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z = pos.z + r(0 - range, range);
}
end
for name, inv in pairs(meta.inventory) do
if only and not lib.tbl.has(only,name) then goto skip end
for _, item in pairs(inv) do
if not item:is_empty() then
minetest.add_item(offset(pos,0.4), item)
end
end
::skip::end
end;
local force = function(pos,preload_for)
local n = minetest.get_node_or_nil(pos)
if preload_for then lib.node.preload(pos,preload_for) end
if n then return n end
minetest.load_area(pos)
return minetest.get_node(pos)
end;
local amass = function(startpoint,names,directions)
if not directions then directions = ofs.neighbors end
local check = function(n)
return lib.tbl.has(names, n.name, function(check,against)
return lib.item.groupmatch(against,check)
................................................................................
until i > #stack
return nodes, positions
end;
local is_air = function(pos)
local n = force(pos)
if n.name == 'air' then return true end
local d = minetest.registered_nodes[n.name]
if not d then return false end
return (d.walkable == false) and (d.drawtype == 'airlike' or d.buildable_to == true)
end;
local is_clear = function(pos)
if not lib.node.is_air(pos) then return false end
local ents = minetest.get_objects_inside_radius(pos,0.5)
if #ents > 0 then return false end
return true
end;
local function boxwarp(nb, mogrifier, par)
if nb == nil then
return
................................................................................
end
end;
is_air = is_air;
is_clear = is_clear;
insert = function(item, slot, npos, user, inv)
inv = inv or minetest.get_meta(npos):get_inventory()
if inv:room_for_item(slot,item) then
inv:add_item(slot,item)
else repeat
if user then
local ui = user:get_inventory()
if ui:room_for_item('main', item) then
ui:add_item('main', item)
break
end
end
minetest.add_item(npos, item)
until true end
end;
install_bed = function(bed, where, dir)
local bottom = bed .. '_bottom'
local top = bed .. '_top'
local d
if type(dir) == 'number' then
d = dir
dir = minetest.facedir_to_dir(d)
else
d = minetest.dir_to_facedir(dir)
end
if not is_clear(where) and is_clear(where - dir) then return false end
minetest.set_node(where, {name = top, param2 = d})
minetest.set_node(where - dir, {name = bottom, param2 = d})
return true
end;
get_arrival_point = function(pos)
local try = function(p)
local air = lib.node.is_clear
if air(p) then
................................................................................
end
end;
forneighbor = function(pos, n, fn)
for _,p in pairs(n) do
local sum = vector.add(pos, p)
local n = minetest.get_node(sum)
if n.name == 'ignore' then
minetest.load_area(sum)
n = minetest.get_node(sum)
end
if fn(sum, n) == false then break end
end
end;
amass = amass;
................................................................................
x = math.floor(pos.x / 16);
y = math.floor(pos.y / 16);
z = math.floor(pos.z / 16);
}
end;
preload = function(pos, user)
minetest.load_area(pos)
user:send_mapblock(lib.node.blockpos(pos))
end;
discharger = function(pos)
local below = force(vector.subtract(pos,{x=0,y=1,z=0}))
if below.name == 'hopper:hopper'
or below.name == 'hopper:hopper_side' then
local hopper = minetest.get_meta(below):get_inventory()
return function(i)
if hopper:room_for_item('main',i) then
return hopper:add_item('main',i), true
end
return i, false
end
else
................................................................................
max_items = 1;
items = {
{ items = {id} };
};
}
local next_apn = tbl.after_place_node
tbl.after_place_node = function(...) local pos, who, stack = ...
minetest.get_meta(pos):from_table(stack:get_meta():to_table())
if next_apn then return next_apn(...) end
end
local next_pm = tbl.preserve_metadata
tbl.preserve_metadata = function(...) local pos, node, meta, drops = ...
drops[1]:get_meta():from_table({fields = meta})
if next_pm then return next_pm(...) end
end
return tbl
end;
reg_autopreserve = function(id, tbl)
minetest.register_node(id, lib.node.autopreserve(id, tbl))
end;
boxwarp = boxwarp;
boxwarped = boxwarped;
}
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...
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...
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z = pos.z + r(0 - range, range);
}
end
for name, inv in pairs(meta.inventory) do
if only and not lib.tbl.has(only,name) then goto skip end
for _, item in pairs(inv) do
if not item:is_empty() then
core.add_item(offset(pos,0.4), item)
end
end
::skip::end
end;
local force = function(pos,preload_for)
local n = core.get_node_or_nil(pos)
if preload_for then lib.node.preload(pos,preload_for) end
if n then return n end
core.load_area(pos)
return core.get_node(pos)
end;
local amass = function(startpoint,names,directions)
if not directions then directions = ofs.neighbors end
local check = function(n)
return lib.tbl.has(names, n.name, function(check,against)
return lib.item.groupmatch(against,check)
................................................................................
until i > #stack
return nodes, positions
end;
local is_air = function(pos)
local n = force(pos)
if n.name == 'air' then return true end
local d = core.registered_nodes[n.name]
if not d then return false end
return (d.walkable == false) and (d.drawtype == 'airlike' or d.buildable_to == true)
end;
local is_clear = function(pos)
if not lib.node.is_air(pos) then return false end
local ents = core.get_objects_inside_radius(pos,0.5)
if #ents > 0 then return false end
return true
end;
local function boxwarp(nb, mogrifier, par)
if nb == nil then
return
................................................................................
end
end;
is_air = is_air;
is_clear = is_clear;
insert = function(item, slot, npos, user, inv)
inv = inv or core.get_meta(npos):get_inventory()
if inv:room_for_item(slot,item) then
inv:add_item(slot,item)
else repeat
if user then
local ui = user:get_inventory()
if ui:room_for_item('main', item) then
ui:add_item('main', item)
break
end
end
core.add_item(npos, item)
until true end
end;
install_bed = function(bed, where, dir)
local bottom = bed .. '_bottom'
local top = bed .. '_top'
local d
if type(dir) == 'number' then
d = dir
dir = core.facedir_to_dir(d)
else
d = core.dir_to_facedir(dir)
end
if not is_clear(where) and is_clear(where - dir) then return false end
core.set_node(where, {name = top, param2 = d})
core.set_node(where - dir, {name = bottom, param2 = d})
return true
end;
get_arrival_point = function(pos)
local try = function(p)
local air = lib.node.is_clear
if air(p) then
................................................................................
end
end;
forneighbor = function(pos, n, fn)
for _,p in pairs(n) do
local sum = vector.add(pos, p)
local n = core.get_node(sum)
if n.name == 'ignore' then
core.load_area(sum)
n = core.get_node(sum)
end
if fn(sum, n) == false then break end
end
end;
amass = amass;
................................................................................
x = math.floor(pos.x / 16);
y = math.floor(pos.y / 16);
z = math.floor(pos.z / 16);
}
end;
preload = function(pos, user)
core.load_area(pos)
user:send_mapblock(lib.node.blockpos(pos))
end;
discharger = function(pos)
local below = force(vector.subtract(pos,{x=0,y=1,z=0}))
if below.name == 'hopper:hopper'
or below.name == 'hopper:hopper_side' then
local hopper = core.get_meta(below):get_inventory()
return function(i)
if hopper:room_for_item('main',i) then
return hopper:add_item('main',i), true
end
return i, false
end
else
................................................................................
max_items = 1;
items = {
{ items = {id} };
};
}
local next_apn = tbl.after_place_node
tbl.after_place_node = function(...) local pos, who, stack = ...
core.get_meta(pos):from_table(stack:get_meta():to_table())
if next_apn then return next_apn(...) end
end
local next_pm = tbl.preserve_metadata
tbl.preserve_metadata = function(...) local pos, node, meta, drops = ...
drops[1]:get_meta():from_table({fields = meta})
if next_pm then return next_pm(...) end
end
return tbl
end;
reg_autopreserve = function(id, tbl)
core.register_node(id, lib.node.autopreserve(id, tbl))
end;
boxwarp = boxwarp;
boxwarped = boxwarped;
}
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