starlit  Diff

Differences From Artifact [c1a1690c3b]:

To Artifact [ddaa1e9478]:


12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
..
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
...
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
...
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
...
168
169
170
171
172
173
174

175
176
177
178
179
180
















181
182
183
184
185
186
187
...
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
				img='starlit-ui-icon-nano.png', close=true, color = cmode'nano'};
			{kind = 'contact', w=1.5,h=1.5, id = 'mode_weapon',
				img='starlit-ui-icon-weapon.png', close=true, color = cmode'weapon'};
			{kind = 'contact', w=1.5,h=1.5, id = 'mode_psi',
				img='starlit-ui-icon-psi.png', close=true, color = cmode'psi'};
		};
		{kind = 'hztl';
			{kind = 'contact', w=1.5,h=1.5, id = 'open_elements',
				img='starlit-ui-icon-element.png'};
			{kind = 'contact', w=1.5,h=1.5, id = 'open_suit',
				img='starlit-item-suit.png^[hsl:200:-.7:0'};
			{kind = 'contact', w=1.5,h=1.5, id = 'open_psi',
				img='starlit-ui-icon-psi-cfg.png'};
			{kind = 'contact', w=1.5,h=1.5, id = 'open_body',
				img='starlit-ui-icon-self.png'};
................................................................................
			else
				setSuitMode(e)
			end
			return true
		end
	end

	if fields.open_elements then
		user:openUI('starlit:user-menu', 'compiler')
		return true
	elseif fields.open_psi then
		user:openUI('starlit:user-menu', 'psi')
		return true
	elseif fields.open_suit then
		if not user:naked() then
			user:openUI('starlit:user-menu', 'suit')
................................................................................
end

local function abilityMenu(a)
	-- select primary/secondary abilities or activate ritual abilities
	local p = {kind = 'vert'}
	for _, o in ipairs(a.order) do
		local m = a.menu[o]
		table.insert(p, {kind='hbar', fac=0.5, text=string.format("<b>%s</b>",m.label), w=a.w, h = .5})
		table.insert(p, wrapMenu(a.w, a.h, 1.2, 2, m.opts))
	end
	return p
end

local function pptrMatch(a,b)
	if a == nil or b == nil then return false end
................................................................................
	return (a.chipID ~= nil and (a.chipID == b.chipID and a.pgmIndex == b.pgmIndex))
       or (a.ref ~= nil and a.ref == b.ref)
end

starlit.interface.install(starlit.type.ui {
	id = 'starlit:user-menu';
	pages = {
		compiler = {
			setupState = function(state, user)
				-- nanotech/suit software menu
				local chips = user.entity:get_inventory():get_list 'starlit_suit_chips' -- FIXME need better subinv api
				local sw = starlit.mod.electronics.chip.usableSoftware(chips)
				state.suitSW = {}
				local dedup = {}
				for i, r in ipairs(sw) do if
................................................................................
					end
				end
				if not pgm then return false end -- HAX

				-- kind=active programs must be assigned to a command slot
				-- kind=direct programs must open their UI
				-- kind=passive programs must toggle on and off

				local function suitCtx(pgm)
					local chips = user.entity:get_inventory():get_list 'starlit_suit_chips'
					local pgmctx = starlit.mod.electronics.chip.usableSoftware(chips, {pgm})[1]
					return {
						context = 'suit';
						program = pgmctx;
















					}
				end

				if pgm.sw.powerKind == 'active' then
					if cfg then
						user:openUI(pgm.sw.ui, 'index', {
							context = 'suit';
................................................................................
				if     q.powerMode_off  then suitMode = 'off'
				elseif q.powerMode_save then suitMode = 'powerSave'
				elseif q.powerMode_on   then suitMode = 'on' end
				if suitMode then
					user:suitPowerStateSet(suitMode)
					return true
				end
			end;
		};
	};
})

local function compilerCanPrint(user, cpl, scm)
	local output = ItemStack(scm.sw.output):get_definition()
	local fab = output._starlit.fab
	local sw = scm.sw
	local ok, consume, unsat, leftover, itemSpec = fab:seek {
		user.entity:get_inventory():get_list 'main';
	}

	local cost = {
		consume = consume, unsat = unsat, leftover = leftover, itemSpec = itemSpec;
		runtimeEstimate = scm.speed + cpl.speed + (fab.time and fab.time.print or 0);
		power = cpl.powerCost + scm.powerCost;
		ram = (cpl.cost and cpl.cost.ram or 0)
		    + (scm.cost and scm.cost.ram or 0);
		cycles = (cpl.cost and cpl.cost.cycles or 0)
		       + (scm.cost and scm.cost.cycles or 0);
	}

	local userComp = starlit.mod.electronics.chip.sumCompute(
		user.entity:get_inventory():get_list 'starlit_suit_chips'
	)

	if ok and cost.power <= user:suitCharge() and cost.ram <= userComp.ram then
		return true, cost
	else return false, cost end
end

-- TODO destroy suit interfaces when power runs out or suit/chip is otherwise disabled
starlit.interface.install(starlit.type.ui {
	id = 'starlit:compile-matter-component';
	sub = {
		suit = function(state, user, evt)
			if evt.kind == 'disrobe' then state:close()
			elseif evt.kind == 'power' and evt.mode == 'off' then state:close() end
		end;
		playerInventory = function(state,user)
			-- refresh
		end;
	};
	pages = {
		index = {
			setupState = function(state, user, ctx)
				state.pgm = ctx.program
				state.select = {}
				local E = starlit.mod.electronics
				if ctx.context == 'suit' then
					state.fetch = function()
						local cst = user.entity:get_inventory():get_list 'starlit_suit_chips'
						local cl = {order={}, map={}, slot={}}
						for i, c in ipairs(cst) do
							if not c:is_empty() then
								local d = E.chip.read(c)
								local co = {
									stack = c;
									data = d;
								}
								table.insert(cl.order, co)
								cl.map[d.uuid] = co
								cl.slot[i] = co
							end
						end

						-- kill me fam
						if (   state.select.chip
							and state.select.chip ~= true
							and not cl.map[state.select.chip])
						or (state.select.scm
						   and not state.select.scms[state.select.scm])
					   then
							-- chip or pgm no longer available
							user:suitSound 'starlit-error'
							state.select = {}
						end
						state.select.chips = cl

						state.select.scms = {}
						if state.select.chip then
							state.select.scms = E.chip.usableSoftware(cst,nil, function(s)
								if state.select.chip ~= true then
									if cl.slot[s.chipSlot].data.uuid ~= state.select.chip then
										return false
									end
								end
								return s.sw.kind == 'schematic'
							end)
						end

					end
				end
			end;

			onClose = function(state, user)
				user:suitSound 'starlit-quit'
			end;
			handle = function(state, user, q)
				local sel = state.select
				state.fetch()
				local chips = state.select.chips
				local function chirp()
					user:suitSound 'starlit-nav'
				end

				local function trySelection(id)
					if sel[id] == nil then
						for k in next, q do
							local pat = "^"..id.."_(%d+)$" -- ew
							local idx = k:match(pat)
							if idx then
								local cm = tonumber(idx)
								if cm then
									chirp()
									sel[id] = cm
									return true
								end
							end
						end
					end
				end

				if sel.chip == nil then
					if q.showAll then
						chirp()
						sel.chip = true
						return true
					elseif q.find then
						chirp()
						-- TODO
						return true
					end
				end

				if trySelection('chip') then
					return true
				elseif trySelection('scm') then
					return true
				else
					if q.back then
						chirp()
						if sel.input then
							sel.input = nil
						elseif sel.scm then
							sel.scm = nil
						elseif sel.chip then
							sel.chip = nil
						end
						return true
					elseif q.commit then
						if not sel.input then
							chirp()
							sel.input = true
							return true
						else
							local scm = sel.scms[sel.scm]
							local ok, cost = compilerCanPrint(user, state.pgm, scm)
							if ok then
								user:suitSound 'starlit-configure'
								-- consume consumables
								-- add print job
								state.select = {}
								return true
							else
								user:suitSound 'starlit-error'
							end
						end
					end
				end

			end;

			render = function(state, user)
				local sel, pgmSelector = state.select, {}
				state.fetch()

				local function pushSelector(id, item, label, desc, req)
					local rh = .5
					local label = {kind = 'text', w = 10-1.5, h=1.5;
							text = '<global valign=middle>'..lib.str.htsan(label) }
					if req then
						label.h = label.h - rh - .2

						local imgs = {}
						for ci,c in ipairs(req) do
							for ei, e in ipairs(c.list) do
								table.insert(imgs, {kind = 'img', w=rh, h=rh,  img=e.img})
							end
						end
						label = {kind = 'vert', w = 10-1.5, h=1.5;
							label;
							{kind ='hztl', w=10-1.5, h=rh; unpack(imgs); }
						}
					end
					table.insert(pgmSelector, {kind = 'hztl', w=10,h=1.5;
						{kind = 'contact', id=id, w=1.5, h=1.5;
							item = item;
							color = {hue=220, sat=0, lum=0};
							desc = desc;
						};
						label;
					})
				end

				local back = {kind = 'button', id='back', label = '<- Back', w=10,h=1.2}
				if sel.chips == nil then
					table.insert(pgmSelector, {kind = 'img', img = 'starlit-ui-alert.png', w=2, h=2})
				elseif sel.chip == nil then
					for i, c in ipairs(sel.chips.order) do
					-- TODO filter out chips without schematics?
						pushSelector('chip_' .. c.data.uuid, c.stack, c.data.label)
					end
					if next(sel.chips.order) then
						table.insert(pgmSelector, {kind = 'hztl', w=10,h=1.5;
							{kind = 'button', w=5,h=1.5; id='showAll', label='Show All'};
							{kind = 'button', w=5,h=1.5; id='find', label='Find'};
						})
					end
				else
					if sel.scm == nil then
						for idx, ent in ipairs(sel.scms) do
							local fab = ItemStack(ent.sw.output):get_definition()._starlit.fab
							if fab.flag.print then
								local req = fab:visualize()
								pushSelector('scm_' .. idx, ent.sw.output, ent.sw.name, nil, req)
							end
						end
						table.insert(pgmSelector, back)
					else
						local scm = sel.scms[sel.scm]
						local output = ItemStack(scm.sw.output):get_definition()
						local fab = output._starlit.fab
						local sw = scm.sw
						local function unmet(str)
							return lib.color(1,.3,.3):fmt(str)
						end
						table.insert(pgmSelector, {kind = 'hztl', w=10, h=1.2;
							{kind = 'img', item = sw.output, w=1.2, h=1.2, desc=output.description};
							{kind = 'text', text = string.format('<global valign=middle><b>%s</b>', lib.str.htsan(sw.name)), w=10-1.2,h=1.2};
						})
						local inputTbl = {kind = 'vert', w=5,h=0;
							{kind = 'hbar', w=5, h=.5, text=sel.input and 'Input Plan' or 'Input'}};
						local costTbl = {kind = 'vert', w=5,h=0;
							{kind = 'hbar', w=5, h=.5, text=sel.input and 'Process Plan' or 'Process'}};
						local reqPane = {kind = 'pane', id='reqPane', w=10, h=7;
							{kind = 'hztl', w=10,h=0; inputTbl, costTbl}
						}
						local function pushCost(x, t, val)
							table.insert(costTbl, {kind='label', w=4.5,h=.5,x=x;
								text=string.format('%s: %s',t,val);
							})
						end
						local function pushComputeCosts(header, p)
							if p then
								table.insert(costTbl, {kind = 'label', w=5, h=.5, x=0; text=header});
								if p.cycles then
									pushCost(.5, 'Compute', lib.math.siUI({'cycle','cycles'}, p.cycles, true))
								end
								if p.power then
									local str = lib.math.siUI('J', p.power)
									if p.power > user:suitCharge() then str = unmet(str) end
									pushCost(.5, 'Power', str)
								end
								if p.ram then
									local str = string.format("%s / %s",
										lib.math.siUI('B', p.ram),
										lib.math.siUI('B', state.pgm.comp.ram))
									if p.ram > state.pgm.comp.ram then str = unmet(str) end
									pushCost(.5, 'Memory', str)
								end
							end
						end

						local function fabToUI(x, inputTbl, req)
							for ci,c in ipairs(req) do
								table.insert(inputTbl, {kind = 'label', w=5-x, h=.5, x=x;
									text=lib.str.capitalize(c.header)});
								for ei,e in ipairs(c.list) do
									table.insert(inputTbl, {kind = 'hztl', w=4.5-x, h=.5, x=x+.5;
										{kind='img',   w=.5,h=.5, img=e.img};
										{kind='label', w=3.3,h=.5,x=.2, text=lib.str.capitalize(e.label)};
									});
								end
							end
						end

						local commitHue=120, commitLabel
						if not sel.input then
							commitLabel = 'Plan'
							fabToUI(0, inputTbl, fab:visualize())
							local function pushComputeCostsSw(header, p)
								if p.sw.cost then
									pushComputeCosts(header, {
										cycles = p.sw.cost.cycles;
										power = p.powerCost;
										ram = p.sw.cost.ram;
									})
								end
							end
							pushComputeCostsSw('Schematic', scm)
							pushComputeCostsSw('Compiler', state.pgm)
						else
							commitLabel = 'Commit'
							pushComputeCosts('Total', {
								cycles = (scm.sw.cost and scm.sw.cost.cycles or 0)
								       + (state.pgm.sw.cost and state.pgm.sw.cost.cycles or 0);
								power = (scm.powerCost or 0)
								      + (state.pgm.powerCost or 0)
								      + (fab.cost and fab.cost.power or 0);
								ram = (scm.sw.cost and scm.sw.cost.ram or 0)
								    + (state.pgm.sw.cost and state.pgm.sw.cost.ram or 0);
							})
							if fab.time and fab.time.print then
								pushCost(0, 'Job Runtime', lib.math.timespec(fab.time.print + scm.speed))
								pushCost(.5, 'Print Time', lib.math.timespec(fab.time.print))
								pushCost(.5, 'CPU Time', lib.math.timespec(scm.speed + state.pgm.speed))
							end
							local ok, compileCost = compilerCanPrint(user, state.pgm, scm)
							fabToUI(0, inputTbl, compileCost.itemSpec:visualize())

							if next(compileCost.unsat) then
								local vis = compileCost.unsat:visualize()
								for si, s in ipairs(vis) do
									s.header = 'Missing ' .. s.header
									for ei, e in ipairs(s.list) do
										e.label = lib.color(1,.2,.2):fmt(e.label)
									end
								end
								fabToUI(0, inputTbl, vis)
							end
							if not ok then commitHue = 0 end
						end
						table.insert(pgmSelector, reqPane)
						table.insert(pgmSelector, {kind = 'hztl', w=10,h=1.2;
							{kind = 'button', id='back', label = '← Back', w=5,h=1.2};
							{kind = 'button', id='commit', label = commitLabel .. ' →', w=5,h=1.2, color={hue=commitHue,sat=0,lum=0}};
						})
					end
				end

				return starlit.ui.build {
					kind = 'hztl', padding = 0.5; w = 20, h = 10, mode = 'sw';
					{kind = 'vert', w = 5, h = 5;
						{kind = 'hbar', fac=0, w = 5, h = .5, text = '<b><left>Recent Prints</left></b>'};
					};
					{kind = 'vert', w = 10, h = 10;
						{kind = 'hbar', fac=0, w = 10, h = .5, text = '<b>Program Select</b>'};
						{kind = 'pane', w = 10, h = 9.5, id='pgmSelect';
							unpack(pgmSelector)
						};
					};
					{kind = 'vert', w = 5, h = 10;
						{kind = 'hbar', fac=0, w = 5, h = .5, text = '<b><right>Print Queue</right></b>'};
					};
				}
			end;
		};
	};
})







|







 







|
|







 







|







 







|







 







>

<
|


|
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







 










|
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
..
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
...
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
...
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
...
168
169
170
171
172
173
174
175
176

177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
...
511
512
513
514
515
516
517
518
519
520
521





































































































































































































































































































































































				img='starlit-ui-icon-nano.png', close=true, color = cmode'nano'};
			{kind = 'contact', w=1.5,h=1.5, id = 'mode_weapon',
				img='starlit-ui-icon-weapon.png', close=true, color = cmode'weapon'};
			{kind = 'contact', w=1.5,h=1.5, id = 'mode_psi',
				img='starlit-ui-icon-psi.png', close=true, color = cmode'psi'};
		};
		{kind = 'hztl';
			{kind = 'contact', w=1.5,h=1.5, id = 'open_nano',
				img='starlit-ui-icon-element.png'};
			{kind = 'contact', w=1.5,h=1.5, id = 'open_suit',
				img='starlit-item-suit.png^[hsl:200:-.7:0'};
			{kind = 'contact', w=1.5,h=1.5, id = 'open_psi',
				img='starlit-ui-icon-psi-cfg.png'};
			{kind = 'contact', w=1.5,h=1.5, id = 'open_body',
				img='starlit-ui-icon-self.png'};
................................................................................
			else
				setSuitMode(e)
			end
			return true
		end
	end

	if fields.open_nano then
		user:openUI('starlit:user-menu', 'nano')
		return true
	elseif fields.open_psi then
		user:openUI('starlit:user-menu', 'psi')
		return true
	elseif fields.open_suit then
		if not user:naked() then
			user:openUI('starlit:user-menu', 'suit')
................................................................................
end

local function abilityMenu(a)
	-- select primary/secondary abilities or activate ritual abilities
	local p = {kind = 'vert'}
	for _, o in ipairs(a.order) do
		local m = a.menu[o]
		table.insert(p, {kind='hbar', fac=0, text=string.format("<b>%s</b>",m.label), w=a.w, h = .5})
		table.insert(p, wrapMenu(a.w, a.h, 1.2, 2, m.opts))
	end
	return p
end

local function pptrMatch(a,b)
	if a == nil or b == nil then return false end
................................................................................
	return (a.chipID ~= nil and (a.chipID == b.chipID and a.pgmIndex == b.pgmIndex))
       or (a.ref ~= nil and a.ref == b.ref)
end

starlit.interface.install(starlit.type.ui {
	id = 'starlit:user-menu';
	pages = {
		nano = {
			setupState = function(state, user)
				-- nanotech/suit software menu
				local chips = user.entity:get_inventory():get_list 'starlit_suit_chips' -- FIXME need better subinv api
				local sw = starlit.mod.electronics.chip.usableSoftware(chips)
				state.suitSW = {}
				local dedup = {}
				for i, r in ipairs(sw) do if
................................................................................
					end
				end
				if not pgm then return false end -- HAX

				-- kind=active programs must be assigned to a command slot
				-- kind=direct programs must open their UI
				-- kind=passive programs must toggle on and off
				local inv = user.entity:get_inventory()
				local function suitCtx(pgm)

					local uuid = starlit.mod.electronics.chip.read(pgm.chip).uuid
					return {
						context = 'suit';
						program = pgm;
						verify = function() -- ew!!
							local chipInSlot = inv:get_stack('starlit_suit_chips', pgm.chipSlot)
							local csd = starlit.mod.electronics.chip.read(chipInSlot)
							return csd.uuid == uuid
						end;
						saveConf = function(cfg) cfg = cfg or pgm.file.body.conf
							pgm.file.body.conf = cfg
							pgm.fd:write(pgm.file)
							inv:set_stack('starlit_suit_chips', pgm.chipSlot, pgm.fd.chip)
							user:reconfigureSuit()
						end;
						pullConf = function()
							local stack = inv:get_stack('starlit_suit_chips', pgm.chipSlot)
							pgm.fd.chip=stack
							pgm.file = pgm.fd:read()
						end;
					}
				end

				if pgm.sw.powerKind == 'active' then
					if cfg then
						user:openUI(pgm.sw.ui, 'index', {
							context = 'suit';
................................................................................
				if     q.powerMode_off  then suitMode = 'off'
				elseif q.powerMode_save then suitMode = 'powerSave'
				elseif q.powerMode_on   then suitMode = 'on' end
				if suitMode then
					user:suitPowerStateSet(suitMode)
					return true
				end
			end;
		};
	};
})