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flush()
for _, i in ipairs(l) do
local bw = w/max
if i.cfg then w = w - rh end
table.insert(bar, {
kind = 'button', close = i.close;
color = i.color;
fg = i.fg;
label = i.label;
icon = i.img;
id = i.id;
w = bw, h = rh;
})
if i.cfg then
table.insert(bar, {
kind = 'button';
color = i.color;
fg = i.fg;
label = "CFG";
icon = i.img;
id = i.id .. '_cfg';
w = rh, h = rh;
})
end
if bar[max] then flush() end
end
................................................................................
local statBars = {'nutrition', 'hydration', 'fatigue', 'morale', 'irradiation', 'illness'}
for idx, id in ipairs(statBars) do
local s = starlit.world.stats[id]
local amt, sv = user:effectiveStat(id)
local min, max = starlit.world.species.statRange(user.persona.species, user.persona.speciesVariant, id)
local st = string.format('%s / %s', s.desc(amt, true), s.desc(max))
table.insert(tb, {kind = 'hztl', padding = 0.25;
{kind = 'label', w=2, h=barh, text = s.name};
{kind = 'hbar', w=4, h=barh, fac = sv, text = st, color=s.color};
})
end
local abilities = {
maneuver = {};
direct = {};
passive = {};
................................................................................
for i, a in pairs(user:species().abilities) do
local id = 'abl_'..a.id;
state.abilityMap[id] = a;
table.insert(abilities[a.powerKind], {
id = id;
label = a.name;
desc = a.desc;
img = a.img;
-- HACK
color = pptrMatch(user.power.maneuver, {ref=a}) and
{hue = 150, sat = 0, lum = .3} or nil;
});
end
for i, n in ipairs {'maneuver', 'direct', 'passive'} do
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flush()
for _, i in ipairs(l) do
local bw = w/max
if i.cfg then w = w - rh end
table.insert(bar, {
kind = i.img and 'contact' or 'button', close = i.close;
color = i.color;
fg = i.fg;
label = i.label;
img = i.img;
id = i.id;
w = bw, h = rh;
})
if i.cfg then
table.insert(bar, {
kind = 'button';
color = i.color;
fg = i.fg;
label = "CFG";
img = i.img;
id = i.id .. '_cfg';
w = rh, h = rh;
})
end
if bar[max] then flush() end
end
................................................................................
local statBars = {'nutrition', 'hydration', 'fatigue', 'morale', 'irradiation', 'illness'}
for idx, id in ipairs(statBars) do
local s = starlit.world.stats[id]
local amt, sv = user:effectiveStat(id)
local min, max = starlit.world.species.statRange(user.persona.species, user.persona.speciesVariant, id)
local st = string.format('%s / %s', s.desc(amt, true), s.desc(max))
table.insert(tb, {kind = 'hztl', padding = 0.25;
{kind = 'label', w=2, h=barh, text = lib.str.capitalize(s.name)};
{kind = 'hbar', w=4, h=barh, fac = sv, text = st, color=s.color};
})
end
local abilities = {
maneuver = {};
direct = {};
passive = {};
................................................................................
for i, a in pairs(user:species().abilities) do
local id = 'abl_'..a.id;
state.abilityMap[id] = a;
table.insert(abilities[a.powerKind], {
id = id;
label = a.name;
desc = a.desc;
-- img = a.img;
-- HACK
color = pptrMatch(user.power.maneuver, {ref=a}) and
{hue = 150, sat = 0, lum = .3} or nil;
});
end
for i, n in ipairs {'maneuver', 'direct', 'passive'} do
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