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-- player is in -30°C weather, and has an internal temperature of
-- 10°C. then:
-- κ = .1°C/C/s (which is apparently 100mHz)
-- Tₚ = 10°C
-- Tₑ = -30°C
-- d = Tₑ − Tₚ = -40°C
-- ΔT = κ×d = -.4°C/s
-- our final change in temperature is computed as tΔC where t is time
local kappa = .05
for name,user in pairs(starlit.activeUsers) do
local tr = user:species().tempRange
local t = starlit.world.climate.temp(user.entity:get_pos())
local insul = 0
local naked = user:naked()
local suitDef
if not naked then
suitDef = user:suitStack():get_definition()
insul = suitDef._starlit.suit.temp.insulation
end
................................................................................
end
end
user:statDelta('warmth', tgt - warm) -- dopey but w/e
warm = tgt -- for the sake of readable code
if warm < tSafeMin or warm > tSafeMax then
local dv
if warm < tSafeMin then
dv = math.abs(warm - tSafeMin)
else
dv = math.abs(warm - tSafeMax)
end
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-- player is in -30°C weather, and has an internal temperature of
-- 10°C. then:
-- κ = .1°C/C/s (which is apparently 100mHz)
-- Tₚ = 10°C
-- Tₑ = -30°C
-- d = Tₑ − Tₚ = -40°C
-- ΔT = κ×d = -.4°C/s
-- too cold:
-- x = beginning of danger zone
-- κ × (x - Tₚ) = y where y < Tₚ
-- our final change in temperature is computed as tΔC where t is time
local kappa = starlit.constant.heat.thermalConductivity
for name,user in pairs(starlit.activeUsers) do
local tr = user:species().tempRange
local t = starlit.world.climate.temp(user.entity:get_pos())
do -- this bit probably belongs in starlit:bio but we do it here in order
-- to spare ourselves another call into the dark swamp of climate.temp
local urg = 1
local function alarm(kind)
user:alarm(urg, kind, nil, {
elt = user.hud.elt.temp, ofs = {x=100,y=0};
tex = 'starlit-ui-alert-'..kind..'.png';
})
end
local hz = user:tempHazard(t)
local tr = user:species().tempRange.survivable
if hz == 'cold' then
if tr[1] - t > 7 then urg = 2 end
alarm 'temp-cold'
elseif hz == 'hot' then
if t - tr[2] > 7 then urg = 2 end
alarm 'temp-hot'
end
end
local insul = 0
local naked = user:naked()
local suitDef
if not naked then
suitDef = user:suitStack():get_definition()
insul = suitDef._starlit.suit.temp.insulation
end
................................................................................
end
end
user:statDelta('warmth', tgt - warm) -- dopey but w/e
warm = tgt -- for the sake of readable code
-- does this belong in starlit:bio? unsure tbh
if warm < tSafeMin or warm > tSafeMax then
local dv
if warm < tSafeMin then
dv = math.abs(warm - tSafeMin)
else
dv = math.abs(warm - tSafeMax)
end
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