starlit  Diff

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To Artifact [4e1556f916]:


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	};
})


minetest.register_node('starlit:sand', {
	description = T 'Sand';
	tiles = {'starlit-terrain-sand.png'};
	groups = {looseClump = 1, sand  = 1};
	drop = '';
	sounds = sandSounds;
	_starlit = {
		kind = 'block';
		fab = starlit.type.fab { element = { silicon = 25 } };
	};
})













minetest.register_craftitem('starlit:soil_clump', {
	short_description = T 'Soil';
	description = starlit.ui.tooltip {
		title = T 'Soil';
		desc = 'A handful of nutrient-packed soil, suitable for growing plants';
		color = lib.color(0.3,0.2,0.1);
	};
................................................................................


starlit.terrain.createGrass {
	name = 'starlit:greengraze';
	desc = T 'Greengraze';
	img = 'starlit-terrain-greengraze';
	fab = starlit.type.fab {











		element = {
			carbon = 12;
		};
		time = {
			shred = 2.5;
		};
	};
}

for _, w in pairs {false,true} do
	minetest.register_node('starlit:liquid_water' .. (w and '_flowing' or ''), {
		description = T 'Water';
		drawtype = 'liquid';
................................................................................
end


starlit.world.mineral.foreach('starlit:mineral_generate', {}, function(name,m)
	local node = string.format('starlit:mineral_%s', name)
	local grp = {mineral = 1}
	minetest.register_node(node, {
		description = m.desc;





		tiles = m.tiles or 
				(m.tone and {
					string.format('default_stone.png^[colorizehsl:%s:%s:%s',
						m.tone.hue, m.tone.sat, m.tone.lum)
				}) or {'default_stone.png'};


		groups = grp;
		drop = m.rocks or '';
		sounds = hardSounds;
		_starlit = {
			kind = 'block';
			elements = m.elements;
			fab = m.fab;
			recover = m.recover;
			recover_vary = m.recover_vary;
		};
	})
	if not m.excludeOre then
		local seed = 0
		grp.ore = 1
		for i = 1, #m.name do
			seed = seed*50 + string.byte(name, i)
		end
		minetest.register_ore {
			ore = node;
			ore_type = m.dist.kind;
			wherein = {m.dist.among};
			clust_scarcity = m.dist.rare;
			y_max = m.dist.height[1], y_min = m.dist.height[2];


			noise_params = m.dist.noise or {
				offset = 28;
				scale = 16;
				spread = vector.new(128,128,128);
				seed = seed;
				octaves = 1;
			};
		}
	end
end)

starlit.world.mineral.link('feldspar', {
	desc = T 'Feldspar';

	excludeOre = true;
	recover = starlit.type.fab {
		time = {
			shred = 3;

		};















		cost = {
			shredPower = 3;




		};



	};
	recover_vary = function(rng, ctx)
		-- print('vary!', rng:int(), rng:int(0,10))
		return starlit.type.fab {
			element = {
				aluminum  = rng:int(0,4);
				potassium = rng:int(0,2);







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	};
})


minetest.register_node('starlit:sand', {
	description = T 'Sand';
	tiles = {'starlit-terrain-sand.png'};
	groups = {looseClump = 1, sand = 1, falling_node = 1};
	drop = '';
	sounds = sandSounds;
	_starlit = {
		kind = 'block';
		fab = starlit.type.fab { element = { silicon = 25 } };
	};
})

minetest.register_node('starlit:lifesilt', {
	description = T 'Lifesilt';
	tiles = {'starlit-terrain-lifesilt.png'};
	groups = {looseClump = 1, lifesilt = 1, falling_node = 1};
	drop = '';
	sounds = sandSounds;
	_starlit = {
		kind = 'block';
		fab = starlit.type.fab { element = { carbon = 8, silicon = 4 } };
	};
})

minetest.register_craftitem('starlit:soil_clump', {
	short_description = T 'Soil';
	description = starlit.ui.tooltip {
		title = T 'Soil';
		desc = 'A handful of nutrient-packed soil, suitable for growing plants';
		color = lib.color(0.3,0.2,0.1);
	};
................................................................................


starlit.terrain.createGrass {
	name = 'starlit:greengraze';
	desc = T 'Greengraze';
	img = 'starlit-terrain-greengraze';
	fab = starlit.type.fab {
		element = { carbon = 12; };
		time = { shred = 2.5; };
	};
}

starlit.terrain.createGrass {
	name = 'starlit:undergloam';
	desc = T 'Undergloam';
	-- fungal carpet
	img = 'starlit-terrain-undergloam';
	fab = starlit.type.fab {
		element = {
			carbon = 12;
		};

		time = { shred = 2.5; };

	};
}

for _, w in pairs {false,true} do
	minetest.register_node('starlit:liquid_water' .. (w and '_flowing' or ''), {
		description = T 'Water';
		drawtype = 'liquid';
................................................................................
end


starlit.world.mineral.foreach('starlit:mineral_generate', {}, function(name,m)
	local node = string.format('starlit:mineral_%s', name)
	local grp = {mineral = 1}
	minetest.register_node(node, {
		short_description = m.name;
		description = starlit.ui.tooltip {
			title = m.name;
			desc = m.desc;
			color = m.tone;
		};
		tiles = m.tiles or 
				(m.tone and {



					lib.image'starlit-terrain-granite.png':shift(m.tone):render()
				}) or nil;
		groups = grp;
		drop = m.rocks or '';
		sounds = hardSounds;
		_starlit = {
			kind = 'block';
			elements = m.elements;
			fab = m.fab;
			recover = m.recover;
			recover_vary = m.recover_vary;
		};
	})
	if not m.excludeOre then
		local seed = 0
-- 		grp.ore = 1
		for i = 1, #m.name do
			seed = seed*50 + string.byte(m.name, i)
		end
		minetest.register_ore {
			ore = node;
			ore_type = m.dist.kind;
			wherein = m.dist.among;
			clust_scarcity = m.dist.rare;
			y_max = m.dist.height[1], y_min = m.dist.height[2];
			column_height_min = m.dist.sheetCols and m.dist.sheetCols[1] or nil;
			column_height_max = m.dist.sheetCols and m.dist.sheetCols[2] or nil;
			noise_params = m.dist.noise or {

				scale = 1;
				spread = vector.new(128,128,128);
				seed = seed;
				octaves = 2;
			};
		}
	end
end)

starlit.world.mineral.link('feldspar', {
	name = T 'Feldspar';
	tiles = {'starlit-terrain-feldspar.png'};
	excludeOre = true;
	recover = starlit.type.fab {

		time = { shred = 3; };
		cost = { shredPower = 3; };
	};
	recover_vary = function(rng, ctx)
		-- print('vary!', rng:int(), rng:int(0,10))
		return starlit.type.fab {
			element = {
				aluminum  = rng:int(0,4);
				potassium = rng:int(0,2);
				calcium   = rng:int(0,2);
			}
		};
	end;
})

starlit.world.mineral.link('granite', {
	name = T 'Granite';
	tiles = {'starlit-terrain-granite.png'};
	dist = {

		kind = 'sheet';
		among = 'starlit:feldspar';
		height = {-200,30};
		sheetCols = {1, 16};
	};
	recover = starlit.type.fab {
		time = { shred = 4; };
		cost = { shredPower = 8; };
	};
	recover_vary = function(rng, ctx)
		-- print('vary!', rng:int(), rng:int(0,10))
		return starlit.type.fab {
			element = {
				aluminum  = rng:int(0,4);
				potassium = rng:int(0,2);