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tiles = {
'default_copper_block.png';
'default_wood.png';
'default_steel_block.png';
'default_stone.png';
'default_gold_block.png';
'default_coal_block.png';
};
after_dig_node = sorcery.lib.node.purge_container;
on_construct = function(pos)
local m = minetest.get_meta(pos)
local i = m:get_inventory()
i:set_size('item',1)
i:set_size('paper',1)
................................................................................
list[current_player;main;0.25,2;8,4]
list[context;item;0.25,0.5;1,1;]
list[context;paper;2.25,0.5;1,1;]
list[context;ink;4.25,0.5;3,1;]
list[context;output;9,0.5;1,1;]
listring[current_player;main] listring[context;item]
listring[current_player;main] listring[context;paper]
listring[current_player;main] listring[context;ink]
]])
end;
on_metadata_inventory_put = update_disassembler;
on_metadata_inventory_take = function(pos,list,idx,stack,user)
local m = minetest.get_meta(pos)
local i = m:get_inventory()
local paper = i:get_stack('paper',1)
local item = i:get_stack('item',1)
if list == 'output' then
local count = stack:get_count()
item:take_item(count)
i:set_stack('item',1,item)
for j=1,i:get_size('ink') do
local ink = i:get_stack('ink',j)
ink:take_item(count)
i:set_stack('ink',j,ink)
end
end
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tiles = {
'default_copper_block.png';
'default_wood.png';
'default_steel_block.png';
'default_stone.png';
'default_gold_block.png';
'default_coal_block.png';
};
_sorcery = {
recipe = {
note = 'Destroy a device or object to learn how it is crafted';
};
};
after_dig_node = sorcery.lib.node.purge_container;
on_construct = function(pos)
local m = minetest.get_meta(pos)
local i = m:get_inventory()
i:set_size('item',1)
i:set_size('paper',1)
................................................................................
list[current_player;main;0.25,2;8,4]
list[context;item;0.25,0.5;1,1;]
list[context;paper;2.25,0.5;1,1;]
list[context;ink;4.25,0.5;3,1;]
list[context;output;9,0.5;1,1;]
listring[context;output]
listring[current_player;main] listring[context;paper]
listring[current_player;main] listring[context;ink]
listring[current_player;main] listring[context;item]
listring[current_player;main]
]])
end;
on_metadata_inventory_put = update_disassembler;
on_metadata_inventory_take = function(pos,list,idx,stack,user)
local m = minetest.get_meta(pos)
local i = m:get_inventory()
local paper = i:get_stack('paper',1)
local item = i:get_stack('item',1)
if list == 'output' then
local count = stack:get_count()
local leftover = sorcery.data.infusion_leftovers[item:get_name()]
local lstack if leftover then
lstack = ItemStack(leftover)
lstack:set_count(lstack:get_count() * count)
-- this slightly idiosyncratic code is used to ensure that
-- itemstrings can be used in the infusion leftovers table
end
item:take_item(count)
if item:get_count() > 0 then
if leftover then
lstack = user:get_inventory():add_item(lstack)
if lstack:get_count() > 0 then minetest.add_item(pos,lstack) end
end
i:set_stack('item',1,item)
else
if leftover then
i:set_stack('item',1,lstack)
else
i:set_stack('item',1,ItemStack())
end
end
for j=1,i:get_size('ink') do
local ink = i:get_stack('ink',j)
ink:take_item(count)
i:set_stack('ink',j,ink)
end
end
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