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starlit.world.stats = {
psi = {min = 0, max = 500, base = 0, desc = U('ψ', 10), color = C(320), name = 'Numina'};
-- numina is measured in daψ
warmth = {min = -1000, max = 1000, base = 0, desc = U('°C', 10, true), color = C(5), name = 'Warmth'};
-- warmth in measured in d°C
fatigue = {min = 0, max = 76 * 60, base = 0, desc = U('hr', 60, true), color = C(288,.3,.5), name = 'Fatigue', srzType = T.decimal};
-- fatigue is measured in minutes one needs to sleep to cure it
stamina = {min = 0, max = 20 * 100, base = true, desc = U('m', 100), color = C(88), name = 'Stamina'};
-- stamina is measured in how many 10th-nodes (== cm) one can sprint
nutrition = {min = 0, max = 8000, base = 0, desc = U('kCal', 1, true), color = C(43,.5,.4), name = 'Nutrition', srzType = T.decimal};
-- hunger is measured in kcalories one must consume to cure it. at 0, you start dying
hydration = {min = 0, max = 4, base = 0, desc = U('L', 1), color = C(217, .25,.4), name = 'Hydration', srzType = T.decimal};
-- thirst is measured in L of H²O required to cure it
morale = {min = 0, max = 10 * 24 * 60, base = true, desc = U('hr', 60, true), color = C(0,0,.8), name = 'Morale', srzType = T.decimal};
-- morale is measured in minutes. e.g. at base rate morale degrades by
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starlit.world.stats = {
psi = {min = 0, max = 500, base = 0, desc = U('ψ', 10), color = C(320), name = 'Numina'};
-- numina is measured in daψ
warmth = {min = -1000, max = 1000, base = 0, desc = U('°C', 10, true), color = C(5), name = 'Warmth'};
-- warmth in measured in d°C
fatigue = {min = 0, max = 76 * 60, base = 0, desc = U('hr', 60, true), color = C(288,.3,.5), name = 'Fatigue', srzType = T.decimal};
-- fatigue is measured in minutes one needs to sleep to cure it
stamina = {min = 0, max = 40 * 100, base = true, desc = U('m', 100), color = C(88), name = 'Stamina'};
-- stamina is measured in how many 10th-nodes (== cm) one can sprint
nutrition = {min = 0, max = 8000, base = 0, desc = U('kCal', 1, true), color = C(43,.5,.4), name = 'Nutrition', srzType = T.decimal};
-- hunger is measured in kcalories one must consume to cure it. at 0, you start dying
hydration = {min = 0, max = 4, base = 0, desc = U('L', 1), color = C(217, .25,.4), name = 'Hydration', srzType = T.decimal};
-- thirst is measured in L of H²O required to cure it
morale = {min = 0, max = 10 * 24 * 60, base = true, desc = U('hr', 60, true), color = C(0,0,.8), name = 'Morale', srzType = T.decimal};
-- morale is measured in minutes. e.g. at base rate morale degrades by
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