starlit  Check-in [99aefdbd9e]

Overview
Comment:add basic architecture, rebalance minerals & recipes, fix dumb fab bug
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 99aefdbd9eb4e6a143ddfb1fce3710bef21cc7ea90e500a814b4dd445ab1708b
User & Date: lexi on 2024-05-15 15:23:42
Other Links: manifest | tags
Context
2024-05-15
18:51
add (nonfunctional) floor heater check-in: d6efac25ef user: lexi tags: trunk
15:23
add basic architecture, rebalance minerals & recipes, fix dumb fab bug check-in: 99aefdbd9e user: lexi tags: trunk
2024-05-09
15:33
add beginnings of construction system, add cuprite, fix granite, tweak balance, add sane asset management system check-in: d831add94c user: lexi tags: trunk
Changes

Modified asset.list from [a70ff394cb] to [249bbd7770].

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mods/starlit-building/textures/starlit-item-hinge.png
mods/starlit-building/textures/starlit-item-insulation.png
mods/starlit-building/textures/starlit-item-pipe.png
mods/starlit-building/textures/starlit-item-panel.png
mods/starlit-building/textures/starlit-item-concrete.png
mods/starlit-building/textures/starlit-node-concrete.png
mods/starlit-building/textures/starlit-node-floor-panel-side.png
mods/starlit-building/textures/starlit-node-floor-panel-side-conduit.png
mods/starlit-building/textures/starlit-node-floor-panel-top.png
mods/starlit-building/textures/starlit-node-floor-panel-top-vent.png
mods/starlit-building/textures/starlit-node-insulation-top.png




mods/starlit-building/textures/starlit-node-insulation-cable-top.png
mods/starlit-eco/textures/starlit-eco-plant-berry-bunch.png
mods/starlit-eco/textures/starlit-eco-plant-bloom-leaf.png
mods/starlit-eco/textures/starlit-eco-plant-bloom-petal.png
mods/starlit-eco/textures/starlit-eco-plant-bloom-stalk.png
mods/starlit-eco/textures/starlit-eco-plant-fiber.png
mods/starlit-eco/textures/starlit-eco-plant-grass-high.png
mods/starlit-eco/textures/starlit-eco-plant-grass-sprig.png







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mods/starlit-building/textures/starlit-item-hinge.png
mods/starlit-building/textures/starlit-item-insulation.png
mods/starlit-building/textures/starlit-item-pipe.png
mods/starlit-building/textures/starlit-item-panel.png
mods/starlit-building/textures/starlit-item-concrete.png
mods/starlit-building/textures/starlit-node-concrete.png
mods/starlit-building/textures/starlit-node-floor-panel-side.png

mods/starlit-building/textures/starlit-node-floor-panel-top.png
mods/starlit-building/textures/starlit-node-floor-panel-top-vent.png
mods/starlit-building/textures/starlit-node-insulation-top.png
mods/starlit-building/textures/starlit-node-cable-run.png
mods/starlit-building/textures/starlit-node-cable-plug.png
mods/starlit-building/textures/starlit-node-pipe-run.png
mods/starlit-building/textures/starlit-node-pipe-plug.png
mods/starlit-building/textures/starlit-node-insulated-panels.png
mods/starlit-eco/textures/starlit-eco-plant-berry-bunch.png
mods/starlit-eco/textures/starlit-eco-plant-bloom-leaf.png
mods/starlit-eco/textures/starlit-eco-plant-bloom-petal.png
mods/starlit-eco/textures/starlit-eco-plant-bloom-stalk.png
mods/starlit-eco/textures/starlit-eco-plant-fiber.png
mods/starlit-eco/textures/starlit-eco-plant-grass-high.png
mods/starlit-eco/textures/starlit-eco-plant-grass-sprig.png

Modified makefile from [ebfb2ead99] to [3b17e07d68].

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all: asset-sync doc-sync



starlit.html: starlit.ct
	cortav -y html:fossil-uv "$<" -o "$@"

.PHONY: doc-sync
doc-sync: starlit.html
	fossil uv add "$<"
	fossil uv sync

asset.cpxz: asset.list $(cat asset.list)
	cpio -o <"$<" | xz >"$@"

.PHONY: asset-sync
asset-sync: asset.cpxz
	fossil uv add "$<"
	fossil uv sync







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all: asset-sync doc-sync

repo-uri = https://c.hale.su/starlit

starlit.html: starlit.ct
	cortav -y html:fossil-uv "$<" -o "$@"

.PHONY: doc-sync
doc-sync: starlit.html
	fossil uv add "$<"
	fossil uv sync

asset.cpxz: asset.list $(shell cat asset.list)
	cpio -o <"$<" | xz >"$@"

.PHONY: asset-sync
asset-sync: asset.cpxz
	fossil uv add "$<"
	fossil uv sync

.PHONY: unpack
unpack:
	fossil uv ex asset.cpxz asset.cpxz || curl $(repo-uri)/uv/asset.cpxz -o asset.cpxz
	xzcat asset.cpxz | cpio -i

Modified mods/starlit-building/init.lua from [76e0104e11] to [c6afb91b3d].

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	minetest.register_craftitem(id, {
		short_description = e.name;
		description = starlit.ui.tooltip {
			title = e.name;
			desc = e.desc;
			props = props;
		};

		inventory_image = e.img;
		on_place = function(stack, luser, point)
			local node = minetest.get_node(point.under)
			local function tryBuild()
				local p = B.path[node.name]
				if not p then return nil end
				if (not p.part) or (not p.part[id]) then return nil end
................................................................................
	local grp = e.groups and table.copy(e.groups) or {}
	grp.stage = 1
	minetest.register_node(id, {
		description = 'Construction';
		drawtype = (e.box  and 'nodebox')
		        or (e.mesh and 'mesh')
		        or 'regular';
		paramtype  = (e.box or e.mesh or e.light) and 'light' or nil;
		paramtype2 = e.stateful or 'none';
		tiles = e.tex;
		node_box = e.box;
		mesh = e.mesh;
		groups = grp;
		_starlit = {
			stage = id;

		};
	})
	if e.begin then
		for _, kind in ipairs {'part', 'tool'} do
			for i, v in ipairs(e.begin[kind] or {}) do
				assert(B.begin[kind][v] == nil, 'attempted to overwrite buildpath beginning')
				B.begin[kind][v] = id
................................................................................
			end
		end
	end
end)


starlit.include 'parts'
starlit.include 'stages'







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	minetest.register_craftitem(id, {
		short_description = e.name;
		description = starlit.ui.tooltip {
			title = e.name;
			desc = e.desc;
			props = props;
		};
		stack_max = e.max or (e.mass and math.min(math.max(math.floor(500 / e.mass), 1), 500)) or 10;
		inventory_image = e.img;
		on_place = function(stack, luser, point)
			local node = minetest.get_node(point.under)
			local function tryBuild()
				local p = B.path[node.name]
				if not p then return nil end
				if (not p.part) or (not p.part[id]) then return nil end
................................................................................
	local grp = e.groups and table.copy(e.groups) or {}
	grp.stage = 1
	minetest.register_node(id, {
		description = 'Construction';
		drawtype = (e.box  and 'nodebox')
		        or (e.mesh and 'mesh')
		        or 'regular';
		paramtype  = e.paramtype or (e.box or e.mesh or e.light) and 'light' or nil;
		paramtype2 = e.paramtype2 or 'none';
		tiles = e.tex;
		node_box = e.box;
		mesh = e.mesh;
		groups = grp;
		_starlit = {
			stage = id;
			recover = e.recover;
		};
	})
	if e.begin then
		for _, kind in ipairs {'part', 'tool'} do
			for i, v in ipairs(e.begin[kind] or {}) do
				assert(B.begin[kind][v] == nil, 'attempted to overwrite buildpath beginning')
				B.begin[kind][v] = id
................................................................................
			end
		end
	end
end)


starlit.include 'parts'
starlit.include 'stages/arch'

Modified mods/starlit-building/parts.lua from [d434edb6db] to [6e6ea77d78].

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B.part.link('starlit_building:concrete', {
	name = 'Concrete';
	desc = 'A sturdy base for modular construction units.';
	img = 'starlit-item-concrete.png';
	fab = starlit.type.fab {
		element = {
			calcium = 1;
			carbon = 4;
		};
		cost = {power = 200};
		flag = {print=true};
		time = {print=5};
	};
	mass = 5;
	rarity = 1;
})

B.part.link('starlit_building:insulation', {
	name = 'Insulation';
	desc = 'An aerogel that traps heat very effectively.';
	img = 'starlit-item-insulation.png';
................................................................................

B.part.link('starlit_building:panel', {
	name = 'Panel';
	desc = 'A sheet of aluminum suitable for use as a wall or floor panel.';
	img = 'starlit-item-panel.png';
	fab = starlit.type.fab {
		element = {
			aluminum = 8;
		};
		cost = {power = 300};
		flag = {print=true};
		time = {print=15};
	};
	mass = 8;
	rarity = 1;
})

B.part.link('starlit_building:pipe', {
	name = 'Pipe';
	desc = 'A pipe suitable for conveying liquids or gasses.';
	img = 'starlit-item-pipe.png';







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B.part.link('starlit_building:concrete', {
	name = 'Concrete';
	desc = 'A sturdy base for modular construction units.';
	img = 'starlit-item-concrete.png';
	fab = starlit.type.fab {
		element = {
			calcium = 1;
			carbon = 3;
		};
		cost = {power = 200};
		flag = {print=true};
		time = {print=5};
	};
	mass = 4;
	rarity = 1;
})

B.part.link('starlit_building:insulation', {
	name = 'Insulation';
	desc = 'An aerogel that traps heat very effectively.';
	img = 'starlit-item-insulation.png';
................................................................................

B.part.link('starlit_building:panel', {
	name = 'Panel';
	desc = 'A sheet of aluminum suitable for use as a wall or floor panel.';
	img = 'starlit-item-panel.png';
	fab = starlit.type.fab {
		element = {
			aluminum = 4;
		};
		cost = {power = 300};
		flag = {print=true};
		time = {print=15};
	};
	mass = 4;
	rarity = 1;
})

B.part.link('starlit_building:pipe', {
	name = 'Pipe';
	desc = 'A pipe suitable for conveying liquids or gasses.';
	img = 'starlit-item-pipe.png';

Modified mods/starlit-building/stages/arch.lua from [3af63c8d88] to [1fcd279ec2].

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local lib = starlit.mod.lib
local B = starlit.mod.building







B.stage.link('starlit_building:stage_foundation', {
	tex = {
		'starlit-node-concrete.png';
	};
	begin = {
		part = {
			'starlit_building:concrete';
		};
	};
	build = {
		part = {
			['starlit_building:insulation'] = 'starlit_building:stage_foundation_insulation';

		};
	};

	box = {
		type = 'fixed';
		fixed = {
			-.5, -.5,         -.5;
			 .5, -.5 + (2/16), .5;
		};
	};
})

B.stage.link('starlit_building:stage_foundation_insulation', {
	tex = {
		'starlit-node-insulation-top.png';
		'starlit-node-concrete.png';
		'starlit-node-floor-panel-side.png';
	};
	build = {
		part = {
			['starlit_building:insulation'] = 'starlit_building:stage_foundation_insulation_x2';
			['starlit_building:cable_electric'] = 'starlit_building:stage_foundation_insulation_conduit';
		};
	};
	box = {
		type = 'fixed';
		fixed = {
			-.5, -.5,         -.5;
			 .5, -.5 + (6/16), .5;
		};
	};
})

B.stage.link('starlit_building:stage_foundation_insulation_x2', {
	tex = {
		'starlit-node-insulation-top.png';
		'starlit-node-concrete.png';
		'starlit-node-floor-panel-side.png';
	};
	build = {
		part = {
			['starlit_building:panel'] = 'starlit_building:floor';
		};
	};
	box = {
		type = 'fixed';
		fixed = {
			-.5, -.5,         -.5;
			 .5, -.5 + (14/16), .5;
		};
	};
})

B.stage.link('starlit_building:stage_foundation_insulation_conduit', {
	tex = {
		'starlit-node-insulation-cable-top.png';
		'starlit-node-concrete.png';
		'starlit-node-floor-panel-side-conduit.png';
	};
	groups = {
		conduit = 1;
	};
	build = {
		part = {
			['starlit_building:insulation'] = 'starlit_building:stage_foundation_insulated_conduit';
		};
	};

	box = {
		type = 'fixed';
		fixed = {
			-.5, -.5,         -.5;
			 .5, -.5 + (8/16), .5;
		};
	};
})








B.stage.link('starlit_building:stage_foundation_insulated_conduit', {
	tex = {
		'starlit-node-insulation-top.png';
		'starlit-node-concrete.png';
		'starlit-node-floor-panel-side-conduit.png';
	};


	build = {
		part = {
			['starlit_building:panel'] = 'starlit_building:conduit';
		};





	};
	groups = {
		conduit = 1;

	};
	box = {
		type = 'fixed';
		fixed = {
			-.5, -.5,         -.5;
			 .5, -.5 + (14/16), .5;
		};
	};
})






































B.stage.link('starlit_building:conduit', {























	tex = {
		'starlit-node-floor-panel-top.png';
		'starlit-node-concrete.png';




















































		'starlit-node-floor-panel-side-conduit.png';
	};






	groups = {


























		conduit = 1;

	};



})























B.stage.link('starlit_building:floor', {
	tex = {
		'starlit-node-floor-panel-top.png';
		'starlit-node-concrete.png';
		'starlit-node-floor-panel-side.png';
	};












})


































































































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local lib = starlit.mod.lib
local B = starlit.mod.building

local function fabFor(x)
	local def = ItemStack(x):get_definition()
	assert(def ~= nil, 'invalid item ID ' .. tostring(x))
	return (def._starlit and def._starlit.recover) or starlit.type.fab {}
end

B.stage.link('starlit_building:foundation', {
	tex = {
		'starlit-node-concrete.png';
	};
	begin = {
		part = {
			'starlit_building:concrete';
		};
	};
	build = {
		part = {
			['starlit_building:insulation'] = 'starlit_building:stage_foundation_insulation';
			['starlit_building:concrete'] = 'starlit_building:step_concrete';
		};
	};
	recover = fabFor 'starlit_building:concrete';
	box = {
		type = 'fixed';
		fixed = {
			-.5, -.5,         -.5;
			 .5, -.5 + (2/16), .5;
		};
	};
})

B.stage.link('starlit_building:step_concrete', {
	tex = {

		'starlit-node-concrete.png';

	};
	build = {
		part = {





















			['starlit_building:concrete'] = 'starlit_building:pillar_concrete';
		};
	};























	recover = fabFor 'starlit_building:concrete' * 2;
	box = {
		type = 'fixed';
		fixed = {
			-.5, -.5,         -.5;
			 .5, -.5 + (8/16), .5;
		};
	};
})

B.stage.link('starlit_building:pillar_concrete', {
	tex = {
		'starlit-node-concrete.png';
	};
	recover = fabFor 'starlit_building:concrete' * 3;
})

B.stage.link('starlit_building:stage_foundation_insulation', {
	tex = {
		'starlit-node-insulation-top.png';
		'starlit-node-concrete.png';
		'starlit-node-floor-panel-side.png';
	};
	recover = fabFor 'starlit_building:concrete'
	        + fabFor 'starlit_building:insulation';
	build = {
		part = {
			['starlit_building:panel'] = 'starlit_building:floor';
		};
		tool = {
			object = {
				speed = 2;
				drop = 'starlit_building:insulation';
				swap = 'starlit_building:foundation';
			};


		};
	};
	box = {
		type = 'fixed';
		fixed = {
			-.5, -.5,         -.5;
			 .5, -.5 + (12/16), .5;
		};
	};
})

B.panelRun = lib.registry.mk 'starlit_building:panelRun'
B.panelRun.foreach('starlit_building:runGen', {}, function(id, run)
	local F = string.format
	assert(run.name, 'missing name for panelrun')
	local name = run.name
	local buildPart = ItemStack(run.buildPart):get_name()
	local plugItem = ItemStack(run.plugItem):get_name()
	local floorStageRaw = id .. '_floor_open'
	local floorStage = id .. '_floor'
	local floorStagePlug = id .. '_floor_plug'

	local wallStageRaw = id .. '_wall_open'
	local wallStage = id .. '_wall'
	local wallStagePlug = id .. '_wall_plug'

	local texRun  = run.run  or F('starlit-node-%s-run.png',  name)
	local texPlug = run.plug or F('starlit-node-%s-plug.png', name)

	local imgRun = lib.image(texRun)
	local imgPlug = lib.image(texPlug)

	local baseMat = fabFor(run.buildPart) + fabFor 'starlit_building:insulation'
	local floorMat = baseMat + fabFor 'starlit_building:concrete'
	local wallMat = baseMat + fabFor 'starlit_building:panel'

	------------------
	-- floor stages --
	------------------
	B.stage.link(floorStageRaw, {
		tex = {
			imgRun:blit(lib.image 'starlit-node-insulation-top.png'):render();
			'starlit-node-concrete.png';
			imgPlug:blit(lib.image 'starlit-node-floor-panel-side.png'):render();
		};
		recover = floorMat;
		build = {
			part = {
				['starlit_building:panel'] = floorStage;
			};
			tool = {
				object = {
					speed = 1;
					drop = run.buildPart;
					swap = floorStageRaw;
				};
			};
		};
		box = {
			type = 'fixed';
			fixed = {
				-.5, -.5,         -.5;
				 .5, -.5 + (12/16), .5;
			};
		};
	})

	local floorBasis = run.floorBasis or 'starlit_building:stage_foundation_insulation'
	B.pathLink(floorBasis, 'part', buildPart, floorStageRaw)

	mat = floorMat + fabFor 'starlit_building:panel';
	B.stage.link(floorStage, {
		tex = {
			'starlit-node-floor-panel-top.png';
			'starlit-node-concrete.png';
			imgPlug:blit(lib.image 'starlit-node-floor-panel-side.png'):render();
		};
		recover = floorMat + fabFor 'starlit_building:panel';
		build = {
			part = {
				[plugItem] = floorStagePlug;
			};
			tool = {
				unscrew = {
					speed = 1;
					drop = 'starlit_building:panel';
					swap = floorBasis;
				};
			};
		};
		groups = run.groups;
	})

	if run.plugGroups then
		B.stage.link(floorStagePlug, {
			tex = {
				imgPlug:blit(lib.image 'starlit-node-floor-panel-top.png'):render();
				'starlit-node-concrete.png';
				imgPlug:blit(lib.image 'starlit-node-floor-panel-side.png'):render();
			};
			recover = floorMat + fabFor(run.plugItem);
			build = {
				tool = {
					unscrew = {
						speed = 1;
						drop = run.plugItem;
						swap = floorStage;
					};
				};
			};
			groups = run.plugGroups;
		})
	end

	-----------------
	-- wall stages --
	-----------------
	local imgPanel = lib.image 'starlit-node-insulated-panels.png'
	B.stage.link(wallStageRaw, {
		tex = {
			imgPlug:blit(imgPanel):render();
			imgPlug:blit(imgPanel):render();

			imgPlug:blit(imgPanel:transform 'R270'):render();
			imgPlug:blit(imgPanel:transform 'R90'):render();

			imgRun:blit(lib.image 'starlit-node-insulation-top.png'):render();
			'starlit-node-floor-panel-top.png';
		};
		recover = wallMat;
		build = {
			part = {
				['starlit_building:panel'] = wallStage;
			};
		};
		groups = run.groups;
		paramtype2 = '4dir';
		box = {
			type = 'fixed';
			fixed = {
				-.5, -.5, -.5;
				0.5, 0.5, -.5 + (12/16);
			};
		};
	})

	local wallBasis = run.wallBasis or 'starlit_building:stage_wall_insulation'
	B.pathLink(wallBasis, 'part', buildPart, wallStageRaw)

	B.stage.link(wallStage, {
		tex = {
			imgPlug:blit(imgPanel):render();
			imgPlug:blit(imgPanel):render();

			imgPlug:blit(imgPanel:transform 'R270'):render();
			imgPlug:blit(imgPanel:transform 'R90'):render();

			'starlit-node-floor-panel-top.png';
			'starlit-node-floor-panel-top.png';
		};
		recover = wallMat + fabFor 'starlit_building:panel';
		build = {
			part = {
				[plugItem] = wallStagePlug;
			};
		};
		paramtype2 = '4dir';
		groups = run.groups;
	})

	if run.plugGroups then
		B.stage.link(wallStagePlug, {
			tex = {
				imgPlug:blit(imgPanel):render();
				imgPlug:blit(imgPanel):render();

				imgPlug:blit(imgPanel:transform 'R270'):render();
				imgPlug:blit(imgPanel:transform 'R90'):render();

				'starlit-node-floor-panel-top.png';
				imgPlug:blit(lib.image 'starlit-node-floor-panel-top.png'):render();
			};
			recover = wallMat + fabFor(plugItem);
			build = {
			};
			paramtype2 = '4dir';
			groups = run.plugGroups;
		})
	end
end)


B.stage.link('starlit_building:floor', {
	tex = {
		'starlit-node-floor-panel-top.png';
		'starlit-node-concrete.png';
		'starlit-node-floor-panel-side.png';
	};
	recover = fabFor 'starlit_building:concrete'
	        + fabFor 'starlit_building:insulation'
	        + fabFor 'starlit_building:panel';
	build = {
		tool = {
			unscrew = {
				speed = 2;
				drop = 'starlit_building:panel';
				swap = 'starlit_building:stage_foundation_insulation';
			};
		};
	};
})

B.stage.link('starlit_building:stage_wall_panel', {
	tex = {
		'starlit-node-insulated-panels.png';
		'starlit-node-insulated-panels.png';
		'starlit-node-insulated-panels.png^[transformR270';
		'starlit-node-insulated-panels.png^[transformR90';
		'starlit-node-floor-panel-top.png';
	};
	recover = fabFor 'starlit_building:panel';
	begin = {
		part = {'starlit_building:panel'};
	};
	build = {
		part = {
			['starlit_building:insulation'] = 'starlit_building:stage_wall_insulation';
		};
	};
	paramtype2 = '4dir';
	box = {
		type = 'fixed';
		fixed = {
			-.5, -.5, -.5;
			0.5, 0.5, -.5 + (2/16);
		};
	};
})

B.stage.link('starlit_building:stage_wall_insulation', {
	tex = {
		'starlit-node-insulated-panels.png';
		'starlit-node-insulated-panels.png';
		'starlit-node-insulated-panels.png^[transformR270';
		'starlit-node-insulated-panels.png^[transformR90';
		'starlit-node-insulation-top.png';
		'starlit-node-floor-panel-top.png';
	};
	recover = fabFor 'starlit_building:panel'
	        + fabFor 'starlit_building:insulation';
	build = {
		part = {
			['starlit_building:panel'] = 'starlit_building:wall';
		};
	};
	paramtype2 = '4dir';
	box = {
		type = 'fixed';
		fixed = {
			-.5, -.5, -.5;
			0.5, 0.5, -.5 + (12/16);
		};
	};
})

B.stage.link('starlit_building:wall', {
	tex = {
		'starlit-node-insulated-panels.png';
		'starlit-node-insulated-panels.png';
		'starlit-node-insulated-panels.png^[transformR270';
		'starlit-node-insulated-panels.png^[transformR90';
		'starlit-node-floor-panel-top.png';
		'starlit-node-floor-panel-top.png';
	};
	recover = (fabFor 'starlit_building:panel' * 2)
	        + fabFor 'starlit_building:insulation';
	build = {
	};
	paramtype2 = '4dir';
})


B.panelRun.link('starlit_building:conduit_power', {
	name = 'cable';
	buildPart = 'starlit_building:cable_electric';
	plugItem = 'starlit_building:electrode';
	groups = {
		conduit_power = 1;
		conduit_data = 1;
	};
	plugGroups = {
		conduit_power = 2;
		conduit_data = 2;
	};
})

B.panelRun.link('starlit_building:conduit_fluid', {
	name = 'pipe';
	buildPart = 'starlit_building:pipe';
	plugItem = 'starlit_building:pipe';
	groups = {
		conduit_fluid = 1;
	};
	plugGroups = {
		conduit_fluid = 2;
	};
})

Modified mods/starlit/fab.lua from [f85992f960] to [06631e46d8].

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		for cat, vals in pairs(b) do
			if not new[cat] then
				new[cat] = lib.tbl.copy(vals)
			else
				local f = fields[cat].op
				for k,v in pairs(vals) do
					local n = f(new[cat][k], v, 1)

					new[cat][k] = n > 0 and n or nil
				end
			end
		end
		return new
	end;

	__mul = function(x,n)

		local new = fab {}

		for cat, vals in pairs(x) do
			new[cat] = {}
			local f = fields[cat].op
			for k,v in pairs(vals) do
				local num = f(v,nil,n)

				new[cat][k] = num > 0 and num or nil
			end
		end
		return new
	end;

	__div = function(x,n)
		return x * (1/n)
	end;
}

starlit.type.fab = fab







>
|







>

>





>
|











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		for cat, vals in pairs(b) do
			if not new[cat] then
				new[cat] = lib.tbl.copy(vals)
			else
				local f = fields[cat].op
				for k,v in pairs(vals) do
					local n = f(new[cat][k], v, 1)
					if type(n) == 'number' and n < 0 then n = nil end
					new[cat][k] = n
				end
			end
		end
		return new
	end;

	__mul = function(x,n)
		if n == 1 then return fab.clone(x) end
		local new = fab {}
		if n == 0 then return new end
		for cat, vals in pairs(x) do
			new[cat] = {}
			local f = fields[cat].op
			for k,v in pairs(vals) do
				local num = f(v,nil,n)
				if type(num) == 'number' and n < 0 then n = nil end
				new[cat][k] = num
			end
		end
		return new
	end;

	__div = function(x,n)
		return x * (1/n)
	end;
}

starlit.type.fab = fab

Modified mods/starlit/terrain.lua from [5c8125f149] to [eeb268d7fe].

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	recover = starlit.type.fab {
		time = { shred = 3; };
		cost = { shredPower = 3; };
	};
	recover_vary = function(rng, ctx)
		return starlit.type.fab {
			element = {
				aluminum  = rng:int(0,4);
				potassium = rng:int(0,2);
				calcium   = rng:int(0,2);
			}
		};
	end;
})

................................................................................
	dist = {
		kind = 'sheet';
		among = 'starlit:mineral_feldspar';
		height = {-200,30};
		sheetCols = {1, 16};
	};
	recover = starlit.type.fab {
		time = { shred = 3.5; };
		cost = { shredPower = 8; };
	};
	recover_vary = function(rng, ctx)
		return starlit.type.fab {
			element = {
				iron      = rng:int(0,4);
				magnesium = rng:int(0,2);
				titanium  = rng:int(0,1);
			}
		};
	end;
})

starlit.world.mineral.link('starlit:mineral_cuprite', {
	name = T 'Cuprite';







|







 







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...
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	recover = starlit.type.fab {
		time = { shred = 3; };
		cost = { shredPower = 3; };
	};
	recover_vary = function(rng, ctx)
		return starlit.type.fab {
			element = {
				aluminum  = rng:int(0,16);
				potassium = rng:int(0,2);
				calcium   = rng:int(0,2);
			}
		};
	end;
})

................................................................................
	dist = {
		kind = 'sheet';
		among = 'starlit:mineral_feldspar';
		height = {-200,30};
		sheetCols = {1, 16};
	};
	recover = starlit.type.fab {
		time = { shred = 3.3; };
		cost = { shredPower = 8; };
	};
	recover_vary = function(rng, ctx)
		return starlit.type.fab {
			element = {
				iron      = rng:int(0,16);
				magnesium = rng:int(0,8);
				titanium  = rng:int(0,2);
			}
		};
	end;
})

starlit.world.mineral.link('starlit:mineral_cuprite', {
	name = T 'Cuprite';