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...
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user:reconfigureSuit()
end;
pullConf = function()
local stack = inv:get_stack('starlit_suit_chips', pgm.chipSlot)
pgm.fd.chip=stack
pgm.file = pgm.fd:read()
end;
}
end
if pgm.sw.powerKind == 'active' then
if cfg then
user:openUI(pgm.sw.ui, 'index', {
context = 'suit';
................................................................................
return starlit.ui.build {
kind = 'vert', mode = 'sw';
padding = 0.5;
}
end;
};
body = {
render = function(state, user)
local barh = .75
local tb = {
kind = 'vert', mode = 'sw';
padding = 0.5,
{kind = 'hztl', padding = 0.25;
{kind = 'label', text = 'Name', w = 2, h = barh};
|
|
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...
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|
user:reconfigureSuit()
end;
pullConf = function()
local stack = inv:get_stack('starlit_suit_chips', pgm.chipSlot)
pgm.fd.chip=stack
pgm.file = pgm.fd:read()
end;
availableChips = function()
return inv:get_list('starlit_suit_chips')
end;
drawCurrent = function(...)
return user:suitDrawCurrent(...)
end;
}
end
if pgm.sw.powerKind == 'active' then
if cfg then
user:openUI(pgm.sw.ui, 'index', {
context = 'suit';
................................................................................
return starlit.ui.build {
kind = 'vert', mode = 'sw';
padding = 0.5;
}
end;
};
body = {
refresh = true;
render = function(state, user)
local barh = .75
local tb = {
kind = 'vert', mode = 'sw';
padding = 0.5,
{kind = 'hztl', padding = 0.25;
{kind = 'label', text = 'Name', w = 2, h = barh};
|