starlit  Diff

Differences From Artifact [25b10aa9d6]:

To Artifact [f0333e36f4]:


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local M = W.material

M.element.foreach('starlit:sort', {}, function(id, m)
	if m.metal then
		M.metal.link(id, {
			name = m.name;
			composition = starlit.type.fab{element = {[id] = 1}};
			color = m.color;
			-- n.b. this is a RATIO: it will be appropriately multiplied
			-- for the object in question; e.g a normal chunk will be

			-- 100 $element, an ingot will be 1000 $element
		})
	elseif m.gas then
		M.gas.link(id, {
			name = m.name;
			composition = starlit.type.fab{element = {[id] = 1}};
			density = m.density;

		})
	elseif m.liquid then
		M.liquid.link(id, {
			name = m.name;
			composition = starlit.type.fab{element = {[id] = 1}};
			density = m.density;

		})
	end
end)

local F = string.format

local function mkEltIndicator(composition)
................................................................................
			indsz, indsz,
			indicator);
	end
end

M.element.foreach('starlit:gen-forms', {}, function(id, m)
	local eltID = F('%s:element_%s', minetest.get_current_modname(), id)
	local eltName = F('Elemental %s', lib.str.capitalize(m.name))
	local tt = function(t, d, g)
		return starlit.ui.tooltip {
			title = t, desc = d;
			color = lib.color(0.1,0.2,0.1);
			props = {
				{title = 'Mass', desc = lib.math.si('g', g), affinity='info'}
			}
................................................................................
			_starlit = {
				mass = 1;
				material = {
					kind = 'element';
					element = id;
				};
				fab = starlit.type.fab {

					element = comp;
				};
			};
		});
	end

	--[[
................................................................................
		};
	});
	]]
end)


M.metal.foreach('starlit:gen-forms', {}, function(id, m)



	local baseID = F('%s:metal_%s_', minetest.get_current_modname(), id)
	local ingotID = baseID .. 'ingot'
	local ingotName = F('%s Ingot', lib.str.capitalize(m.name))
	m.form = m.form or {}
	m.form.ingot = ingotID

	local tt = function(t, d, g)
		return starlit.ui.tooltip {
			title = t, desc = d;
			color = lib.color(0.1,0.1,0.1);
			props = {
				{title = 'Mass', desc = lib.math.si('g', g), affinity='info'}
			}
		}
	end
	local mcomp = m.composition:elementalize().element
	local function comp(n)
		local t = {}
		for id, amt in pairs(mcomp) do
			t[id] = amt * n
		end
		return t
	end
	local iblit = mkEltIndicator(mcomp)
	local function img(s)
		return iblit(s:colorize(m.color):render())
	end


	minetest.register_craftitem(ingotID, {
		short_description = ingotName;
		description = tt(ingotName, F('A solid ingot of %s, ready to be worked by a large matter compiler', m.name), 1e3);

		inventory_image = img(lib.image('starlit-item-ingot.png'));
		wield_image = lib.image 'starlit-item-ingot.png':colorize(m.color):render();
		groups = {metal = 1, ingot = 1};
		stack_max = 5;
		_starlit = {
			mass = 1e3;
			material = {
				kind = 'metal';
				metal = id;
			};
			fab = starlit.type.fab {
				flag = {smelt=true};
				element = comp(1e3);
			};
		};
	});



end)

local canisterMeta = lib.marshal.metaStore {
	contents = {key = 'starlit:canister_contents', type = starlit.store.volume};
}

................................................................................
		short_description = c.name;
		description = canisterDesc(nil, c);
		inventory_image = c.image or 'starlit-item-element-canister.png';
		groups = {canister = 1};
		stack_max = 1;
		_starlit = {
			canister = c;
			container = {
				handle = function(stack, oldstack)
					stack:get_meta():set_string('description', canisterDesc(stack))
					return stack
				end;
				list = {
					elem = {
						key = 'starlit:canister_elem';
						accept = 'powder';
						sz = c.slots;
					};
				};
			};
		};
	})
end)

function starlit.item.canister.contents(st)
	local m = canisterMeta(st)
	return m.read 'contents'







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local M = W.material

M.element.foreach('starlit:sort', {}, function(id, m)
	if m.metal then
		M.metal.link(id, {
			name = m.name;
			composition = starlit.type.fab{element = {[id] = 1}};

			-- n.b. this is a RATIO: it will be appropriately multiplied
			-- for the object in question
			color = m.color;
			elemental = m.name;
		})
	elseif m.gas then
		M.gas.link(id, {
			name = m.name;
			composition = starlit.type.fab{element = {[id] = 1}};
			density = m.density;
			elemental = m.name;
		})
	elseif m.liquid then
		M.liquid.link(id, {
			name = m.name;
			composition = starlit.type.fab{element = {[id] = 1}};
			density = m.density;
			elemental = m.name;
		})
	end
end)

local F = string.format

local function mkEltIndicator(composition)
................................................................................
			indsz, indsz,
			indicator);
	end
end

M.element.foreach('starlit:gen-forms', {}, function(id, m)
	local eltID = F('%s:element_%s', minetest.get_current_modname(), id)
-- 	local eltName = F('Elemental %s', lib.str.capitalize(m.name))
	local tt = function(t, d, g)
		return starlit.ui.tooltip {
			title = t, desc = d;
			color = lib.color(0.1,0.2,0.1);
			props = {
				{title = 'Mass', desc = lib.math.si('g', g), affinity='info'}
			}
................................................................................
			_starlit = {
				mass = 1;
				material = {
					kind = 'element';
					element = id;
				};
				fab = starlit.type.fab {
					flag = {smelt = m.metal and true or nil};
					element = comp;
				};
			};
		});
	end

	--[[
................................................................................
		};
	});
	]]
end)


M.metal.foreach('starlit:gen-forms', {}, function(id, m)
	if m.elemental then -- avoid multiple forms for same material
		m.form = M.element.db[m.elemental].form;
	else
		local baseID = F('%s:metal_%s_', minetest.get_current_modname(), id)
		local brickID = baseID .. 'brick'
		local brickName = F('%s Brick', lib.str.capitalize(m.name))
		m.form = m.form or {}

		m.form.brick = brickID
		local tt = function(t, d, g)
			return starlit.ui.tooltip {
				title = t, desc = d;
				color = lib.color(0.1,0.1,0.1);
				props = {
					{title = 'Mass', desc = lib.math.si('g', g), affinity='info'}
				}
			}
		end
		local mcomp = m.composition:elementalize().element
		local function comp(n)
			local t = {}
			for id, amt in pairs(mcomp) do
				t[id] = amt * n
			end
			return t
		end
		local iblit = mkEltIndicator(mcomp)
		local function img(s)
			return iblit(s:colorize(m.color):render())
		end

		local mass = 1
		minetest.register_craftitem(brickID, {
			short_description = brickName;

			description = tt(brickName, F('A small brick of %s, ready to be worked by a matter compiler', m.name), mass);
			inventory_image = img(lib.image('starlit-item-brick.png'));
			wield_image = lib.image 'starlit-item-brick.png':colorize(m.color):render();
			groups = {metal = 1, brick = 1};
			stack_max = 500;
			_starlit = {
				mass = mass;
				material = {
					kind = 'metal';
					metal = id;
				};
				fab = starlit.type.fab {
					flag = {smelt=true};
					element = comp(1e3);
				};
			};
		});

	end

end)

local canisterMeta = lib.marshal.metaStore {
	contents = {key = 'starlit:canister_contents', type = starlit.store.volume};
}

................................................................................
		short_description = c.name;
		description = canisterDesc(nil, c);
		inventory_image = c.image or 'starlit-item-element-canister.png';
		groups = {canister = 1};
		stack_max = 1;
		_starlit = {
			canister = c;













		};
	})
end)

function starlit.item.canister.contents(st)
	local m = canisterMeta(st)
	return m.read 'contents'