starlit  Diff

Differences From Artifact [1a0e392600]:

To Artifact [8da9d84fa1]:


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			return val, (val - min) / d
		end;

		---------------
		-- phenotype --
		---------------
		lookupSpecies = function(self)
			return starlit.world.species.lookup(self.persona.species, self.persona.speciesVariant)


		end;
		phenoTrait = function(self, trait, dflt)
-- 			local s,v = self:lookupSpecies()
-- 			return v.traits[trait] or s.traits[trait] or 0
			return self.pheno:trait(trait, dflt)
		end;
		damageModifier = function(self, kind, amt)
................................................................................
			local luser = self.entity
			local bar = {def = def}
			local img = lib.image 'starlit-ui-bar.png'
			local colorized = img
			if type(def.color) ~= 'function' then
				colorized = colorized:shift(def.color)
			end







			bar.id = luser:hud_add {
				type = 'statbar';
				position = def.pos;
				offset = def.ofs;
				name = def.name;

				text = colorized:render();
				text2 = img:tint{hue=0, sat=-1, lum = -0.5}:fade(0.5):render();
				number = def.size;
				item = def.size;
				direction = def.dir;
				alignment = def.align;
				size = {x=4,y=24};
			}
			bar.update = function()
				local sv, sf = def.stat(self, bar, def)
				luser:hud_change(bar.id, 'number', def.size * sf)
				if type(def.color) == 'function' then
					local clr = def.color(sv, luser, sv, sf)
					luser:hud_change(bar.id, 'text', img:tint(clr):render())
				end
			end
			return bar, {x=3 * def.size, y=16} -- x*2??? what
		end;
		createHUD = function(self)
			local function basicStat(statName)
				return function(user, bar)
					return self:effectiveStat(statName)
				end
			end







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			return val, (val - min) / d
		end;

		---------------
		-- phenotype --
		---------------
		lookupSpecies = function(self)
			return starlit.world.species.lookup(
				self.persona.species,
				self.persona.speciesVariant)
		end;
		phenoTrait = function(self, trait, dflt)
-- 			local s,v = self:lookupSpecies()
-- 			return v.traits[trait] or s.traits[trait] or 0
			return self.pheno:trait(trait, dflt)
		end;
		damageModifier = function(self, kind, amt)
................................................................................
			local luser = self.entity
			local bar = {def = def}
			local img = lib.image 'starlit-ui-bar.png'
			local colorized = img
			if type(def.color) ~= 'function' then
				colorized = colorized:shift(def.color)
			end

			local function adjustNumber(n)
				-- produce a value that is realized as whole number
				-- of images, rather than half-images
				return math.floor(n/2)*2;
			end

			bar.id = luser:hud_add {
				type = 'statbar';
				position = def.pos;
				offset = def.ofs;
				name = def.name;
				number = adjustNumber(def.size);
				text = colorized:render();
				text2 = img:tint{hue=0, sat=-1, lum = -0.5}:fade(0.5):render();

				item = def.size;
				direction = def.dir;
				alignment = def.align;
				size = {x=4,y=24};
			}
			bar.update = function()
				local sv, sf = def.stat(self, bar, def)
				luser:hud_change(bar.id, 'number', adjustNumber(def.size * sf))
				if type(def.color) == 'function' then
					local clr = def.color(sv, luser, sv, sf)
					luser:hud_change(bar.id, 'text', img:tint(clr):render())
				end
			end
			return bar, {x=3 * def.size, y=16} -- x*3??? what
		end;
		createHUD = function(self)
			local function basicStat(statName)
				return function(user, bar)
					return self:effectiveStat(statName)
				end
			end