starlit  Diff

Differences From Artifact [75e0d781d2]:

To Artifact [aa93f93a5c]:


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			z = pos.z + r(0 - range, range);
		}
	end
	for name, inv in pairs(meta.inventory) do
		if only and not lib.tbl.has(only,name) then goto skip end
		for _, item in pairs(inv) do
			if not item:is_empty() then
				minetest.add_item(offset(pos,0.4), item)
			end
		end
	::skip::end
end;

local force = function(pos,preload_for)
	local n = minetest.get_node_or_nil(pos)
	if preload_for then lib.node.preload(pos,preload_for) end
	if n then return n end

	minetest.load_area(pos)
	return minetest.get_node(pos)
end;

local amass = function(startpoint,names,directions)
	if not directions then directions = ofs.neighbors end
	local check = function(n)
		return lib.tbl.has(names, n.name, function(check,against)
			return lib.item.groupmatch(against,check)
................................................................................
	until i > #stack
	return nodes, positions
end;

local is_air = function(pos)
	local n = force(pos)
	if n.name == 'air' then return true end
	local d = minetest.registered_nodes[n.name]
	if not d then return false end
	return (d.walkable == false) and (d.drawtype == 'airlike' or d.buildable_to == true)
end;

local is_clear = function(pos)
	if not lib.node.is_air(pos) then return false end
	local ents = minetest.get_objects_inside_radius(pos,0.5)
	if #ents > 0 then return false end
	return true
end;

local function boxwarp(nb, mogrifier, par)
	if nb == nil then
		return
................................................................................
		end
	end; 

	is_air = is_air;
	is_clear = is_clear;

	insert = function(item, slot, npos, user, inv)
		inv = inv or minetest.get_meta(npos):get_inventory()
		if inv:room_for_item(slot,item) then
			inv:add_item(slot,item)
		else repeat
			if user then
				local ui = user:get_inventory()
				if ui:room_for_item('main', item) then
					ui:add_item('main', item)
					break
				end
			end
			minetest.add_item(npos, item)
		until true end
	end;

	install_bed = function(bed, where, dir)
		local bottom = bed .. '_bottom'
		local top = bed .. '_top'
		local d
		if type(dir) == 'number' then
			d = dir
			dir = minetest.facedir_to_dir(d)
		else
			d = minetest.dir_to_facedir(dir)
		end
		if not is_clear(where) and is_clear(where - dir) then return false end
		minetest.set_node(where,       {name = top, param2 = d})
		minetest.set_node(where - dir, {name = bottom, param2 = d})
		return true
	end;

	get_arrival_point = function(pos)
		local try = function(p)
			local air = lib.node.is_clear
			if air(p) then
................................................................................
		end
	end;


	forneighbor = function(pos, n, fn)
		for _,p in pairs(n) do
			local sum = vector.add(pos, p)
			local n = minetest.get_node(sum)
			if n.name == 'ignore' then
				minetest.load_area(sum)
				n = minetest.get_node(sum)
			end
			if fn(sum, n) == false then break end
		end
	end;

	amass = amass;
	
................................................................................
			x = math.floor(pos.x / 16);
			y = math.floor(pos.y / 16);
			z = math.floor(pos.z / 16);
		}
	end;

	preload = function(pos, user)
		minetest.load_area(pos)
		user:send_mapblock(lib.node.blockpos(pos))
	end;

	discharger = function(pos)
		local below = force(vector.subtract(pos,{x=0,y=1,z=0}))
		if below.name == 'hopper:hopper'
		or below.name == 'hopper:hopper_side' then
			local hopper = minetest.get_meta(below):get_inventory()
			return function(i)
				if hopper:room_for_item('main',i) then
					return hopper:add_item('main',i), true
				end
				return i, false
			end
		else
................................................................................
			max_items = 1;
			items = {
				{ items = {id} };
			};
		}
		local next_apn = tbl.after_place_node
		tbl.after_place_node = function(...) local pos, who, stack = ...
			minetest.get_meta(pos):from_table(stack:get_meta():to_table())
			if next_apn then return next_apn(...) end
		end
		local next_pm = tbl.preserve_metadata
		tbl.preserve_metadata = function(...) local pos, node, meta, drops = ...
			drops[1]:get_meta():from_table({fields = meta})
			if next_pm then return next_pm(...) end
		end
		return tbl
	end;
	reg_autopreserve = function(id, tbl)
		minetest.register_node(id, lib.node.autopreserve(id, tbl))
	end;

	boxwarp = boxwarp;
	boxwarped = boxwarped;
}







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			z = pos.z + r(0 - range, range);
		}
	end
	for name, inv in pairs(meta.inventory) do
		if only and not lib.tbl.has(only,name) then goto skip end
		for _, item in pairs(inv) do
			if not item:is_empty() then
				core.add_item(offset(pos,0.4), item)
			end
		end
	::skip::end
end;

local force = function(pos,preload_for)
	local n = core.get_node_or_nil(pos)
	if preload_for then lib.node.preload(pos,preload_for) end
	if n then return n end

	core.load_area(pos)
	return core.get_node(pos)
end;

local amass = function(startpoint,names,directions)
	if not directions then directions = ofs.neighbors end
	local check = function(n)
		return lib.tbl.has(names, n.name, function(check,against)
			return lib.item.groupmatch(against,check)
................................................................................
	until i > #stack
	return nodes, positions
end;

local is_air = function(pos)
	local n = force(pos)
	if n.name == 'air' then return true end
	local d = core.registered_nodes[n.name]
	if not d then return false end
	return (d.walkable == false) and (d.drawtype == 'airlike' or d.buildable_to == true)
end;

local is_clear = function(pos)
	if not lib.node.is_air(pos) then return false end
	local ents = core.get_objects_inside_radius(pos,0.5)
	if #ents > 0 then return false end
	return true
end;

local function boxwarp(nb, mogrifier, par)
	if nb == nil then
		return
................................................................................
		end
	end; 

	is_air = is_air;
	is_clear = is_clear;

	insert = function(item, slot, npos, user, inv)
		inv = inv or core.get_meta(npos):get_inventory()
		if inv:room_for_item(slot,item) then
			inv:add_item(slot,item)
		else repeat
			if user then
				local ui = user:get_inventory()
				if ui:room_for_item('main', item) then
					ui:add_item('main', item)
					break
				end
			end
			core.add_item(npos, item)
		until true end
	end;

	install_bed = function(bed, where, dir)
		local bottom = bed .. '_bottom'
		local top = bed .. '_top'
		local d
		if type(dir) == 'number' then
			d = dir
			dir = core.facedir_to_dir(d)
		else
			d = core.dir_to_facedir(dir)
		end
		if not is_clear(where) and is_clear(where - dir) then return false end
		core.set_node(where,       {name = top, param2 = d})
		core.set_node(where - dir, {name = bottom, param2 = d})
		return true
	end;

	get_arrival_point = function(pos)
		local try = function(p)
			local air = lib.node.is_clear
			if air(p) then
................................................................................
		end
	end;


	forneighbor = function(pos, n, fn)
		for _,p in pairs(n) do
			local sum = vector.add(pos, p)
			local n = core.get_node(sum)
			if n.name == 'ignore' then
				core.load_area(sum)
				n = core.get_node(sum)
			end
			if fn(sum, n) == false then break end
		end
	end;

	amass = amass;
	
................................................................................
			x = math.floor(pos.x / 16);
			y = math.floor(pos.y / 16);
			z = math.floor(pos.z / 16);
		}
	end;

	preload = function(pos, user)
		core.load_area(pos)
		user:send_mapblock(lib.node.blockpos(pos))
	end;

	discharger = function(pos)
		local below = force(vector.subtract(pos,{x=0,y=1,z=0}))
		if below.name == 'hopper:hopper'
		or below.name == 'hopper:hopper_side' then
			local hopper = core.get_meta(below):get_inventory()
			return function(i)
				if hopper:room_for_item('main',i) then
					return hopper:add_item('main',i), true
				end
				return i, false
			end
		else
................................................................................
			max_items = 1;
			items = {
				{ items = {id} };
			};
		}
		local next_apn = tbl.after_place_node
		tbl.after_place_node = function(...) local pos, who, stack = ...
			core.get_meta(pos):from_table(stack:get_meta():to_table())
			if next_apn then return next_apn(...) end
		end
		local next_pm = tbl.preserve_metadata
		tbl.preserve_metadata = function(...) local pos, node, meta, drops = ...
			drops[1]:get_meta():from_table({fields = meta})
			if next_pm then return next_pm(...) end
		end
		return tbl
	end;
	reg_autopreserve = function(id, tbl)
		core.register_node(id, lib.node.autopreserve(id, tbl))
	end;

	boxwarp = boxwarp;
	boxwarped = boxwarped;
}