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return climg('', 'starlit-ui-button-sw.png') ..
climg(':hovered', 'starlit-ui-button-sw-hover.png') ..
climg(':pressed', 'starlit-ui-button-sw-press.png')
end
local function widget(...)
table.insert(lines, string.format(...))
end
if def.kind == 'vert' then
for _, w in ipairs(def) do
local src, st = starlit.ui.build(w, state)
widget('container[%s,%s]%scontainer_end[]', state.x, state.y, src)
state.y=state.y + state.spacing + st.h
state.w = math.max(state.w, st.w)
end
state.w = state.w + state.padding
state.h = state.y + state.padding/2
elseif def.kind == 'hztl' then
for _, w in ipairs(def) do
local src, st = starlit.ui.build(w, state)
widget('container[%s,%s]%scontainer_end[]', state.x, state.y, src)
-- TODO alignments
................................................................................
def.id)
end
state.w = state.w + state.padding
state.h = state.h + state.padding/2
elseif def.kind == 'list' then
local slotTypes = {
plain = {hue = 200, sat = -.1, lum = 0};
element = {hue = 20, sat = -.3, lum = 0};
chip = {hue = 0, sat = -1, lum = 0};
psi = {hue = 300, sat = 0, lum = 0};
power = {hue = 50, sat = 0, lum = .2};
}
local img
if state.mode == 'hw' then
img = lib.image('starlit-ui-slot-physical.png');
else
img = lib.image('starlit-ui-slot.png'):shift(slotTypes[def.listContent or 'plain']);
end
local spac = state.spacing
widget('style_type[list;spacing=%s,%s]',spac,spac)
assert(def.w and def.h, 'ui-lists require a fixed size')
for lx = 0, def.w-1 do
for ly = 0, def.h-1 do
local ox, oy = state.x + lx*(1+spac), state.y + ly*(1+spac)
table.insert(lines, string.format('image[%s,%s;1.1,1.1;%s]', ox-0.05,oy-0.05, img:render()))
end end
table.insert(lines, string.format('listcolors[#00000000;#ffffff10]')) -- FIXME
table.insert(lines, string.format('list[%s;%s;%s,%s;%s,%s;%s]',
E(def.target), E(def.inv),
state.x, state.y,
def.w, def.h,
def.idx))
local sm = 1
state.w = def.w * sm + (spac * (def.w - 1))
state.h = def.h * sm + (spac * (def.h - 1))
elseif def.kind == 'contact' then
................................................................................
if def.color then table.insert(lines, btnColorDef(def.id)) end
local img = def.img
local desc
if def.item then
img = ItemStack(def.item):get_name()
desc = ItemStack(def.item):get_description()
end
widget('%simage_button%s[%s,%s;%s,%s;%s;%s;%s]',
def.item and 'item_' or '',
def.close and '_exit' or '',
state.x, state.y, def.w, def.h,
E(img), E(def.id), E(def.label or ''))
if desc and not def.desc then
widget('tooltip[%s;%s]', E(def.id), E(desc))
end
elseif def.kind == 'button' then
if def.color then table.insert(lines, btnColorDef(def.id)) end
local label = E(def.label or '')
if state.fg then label = lib.color(state.fg):fmt(label) end
widget('button%s[%s,%s;%s,%s;%s;%s]',
def.close and '_exit' or '',
state.x, state.y, def.w, def.h,
E(def.id), label)
elseif def.kind == 'img' then
widget('%s[%s,%s;%s,%s;%s]',
def.item and 'item_image' or 'image',
state.x, state.y, def.w, def.h, E(def.item or def.img))
elseif def.kind == 'label' then
local txt = E(def.text)
if state.fg then txt = lib.color(state.fg):fmt(txt) end
................................................................................
if def.text then
widget('hypertext[%s,%s;%s,%s;;%s]',
state.x, state.y, def.w, def.h,
string.format('<global halign=center valign=middle color=%s>%s', fg:hex(), E(def.text)))
end
end
if def.desc then
local coord
if def.id then
coord = E(def.id)
else
coord = string.format("%s,%s;%s,%s", state.x, state.y, def.w, def.h)
end
widget('tooltip[%s;%s;#000000;#ffffff]', coord, E(def.desc))
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|
return climg('', 'starlit-ui-button-sw.png') ..
climg(':hovered', 'starlit-ui-button-sw-hover.png') ..
climg(':pressed', 'starlit-ui-button-sw-press.png')
end
local function widget(...)
table.insert(lines, string.format(...))
end
local specializedTooltip = false
if def.kind == 'vert' then
for _, w in ipairs(def) do
local src, st = starlit.ui.build(w, state)
widget('container[%s,%s]%scontainer_end[]', state.x, state.y, src)
state.y=state.y + state.spacing + st.h
state.w = math.max(state.w, st.w)
end
state.y = state.y - state.spacing
state.w = state.w + state.padding
state.h = state.y + state.padding/2
elseif def.kind == 'hztl' then
for _, w in ipairs(def) do
local src, st = starlit.ui.build(w, state)
widget('container[%s,%s]%scontainer_end[]', state.x, state.y, src)
-- TODO alignments
................................................................................
def.id)
end
state.w = state.w + state.padding
state.h = state.h + state.padding/2
elseif def.kind == 'list' then
local slotTypes = {
plain = {hue = 200, sat = -.1, lum = 0};
-- element = {hue = 20, sat = -.3, lum = 0};
chip = {hue = 0, sat = -1, lum = 0};
-- psi = {hue = 300, sat = 0, lum = 0};
power = {hue = 50, sat = 0, lum = .2};
}
local img
if state.mode == 'hw' then
img = lib.image('starlit-ui-slot-physical.png');
else
img = lib.image('starlit-ui-slot.png'):shift(slotTypes[def.listContent or 'plain']);
end
local spac = state.spacing
local target = def.target
if not target and def.node then
target=string.format('nodemeta:%s,%s,%s', def.node.x,def.node.y,def.node.z)
end
widget('style_type[list;spacing=%s,%s]',spac,spac)
assert(def.w and def.h, 'ui-lists require a fixed size')
for lx = 0, def.w-1 do
for ly = 0, def.h-1 do
local ox, oy = state.x + lx*(1+spac), state.y + ly*(1+spac)
table.insert(lines, string.format('image[%s,%s;1.1,1.1;%s]', ox-0.05,oy-0.05, img:render()))
end end
table.insert(lines, string.format('listcolors[#00000000;#ffffff10]')) -- FIXME
table.insert(lines, string.format('list[%s;%s;%s,%s;%s,%s;%s]',
E(target), E(def.inv),
state.x, state.y,
def.w, def.h,
def.idx))
local sm = 1
state.w = def.w * sm + (spac * (def.w - 1))
state.h = def.h * sm + (spac * (def.h - 1))
elseif def.kind == 'contact' then
................................................................................
if def.color then table.insert(lines, btnColorDef(def.id)) end
local img = def.img
local desc
if def.item then
img = ItemStack(def.item):get_name()
desc = ItemStack(def.item):get_description()
end
desc = def.desc or desc
widget('%simage_button%s[%s,%s;%s,%s;%s;%s;%s]',
def.item and 'item_' or '',
def.close and '_exit' or '',
state.x, state.y, def.w, def.h,
E(img), E(def.id), E(def.label or ''))
if desc then
widget('tooltip[%s;%s]', E(def.id), E(desc))
specializedTooltip = true
end
elseif def.kind == 'button' then
if def.color then table.insert(lines, btnColorDef(def.id)) end
local label = E(def.label or '')
if state.fg then label = lib.color(state.fg):fmt(label) end
widget('button%s[%s,%s;%s,%s;%s;%s]',
def.close and '_exit' or '',
state.x, state.y, def.w, def.h,
E(def.id), label)
if def.desc then
widget('tooltip[%s;%s]', E(def.id), E(def.desc))
specializedTooltip = true
end
elseif def.kind == 'img' then
widget('%s[%s,%s;%s,%s;%s]',
def.item and 'item_image' or 'image',
state.x, state.y, def.w, def.h, E(def.item or def.img))
elseif def.kind == 'label' then
local txt = E(def.text)
if state.fg then txt = lib.color(state.fg):fmt(txt) end
................................................................................
if def.text then
widget('hypertext[%s,%s;%s,%s;;%s]',
state.x, state.y, def.w, def.h,
string.format('<global halign=center valign=middle color=%s>%s', fg:hex(), E(def.text)))
end
end
if def.desc and not specializedTooltip then
local coord
if def.id then
coord = E(def.id)
else
coord = string.format("%s,%s;%s,%s", state.x, state.y, def.w, def.h)
end
widget('tooltip[%s;%s;#000000;#ffffff]', coord, E(def.desc))
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