but causes the effect to weaken as
				-- it empties
				tone = u.color(255,255,59);
				tex = u.image('default_gold_block.png');
			};
			copper = {
				-- copper causes the wand to recharge more quickly
				-- but power levels are unpredictable







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	materials = {
		wood = {
			pine = {
				tex = u.image('default_pine_wood.png');
			};
			apple = {
				tex = u.image('default_wood.png');
				tree = 'default:tree';
				plank = 'default:wood';
			};
			acacia = {
				tex = u.image('default_acacia_wood.png');
			};
			aspen = {
				tex = u.image('default_aspen_wood.png');
			};
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				tree = 'default:jungletree';
				plank = 'default:junglewood';
			};
		};
		core = {
			obsidian = {
				item = 'default:obsidian_shard';
				sturdiness = 1.5;
			};
			cobalt = {
				item = 'sorcery:powder_cobalt';
				power = 1.4;
			};
			iridium = {
				item = 'sorcery:powder_iridium';
				sturdiness = 1.25;
				power = 1.25;
			};
			lithium = {
				item = 'sorcery:powder_lithium';
				power = 1.7;
				reliability = 0.85;
			};
			gold = {
				item = 'sorcery:powder_gold';
				duration = 1.3;
				power = 1.3;
			};
			tungsten = {
				item = 'sorcery:powder_tungsten';
				duration = 1.7;
				sturdiness = 1.25;
			};
			-- add one that only lets the first wielder
			-- ever use the wand
		};
		wire = {
			gold = {
				-- gold limits the amount of wear-and-tear on
				-- the wand, but causes the power to weaken as
				-- it empties
				tone = u.color(255,255,59);
				tex = u.image('default_gold_block.png');
			};
			copper = {
				-- copper causes the wand to recharge more quickly
				-- but power levels are unpredictable