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59
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end
return {
entity = luser;
name = name;
hud = {
elt = {};
bar = {};
};
tree = {};
action = {
bits = 0; -- for control deltas
prog = {}; -- for recording action progress on a node; reset on refocus
tgt = {type='nothing'};
sfx = {};
................................................................................
};
pref = {
calendar = 'commune';
};
overlays = {};
cooldownTimes = {
stamina = 0;
};
}
end;
__index = {
--------------
-- overlays --
--------------
................................................................................
end;
---------
-- HUD --
---------
attachImage = function(self, def)
local user = self.entity
local img = {}
img.id = user:hud_add {
type = 'image';
text = def.tex;
scale = def.scale;
alignment = def.align;
position = def.pos;
offset = def.ofs;
................................................................................
end, def)
end
end
return img
end;
attachMeter = function(self, def)
local luser = self.entity
local m = {}
local w = def.size or 80
local szf = w / 80
local h = szf * 260
m.meter = luser:hud_add {
type = 'image';
scale = {x = szf, y = szf};
alignment = def.align;
................................................................................
luser:hud_change(m.readout, 'number', txtcolor:hex())
end
end
return m
end;
attachTextBox = function(self, def)
local luser = self.entity
local box = {}
box.id = luser:hud_add {
type = 'text';
text = '';
alignment = def.align;
number = def.color and def.color:int24() or 0xFFffFF;
scale = def.bound;
size = {x = def.size, y=0};
................................................................................
luser:hud_change(box.id, 'number', color:int24())
end
end
return box
end;
attachStatBar = function(self, def)
local luser = self.entity
local bar = {}
local img = lib.image 'starlit-ui-bar.png'
local colorized = img
if type(def.color) ~= 'function' then
colorized = colorized:shift(def.color)
end
bar.id = luser:hud_add {
................................................................................
set('text', hudAdjustBacklight(hudCenterBG):render())
end;
};
self:updateHUD()
end;
deleteHUD = function(self)
for name, e in pairs(self.hud.elt) do
self:hud_delete(e.id)
end
end;
updateHUD = function(self)
for name, e in pairs(self.hud.elt) do
if e.update then e.update() end
end
end;
................................................................................
-- intel-gathering --
---------------------
clientInfo = function(self)
return minetest.get_player_information(self.name)
end;
species = function(self)
return starlit.world.species.index[self.persona.species]
end;
--------------------
-- event handlers --
--------------------
onSignup = function(self)
local meta = self.entity:get_meta()
................................................................................
end
if run then
run(self, ctx)
return true
end
return false
end;
-------------
-- weather --
-------------
updateWeather = function(self)
end;
................................................................................
local clockInterval = 1.0
starlit.startJob('starlit:clock', clockInterval, function(delta)
for id, u in pairs(starlit.activeUsers) do
u.hud.elt.time:update()
end
end)
local biointerval = 1.0
starlit.startJob('starlit:bio', biointerval, function(delta)
for id, u in pairs(starlit.activeUsers) do
if u:effectiveStat 'health' ~= 0 then
local bmr = u:phenoTrait 'metabolism' * biointerval
-- TODO apply modifiers
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37
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43
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46
47
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49
50
51
..
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
...
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
...
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
...
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
...
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
...
448
449
450
451
452
453
454
455
456
457
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460
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462
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940
941
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948
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1000
1001
1002
1003
1004
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1009
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1015
|
end
return {
entity = luser;
name = name;
hud = {
elt = {};
bar = {};
alarm = {};
};
tree = {};
action = {
bits = 0; -- for control deltas
prog = {}; -- for recording action progress on a node; reset on refocus
tgt = {type='nothing'};
sfx = {};
................................................................................
};
pref = {
calendar = 'commune';
};
overlays = {};
cooldownTimes = {
stamina = 0;
alarm = 0;
};
}
end;
__index = {
--------------
-- overlays --
--------------
................................................................................
end;
---------
-- HUD --
---------
attachImage = function(self, def)
local user = self.entity
local img = {def = def}
img.id = user:hud_add {
type = 'image';
text = def.tex;
scale = def.scale;
alignment = def.align;
position = def.pos;
offset = def.ofs;
................................................................................
end, def)
end
end
return img
end;
attachMeter = function(self, def)
local luser = self.entity
local m = {def = def}
local w = def.size or 80
local szf = w / 80
local h = szf * 260
m.meter = luser:hud_add {
type = 'image';
scale = {x = szf, y = szf};
alignment = def.align;
................................................................................
luser:hud_change(m.readout, 'number', txtcolor:hex())
end
end
return m
end;
attachTextBox = function(self, def)
local luser = self.entity
local box = {def = def}
box.id = luser:hud_add {
type = 'text';
text = '';
alignment = def.align;
number = def.color and def.color:int24() or 0xFFffFF;
scale = def.bound;
size = {x = def.size, y=0};
................................................................................
luser:hud_change(box.id, 'number', color:int24())
end
end
return box
end;
attachStatBar = function(self, def)
local luser = self.entity
local bar = {def = def}
local img = lib.image 'starlit-ui-bar.png'
local colorized = img
if type(def.color) ~= 'function' then
colorized = colorized:shift(def.color)
end
bar.id = luser:hud_add {
................................................................................
set('text', hudAdjustBacklight(hudCenterBG):render())
end;
};
self:updateHUD()
end;
deleteHUD = function(self)
for name, e in pairs(self.hud.elt) do
self.entity:hud_remove(e.id)
end
end;
updateHUD = function(self)
for name, e in pairs(self.hud.elt) do
if e.update then e.update() end
end
end;
................................................................................
-- intel-gathering --
---------------------
clientInfo = function(self)
return minetest.get_player_information(self.name)
end;
species = function(self)
return starlit.world.species.index[self.persona.species]
end;
-- can the suit heater sustain its current internal temperature in an area of t°C
tempCanSustain = function(self, t)
if self:naked() then return false end
local s = self:getSuit()
if s:powerState() == 'off' then return false end
local sd = s:def()
local w = self:effectiveStat 'warmth'
local kappa = starlit.constant.heat.thermalConductivity
local insul = sd.temp.insulation
local dt = (kappa * (1-insul)) * (t - w)
print('dt', dt, dump(sd.temp))
if (dt > 0 and dt > sd.temp.maxCool)
or (dt < 0 and math.abs(dt) > sd.temp.maxHeat) then return false end
return true
end;
-- will exposure to temperature t cause the player eventual harm
tempHazard = function(self, t)
local tr = self:species().tempRange.survivable
if t >= tr[1] and t <= tr[2] then return nil end
if self:tempCanSustain(t) then return nil end
if t < tr[1] then return 'cold' end
return 'hot'
end;
--------------------
-- event handlers --
--------------------
onSignup = function(self)
local meta = self.entity:get_meta()
................................................................................
end
if run then
run(self, ctx)
return true
end
return false
end;
alarm = function(self, urgency, kind, freq, where)
freq = freq or 3
local urgencies = {
[1] = {sound = 'starlit-alarm'};
[2] = {sound = 'starlit-alarm-urgent'};
}
local gt = minetest.get_gametime()
local urg = urgencies[urgency] or urgencies[#urgencies]
if gt - self.cooldownTimes.alarm < freq then return end
self.cooldownTimes.alarm = gt
self:suitSound(urg.sound)
if where then
local elt = {
tex = where.tex or 'starlit-ui-alert.png';
scale = {x=1, y=1};
align = table.copy(where.elt.def.align);
pos = table.copy(where.elt.def.pos);
ofs = table.copy(where.elt.def.ofs);
}
elt.ofs.x = elt.ofs.x + where.ofs.x
elt.ofs.y = elt.ofs.y + where.ofs.y
local attached = self:attachImage(elt)
table.insert(self.hud.alarm, attached)
-- HATE. HATE. HAAAAAAAAAAATE
minetest.after(freq/2, function()
for k,v in pairs(self.hud.alarm) do
self.entity:hud_remove(v.id)
end
self.hud.alarm={}
end)
end
end;
-------------
-- weather --
-------------
updateWeather = function(self)
end;
................................................................................
local clockInterval = 1.0
starlit.startJob('starlit:clock', clockInterval, function(delta)
for id, u in pairs(starlit.activeUsers) do
u.hud.elt.time:update()
end
end)
-- performs a general HUD refresh, mainly to update the HUD backlight brightness
local hudInterval = 10
starlit.startJob('starlit:hud-refresh', hudInterval, function(delta)
for id, u in pairs(starlit.activeUsers) do u:updateHUD() end
end)
local biointerval = 1.0
starlit.startJob('starlit:bio', biointerval, function(delta)
for id, u in pairs(starlit.activeUsers) do
if u:effectiveStat 'health' ~= 0 then
local bmr = u:phenoTrait 'metabolism' * biointerval
-- TODO apply modifiers
|