Artifact 044261e67c571c1224f5289555eaa13e1870e17477e65dda7ffcff4a2375476f:
- File lore.md — part of check-in [3f6a913e4e] at 2020-09-29 12:40:28 on branch trunk — * remove former hacky registration system, replace with consistent and flexible API; rewrite metal/gem generation to take advantage of this new API; tweaks to init system to enable world-local tweaks to lore and sorcery behavior * initial documentation commit * initial steps towards calendar - add default date format, astrolabe; prepare infra for division/melding/transmutation spells, various tweaks and fixes (user: lexi, size: 513) [annotate] [blame] [check-ins using]
# sorcery default lore while individual worlds can can modify, augment, or replace it, sorcery comes with a default 'lorepack' (set of data interpreted by the mod mechanics). this is a minimal guide designed to get you started exploring it, and for developers to give them a sense of how the lore data is interpreted and what is done with it. the lore itself is purposely *not* exhaustively documented, as figuring out what you can do and writing in-game books on the topic is meant to be a core social mechanic!