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88
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end
elseif ctx.how.state == 'prog' then
local d = ctx.how.delta
local p = user.action.prog.sprint
-- is the player currently holding any of WASD
local isMoving = bit.band(0x0f, user.entity:get_player_control_bits()) ~= 0
if p and isMoving then
p.cb = p.cb + cost*d
if p.cb >= 10 then
user:statDelta('stamina', -10)
if user:effectiveStat 'stamina' < 10 then halt() end
end
end
elseif ctx.how.state == 'halt' then
halt()
end
end;
};
................................................................................
local invis = lib.image '[fill:1x1:0,0:#00000000'
local plate = adorn.suit and adorn.suit.plate or invis
local lining = adorn.suit and adorn.suit.lining or invis
return {lining, plate, skin, skin, eye, hair}
end;
stats = {
psiRegen = 1.3;
psiPower = 1.2;
psi = 1.2;
nutrition = .8; -- women have smaller stomachs
hydration = .8;
morale = 0.8; -- you are not She-Bear Grylls
};
traits = {
health = 400;
lungCapacity = .6;
irradiation = 0.8; -- you are smaller, so it takes less rads to kill ya
sturdiness = 0; -- women are more fragile and thus susceptible to blunt force trauma
metabolism = .150; -- kCal/s
painTolerance = 0.4;
dehydration = 10e-4; -- L/s
speed = 1.1;
staminaRegen = 30.0;
};
};
male = {
name = 'Human Male';
eyeHeight = 1.6;
stats = {
psiRegen = 1.0;
psiPower = 1.0;
psi = 1.0;
nutrition = 1.0;
hydration = 1.0;
staminaRegen = 20; -- men are strong but have inferior endurance
};
traits = {
health = 500;
painTolerance = 1.0;
lungCapacity = 1.0;
sturdiness = 0.3;
metabolism = .150; -- kCal/s
dehydration = 15e-4; -- L/s
speed = 1.0;
};
};
};
traits = {};
abilities = {bioAbilities.sprint};
};
}
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<
<
>
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57
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..
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91
92
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95
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97
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101
102
103
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|
end
elseif ctx.how.state == 'prog' then
local d = ctx.how.delta
local p = user.action.prog.sprint
-- is the player currently holding any of WASD
local isMoving = bit.band(0x0f, user.entity:get_player_control_bits()) ~= 0
if p and isMoving then
user.cooldownTimes.stamina = minetest.get_gametime()
p.cb = p.cb + cost*d
if p.cb >= 5 then
user:statDelta('stamina', -p.cb)
p.cb = 0
if user:effectiveStat 'stamina' < cost then halt() end
end
end
elseif ctx.how.state == 'halt' then
halt()
end
end;
};
................................................................................
local invis = lib.image '[fill:1x1:0,0:#00000000'
local plate = adorn.suit and adorn.suit.plate or invis
local lining = adorn.suit and adorn.suit.lining or invis
return {lining, plate, skin, skin, eye, hair}
end;
stats = {
psi = 1.2;
nutrition = .8; -- women have smaller stomachs
hydration = .8;
morale = 0.8; -- you are not She-Bear Grylls
irradiation = 0.8; -- you are smaller, so it takes less rads to kill ya
};
traits = {
health = 400;
lungCapacity = .6;
sturdiness = 0; -- women are more fragile and thus susceptible to blunt force trauma
metabolism = .150; -- kCal/s
painTolerance = 0.4;
dehydration = 10e-4; -- L/s
speed = 1.1;
staminaRegen = 10.0;
psiRegen = 1.3;
psiPower = 1.2;
};
};
male = {
name = 'Human Male';
eyeHeight = 1.6;
stats = {
psi = 1.0;
nutrition = 1.0;
hydration = 1.0;
staminaRegen = 7; -- men are strong but have inferior endurance
};
traits = {
health = 500;
painTolerance = 1.0;
lungCapacity = 1.0;
sturdiness = 0.3;
metabolism = .150; -- kCal/s
dehydration = 15e-4; -- L/s
speed = 1.0;
psiRegen = 1.0;
psiPower = 1.0;
};
};
};
traits = {};
abilities = {bioAbilities.sprint};
};
}
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