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liveUI = {
-- cached subset of activeUI containing those UIs needing live updates
};
interface = lib.registry.mk 'starlit:interface';
item = {
food = lib.registry.mk 'starlit:food';
};
region = {
radiator = {
store = AreaStore();
emitters = {}
};
};
-- standardized effects
fx = {};
type = {};
................................................................................
})
minetest.register_item("starlit:_hand_dig", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
groupcaps = {
plant = {maxlevel=1, times = {.50,.5,.5}};
dirt = {maxlevel=1, times = {2.5,1,1}};
};
}
})
minetest.register_on_player_inventory_action(function(luser, act, inv, p)
local name = luser:get_player_name()
local user = starlit.activeUsers[name]
................................................................................
-- cranked by similarly
end
return delta
end, true)
function minetest.handle_node_drops(pos, drops, digger)
local function jitter(pos)
local function r(x) return x+math.random(-0.2, 0.2) end
return vector.new(
r(pos.x),
r(pos.y),
r(pos.z)
)
end
for i, it in ipairs(drops) do
minetest.add_item(jitter(pos), it)
end
end
-- TODO timer iterates live UI
|
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liveUI = {
-- cached subset of activeUI containing those UIs needing live updates
};
interface = lib.registry.mk 'starlit:interface';
item = {
food = lib.registry.mk 'starlit:food';
seed = lib.registry.mk 'starlit:seed';
};
region = {
radiator = {
store = AreaStore();
emitters = {};
};
};
-- standardized effects
fx = {};
type = {};
................................................................................
})
minetest.register_item("starlit:_hand_dig", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
groupcaps = {
plant = {maxlevel=1, times = {.50}};
dirt = {maxlevel=1, times = {2.5}};
log = {maxlevel=1, times = {1}};
};
}
})
minetest.register_on_player_inventory_action(function(luser, act, inv, p)
local name = luser:get_player_name()
local user = starlit.activeUsers[name]
................................................................................
-- cranked by similarly
end
return delta
end, true)
function minetest.handle_node_drops(pos, drops, digger)
local function jitter(pos)
local function r(x) return x+math.random(-0.01, 0.01) end
return vector.new(
r(pos.x),
r(pos.y),
r(pos.z)
)
end
for i, it in ipairs(drops) do
local it = minetest.add_item(jitter(pos), it)
local dp = vector.new(0,0,0)
if digger then dp = digger:get_pos() end
local delta = dp - it:get_pos()
it:add_velocity(vector.new(delta.x,0,delta.z));
end
end
-- TODO timer iterates live UI
|