starlit  Diff

Differences From Artifact [df4ee2ddd8]:

To Artifact [44e70e86d4]:


61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
...
218
219
220
221
222
223
224




























225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243

244
245
246
247
248
249
250

	-- complex algorithms that cut across namespaces or don't belong anywhere else
	alg = {};

	region = {
		radiator = {
			store = AreaStore();
			emitters = {};
		};
	};

	-- standardized effects
	fx = {};

	type = {};
................................................................................
	if not chunk then error(err) end
	return chunk(...)
end

function starlit.include(name, ...) -- semantic variant used for loading modules
	return starlit.evaluate(name..'.lua', ...)
end





























minetest.register_lbm {
	label = 'build radiator index';
	name = 'starlit:loadradiatorboxes';
	nodenames = {'group:radiator'};
	run_at_every_load = true;
	action = function(pos, node, dt)
		local R = starlit.region
		local phash = minetest.hash_node_position(pos)
		if R.radiator.sources[phash] then return end -- already loaded

		local def = minetest.registered_nodes[node.name]
		local cl = def._starlit.radiator
		local min,max = cl.maxEffectArea(pos)
		local id = R.radiator.store:insert_area(min,max, minetest.pos_to_string(pos))
		R.radiator.sources[phash] = id
	end;
	-- NOTE: temp emitter nodes are responsible for decaching themselves in their on_destruct cb
}


function starlit.startJob(id, interval, job)
	local lastRun
	local function start()
		starlit.jobs[id] = minetest.after(interval, function()
			local t = minetest.get_gametime()
			local d = lastRun and t - lastRun or nil







|







 







>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







|
<
<
<
<
<
<
<
<



>







61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
...
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260








261
262
263
264
265
266
267
268
269
270
271

	-- complex algorithms that cut across namespaces or don't belong anywhere else
	alg = {};

	region = {
		radiator = {
			store = AreaStore();
			sources = {};
		};
	};

	-- standardized effects
	fx = {};

	type = {};
................................................................................
	if not chunk then error(err) end
	return chunk(...)
end

function starlit.include(name, ...) -- semantic variant used for loading modules
	return starlit.evaluate(name..'.lua', ...)
end

function starlit.region.radiator.scan(pos,node)
	local R = starlit.region
	local phash = minetest.hash_node_position(pos)
	if R.radiator.sources[phash] then return end -- already loaded
	node = node or minetest.get_node(pos)

	local def = minetest.registered_nodes[node.name]
	local cl = def._starlit and def._starlit.radiator
	if not cl then return nil end
	local min,max = cl.maxEffectArea and cl.maxEffectArea(pos) or nil
	if not min then
		assert(cl.radius, 'no radius callback for radiator')
		local r = cl.radius(pos)
		local vr = vector.new(r,r,r)
		min,max = pos-vr, pos+vr
	end
	local id = R.radiator.store:insert_area(min,max, minetest.pos_to_string(pos))
	R.radiator.sources[phash] = id
end

function starlit.region.radiator.unload(pos)
	local R = starlit.region
	local phash = minetest.hash_node_position(pos)
	local id = R.radiator.sources[phash]
	R.radiator.store:remove_area(id)
	R.radiator.sources[phash] = nil
end

minetest.register_lbm {
	label = 'build radiator index';
	name = 'starlit:loadradiatorboxes';
	nodenames = {'group:radiator'};
	run_at_every_load = true;
	action = function(pos, node, dt)
		starlit.region.radiator.scan(pos, node)








	end;
	-- NOTE: temp emitter nodes are responsible for decaching themselves in their on_destruct cb
}


function starlit.startJob(id, interval, job)
	local lastRun
	local function start()
		starlit.jobs[id] = minetest.after(interval, function()
			local t = minetest.get_gametime()
			local d = lastRun and t - lastRun or nil