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materials = {
wood = {
pine = {
tex = u.image('default_pine_wood.png');
};
apple = {
tex = u.image('default_wood.png');
tree = 'default:wood';
plank = 'default:plank';
};
acacia = {
tex = u.image('default_acacia_wood.png');
};
aspen = {
tex = u.image('default_aspen_wood.png');
};
................................................................................
tree = 'default:jungletree';
plank = 'default:junglewood';
};
};
core = {
obsidian = {
item = 'default:obsidian_shard';
sturdiness = 1.3;
}
};
wire = {
gold = {
-- gold limits the amount of wear-and-tear on
-- the wand, but causes the effect to weaken as
-- it empties
tone = u.color(255,255,59);
tex = u.image('default_gold_block.png');
};
copper = {
-- copper causes the wand to recharge more quickly
-- but power levels are unpredictable
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materials = {
wood = {
pine = {
tex = u.image('default_pine_wood.png');
};
apple = {
tex = u.image('default_wood.png');
tree = 'default:tree';
plank = 'default:wood';
};
acacia = {
tex = u.image('default_acacia_wood.png');
};
aspen = {
tex = u.image('default_aspen_wood.png');
};
................................................................................
tree = 'default:jungletree';
plank = 'default:junglewood';
};
};
core = {
obsidian = {
item = 'default:obsidian_shard';
sturdiness = 1.5;
};
cobalt = {
item = 'sorcery:powder_cobalt';
power = 1.4;
};
iridium = {
item = 'sorcery:powder_iridium';
sturdiness = 1.25;
power = 1.25;
};
lithium = {
item = 'sorcery:powder_lithium';
power = 1.7;
reliability = 0.85;
};
gold = {
item = 'sorcery:powder_gold';
duration = 1.3;
power = 1.3;
};
tungsten = {
item = 'sorcery:powder_tungsten';
duration = 1.7;
sturdiness = 1.25;
};
-- add one that only lets the first wielder
-- ever use the wand
};
wire = {
gold = {
-- gold limits the amount of wear-and-tear on
-- the wand, but causes the power to weaken as
-- it empties
tone = u.color(255,255,59);
tex = u.image('default_gold_block.png');
};
copper = {
-- copper causes the wand to recharge more quickly
-- but power levels are unpredictable
|