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trees = lib.registry.mk 'starlit:trees';
biomes = lib.registry.mk 'starlit:biome';
};
climate = {
weather = lib.registry.mk 'starlit:weather';
weatherMap = {}
};
scenario = {};
planet = {
gravity = 7.44;
orbit = 189; -- 1 year is 189 days
revolve = 20; -- 1 day is 20 irl minutes
};
fact = lib.registry.mk 'starlit:fact';
................................................................................
-- of the default hp_max. since we crank up
-- hp by a factor of 50~40, damage should be
-- cranked by similarly
end
return delta
end, true)
function core.handle_node_drops(pos, drops, digger)
local function jitter(pos)
local function r(x) return x+math.random(-0.01, 0.01) end
return vector.new(
r(pos.x),
r(pos.y),
r(pos.z)
)
end
for i, it in ipairs(drops) do
if type(it) == 'string' then it = ItemStack(it) end
if not it:is_empty() then
local ent = core.add_item(jitter(pos), it)
if ent ~= nil then -- avoid crash when dropping unknown item
local dp = vector.new(0,0,0)
if digger then dp = digger:get_pos() end
local delta = dp - ent:get_pos()
ent:add_velocity(vector.new(delta.x,0,delta.z));
end
end
end
end
-- TODO timer iterates live UI
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trees = lib.registry.mk 'starlit:trees';
biomes = lib.registry.mk 'starlit:biome';
};
climate = {
weather = lib.registry.mk 'starlit:weather';
weatherMap = {}
};
psi = lib.registry.mk 'starlit:psi';
scenario = {};
planet = {
gravity = 7.44;
orbit = 189; -- 1 year is 189 days
revolve = 20; -- 1 day is 20 irl minutes
};
fact = lib.registry.mk 'starlit:fact';
................................................................................
-- of the default hp_max. since we crank up
-- hp by a factor of 50~40, damage should be
-- cranked by similarly
end
return delta
end, true)
do local function jitter(pos)
local function r(x) return x+math.random(-0.01, 0.01) end
return vector.new(
r(pos.x),
r(pos.y),
r(pos.z)
)
end
function starlit.throwItem(luser, stack)
local ent = core.add_item(jitter(luser:get_pos()), stack)
a = luser:get_look_dir()
a = a * math.random(1, 10);
a.y = a.y + 0.5
ent:add_velocity(a)
end
function core.handle_node_drops(pos, drops, digger)
for i, it in ipairs(drops) do
if type(it) == 'string' then it = ItemStack(it) end
if not it:is_empty() then
local ent = core.add_item(jitter(pos), it)
if ent ~= nil then -- avoid crash when dropping unknown item
local dp = vector.new(0,0,0)
if digger then dp = digger:get_pos() end
local delta = dp - ent:get_pos()
ent:add_velocity(vector.new(delta.x,0,delta.z));
end
end
end
end
end
-- TODO timer iterates live UI
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