starlit  Diff

Differences From Artifact [798314c789]:

To Artifact [c84dadb0c1]:


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	a = strdrop(a)
	b = strdrop(b)
	return {
		max_items = a.max_items + b.max_items;
		items = lib.tbl.append(a.items, b.items);
	}
end





















































local function stalkPlant(def)
	local function stage(s, drops, swap)
		return {
			tex = lib.image(string.format('starlit-eco-plant-stalk%s.png',s)):shift(def.color);
			drop = drops;
			swap = swap;
		}
	end
	local function plantMatter(opts)
		local dps = {
			seed = def.seed;
................................................................................
		name = def.name;
		stages = stages;
		decoration = def.decoration;
		meshOpt = 3;
	})
end

local function simpleDrop(rarity, what)
	return {
		max_items = 1;
		items = {
			{rarity = rarity, items = {what}};
		};
	};
end

function stalkPlantAuto(def)
	local id = def.id
	local id_berries = def.id .. '_berry'
	local id_seed = def.id .. '_seed'

	local p = lib.tbl.proto({}, def)
................................................................................
	biolum = 5;
	leaf = {
		color = lib.color(.6, .8, .8);
		drop = simpleDrop(2, 'starlit_eco:moondrop_petal');
	};
	berries = {
		desc = "The fruits of the moondrop are not very nutritious, but their peculiar sweet-sour flavor profile makes them one of Farthest Shadow's great delicacies";
		color = lib.color(1,0,.4);
		mass = 1;
		impact = starlit.type.impact {
			nutrition = 10;
			hydration = 0.05;
			taste = 1*60;
		};
	};
................................................................................
}

stalkPlantAuto {
	id = 'starlit_eco:dustrose';
	name = "Dust Rose";
	fiber = simpleDrop(2, 'starlit_eco:fiber');
	seed = {};
	color = lib.color(.3, .1, .2);
	leaf = {
		color = lib.color(.7, .4, .8);
		drop = simpleDrop(2, 'starlit_eco:dustrose_petal');
	};
	decoration = {
		place_on = 'starlit:greengraze';
		fill_ratio = 0.03;







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	a = strdrop(a)
	b = strdrop(b)
	return {
		max_items = a.max_items + b.max_items;
		items = lib.tbl.append(a.items, b.items);
	}
end

local function simpleDrop(rarity, what)
	return {
		max_items = 1;
		items = {
			{rarity = rarity, items = {what}};
		};
	};
end

local function biomeGrass(biomes, seed)
	return function(def)
		world.ecology.plants.link(def.id, {
			stages = {{
				tex = def.tex;
				drop = simpleDrop(4, 'starlit_eco:fiber');
			}};
			decoration = {
				deco_type = 'simple';
				place_on = 'starlit:greengraze';
				biomes = biomes;
				noise_params = {
					offset = def.ofs;
					spread = vector.new(10,10,10);
					seed = seed;
					octaves = 3;
				};
			}
		})
	end
end

do gg = biomeGrass({'starlit:steppe', 'starlit:forest'}, 0x5e8fa0)
	gg {
		id = 'starlit_eco:greengraze_low';
		name = 'Low Greengraze';
		tex = 'starlit-eco-plant-grass-sprig.png';
		ofs = -.3;
	}
	gg {
		id = 'starlit_eco:greengraze_high';
		name = 'High Greengraze';
		tex = 'starlit-eco-plant-grass-high.png';
		ofs = -.5;
	}
	gg {
		id = 'starlit_eco:greengraze_tall';
		name = 'Tall Greengraze';
		tex = 'starlit-eco-plant-grass-tall.png';
		ofs = -.7;
	}
end

local function stalkPlant(def)
	local function stage(s, drops, swap)
		return {
			tex = lib.image(string.format('starlit-eco-plant-stalk%s.png',s)):colorize(def.color);
			drop = drops;
			swap = swap;
		}
	end
	local function plantMatter(opts)
		local dps = {
			seed = def.seed;
................................................................................
		name = def.name;
		stages = stages;
		decoration = def.decoration;
		meshOpt = 3;
	})
end










function stalkPlantAuto(def)
	local id = def.id
	local id_berries = def.id .. '_berry'
	local id_seed = def.id .. '_seed'

	local p = lib.tbl.proto({}, def)
................................................................................
	biolum = 5;
	leaf = {
		color = lib.color(.6, .8, .8);
		drop = simpleDrop(2, 'starlit_eco:moondrop_petal');
	};
	berries = {
		desc = "The fruits of the moondrop are not very nutritious, but their peculiar sweet-sour flavor profile makes them one of Farthest Shadow's great delicacies";
		color = lib.color(.5,0,.1);
		mass = 1;
		impact = starlit.type.impact {
			nutrition = 10;
			hydration = 0.05;
			taste = 1*60;
		};
	};
................................................................................
}

stalkPlantAuto {
	id = 'starlit_eco:dustrose';
	name = "Dust Rose";
	fiber = simpleDrop(2, 'starlit_eco:fiber');
	seed = {};
	color = lib.color(.9, .8, .3);
	leaf = {
		color = lib.color(.7, .4, .8);
		drop = simpleDrop(2, 'starlit_eco:dustrose_petal');
	};
	decoration = {
		place_on = 'starlit:greengraze';
		fill_ratio = 0.03;