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end;
[0.3] = function(s,te,tl)
s.visual_caster {
amount = 100 * s.duration, time = s.duration, glow = 14;
texture = sorcery.lib.image('sorcery_sputter.png'):glow(sorcery.lib.color(160,255,80)):render();
minpos = { x = -0.1, y = 3.0, z = -0.1 };
maxpos = { x = 0.1, y = 3.2, z = 0.1 };
minvel = { x = -5.0, y = -0.5, z = -5.0 };
maxvel = { x = 5.0, y = 0.5, z = 5.0 };
minacc = { x = -0.4, y = 1.0, z = -0.4 };
maxacc = { x = 0.4, y = -1.0, z = 0.4 };
minexptime = 6, maxexptime = 6;
minsize = 0.2, maxsize = 1.4;
animation = {
................................................................................
end;
frame = {
iridium = {
name = 'Spellshatter';
desc = 'Blast out a tidal wave of anti-magic that will nullify active spells, but also disenchant or destroy all magical items in range of its violently mundane grip';
cast = function(ctx)
local where = ctx.caster:get_pos()
local what = minetest.get_objects_inside_radius(where, 3 + (2*ctx.stats.power))
local who = {}
local pfac = math.min(1, ctx.stats.power/8)
for _, w in pairs(what) do
if w:is_player() and w ~= ctx.caster then
who[#who+1] = {player = w}
end
end
if not next(who) then return false end
end;
};
};
};
}
};
repulse = {
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}
}
end;
[0.3] = function(s,te,tl)
s.visual_caster {
amount = 100 * s.duration, time = s.duration, glow = 14;
texture = sorcery.lib.image('sorcery_sputter.png'):glow(sorcery.lib.color(160,255,80)):render();
minpos = { x = -0.1, y = 4.0, z = -0.1 };
maxpos = { x = 0.1, y = 4.2, z = 0.1 };
minvel = { x = -5.0, y = -0.5, z = -5.0 };
maxvel = { x = 5.0, y = 0.5, z = 5.0 };
minacc = { x = -0.4, y = 1.0, z = -0.4 };
maxacc = { x = 0.4, y = -1.0, z = 0.4 };
minexptime = 6, maxexptime = 6;
minsize = 0.2, maxsize = 1.4;
animation = {
................................................................................
end;
frame = {
iridium = {
name = 'Spellshatter';
desc = 'Blast out a tidal wave of anti-magic that will nullify active spells, but also disenchant or destroy all magical items in range of its violently mundane grip';
cast = function(ctx)
local where = ctx.caster:get_pos()
local radius = 3 + (2*ctx.stats.power)
local what = minetest.get_objects_inside_radius(where, radius)
local who = {}
local pfac = math.min(1, ctx.stats.power/8)
for _, w in pairs(what) do
if w:is_player() and w ~= ctx.caster then
who[#who+1] = {player = w}
end
end
--if not next(who) then return false end
local h = ctx.heading.eyeheight*1.1
local tex = sorcery.lib.image('sorcery_sputter.png'):glow(sorcery.lib.color(160,255,80)):render();
local epicenter = ctx.caster:get_pos() + vector.new(0, h/2, 0)
local maxima = vector.new(radius, radius, radius)
local potential_targets = minetest.find_nodes_in_area(epicenter - maxima, epicenter + maxima, {'group:sorcery_magical', 'group:sorcery_magitech'})
local wreck = {}
for _, pos in pairs(potential_targets) do
if sorcery.lib.math.vdcomp(radius,epicenter,pos) then
print('got wreckable at',pos)
wreck[#wreck+1] = pos
end
end
sorcery.spell.cast {
name = 'sorcery:spellshatter';
caster = ctx.caster;
anchor = epicenter;
--disjunction = true;
--range = radius;
duration = 10;
timeline = {
[0] = function(s)
s.visual_caster {
texture = tex;
amount = 100, time = 0.2;
minpos = { x = -0.1, y = -0.5, z = -0.1 };
maxpos = { x = 0.1, y = h, z = 0.1 };
minvel = { x = -10.0, y = -0.0, z = -10.0 };
maxvel = { x = 10.0, y = 0.0, z = 10.0 };
minexptime = 3, maxexptime = 3;
minsize = 5, maxsize = 8;
animation = {
type = 'vertical_frames', length = (21/6) + 0.1;
aspect_w = 16, aspect_h = 16;
}
}
s.visual_caster {
texture = tex;
amount = 5000, time = 2;
minpos = { x = -0.1, y = -0.5, z = -0.1 };
maxpos = { x = 0.1, y = h, z = 0.1 };
minvel = { x = -10.0, y = -0.0, z = -10.0 };
maxvel = { x = 10.0, y = 0.0, z = 10.0 };
minexptime = 3, maxexptime = 3;
minsize = 0.7, maxsize = 2;
animation = {
type = 'vertical_frames', length = (21/6) + 0.1;
aspect_w = 16, aspect_h = 16;
}
}
end;
};
intervals = {
{period = 0.1, after = 0.15, fn = function(c)
print('interval running')
for i = 1,80 do
local life = 0.2 + math.random() * 2
local dir = vector.new(math.random()-0.5,0,math.random()-0.5):normalize()
local pos = epicenter + (dir * (math.random()*radius))
print('setting particle at',pos)
minetest.add_particle {
texture = tex;
pos = pos;
expirationtime = life;
velocity = {x = 0, y = math.random() * 0.3 + 0.1, z = 0};
size = 0.4 + math.random() * 3;
glow = 14;
animation = {
type = 'vertical_frames', length = math.random(1,3)/10;
aspect_w = 16, aspect_h = 16;
}
}
end
if next(wreck) then
local k,p = sorcery.lib.tbl.pick(wreck)
minetest.add_particle {
texture = sorcery.lib.image('sorcery_sparking.png'):glow(sorcery.lib.color(255,0,0)):render();
pos = vector.offset(p,math.random(),math.random(),math.random());
expirationtime = 1;
size = 5 + math.random() * 4;
glow = 14;
animation = {
type = 'vertical_frames', length = 0.3;
aspect_w = 64, aspect_h = 64;
}
}
minetest.add_particle {
texture = sorcery.lib.image('sorcery_crackle.png'):glow(sorcery.lib.color(255,0,0)):render();
pos = vector.offset(p,math.random(),math.random(),math.random());
expirationtime = 1;
size = 4 + math.random() * 6;
glow = 14;
animation = {
type = 'vertical_frames', length = 0.6;
aspect_w = 64, aspect_h = 64;
}
}
end
end};
};
}
end;
};
};
};
}
};
repulse = {
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