starlit  Check-in [0e7832a24c]

Overview
Comment:add beginnings of matter compiler UI, check in missing files
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 0e7832a24c7daa4240f152a584e31bbecbda228f2bffe1dec3816a5817c66f85
User & Date: lexi on 2024-05-04 22:41:29
Other Links: manifest | tags
Context
2024-05-05
19:31
better alarm LEDs, continue work on matter compiler UI, hack around gravitational horrorscape (i.e. stop shitting all over the server's `minetest.conf`), better stat interface, tweak some compute stats, be more generous with starting battery loadout, mercilessly squash numberless bugs beneath my jackbooted heel check-in: 953151446f user: lexi tags: trunk
2024-05-04
22:41
add beginnings of matter compiler UI, check in missing files check-in: 0e7832a24c user: lexi tags: trunk
02:18
fix colors, add grass check-in: 9d4ddb7701 user: lexi tags: trunk
Changes

Modified mods/starlit-electronics/init.lua from [c28c8fe2b6] to [fff344db38].

39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
...
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
...
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301

302
303
304
305
306
307
308
309
310

311
312
313
314
315
316
317
318
319
320
321
322

323
324
325
326
327
328
329
330
331
332

333
334
335
336
337
338
339
...
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
...
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
...
500
501
502
503
504
505
506

507
508
509
510
511
512
513
...
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
...
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
...
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
...
866
867
868
869
870
871
872
873

874
875
876
877
878
879
880
...
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
-- crafting, while programs require a certain amount of memory.
-- chips have a variable number of program slots and a single bootloader slot
--
starlit.item.chip = lib.registry.mk 'starlit_electronics:chip'

-- software is of one of the following types:
--   schematic: program for your matter compiler that enables crafting a given item.
--       output: the result
--   driver: inserted into a Core to control attached hardware
--     suitPower: provides suit functionality like nanoshredding or healing
--                passive powers are iterated on suit application/configuration and upon fst-tick
--   cost: what the software needs to run. some fields are fab-specific
--		   energy: for fab, total energy cost of process in joules
--               for suitPassive, added suit power consumption in watts
starlit.item.sw = lib.registry.mk 'starlit_electronics:sw'
................................................................................
		inventory_image = def.img or 'starlit-item-battery.png';
		description = starlit.ui.tooltip {
			title = def.name;
			desc = def.desc;
			color = lib.color(0,.2,1);
			props = {
				{ title = 'Optimal Capacity', affinity = 'info';
					desc = lib.math.si('J', def.capacity) };
				{ title = 'Discharge Rate', affinity = 'info';
					desc = lib.math.si('W', def.dischargeRate) };
				{ title = 'Charge Efficiency', affinity = 'info';
					desc = string.format('%s%%', (1-def.leak) * 100) };
				{ title = 'Size', affinity = 'info';
					desc = lib.math.si('m', def.fab.size.print) };
			};
		};
		_starlit = {
			event = {
				create = function(st, how)
					--[[if not how.gift then -- cheap hack to make starting batteries fully charged
						E.battery.setCharge(st, 0)
................................................................................
-- eluthrai ("uncompromising"): high power, high quality, wildly expensive
-- firstborn ("god-tier"): exceptional

local batteryTiers = {
	makeshift = {
		name = 'Makeshift'; capacity = .5, decay = 3, leak = 2, dischargeRate = 1,
		fab = starlit.type.fab {
			metal = {copper=10};
		};
		desc = "Every attosecond this electrical abomination doesn't explode in your face is but the unearned grace of the Wild Gods.";
		complexity = 1;
		sw = {rarity = 1};
	};
	imperial  = {
		name = 'Imperial'; capacity = 2, decay = 2, leak = 2, dischargeRate = 2; 
		fab = starlit.type.fab {
			metal = {copper=15, iron = 20};
			size = { print = 0.1 };
		};
		desc = "The Empire's native technology is a lumbering titan: bulky, inefficient, unreliable, ugly, and awesomely powerful. Their batteries are no exception, with raw capacity and throughput that exceed even Usukinwya designs.";
		drm = 1;
		complexity = 2;
		sw = {rarity = 2};
	};
	commune   = {
		name = 'Commune'; capacity = 1, decay = .5, leak = .2, dischargeRate = 1; 
		fab = starlit.type.fab {
			metal = {vanadium=50, steel=10};

			size = { print = 0.05 };
		};
		desc = "The Commune's proprietary battery designs prioritize reliability, compactness, and maintenance concerns above raw throughput, with an elegance of engineering and design that would make a Su'ikuri cry.";
		complexity = 5;
		sw = {rarity = 3};
	};
	usukwinya = {
		name = 'Usukwinya'; capacity = 2, decay = 1, leak = 1, dischargeRate = 1.5,
		fab = starlit.type.fab {

			metal = {vanadium=30, argon=10};
			size = { print = 0.07 };
		};
		desc = "A race of consummate value engineers, the Usukwinya have spent thousands of years refining their tech to be as cheap to build as possible, without compromising much on quality. The Tradebirds drive an infamously hard bargain, but their batteries are more than worth their meagre cost.";
		drm = 2;
		sw = {rarity = 10};
		complexity = 15;
	};
	eluthrai  = {
		name = 'Eluthrai'; capacity = 3, decay = .4, leak = .1, dischargeRate = 1.5,
		fab = starlit.type.fab {
			metal = {beryllium=20, platinum=20, technetium = 1, cinderstone = 10 };

			size = { print = 0.03 };
		};
		desc = "The uncompromising Eluthrai are never satisfied until every quantifiable characteristic of their tech is maximally optimised down to the picoscale. Their batteries are some of the best in the Reach, and unquestionably the most expensive -- especially for those lesser races trying to copy the designs without the benefit of the sublime autofabricator ecosystem of the Eluthrai themselves.";
		complexity = 200;
		sw = {rarity = 0}; -- you think you're gonna buy eluthran schematics on SuperDiscountNanoWare.space??
	};
	firstborn = {
		name = 'Firstborn'; capacity = 5, decay = 0.1, leak = 0, dischargeRate = 3;
		fab = starlit.type.fab {
			metal = {neodymium=20, xenon=150, technetium=5, sunsteel = 10 };

			crystal = {astrite = 1};
			size = { print = 0.05 };
		};
		desc = "Firstborn engineering seamlessly merges psionic effects with a mastery of the physical universe unattained by even the greatest of the living Starsouls. Their batteries reach levels of performance that strongly imply Quantum Gravity Theory -- and several major holy books -- need to be rewritten. From the ground up.";
		complexity = 1000;
		sw = {rarity = 0}; -- lol no
	};
................................................................................

		complexity = 3;
	};
	chemical = {
		name = 'Chemical';
		desc = '';
		fab = starlit.type.fab {
			element = { lithium = 3};
			metal = {iron = 5};
			size = {print=1.0};
		};
		sw = {
			cost = {
				cycles = 1e9; -- 1 bil cycles
				ram = 2e9; -- 2GB
			};
................................................................................
	};
	hybrid = {
		name = 'Hybrid';
		desc = '';
		capacity = 1;
		fab = starlit.type.fab {
			element = {
				lithium = 3;
			};
			metal = {
				iron = 5;
			};
			size = {print=1.5};
		};
		sw = {
			cost = {
				cycles = 65e9; -- 65 bil cycles
				ram = 96e9; -- 96GB
................................................................................
	else
		rare = bType.sw.rarity + bTier.sw.rarity
	end

	starlit.item.sw.link(swID, {
		kind = 'schematic';
		name = name .. ' Schematic';

		output = id;
		size = bType.sw.pgmSize;
		cost = bType.sw.cost;
		rarity = rare;
	})

	E.schematicGroupLink('starlit_electronics:battery', swID)
................................................................................
			data = {}
			defOnly = true
		end
		def = assert(def._starlit.chip)
	end
	local props = {
		{title = 'Clock Rate', affinity = 'info';
		 desc  = lib.math.si('Hz', def.clockRate)};
		{title = 'RAM', affinity = 'info';
		 desc  = lib.math.si('B', def.ram)};
	}
	if not defOnly then
		table.insert(props, {
			title = 'Free Storage', affinity = 'info';
			 desc = lib.math.si('B', E.chip.freeSpace(ch, data)) .. ' / '
			     .. lib.math.si('B', def.flash);
		})
		local swAffMap = {
			schematic = 'schematic';
			suitPower = 'ability';
			driver = 'driver';
		}
		for i, e in ipairs(data.files) do
................................................................................
				affinity = aff;
				desc = name;
			})
		end
	else
		table.insert(props, {
			title = 'Flash Storage', affinity = 'info';
			 desc = lib.math.si('B', def.flash);
		 })
	end
	return starlit.ui.tooltip {
		title = data.label and data.label~='' and string.format('<%s>', data.label) or def.name;
		color = lib.color(.6,.6,.6);
		desc = def.desc;
		props = props;
................................................................................
	local circMat = t.circ or 'silicon';
	starlit.item.chip.link(id, {
		name = t.name;
		clockRate = t.clockRate;
		flash = t.flash;
		ram = t.ram;
		powerEfficiency = t.powerEfficiency; -- cycles per joule
		fab = {
			flag = {
				silicompile = true;
			};
			time = {
				silicompile = t.size * 24*60;
			};
			cost = {
................................................................................
		end;
		open = function(self,fn)
			return E.chip.fileOpen(self.chip, self.inode, fn)
		end;
	};
}

function E.chip.usableSoftware(chips,pgm)

	local comp = E.chip.sumCompute(chips)
	local r = {}
	local unusable = {}
	local sw if pgm then
		if type(pgm) == 'string' then
			pgm = {starlit.item.sw.db[pgm]}
		end
................................................................................
					end
				end
			end
		end
	end

	for _, s in pairs(sw) do
		if s.sw.cost.ram <= comp.ram then
			table.insert(r, {
				sw = s.sw;
				chip = s.chip, chipSlot = s.chipSlot;
				file = s.file;
				fd = E.chip.fileHandle(s.chip, s.inode);
				speed = s.sw.cost.cycles / comp.cycles;
				powerCost = s.sw.cost.cycles / comp.powerEfficiency;







|







 







|

|



|







 







|








|










|
>









>
|










|
>









|
>







 







|
<







 







|
<
<
|







 







>







 







|

|




|
|







 







|







 







|







 







|
>







 







|







39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
...
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
...
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
...
371
372
373
374
375
376
377
378

379
380
381
382
383
384
385
...
412
413
414
415
416
417
418
419


420
421
422
423
424
425
426
427
...
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
...
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
...
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
...
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
...
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
...
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
-- crafting, while programs require a certain amount of memory.
-- chips have a variable number of program slots and a single bootloader slot
--
starlit.item.chip = lib.registry.mk 'starlit_electronics:chip'

-- software is of one of the following types:
--   schematic: program for your matter compiler that enables crafting a given item.
--       output (convertible to ItemStack): the result
--   driver: inserted into a Core to control attached hardware
--     suitPower: provides suit functionality like nanoshredding or healing
--                passive powers are iterated on suit application/configuration and upon fst-tick
--   cost: what the software needs to run. some fields are fab-specific
--		   energy: for fab, total energy cost of process in joules
--               for suitPassive, added suit power consumption in watts
starlit.item.sw = lib.registry.mk 'starlit_electronics:sw'
................................................................................
		inventory_image = def.img or 'starlit-item-battery.png';
		description = starlit.ui.tooltip {
			title = def.name;
			desc = def.desc;
			color = lib.color(0,.2,1);
			props = {
				{ title = 'Optimal Capacity', affinity = 'info';
					desc = lib.math.siUI('J', def.capacity) };
				{ title = 'Discharge Rate', affinity = 'info';
					desc = lib.math.siUI('W', def.dischargeRate) };
				{ title = 'Charge Efficiency', affinity = 'info';
					desc = string.format('%s%%', (1-def.leak) * 100) };
				{ title = 'Size', affinity = 'info';
					desc = lib.math.siUI('m', def.fab.size.print) };
			};
		};
		_starlit = {
			event = {
				create = function(st, how)
					--[[if not how.gift then -- cheap hack to make starting batteries fully charged
						E.battery.setCharge(st, 0)
................................................................................
-- eluthrai ("uncompromising"): high power, high quality, wildly expensive
-- firstborn ("god-tier"): exceptional

local batteryTiers = {
	makeshift = {
		name = 'Makeshift'; capacity = .5, decay = 3, leak = 2, dischargeRate = 1,
		fab = starlit.type.fab {
			element = {copper=10};
		};
		desc = "Every attosecond this electrical abomination doesn't explode in your face is but the unearned grace of the Wild Gods.";
		complexity = 1;
		sw = {rarity = 1};
	};
	imperial  = {
		name = 'Imperial'; capacity = 2, decay = 2, leak = 2, dischargeRate = 2; 
		fab = starlit.type.fab {
			element = {copper=15, iron = 20};
			size = { print = 0.1 };
		};
		desc = "The Empire's native technology is a lumbering titan: bulky, inefficient, unreliable, ugly, and awesomely powerful. Their batteries are no exception, with raw capacity and throughput that exceed even Usukinwya designs.";
		drm = 1;
		complexity = 2;
		sw = {rarity = 2};
	};
	commune   = {
		name = 'Commune'; capacity = 1, decay = .5, leak = .2, dischargeRate = 1; 
		fab = starlit.type.fab {
			element = {vanadium = 50};
			metal = {steel=10};
			size = { print = 0.05 };
		};
		desc = "The Commune's proprietary battery designs prioritize reliability, compactness, and maintenance concerns above raw throughput, with an elegance of engineering and design that would make a Su'ikuri cry.";
		complexity = 5;
		sw = {rarity = 3};
	};
	usukwinya = {
		name = 'Usukwinya'; capacity = 2, decay = 1, leak = 1, dischargeRate = 1.5,
		fab = starlit.type.fab {
			element = {argon=10};
			metal = {vanadium=30};
			size = { print = 0.07 };
		};
		desc = "A race of consummate value engineers, the Usukwinya have spent thousands of years refining their tech to be as cheap to build as possible, without compromising much on quality. The Tradebirds drive an infamously hard bargain, but their batteries are more than worth their meagre cost.";
		drm = 2;
		sw = {rarity = 10};
		complexity = 15;
	};
	eluthrai  = {
		name = 'Eluthrai'; capacity = 3, decay = .4, leak = .1, dischargeRate = 1.5,
		fab = starlit.type.fab {
			element = {beryllium=20, platinum=20, technetium = 1};
			metal = {cinderstone = 10};
			size = { print = 0.03 };
		};
		desc = "The uncompromising Eluthrai are never satisfied until every quantifiable characteristic of their tech is maximally optimised down to the picoscale. Their batteries are some of the best in the Reach, and unquestionably the most expensive -- especially for those lesser races trying to copy the designs without the benefit of the sublime autofabricator ecosystem of the Eluthrai themselves.";
		complexity = 200;
		sw = {rarity = 0}; -- you think you're gonna buy eluthran schematics on SuperDiscountNanoWare.space??
	};
	firstborn = {
		name = 'Firstborn'; capacity = 5, decay = 0.1, leak = 0, dischargeRate = 3;
		fab = starlit.type.fab {
			element = {neodymium=20, xenon=150, technetium=5};
			metal = {sunsteel = 10};
			crystal = {astrite = 1};
			size = { print = 0.05 };
		};
		desc = "Firstborn engineering seamlessly merges psionic effects with a mastery of the physical universe unattained by even the greatest of the living Starsouls. Their batteries reach levels of performance that strongly imply Quantum Gravity Theory -- and several major holy books -- need to be rewritten. From the ground up.";
		complexity = 1000;
		sw = {rarity = 0}; -- lol no
	};
................................................................................

		complexity = 3;
	};
	chemical = {
		name = 'Chemical';
		desc = '';
		fab = starlit.type.fab {
			element = { lithium = 3 };

			size = {print=1.0};
		};
		sw = {
			cost = {
				cycles = 1e9; -- 1 bil cycles
				ram = 2e9; -- 2GB
			};
................................................................................
	};
	hybrid = {
		name = 'Hybrid';
		desc = '';
		capacity = 1;
		fab = starlit.type.fab {
			element = {
				lithium = 10;


				carbon = 20;
			};
			size = {print=1.5};
		};
		sw = {
			cost = {
				cycles = 65e9; -- 65 bil cycles
				ram = 96e9; -- 96GB
................................................................................
	else
		rare = bType.sw.rarity + bTier.sw.rarity
	end

	starlit.item.sw.link(swID, {
		kind = 'schematic';
		name = name .. ' Schematic';
		input = fab;
		output = id;
		size = bType.sw.pgmSize;
		cost = bType.sw.cost;
		rarity = rare;
	})

	E.schematicGroupLink('starlit_electronics:battery', swID)
................................................................................
			data = {}
			defOnly = true
		end
		def = assert(def._starlit.chip)
	end
	local props = {
		{title = 'Clock Rate', affinity = 'info';
		 desc  = lib.math.siUI('Hz', def.clockRate)};
		{title = 'RAM', affinity = 'info';
		 desc  = lib.math.siUI('B', def.ram)};
	}
	if not defOnly then
		table.insert(props, {
			title = 'Free Storage', affinity = 'info';
			 desc = lib.math.siUI('B', E.chip.freeSpace(ch, data)) .. ' / '
			     .. lib.math.siUI('B', def.flash);
		})
		local swAffMap = {
			schematic = 'schematic';
			suitPower = 'ability';
			driver = 'driver';
		}
		for i, e in ipairs(data.files) do
................................................................................
				affinity = aff;
				desc = name;
			})
		end
	else
		table.insert(props, {
			title = 'Flash Storage', affinity = 'info';
			 desc = lib.math.siUI('B', def.flash);
		 })
	end
	return starlit.ui.tooltip {
		title = data.label and data.label~='' and string.format('<%s>', data.label) or def.name;
		color = lib.color(.6,.6,.6);
		desc = def.desc;
		props = props;
................................................................................
	local circMat = t.circ or 'silicon';
	starlit.item.chip.link(id, {
		name = t.name;
		clockRate = t.clockRate;
		flash = t.flash;
		ram = t.ram;
		powerEfficiency = t.powerEfficiency; -- cycles per joule
		fab = starlit.type.fab {
			flag = {
				silicompile = true;
			};
			time = {
				silicompile = t.size * 24*60;
			};
			cost = {
................................................................................
		end;
		open = function(self,fn)
			return E.chip.fileOpen(self.chip, self.inode, fn)
		end;
	};
}

function E.chip.usableSoftware(chips,pgm,pred)
	pred = pred or function() return true end
	local comp = E.chip.sumCompute(chips)
	local r = {}
	local unusable = {}
	local sw if pgm then
		if type(pgm) == 'string' then
			pgm = {starlit.item.sw.db[pgm]}
		end
................................................................................
					end
				end
			end
		end
	end

	for _, s in pairs(sw) do
		if s.sw.cost.ram <= comp.ram and pred(s) then
			table.insert(r, {
				sw = s.sw;
				chip = s.chip, chipSlot = s.chipSlot;
				file = s.file;
				fd = E.chip.fileHandle(s.chip, s.inode);
				speed = s.sw.cost.cycles / comp.cycles;
				powerCost = s.sw.cost.cycles / comp.powerEfficiency;

Modified mods/starlit-electronics/mod.conf from [c7d10b71e3] to [8ba7140456].

1
2
3
4
name = starlit_electronics
title = starlit electronics
description = basic electronic components and logic
depends = starlit



|
1
2
3
4
name = starlit_electronics
title = starlit electronics
description = basic electronic components and logic
depends = starlit, starlit_material

Modified mods/starlit-electronics/sw.lua from [eb892cff12] to [430c447d0b].

99
100
101
102
103
104
105

106
107
108
109
110
111
112
				user.action.fx.shred = starlit.fx.nano.shred(user, what, prop, shredTime, node)
			else
				user.action.prog.shred = user.action.prog.shred + ctx.how.delta or 0
			end
			--print('shred progress: ', user.action.prog.shred)
			if user.action.prog.shred >= shredTime then
				minetest.remove_node(what)

				--print('shred complete')
				user:suitSound 'starlit-success'
				if fab then
					local vf = fab
					if vary then
						local rng = (starlit.world.seedbank+0xa891f62)[minetest.hash_node_position(what)]
						vf = vf + vary(rng, {})







>







99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
				user.action.fx.shred = starlit.fx.nano.shred(user, what, prop, shredTime, node)
			else
				user.action.prog.shred = user.action.prog.shred + ctx.how.delta or 0
			end
			--print('shred progress: ', user.action.prog.shred)
			if user.action.prog.shred >= shredTime then
				minetest.remove_node(what)
				minetest.check_for_falling(what)
				--print('shred complete')
				user:suitSound 'starlit-success'
				if fab then
					local vf = fab
					if vary then
						local rng = (starlit.world.seedbank+0xa891f62)[minetest.hash_node_position(what)]
						vf = vf + vary(rng, {})

Modified mods/starlit-material/elements.lua from [2a0859e47b] to [fb5dcf0ef1].

23
24
25
26
27
28
29





30
31
32
33
34
35
36
		color = lib.color(.7,.2,.1);
	};
	silicon = {
		name = 'silicon', sym = 'Si', n = 14, density = 2.329;
		metal = true; -- can be forged into an ingot
		color = lib.color(.6,.6,.4);
	};





	potassium = {
		name = 'potassium', sym = 'K', n = 19, density = 0.862;
		-- potassium is technically a metal but it's so soft
		-- it can be easily nanoworked without high temps, so
		-- ingots make no sense
		color = lib.color(1,.8,0.1);
	};







>
>
>
>
>







23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
		color = lib.color(.7,.2,.1);
	};
	silicon = {
		name = 'silicon', sym = 'Si', n = 14, density = 2.329;
		metal = true; -- can be forged into an ingot
		color = lib.color(.6,.6,.4);
	};
	neodymium = {
		name = 'neodymium', sym = 'Nd', n= 60, density = 7.01;
		metal = true;
		color = lib.color(1,1,1);
	};
	potassium = {
		name = 'potassium', sym = 'K', n = 19, density = 0.862;
		-- potassium is technically a metal but it's so soft
		-- it can be easily nanoworked without high temps, so
		-- ingots make no sense
		color = lib.color(1,.8,0.1);
	};

Modified mods/starlit-material/init.lua from [b9ae2a76fd] to [158d4b1720].

18
19
20
21
22
23
24

25
	storage = {name = 'Storage Canister', vol = 16.0};
}

starlit.mod.material = M

starlit.include 'elements'
starlit.include 'liquids'









>

18
19
20
21
22
23
24
25
26
	storage = {name = 'Storage Canister', vol = 16.0};
}

starlit.mod.material = M

starlit.include 'elements'
starlit.include 'liquids'
starlit.include 'metals'

Added mods/starlit-material/liquids.lua version [2d90e78ef4].





























>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
local lib = starlit.mod.lib
local M = starlit.mod.material

starlit.world.material.liquid.meld {
	water = {
		name = 'water';
		composition = starlit.type.fab {
			element = {hydrogen = 2.0, oxygen = 1.0};
		};
		density = 1.0;
		desc = "the sine qua non of biological life";
		color = lib.color(.1,.2,1);
	};
}

Added mods/starlit-material/metals.lua version [3454f586c9].





























>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
local lib = starlit.mod.lib
local M = starlit.mod.material

starlit.world.material.metal.meld {
	steel = {
		name = 'steel';
		composition = starlit.type.fab {
			element = {iron = 2.0, carbon = 1.0};
		};
		density = 1.0;
		desc = "steel is a widely used alloy of iron and carbon";
		color = lib.color(.4,.4,.4);
	};
}

Modified mods/starlit/element.lua from [4c0283cfa3] to [25b10aa9d6].

162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
		_starlit = {
			mass = 1e3;
			material = {
				kind = 'metal';
				metal = id;
			};
			fab = starlit.type.fab {
				flag = {smelt= true};
				element = comp(1e3);
			};
		};
	});


end)







|







162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
		_starlit = {
			mass = 1e3;
			material = {
				kind = 'metal';
				metal = id;
			};
			fab = starlit.type.fab {
				flag = {smelt=true};
				element = comp(1e3);
			};
		};
	});


end)

Modified mods/starlit/fab.lua from [800ac068f1] to [bdd1907d1f].

8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
..
26
27
28
29
30
31
32




33
34
35
36
37
38
39
40








41











42







43







44


45
46









47

48
49

50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
...
154
155
156
157
158
159
160





























161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
--			a+b = compose a new spec from the spec parts a and b.
--      this is used e.g. for creating tier-based
--      fabspecs.
--
--    * used for determining quantities. that is,
--			f*x = spec to make x instances of f
--
--    new fab fields must be defined in starlit.type.fab.opClass.
--    this maps a name to fn(a,b,n) -> quant, where a is the first
--    argument, b is a compounding amount, and n is a quantity of
--    items to produce. fields that are unnamed will be underwritten

local function fQuant(a,b,n) return ((a or 0)+(b or 0))*n end
local function fFac  (a,b,n)
	if a == nil and b == nil then return nil end
................................................................................
		f = (a or 1)*(b or 1)
	end
	return f*n
end
local function fReq  (a,b,n) return a or b         end
local function fFlag (a,b,n) return a and b        end
local function fSize (a,b,n) return math.max(a,b)  end




local opClass = {
	-- fabrication eligibility will be determined by which kinds
	-- of input a particular fabricator can introduce. e.g. a
	-- printer with a  but no cache can only print items whose
	-- recipe only names elements as ingredients

	-- ingredients
	element    = fQuant; -- (g)








	gas        = fQuant; -- ()











	liquid     = fQuant; -- (l)







	crystal    = fQuant; -- (g)







	item       = fQuant; -- n


	metal      = fQuant; -- (g)
	metalIngot = fQuant; -- (g)









	-- factors

	cost = fFac; -- units vary
	time = fFac; -- (s)

		-- print: base printing time
	size = fSize;
		-- printBay: size of the printer bay necessary to produce the item
	req  = fReq;
	flag = fFlag; -- means that can be used to produce the item & misc flags
		-- print: allow production with a printer
		-- smelt: allow production with a smelter
	-- all else defaults to underwrite
}

local F = string.format
local strClass = {
	element = function(x, n)
		local el = starlit.world.material.element[x]
		return lib.math.si('g', n) .. ' ' .. (el.sym or el.name)
	end;
	metal = function(x, n)
		local met = starlit.world.material.metal[x]
		return lib.math.si('g', n) .. ' ' .. met.name
	end;
	liquid = function(x, n)
		local liq = starlit.world.material.liquid[x]
		return lib.math.si('L', n) .. ' ' .. liq.name
	end;
	gas = function(x, n)
		local gas = starlit.world.material.gas[x]
		return lib.math.si('g', n) .. ' ' .. gas.name
	end;
	item = function(x, n)
		local i = minetest.registered_items[x]
		return tostring(n) .. 'x ' .. i.short_description
	end;
}

local order = {
	'element', 'metal', 'liquid', 'gas', 'item'
}

local lib = starlit.mod.lib

local fab fab = lib.class {
	__name = 'starlit:fab';
	
	opClass = opClass;
	strClass = strClass;
	order = order;
	construct = function(q) return q end;
	__index = {
		elementalize = function(self)
			local e = fab {element = self.element or {}}
			for _, kind in pairs {'metal', 'gas', 'liquid'} do
				for m,mass in pairs(self[kind] or {}) do
................................................................................
			local fml = {}
			for i, v in ipairs(sub) do fml[i] = v.f end
			if f then table.insert(fml, f) end
			fml = table.concat(fml, ' + ')

			return fml, ts
		end;





























	};

	__tostring = function(self)
		local t = {}
		for i,o in ipairs(order) do
			if self[o] then
				for mat,amt in pairs(self[o]) do
					if amt > 0 then
						table.insert(t, strClass[o](mat, amt))
					end
				end
			end
		end
		return table.concat(t, ", ")
	end;


	__add = function(a,b)
		local new = fab {}
		for cat, vals in pairs(a) do
			new[cat] = lib.tbl.copy(vals)
		end
		for cat, vals in pairs(b) do
			if not new[cat] then
				new[cat] = lib.tbl.copy(vals)
			else
				local f = opClass[cat]
				for k,v in pairs(vals) do
					local n = f(new[cat][k], v, 1)
					new[cat][k] = n > 0 and n or nil
				end
			end
		end
		return new
	end;

	__mul = function(x,n)
		local new = fab {}
		for cat, vals in pairs(x) do
			new[cat] = {}
			local f = opClass[cat]
			for k,v in pairs(vals) do
				local num = f(v,nil,n)
				new[cat][k] = num > 0 and num or nil
			end
		end
		return new
	end;







|







 







>
>
>
>
|




<
<
|
>
>
>
>
>
>
>
>
|
>
>
>
>
>
>
>
>
>
>
>
|
>
>
>
>
>
>
>
|
>
>
>
>
>
>
>
|
>
>
|
<
>
>
>
>
>
>
>
>
>

>
|
<
>

|

|
|





<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<









|
<







 







>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>





|


|






<










|













|







8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
..
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41


42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82

83
84
85
86
87
88
89
90
91
92
93
94

95
96
97
98
99
100
101
102
103
104
105
























106
107
108
109
110
111
112
113
114
115

116
117
118
119
120
121
122
...
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225

226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
--			a+b = compose a new spec from the spec parts a and b.
--      this is used e.g. for creating tier-based
--      fabspecs.
--
--    * used for determining quantities. that is,
--			f*x = spec to make x instances of f
--
--    new fab fields must be defined in starlit.type.fab.fields.
--    this maps a name to fn(a,b,n) -> quant, where a is the first
--    argument, b is a compounding amount, and n is a quantity of
--    items to produce. fields that are unnamed will be underwritten

local function fQuant(a,b,n) return ((a or 0)+(b or 0))*n end
local function fFac  (a,b,n)
	if a == nil and b == nil then return nil end
................................................................................
		f = (a or 1)*(b or 1)
	end
	return f*n
end
local function fReq  (a,b,n) return a or b         end
local function fFlag (a,b,n) return a and b        end
local function fSize (a,b,n) return math.max(a,b)  end

local F = string.format
local lib = starlit.mod.lib

local fields = {
	-- fabrication eligibility will be determined by which kinds
	-- of input a particular fabricator can introduce. e.g. a
	-- printer with a  but no cache can only print items whose
	-- recipe only names elements as ingredients


	element = {
		name = {"element", "elements"};
		string = function(x, n, long)
			local el = starlit.world.material.element.db[x]
			return lib.math.si('g', n) .. ' ' .. ((not long and el.sym) or el.name)
		end;
		image = function(x, n)
			return string.format('starlit-element-%s.png', x)
		end;
		op = fQuant;
	};
	metal ={
		name = {"metal", "metals"};
		string = function(x, n)
			local met = starlit.world.material.metal.db[x]
			return lib.math.si('g', n) .. ' ' .. met.name
		end;
		image = function(x, n)
			local met = starlit.world.material.metal.db[x]
			return ItemStack(met.form.ingot):get_definition().inventory_image
		end;
		op = fQuant;
	};
	liquid = {
		name = {"liquid", "liquids"};
		string = function(x, n)
			local liq = starlit.world.material.liquid.db[x]
			return lib.math.si('L', n) .. ' ' .. liq.name
		end;
		op = fQuant;
	};
	gas = {
		name = {"gas", "gasses"};
		string = function(x, n)
			local gas = starlit.world.material.gas.db[x]
			return lib.math.si('g', n) .. ' ' .. gas.name
		end;
		op = fQuant;
	};
-- 	crystal = {
-- 		op = fQuant;

-- 	};
	item = {
		name = {"item", "items"};
		string = function(x, n)
			local i = minetest.registered_items[x]
			return tostring(n) .. 'x ' .. i.short_description
		end;
	};

	-- factors

	cost = {op=fFac}; -- units vary

	time = {op=fFac}; -- (s)
		-- print: base printing time
	size = {op=fSize};
		-- printBay: size of the printer bay necessary to produce the item
	req  = {op=fReq};
	flag = {op=fFlag}; -- means that can be used to produce the item & misc flags
		-- print: allow production with a printer
		-- smelt: allow production with a smelter
	-- all else defaults to underwrite
}

























local order = {
	'element', 'metal', 'liquid', 'gas', 'item'
}

local lib = starlit.mod.lib

local fab fab = lib.class {
	__name = 'starlit:fab';
	
	fields = fields;

	order = order;
	construct = function(q) return q end;
	__index = {
		elementalize = function(self)
			local e = fab {element = self.element or {}}
			for _, kind in pairs {'metal', 'gas', 'liquid'} do
				for m,mass in pairs(self[kind] or {}) do
................................................................................
			local fml = {}
			for i, v in ipairs(sub) do fml[i] = v.f end
			if f then table.insert(fml, f) end
			fml = table.concat(fml, ' + ')

			return fml, ts
		end;

		visualize = function(self)
			local all = {}
			for i,o in ipairs(order) do
				local t = {}
				if self[o] then
					for mat,amt in pairs(self[o]) do
						local v = {}
						v.id = mat
						v.n = amt
						if fields[o].string then
							v.label = fields[o].string(mat,amt,true)
						end
						if fields[o].image then
							v.img = fields[o].image(mat,amt)
						end
						table.insert(t,v)
					end
				end
				if fields[o].sort then
					table.sort(t, function(a,b) return fields[o].sort(a.id, b.id) end)
				end
				if next(t) then table.insert(all, {
					id=o, list=t;
					header=fields[o].name[t[2] and 2 or 1];
				}) end
			end
			return all
		end;
	};

	__tostring = function(self)
		local t = {}
		for i,o in ipairs(order) do
			if self[o] and fields[o].string then
				for mat,amt in pairs(self[o]) do
					if amt > 0 then
						table.insert(t, fields[o].string(mat, amt))
					end
				end
			end
		end
		return table.concat(t, ", ")
	end;


	__add = function(a,b)
		local new = fab {}
		for cat, vals in pairs(a) do
			new[cat] = lib.tbl.copy(vals)
		end
		for cat, vals in pairs(b) do
			if not new[cat] then
				new[cat] = lib.tbl.copy(vals)
			else
				local f = fields[cat].op
				for k,v in pairs(vals) do
					local n = f(new[cat][k], v, 1)
					new[cat][k] = n > 0 and n or nil
				end
			end
		end
		return new
	end;

	__mul = function(x,n)
		local new = fab {}
		for cat, vals in pairs(x) do
			new[cat] = {}
			local f = fields[cat].op
			for k,v in pairs(vals) do
				local num = f(v,nil,n)
				new[cat][k] = num > 0 and num or nil
			end
		end
		return new
	end;

Added mods/starlit/food.lua version [c58f501acb].































































































































































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
local F = starlit.item.food
local lib = starlit.mod.lib

function F.impact(stack,f)
	if stack and not f then f = stack:get_definition()._starlit.food end
	local impact = f.impact and starlit.type.impact.clone(f.impact) or starlit.type.impact{}

	if impact.taste then
		local aff = impact.taste > 0 and 'good' or 'bad'
		table.insert(impact, {'taste', aff, {'morale', impact.taste}})
	end

	if stack then
		impact = impact:effective(stack)
	end

	return impact
end

local function foodTip(stack, f)
	local impact = F.impact(stack,f)
	local props = impact:propTable()

	if f.mass then
		table.insert(props, {
			title='Mass', affinity='info';
			desc = lib.math.si('g', f.mass, nil, nil, 2);
		})
	end

	return starlit.ui.tooltip {
		title = f.name;
		desc = f.desc;
		props = props;
		color = f.color;
	};
end

F.foreach('starlit:gen-food', {}, function(id, f)
	minetest.register_item(id, {
		type = f.itemType or 'none';
		inventory_image = f.tex;
		short_description = f.name;
		description = foodTip(nil, f);
		on_use = function(st, luser)
			local user = starlit.activeUsers[luser:get_player_name()]
			st:take_item(1)
			local imp = F.impact(st,f)
			imp:apply(user)
			user:suitSound 'starlit-success' -- FIXME need proper eating sound
			return st
		end;
		_starlit = {
			food = f;
			recover = f.recover;
			mass = f.mass;
		};
	})
end)

starlit.item.seed.foreach('starlit:gen-seed', {}, function(id, s)
	minetest.register_item(id, {
		type = 'none';
		inventory_image = s.tex;
		short_description = s.name;
		description = starlit.ui.tooltip {
			title = s.name;
			color = s.color;
			desc = s.desc;
		};
		on_place = function()
			-- FIXME sow
		end;
		_starlit = {
			seed = s;
			mass = s.mass;
		};
	})
end)

Modified mods/starlit/interfaces.lua from [6c49562563] to [e3ed80cb5c].

118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
...
459
460
461
462
463
464
465

466
467









468
469
470



471












472
473
474



























































475






























































































476
477
478












479
480
481
482
483
end

local function abilityMenu(a)
	-- select primary/secondary abilities or activate ritual abilities
	local p = {kind = 'vert'}
	for _, o in ipairs(a.order) do
		local m = a.menu[o]
		table.insert(p, {kind='label', text=m.label, w=a.w, h = .5})
		table.insert(p, wrapMenu(a.w, a.h, 1.2, 2, m.opts))
	end
	return p
end

local function pptrMatch(a,b)
	if a == nil or b == nil then return false end
................................................................................
					return true
				end
			end;
		};
	};
})


starlit.interface.install(starlit.type.ui {
	id = 'starlit:compile-matter-component';









	pages = {
		index = {
			setupState = function(state, user, ctx)



				if ctx.context == 'suit' then












				end
				state.pgm = ctx.program
			end;



























































			render = function(state, user)






























































































				return starlit.ui.build {
					kind = 'vert', padding = 0.5; w = 5, h = 5, mode = 'sw';
					{kind = 'label', w = 4, h = 1, text = 'hello'};












				}
			end;
		};
	};
})







|







 







>


>
>
>
>
>
>
>
>
>



>
>
>

>
>
>
>
>
>
>
>
>
>
>
>
|
<
|
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>

>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>

|
<
>
>
>
>
>
>
>
>
>
>
>
>





118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
...
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497

498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654

655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
end

local function abilityMenu(a)
	-- select primary/secondary abilities or activate ritual abilities
	local p = {kind = 'vert'}
	for _, o in ipairs(a.order) do
		local m = a.menu[o]
		table.insert(p, {kind='hbar', fac=0.5, text=string.format("<b>%s</b>",m.label), w=a.w, h = .5})
		table.insert(p, wrapMenu(a.w, a.h, 1.2, 2, m.opts))
	end
	return p
end

local function pptrMatch(a,b)
	if a == nil or b == nil then return false end
................................................................................
					return true
				end
			end;
		};
	};
})

-- TODO destroy suit interfaces when power runs out or suit/chip is otherwise disabled
starlit.interface.install(starlit.type.ui {
	id = 'starlit:compile-matter-component';
	sub = {
		suit = function(state, user, evt)
			if evt.kind == 'disrobe' then state:close()
			elseif evt.kind == 'power' and evt.mode == 'off' then state:close() end
		end;
		playerInventory = function(state,user)
			-- refresh
		end;
	};
	pages = {
		index = {
			setupState = function(state, user, ctx)
				state.pgm = ctx.program
				state.select = {}
				local E = starlit.mod.electronics
				if ctx.context == 'suit' then
					state.fetch = function()
						local cst = user.entity:get_inventory():get_list 'starlit_suit_chips'
						local cl = {order={}, map={}}
						for i, c in ipairs(cst) do
							if not c:is_empty() then
								local d = E.chip.read(c)
								local co = {
									stack = c;
									data = d;
								}
								table.insert(cl.order, co)
								cl.map[d.uuid] = co
							end

						end
						if state.select.chip and not cl.map[state.select.chip.data.uuid] then
							-- chip no longer available
							user:suitSound 'starlit-error'
							state.select = {}
						end
						state.select.chips = cl

						state.select.scms = {}
						if state.select.chip then
							state.select.scms = E.chip.usableSoftware({state.select.chip.stack},nil,
								function(s) return s.sw.kind == 'schematic' end)
						end
					end
				end
			end;

			onClose = function(state, user)
				user:suitSound 'starlit-quit'
			end;
			handle = function(state, user, q)
				local sel = state.select
				state.fetch()
				local chips = state.select.chips
				local function chirp()
					user:suitSound 'starlit-nav'
				end
				local function onPickChip(chip)
					chirp()
					sel.chip = chip
					return true
				end
				local function onPickScm(scm)
					chirp()
					sel.scm = scm
					return true
				end

				if sel.chip == nil then
					for k in next, q do
						local id = k:match "^chip_(%d+)$"
						if id then
							local cm = chips.map[tonumber(id)]
							if cm then return onPickChip(cm) end
						end
					end
				elseif sel.scm == nil then
					if q.back then chirp() sel.chip = nil return true end
					for k in next, q do
						local id = k:match "^scm_(%d+)$"
						if id then
							local cm = state.select.scms[tonumber(id)]
							if cm then return onPickScm(cm) end
						end
					end
				else
					if q.back then chirp() sel.scm = nil return true end
				end
			end;

			render = function(state, user)
				local sel, pgmSelector = state.select, {}
				state.fetch()

				local function pushSelector(id, item, label, desc, req)
					local rh = .5
					local label = {kind = 'text', w = 10-1.5, h=1.5;
							text = '<global valign=middle>'..label }
					if req then
						label.h = label.h - rh - .2

						local imgs = {}
						for ci,c in ipairs(req) do
							for ei, e in ipairs(c.list) do
								table.insert(imgs, {kind = 'img', w=rh, h=rh,  img=e.img})
							end
						end
						label = {kind = 'vert', w = 10-1.5, h=1.5;
							label;
							{kind ='hztl', w=10-1.5, h=rh; unpack(imgs); }
						}
					end
					table.insert(pgmSelector, {kind = 'hztl', w=10,h=1.5;
						{kind = 'contact', id=id, w=1.5, h=1.5;
							item = item;
							color = {hue=220, sat=0, lum=0};
							desc = desc;
						};
						label;
					})
				end

				local back = {kind = 'button', id='back', label = '<- Back', w=10,h=1.2}
				if sel.chips == nil then
					table.insert(pgmSelector, {kind = 'img', img = 'starlit-ui-alert.png', w=2, h=2})
				elseif sel.chip == nil then
					for i, c in ipairs(sel.chips.order) do
					-- TODO filter out chips without schematics?
						pushSelector('chip_' .. c.data.uuid, c.stack, c.data.label)
					end
				else
					if sel.scm == nil then
						for idx, ent in ipairs(sel.scms) do
							local fab = ItemStack(ent.sw.output):get_definition()._starlit.fab
							if fab.flag.print then
								local req = fab:visualize()
								pushSelector('scm_' .. idx, ent.sw.output, ent.sw.name, nil, req)
							end
						end
						table.insert(pgmSelector, back)
					else
						local output = ItemStack(sel.scm.sw.output):get_definition()
						local fab = output._starlit.fab
						local sw = sel.scm.sw
						table.insert(pgmSelector, {kind = 'hztl', w=10, h=1.2;
							{kind = 'img', item = sw.output, w=1.2, h=1.2, desc=output.description};
							{kind = 'text', text = string.format('<global valign=middle><b>%s</b>', sw.name), w=10-1.2,h=1.2};
						})
						local inputTbl = {kind = 'vert', w=5,h=0;
							{kind = 'hbar', w=5, h=.5, text='Input'}};
						local costTbl = {kind = 'vert', w=5,h=0; spacing=.25;
							{kind = 'hbar', w=5, h=.5, text='Process'}};
						local reqPane = {kind = 'pane', id='reqPane', w=10, h=7;
							{kind = 'hztl', w=10,h=0; inputTbl, costTbl}
						}
						local req = fab:visualize()
						for ci,c in ipairs(req) do
							table.insert(inputTbl, {kind = 'label', w=4.5, h=1, x=.5;
								text=lib.str.capitalize(c.header)});
							for ei,e in ipairs(c.list) do
								table.insert(inputTbl, {kind = 'hztl', w=4, h=.5, x=1;
									{kind='img',   w=.5,h=.5, img=e.img};
									{kind='label', w=3.3,h=.5,x=.2, text=e.label};
								});
							end
						end
						if sw.cost then
							local function pushCost(t, val)
								table.insert(costTbl, {kind='text', w=4.5,h=.5,x=.5;
									text=string.format('<b>%s</b>: %s',t,val);
								})
							end
							if sw.cost.cycles then
								pushCost('Energy', lib.math.siUI('J', sel.scm.powerCost))
								pushCost('Compute', lib.math.siUI({'cycle','cycles'}, sw.cost.cycles, true))
							end
						end
						table.insert(pgmSelector, reqPane)
						table.insert(pgmSelector, {kind = 'hztl', w=10,h=1.2;
							{kind = 'button', id='back', label = '<- Back', w=5,h=1.2};
							{kind = 'button', id='print', label = 'Print ->', w=5,h=1.2, color={hue=120,sat=0,lum=0}};
						})
					end
				end

				return starlit.ui.build {
					kind = 'hztl', padding = 0.5; w = 20, h = 10, mode = 'sw';

					{kind = 'vert', w = 5, h = 5;
						{kind = 'hbar', fac=0, w = 5, h = .5, text = '<b><left>Recent Prints</left></b>'};
					};
					{kind = 'vert', w = 10, h = 10;
						{kind = 'hbar', fac=0, w = 10, h = .5, text = '<b>Program Select</b>'};
						{kind = 'pane', w = 10, h = 9.5, id='pgmSelect';
							unpack(pgmSelector)
						};
					};
					{kind = 'vert', w = 5, h = 10;
						{kind = 'hbar', fac=0, w = 5, h = .5, text = '<b><right>Print Queue</right></b>'};
					};
				}
			end;
		};
	};
})

Modified mods/starlit/species.lua from [47cb5f4a38] to [34f8558850].

105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
...
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
					lungCapacity = .6;
					sturdiness = 0; -- women are more fragile and thus susceptible to blunt force trauma
					metabolism = .150; -- kCal/s
					painTolerance = 0.4;
					dehydration = 10e-4; -- L/s
					speed = 1.1;
					staminaRegen = 10.0;
					psiRegen = 1.3;
					psiPower = 1.2;
				};
			};
			male = {
				name = 'Human Male';
				eyeHeight = 1.6;
				stats = {
................................................................................
					health = 500;
					painTolerance = 1.0;
					lungCapacity = 1.0;
					sturdiness = 0.3;
					metabolism = .150; -- kCal/s
					dehydration = 15e-4; -- L/s
					speed = 1.0;
					psiRegen = 1.0;
					psiPower = 1.0;
				};
			};
		};
		traits = {};
		abilities = {bioAbilities.sprint};
	};







|







 







|







105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
...
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
					lungCapacity = .6;
					sturdiness = 0; -- women are more fragile and thus susceptible to blunt force trauma
					metabolism = .150; -- kCal/s
					painTolerance = 0.4;
					dehydration = 10e-4; -- L/s
					speed = 1.1;
					staminaRegen = 10.0;
					psiRegen = 0.05; -- ψ/s
					psiPower = 1.2;
				};
			};
			male = {
				name = 'Human Male';
				eyeHeight = 1.6;
				stats = {
................................................................................
					health = 500;
					painTolerance = 1.0;
					lungCapacity = 1.0;
					sturdiness = 0.3;
					metabolism = .150; -- kCal/s
					dehydration = 15e-4; -- L/s
					speed = 1.0;
					psiRegen = 0.025;
					psiPower = 1.0;
				};
			};
		};
		traits = {};
		abilities = {bioAbilities.sprint};
	};

Modified mods/starlit/stats.lua from [3922a2ec73] to [0688acc2a6].

18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
	end
end

local function C(h, s, l)
	return lib.color {hue = h, sat = s or 1, lum = l or .7}
end
starlit.world.stats = {
	psi        = {min = 0, max = 500, base = 0, desc = U('ψ', 10), color = C(320), name = 'numina'};
	-- numina is measured in daψ
	warmth     = {min = -1000, max = 1000, base = 0, desc = U('°C', 10, true), color = C(5), name = 'warmth'};
	-- warmth in measured in d°C
	fatigue    = {min = 0, max = 76 * 60, base = 0, desc = U('hr', 60, true), color = C(288,.3,.5), name = 'fatigue', harm=true, srzType = T.decimal};
	-- fatigue is measured in minutes one needs to sleep to cure it
	stamina    = {min = 0, max = 10 * 20, base = true, desc = U('m', 100), color = C(88), name = 'stamina'};
	-- stamina is measured in how many 10th-nodes (== cm) one can sprint
	nutrition  = {min = 0, max = 8000, base = 0, desc = U('kCal', 1, true), color = C(43,.5,.4), name = 'nutrition', srzType = T.decimal};







|
|







18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
	end
end

local function C(h, s, l)
	return lib.color {hue = h, sat = s or 1, lum = l or .7}
end
starlit.world.stats = {
	psi        = {min = 0, max = 500, base = 0, desc = U('ψ', 1), color = C(320), name = 'numina', srzType = T.decimal};
	-- numina is measured in ψ
	warmth     = {min = -1000, max = 1000, base = 0, desc = U('°C', 10, true), color = C(5), name = 'warmth'};
	-- warmth in measured in d°C
	fatigue    = {min = 0, max = 76 * 60, base = 0, desc = U('hr', 60, true), color = C(288,.3,.5), name = 'fatigue', harm=true, srzType = T.decimal};
	-- fatigue is measured in minutes one needs to sleep to cure it
	stamina    = {min = 0, max = 10 * 20, base = true, desc = U('m', 100), color = C(88), name = 'stamina'};
	-- stamina is measured in how many 10th-nodes (== cm) one can sprint
	nutrition  = {min = 0, max = 8000, base = 0, desc = U('kCal', 1, true), color = C(43,.5,.4), name = 'nutrition', srzType = T.decimal};

Modified mods/starlit/ui.lua from [7085b387cd] to [81aedb85b1].

29
30
31
32
33
34
35


36
37
38
39
40
41
42
...
148
149
150
151
152
153
154



















155
156
157
158
159
160
161
...
181
182
183
184
185
186
187






188

189
190
191



192
193
194
195
196
197
198
...
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
...
228
229
230
231
232
233
234
235



236


237
238
239
240
241
242
243
			end
			local created = state == nil

			if not state then
				state = {
					page = page or 'index';
					form = self.id;


				}
				starlit.activeUI[user.name] = state
				self:cb('setupState', user, ...)
			elseif page ~= nil and state.page ~= page then
				state.page = page
				local psetup = self.pages[state.page].setupState
				if psetup then psetup(state,user, ...) end
................................................................................
			widget('container[%s,%s]%scontainer_end[]', state.x, state.y, src)
			-- TODO alignments
			state.x=state.x + state.spacing + st.w
			state.h = math.max(state.h, st.h)
		end
		state.h = state.h + state.padding
		state.w = state.x + state.padding/2



















	elseif def.kind == 'list' then
		local slotTypes = {
			plain = {hue = 200, sat = -.1, lum = 0};
			element = {hue = 20, sat = -.3, lum = 0};
			chip = {hue = 0, sat = -1, lum = 0};
			psi = {hue = 300, sat = 0, lum = 0};
			power = {hue = 50, sat = 0, lum = .2};
................................................................................
			def.w,   def.h,
			def.idx))
		local sm = 1
		state.w = def.w * sm + (spac * (def.w - 1))
		state.h = def.h * sm + (spac * (def.h - 1))
	elseif def.kind == 'contact' then
		if def.color then table.insert(lines, btnColorDef(def.id)) end






		widget('image_button%s[%s,%s;%s,%s;%s;%s;%s]',

			def.close and '_exit' or '',
			state.x, state.y, def.w, def.h,
			E(def.img), E(def.id), E(def.label or ''))



	elseif def.kind == 'button' then
		if def.color then table.insert(lines, btnColorDef(def.id)) end
		local label = E(def.label or '')
		if state.fg then label = lib.color(state.fg):fmt(label) end
		widget('button%s[%s,%s;%s,%s;%s;%s]',
			def.close and '_exit' or '',
			state.x, state.y, def.w, def.h,
................................................................................
		-- TODO paragraph formatter
		widget('hypertext[%s,%s;%s,%s;%s;%s]',
			state.x, state.y, def.w, def.h, E(def.id), E(def.text))
	elseif def.kind == 'hbar' or def.kind == 'vbar' then -- TODO fancy image bars
		local cl = lib.color(state.color)
		local fg = state.fg or cl:readable(.8,1)
		local wfac, hfac = 1,1
		local clamp = math.min(math.max(def.fac, 0), 1)
		if def.kind == 'hbar'
			then wfac = wfac * clamp
			else hfac = hfac * clamp
		end
		local x,y, w,h = state.x, state.y, def.w, def.h
		widget('box[%s,%s;%s,%s;%s]',
			x,y, w,h, cl:brighten(0.2):hex())
................................................................................
			widget('hypertext[%s,%s;%s,%s;;%s]',
				state.x, state.y, def.w, def.h,
				string.format('<global halign=center valign=middle color=%s>%s', fg:hex(), E(def.text)))
		end
	end

	if def.desc then
		widget('tooltip[%s,%s;%s,%s;%s]',



			state.x, state.y, def.w, def.h, E(def.desc))


	end

	local originX = (parent and parent.x or 0)
	local originY = (parent and parent.y or 0)
	local l = table.concat(lines)
	-- if state.fixed and (state.w < state.x or state.h < state.y) then
	-- 	l = string.format('scroll_container[%s,%s;%s,%s;scroll_%s;%s]%sscroll_container_end[]',







>
>







 







>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







 







>
>
>
>
>
>
|
>


|
>
>
>







 







|







 







|
>
>
>
|
>
>







29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
...
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
...
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
...
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
...
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
			end
			local created = state == nil

			if not state then
				state = {
					page = page or 'index';
					form = self.id;
					self = self;
					close = function() self:close(user) end;
				}
				starlit.activeUI[user.name] = state
				self:cb('setupState', user, ...)
			elseif page ~= nil and state.page ~= page then
				state.page = page
				local psetup = self.pages[state.page].setupState
				if psetup then psetup(state,user, ...) end
................................................................................
			widget('container[%s,%s]%scontainer_end[]', state.x, state.y, src)
			-- TODO alignments
			state.x=state.x + state.spacing + st.w
			state.h = math.max(state.h, st.h)
		end
		state.h = state.h + state.padding
		state.w = state.x + state.padding/2
	elseif def.kind == 'pane' then
		widget('scroll_container[%s,%s;%s,%s;%s;vertical]',
			state.x, state.y, state.w, state.h,
			def.id)
		local y = 0
		for _, w in ipairs(def) do
			local src, st = starlit.ui.build(w, state)
			widget('container[%s,%s]%scontainer_end[]', 0, y, src)
			y=y + state.spacing + st.h
			state.w = math.max(state.w, st.w)
		end
		widget('scroll_container_end[]')
		if y > state.h then
			widget('scrollbar[%s,%s;%s,%s;vertical;%s;]',
				state.x, state.y, .5, state.h,
				def.id)
		end
		state.w = state.w + state.padding
		state.h = state.h + state.padding/2
	elseif def.kind == 'list' then
		local slotTypes = {
			plain = {hue = 200, sat = -.1, lum = 0};
			element = {hue = 20, sat = -.3, lum = 0};
			chip = {hue = 0, sat = -1, lum = 0};
			psi = {hue = 300, sat = 0, lum = 0};
			power = {hue = 50, sat = 0, lum = .2};
................................................................................
			def.w,   def.h,
			def.idx))
		local sm = 1
		state.w = def.w * sm + (spac * (def.w - 1))
		state.h = def.h * sm + (spac * (def.h - 1))
	elseif def.kind == 'contact' then
		if def.color then table.insert(lines, btnColorDef(def.id)) end
		local img = def.img
		local desc
		if def.item then
			img  = ItemStack(def.item):get_name()
			desc = ItemStack(def.item):get_description()
		end
		widget('%simage_button%s[%s,%s;%s,%s;%s;%s;%s]',
			def.item and 'item_' or '',
			def.close and '_exit' or '',
			state.x, state.y, def.w, def.h,
			E(img), E(def.id), E(def.label or ''))
		if desc and not def.desc then
			widget('tooltip[%s;%s]', E(def.id), E(desc))
		end
	elseif def.kind == 'button' then
		if def.color then table.insert(lines, btnColorDef(def.id)) end
		local label = E(def.label or '')
		if state.fg then label = lib.color(state.fg):fmt(label) end
		widget('button%s[%s,%s;%s,%s;%s;%s]',
			def.close and '_exit' or '',
			state.x, state.y, def.w, def.h,
................................................................................
		-- TODO paragraph formatter
		widget('hypertext[%s,%s;%s,%s;%s;%s]',
			state.x, state.y, def.w, def.h, E(def.id), E(def.text))
	elseif def.kind == 'hbar' or def.kind == 'vbar' then -- TODO fancy image bars
		local cl = lib.color(state.color)
		local fg = state.fg or cl:readable(.8,1)
		local wfac, hfac = 1,1
		local clamp = math.min(math.max(def.fac or 0, 0), 1)
		if def.kind == 'hbar'
			then wfac = wfac * clamp
			else hfac = hfac * clamp
		end
		local x,y, w,h = state.x, state.y, def.w, def.h
		widget('box[%s,%s;%s,%s;%s]',
			x,y, w,h, cl:brighten(0.2):hex())
................................................................................
			widget('hypertext[%s,%s;%s,%s;;%s]',
				state.x, state.y, def.w, def.h,
				string.format('<global halign=center valign=middle color=%s>%s', fg:hex(), E(def.text)))
		end
	end

	if def.desc then
		local coord
		if def.id then
			coord = E(def.id)
		else
			coord = string.format("%s,%s;%s,%s", state.x, state.y, def.w, def.h)
		end
		widget('tooltip[%s;%s;#000000;#ffffff]', coord, E(def.desc))
	end

	local originX = (parent and parent.x or 0)
	local originY = (parent and parent.y or 0)
	local l = table.concat(lines)
	-- if state.fixed and (state.w < state.x or state.h < state.y) then
	-- 	l = string.format('scroll_container[%s,%s;%s,%s;scroll_%s;%s]%sscroll_container_end[]',

Modified mods/vtlib/math.lua from [3edc02f291] to [43eaf4251e].

38
39
40
41
42
43
44











45
46
47

48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73

74
75
76
77
78
79
80
		{12, 'T', 'tera',  true,  'p', 'pico',  true};
		{9, 'G', 'giga',   true,  'n', 'nano',  true};
		{6, 'M', 'mega',   true,  'μ', 'micro', true};
		{3, 'k', 'kilo',   true,  'm', 'milli', true};
		{2, 'h', 'hecto',  false, 'c', 'centi', true};
		{1, 'da','deca',   false, 'd', 'deci',  false};
	}











	for i, s in ipairs(scales) do
		local amt, smaj, pmaj, cmaj,
		           smin, pmin, cmin = lib.tbl.unpack(s)


		if math.abs(val) > 1 then
			if uncommonScales or cmaj then
				local denom = 10^amt
				local vd = val/denom
				if prec then vd = lib.math.trim(vd, prec) end
				if math.abs(val) >= (10^(amt)) then
					return string.format("%s%s%s",
						vd, (full and (' ' .. pmaj) or smaj), unit)
				end
			end
		elseif math.abs(val) < 1 then
			if uncommonScales or cmin then
				local denom = 10^-amt
				local vd = val/denom
				if prec then vd = lib.math.trim(vd, prec) end
				if math.abs(val) <= (10^-(amt-1)) then
					return string.format("%s%s%s",
						vd, (full and (' ' .. pmin) or smin), unit)
				end
			end
		end
	end

	return string.format("%s%s", val, unit)
end


function fn.lerp(t, a, b) return (1-t)*a + t*b end
function fn.gradient(grad, pos)
	local n = #grad
	if n == 1 then return grad[1] end
	local op = pos*(n-1)
	local idx = math.floor(op)







>
>
>
>
>
>
>
>
>
>
>



>








|









|





|

>







38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
		{12, 'T', 'tera',  true,  'p', 'pico',  true};
		{9, 'G', 'giga',   true,  'n', 'nano',  true};
		{6, 'M', 'mega',   true,  'μ', 'micro', true};
		{3, 'k', 'kilo',   true,  'm', 'milli', true};
		{2, 'h', 'hecto',  false, 'c', 'centi', true};
		{1, 'da','deca',   false, 'd', 'deci',  false};
	}

	local function unitForAmt(n)
		if type(unit)=='table' then
			if n == 1
				then return unit[1]
				else return unit[2]
			end
		end
		return unit
	end

	for i, s in ipairs(scales) do
		local amt, smaj, pmaj, cmaj,
		           smin, pmin, cmin = lib.tbl.unpack(s)


		if math.abs(val) > 1 then
			if uncommonScales or cmaj then
				local denom = 10^amt
				local vd = val/denom
				if prec then vd = lib.math.trim(vd, prec) end
				if math.abs(val) >= (10^(amt)) then
					return string.format("%s%s%s",
						vd, (full and (' ' .. pmaj) or smaj), unitForAmt(vd))
				end
			end
		elseif math.abs(val) < 1 then
			if uncommonScales or cmin then
				local denom = 10^-amt
				local vd = val/denom
				if prec then vd = lib.math.trim(vd, prec) end
				if math.abs(val) <= (10^-(amt-1)) then
					return string.format("%s%s%s",
						vd, (full and (' ' .. pmin) or smin), unitForAmt(vd))
				end
			end
		end
	end

	return string.format("%s%s", val, unitForAmt(val))
end
function fn.siUI(u,v,f,us,...) return fn.si(u,v,f,us,2,...) end

function fn.lerp(t, a, b) return (1-t)*a + t*b end
function fn.gradient(grad, pos)
	local n = #grad
	if n == 1 then return grad[1] end
	local op = pos*(n-1)
	local idx = math.floor(op)

Added src/sfx/alarm-urgent.csd version [d5c9b81dc6].











































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
; [ʞ] alarm-urgent.csd
;  ~ lexi hale <lexi@hale.su>
;  🄯 CC-NC-BY-SA 3.0
;  ? VERY angry blarp fer when the bad is done to ya

<CsoundSynthesizer>

<CsInstruments>
#include "dqual.inc"
#include "digital.orc"
</CsInstruments>

<CsScore>
i"chirp" 0.00 0.20 0.20 30 1700
i"chirp" 0.20 0.40 0.20 5 1000
i"blare" 0.10 0.40 0.8
i"blarp" 0.40 0.70 0.6
e 0.9
</CsScore>

</CsoundSynthesizer>

Added src/sfx/alarm.csd version [db2a0672cb].







































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
; [ʞ] alarm.csd
;  ~ lexi hale <lexi@hale.su>
;  🄯 CC-NC-BY-SA 3.0
;  ? angry blarp fer when the bad is done to ya

<CsoundSynthesizer>

<CsInstruments>
#include "dqual.inc"
#include "digital.orc"
</CsInstruments>

<CsScore>
i"chirp" 0.00 0.40 0.20 5 1000
i"blarp" 0.20 0.70 0.6
e 0.9
</CsScore>

</CsoundSynthesizer>

Added src/sfx/quit.csd version [c4d80c8f7f].







































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
; [ʞ] quit.csd
;  ~ lexi hale <lexi@hale.su>
;  🄯 CC-NC-BY-SA 3.0
;  ? choopy chorp for when ya log the off

<CsoundSynthesizer>

<CsInstruments>
#include "dqual.inc"
#include "digital.orc"
</CsInstruments>

<CsScore>
i"chirp"  0.00 0.10 0.10  20 4000
i"chirp"  0.15 0.20 0.10  20 2000
e 0.3
</CsScore>

</CsoundSynthesizer>