starlit  init.lua at [4732f8d454]

File mods/starlit-tech/init.lua artifact 9e988e1fe2 part of check-in 4732f8d454


local lib = starlit.mod.lib


local function mkBurnDown(def) -- chemlamp
	local burnTime = def.time
	local stages = def.stages or 10
	local stageTimeout = burnTime / stages
	local function stID(n)
		if n == stages then return def.id end
		return string.format('%s_%s',def.id,n)
	end
	local fab = def.fab
	for i = stages, 0, -1 do
		local grp = {
			object = 1;
			attached_node = 1;
		}
		if def.group then
			for k,v in pairs(def.group((i/stages))) do grp[k]=v end
		end
		core.register_node(stID(i), {
			short_description = def.name;
			description = starlit.ui.tooltip {
				title = def.name;
				desc = def.desc;
				color = def.color;
				props = {
					{title = 'Burn Remaining', desc=lib.math.timespec(stageTimeout * i), affinity=i > (stages/2) and 'good' or 'bad'};
					{title = 'Mass', desc=lib.math.siUI('g', def.mass), affinity='info'};
				};
			};
			drawtype = 'nodebox';
			groups = grp;
			node_box = {
				type = 'fixed';
				fixed = {
					-(7/16), -.5,          -(4/16);
					 (7/16), -.5 + (2/16),  (4/16);
				};
			};
			tiles = def.tile((i/stages));
			paramtype = 'light';
			paramtype2 = 'wallmounted';
			wallmounted_rotate_vertical = true;
			light_source = math.floor(lib.math.lerp(i/stages, 0, def.glow));
			on_construct = i ~= 0 and function(pos)
				local t = core.get_node_timer(pos)
				t:start(stageTimeout)
				if def.ctor then def.ctor(pos, (i/stages)) end
			end or nil;
			on_destruct = def.dtor and function(pos)
				def.dtor(pos, (i/stages))
			end or nil;
			on_timer = i ~= 0 and function(pos)
				local me = core.get_node(pos)
				core.swap_node(pos, {name=stID(i-1), param2=me.param2})
				return i > 1
			end or nil;
			_starlit = (function()
				local meta = {
					mass = def.mass;
					reverseEngineer = {
						complexity = 1;
						sw = def.id .. '_schematic';
					};
					recover = def.mat
					        + (def.fuel / (i/stages))
					        + starlit.type.fab {
						time = {
							shred = .5;
							shredPower = 2;
						};
					};
				}
				for k,v in pairs(def.meta and def.meta((i/stages)) or {}) do meta[k]=v end
				return meta
			end)();
		})
	end
	starlit.item.sw.link(def.id .. '_schematic', {
		name = def.name .. ' Schematic';
		kind = 'schematic';
		input = def.fab + def.mat + def.fuel;
		output = stID(stages);
		size = 32e6;
		cost = {
			cycles = 8e9;
			ram = 16e6;
		};
		rarity = 1;
	})
end


mkBurnDown {
	id = 'starlit_tech:chem_lamp';
	name = 'Chem Lamp';
	desc = "A simple carbon-frame chemical light source powered by ambient oxygen. Cheap, quick to print, and biodedragable, without any need for an electric grid or complex power storage mechanism. However, the light only lasts a few days, after which the lamp must be recycled or discarded.";
	stages = 12;
	glow = 12;
	time = 60*60;
	mass = 10;
	color = lib.color(1,.4,.1);
	tile = function(f) return {
		lib.image 'starlit-tech-lamp-glow.png'
			:fade(f)
			:blit(lib.image 'starlit-tech-lamp.png')
		:render();
	} end;
	fab = starlit.type.fab {
		cost = { power = 100 };
		flag = { print = true };
		time = { print = 5 };
	};
	mat  = starlit.type.fab { element = { carbon = 4 }; };
	fuel = starlit.type.fab { element = { magnesium = 1 }; };
}

mkBurnDown {
	id = 'starlit_tech:chem_radiator';
	name = 'Chem Radiator';
	desc = "A simple carbon-frame chemical heat source powered by ambient oxygen. Cheap, quick to print, and biodedragable, without any need for an electric grid or complex power storage mechanism. However, the heat only lasts a few hours, after which the lamp must be recycled or discarded.";
	stages = 12;
	glow = 7;
	time = 15*60;
	mass = 10;
	color = lib.color(1,.4,.1);
	tile = function(f) return {
		lib.image 'starlit-tech-lamp-glow.png'
			:fade(f)
			:blit(lib.image 'starlit-tech-lamp.png')
		:tint{hue=0,sat=1,lum=.5}:render();
	} end;
	fab = starlit.type.fab {
		cost = { power = 150 };
		flag = { print = true };
		time = { print = 10 };
	};
	mat  = starlit.type.fab { element = { carbon = 4 }; };
	fuel = starlit.type.fab { element = { magnesium = 2, iron = 2 }; };
	group = function(f)
		if f > 0
			then return {radiator=1}
			else return {}
		end
	end;
	ctor = function(pos, f) starlit.region.radiator.scan(pos) end;
	dtor = function(pos, f) starlit.region.radiator.unload(pos) end;
	meta = function(f) return {
		radiator = {
			radius = function(pos)
				return 2;
			end;
			radiate = function(rp, pos)
				return 15 * f
			end;
		};
	} end;
}

core.register_node('starlit_tech:crate', {
	short_description = 'Crate';
	description = starlit.ui.tooltip {
		title = 'Crate';
		desc = 'A sturdy but lightweight aluminum storage crate.';
		props = { {title='Mass', affinity='info', desc='100g'} };
	};
	drawtype = 'nodebox';
	node_box = {
		type = 'fixed';
		fixed = {
			 .4,  .2,  .4;
			-.4, -.5, -.2;
		};
	};
	groups = {
		object = 3;
		attached_node = 3;
	};
	paramtype2 = 'facedir';
	tiles = {
		'starlit-tech-crate-top.png';
		'starlit-tech-crate-bottom.png';

		'starlit-tech-crate-side.png^[transformFX';
		'starlit-tech-crate-side.png';

		'starlit-tech-crate-back.png';
		'starlit-tech-crate-front.png';
	};
	_starlit = {
		mass = 100;
		reverseEngineer = {
			complexity = 1;
			sw = 'starlit_tech:schematic_crate';
		};
		recover = starlit.type.fab {
			element = { aluminum = 100; };
			time = {
				shred = 1;
				shredPower = 3;
			};
		};
	};
	on_construct = function(pos)
		local m = core.get_meta(pos)
		local inv = m:get_inventory()
		inv:set_size('starlit:contents', 12)
	end;
	on_rightclick = function(pos, node, luser)
		if not luser then return end
		local user = starlit.activeUsers[luser:get_player_name()]
		user:openUI('starlit:box', 'index', {
			inv={
				{id = 'starlit:contents', pos=pos};
			};
		})
	end;
})

starlit.item.sw.link('starlit_tech:schematic_crate', {
	name = 'Crate Schematic';
	kind = 'schematic';
	input = starlit.type.fab {
		element = { carbon = 100; };
		flag = {print = true};
		time = {print = 25};
		cost = {power = 250};
	};
	output = 'starlit_tech:crate';
	size = 48e6;
	cost = {
		cycles = 12e9;
		ram = 16e6;
	};
	rarity = 1;
})