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end
local function abilityMenu(a)
-- select primary/secondary abilities or activate ritual abilities
local p = {kind = 'vert'}
for _, o in ipairs(a.order) do
local m = a.menu[o]
table.insert(p, {kind='label', text=m.label, w=a.w, h = .5})
table.insert(p, wrapMenu(a.w, a.h, 1.2, 2, m.opts))
end
return p
end
local function pptrMatch(a,b)
if a == nil or b == nil then return false end
................................................................................
return true
end
end;
};
};
})
starlit.interface.install(starlit.type.ui {
id = 'starlit:compile-matter-component';
pages = {
index = {
setupState = function(state, user, ctx)
if ctx.context == 'suit' then
end
state.pgm = ctx.program
end;
render = function(state, user)
return starlit.ui.build {
kind = 'vert', padding = 0.5; w = 5, h = 5, mode = 'sw';
{kind = 'label', w = 4, h = 1, text = 'hello'};
}
end;
};
};
})
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end
local function abilityMenu(a)
-- select primary/secondary abilities or activate ritual abilities
local p = {kind = 'vert'}
for _, o in ipairs(a.order) do
local m = a.menu[o]
table.insert(p, {kind='hbar', fac=0.5, text=string.format("<b>%s</b>",m.label), w=a.w, h = .5})
table.insert(p, wrapMenu(a.w, a.h, 1.2, 2, m.opts))
end
return p
end
local function pptrMatch(a,b)
if a == nil or b == nil then return false end
................................................................................
return true
end
end;
};
};
})
-- TODO destroy suit interfaces when power runs out or suit/chip is otherwise disabled
starlit.interface.install(starlit.type.ui {
id = 'starlit:compile-matter-component';
sub = {
suit = function(state, user, evt)
if evt.kind == 'disrobe' then state:close()
elseif evt.kind == 'power' and evt.mode == 'off' then state:close() end
end;
playerInventory = function(state,user)
-- refresh
end;
};
pages = {
index = {
setupState = function(state, user, ctx)
state.pgm = ctx.program
state.select = {}
local E = starlit.mod.electronics
if ctx.context == 'suit' then
state.fetch = function()
local cst = user.entity:get_inventory():get_list 'starlit_suit_chips'
local cl = {order={}, map={}}
for i, c in ipairs(cst) do
if not c:is_empty() then
local d = E.chip.read(c)
local co = {
stack = c;
data = d;
}
table.insert(cl.order, co)
cl.map[d.uuid] = co
end
end
if state.select.chip and not cl.map[state.select.chip.data.uuid] then
-- chip no longer available
user:suitSound 'starlit-error'
state.select = {}
end
state.select.chips = cl
state.select.scms = {}
if state.select.chip then
state.select.scms = E.chip.usableSoftware({state.select.chip.stack},nil,
function(s) return s.sw.kind == 'schematic' end)
end
end
end
end;
onClose = function(state, user)
user:suitSound 'starlit-quit'
end;
handle = function(state, user, q)
local sel = state.select
state.fetch()
local chips = state.select.chips
local function chirp()
user:suitSound 'starlit-nav'
end
local function onPickChip(chip)
chirp()
sel.chip = chip
return true
end
local function onPickScm(scm)
chirp()
sel.scm = scm
return true
end
if sel.chip == nil then
for k in next, q do
local id = k:match "^chip_(%d+)$"
if id then
local cm = chips.map[tonumber(id)]
if cm then return onPickChip(cm) end
end
end
elseif sel.scm == nil then
if q.back then chirp() sel.chip = nil return true end
for k in next, q do
local id = k:match "^scm_(%d+)$"
if id then
local cm = state.select.scms[tonumber(id)]
if cm then return onPickScm(cm) end
end
end
else
if q.back then chirp() sel.scm = nil return true end
end
end;
render = function(state, user)
local sel, pgmSelector = state.select, {}
state.fetch()
local function pushSelector(id, item, label, desc, req)
local rh = .5
local label = {kind = 'text', w = 10-1.5, h=1.5;
text = '<global valign=middle>'..label }
if req then
label.h = label.h - rh - .2
local imgs = {}
for ci,c in ipairs(req) do
for ei, e in ipairs(c.list) do
table.insert(imgs, {kind = 'img', w=rh, h=rh, img=e.img})
end
end
label = {kind = 'vert', w = 10-1.5, h=1.5;
label;
{kind ='hztl', w=10-1.5, h=rh; unpack(imgs); }
}
end
table.insert(pgmSelector, {kind = 'hztl', w=10,h=1.5;
{kind = 'contact', id=id, w=1.5, h=1.5;
item = item;
color = {hue=220, sat=0, lum=0};
desc = desc;
};
label;
})
end
local back = {kind = 'button', id='back', label = '<- Back', w=10,h=1.2}
if sel.chips == nil then
table.insert(pgmSelector, {kind = 'img', img = 'starlit-ui-alert.png', w=2, h=2})
elseif sel.chip == nil then
for i, c in ipairs(sel.chips.order) do
-- TODO filter out chips without schematics?
pushSelector('chip_' .. c.data.uuid, c.stack, c.data.label)
end
else
if sel.scm == nil then
for idx, ent in ipairs(sel.scms) do
local fab = ItemStack(ent.sw.output):get_definition()._starlit.fab
if fab.flag.print then
local req = fab:visualize()
pushSelector('scm_' .. idx, ent.sw.output, ent.sw.name, nil, req)
end
end
table.insert(pgmSelector, back)
else
local output = ItemStack(sel.scm.sw.output):get_definition()
local fab = output._starlit.fab
local sw = sel.scm.sw
table.insert(pgmSelector, {kind = 'hztl', w=10, h=1.2;
{kind = 'img', item = sw.output, w=1.2, h=1.2, desc=output.description};
{kind = 'text', text = string.format('<global valign=middle><b>%s</b>', sw.name), w=10-1.2,h=1.2};
})
local inputTbl = {kind = 'vert', w=5,h=0;
{kind = 'hbar', w=5, h=.5, text='Input'}};
local costTbl = {kind = 'vert', w=5,h=0; spacing=.25;
{kind = 'hbar', w=5, h=.5, text='Process'}};
local reqPane = {kind = 'pane', id='reqPane', w=10, h=7;
{kind = 'hztl', w=10,h=0; inputTbl, costTbl}
}
local req = fab:visualize()
for ci,c in ipairs(req) do
table.insert(inputTbl, {kind = 'label', w=4.5, h=1, x=.5;
text=lib.str.capitalize(c.header)});
for ei,e in ipairs(c.list) do
table.insert(inputTbl, {kind = 'hztl', w=4, h=.5, x=1;
{kind='img', w=.5,h=.5, img=e.img};
{kind='label', w=3.3,h=.5,x=.2, text=e.label};
});
end
end
if sw.cost then
local function pushCost(t, val)
table.insert(costTbl, {kind='text', w=4.5,h=.5,x=.5;
text=string.format('<b>%s</b>: %s',t,val);
})
end
if sw.cost.cycles then
pushCost('Energy', lib.math.siUI('J', sel.scm.powerCost))
pushCost('Compute', lib.math.siUI({'cycle','cycles'}, sw.cost.cycles, true))
end
end
table.insert(pgmSelector, reqPane)
table.insert(pgmSelector, {kind = 'hztl', w=10,h=1.2;
{kind = 'button', id='back', label = '<- Back', w=5,h=1.2};
{kind = 'button', id='print', label = 'Print ->', w=5,h=1.2, color={hue=120,sat=0,lum=0}};
})
end
end
return starlit.ui.build {
kind = 'hztl', padding = 0.5; w = 20, h = 10, mode = 'sw';
{kind = 'vert', w = 5, h = 5;
{kind = 'hbar', fac=0, w = 5, h = .5, text = '<b><left>Recent Prints</left></b>'};
};
{kind = 'vert', w = 10, h = 10;
{kind = 'hbar', fac=0, w = 10, h = .5, text = '<b>Program Select</b>'};
{kind = 'pane', w = 10, h = 9.5, id='pgmSelect';
unpack(pgmSelector)
};
};
{kind = 'vert', w = 5, h = 10;
{kind = 'hbar', fac=0, w = 5, h = .5, text = '<b><right>Print Queue</right></b>'};
};
}
end;
};
};
})
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