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number = 0xffffff;
}
m.destroy = function()
luser:hud_remove(m.meter)
luser:hud_remove(m.readout)
end
m.update = function()
local v,txt,color,txtcolor = def.measure(luser,def)
v = math.max(0, math.min(1, v))
local n = math.floor(v*16) + 1
local img = hudAdjustBacklight(lib.image('starlit-ui-meter.png'))
:colorize(color or def.color)
if def.flipX then
img = img:transform 'FX'
end
img = img:render()
img = img .. '^[verticalframe:17:' .. tostring(17 - n)
luser:hud_change(m.meter, 'text', img)
if txt then
luser:hud_change(m.readout, 'text', txt)
end
if txtcolor then
luser:hud_change(m.readout, 'number', txtcolor:hex())
end
................................................................................
self.hud.elt.temp = self:attachMeter {
name = 'temp';
align = {x=1, y=-1};
pos = {x=0, y=1};
ofs = {x=20, y=-20};
measure = function(user)
local warm = self:effectiveStat 'warmth'
local n, color if warm < 0 then
n = math.min(100, -warm)
color = lib.color(0.1,0.3,1):lerp(lib.color(0.7, 1, 1), math.min(1, n/50))
else
n = math.min(100, warm)
color = lib.color(0.1,0.3,1):lerp(lib.color(1, 0, 0), math.min(1, n/50))
end
local txt = string.format("%s°", math.floor(warm))
return (n/50), txt, color
end;
}
self.hud.elt.geiger = self:attachMeter {
name = 'geiger';
align = {x=-1, y=-1};
pos = {x=1, y=1};
ofs = {x=-20, y=-20};
................................................................................
local s = self:getSuit()
if s:powerState() == 'off' then return false end
local sd = s:def()
local w = self:effectiveStat 'warmth'
local kappa = starlit.constant.heat.thermalConductivity
local insul = sd.temp.insulation
local dt = (kappa * (1-insul)) * (t - w)
print('dt', dt, dump(sd.temp))
if (dt > 0 and dt > sd.temp.maxCool)
or (dt < 0 and math.abs(dt) > sd.temp.maxHeat) then return false end
return true
end;
-- will exposure to temperature t cause the player eventual harm
tempHazard = function(self, t)
local tr = self:species().tempRange.survivable
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number = 0xffffff;
}
m.destroy = function()
luser:hud_remove(m.meter)
luser:hud_remove(m.readout)
end
m.update = function()
local v,txt,color,txtcolor,hl,hlcolor = def.measure(luser,def)
v = math.max(0, math.min(1, v))
local n = math.floor(v*16) + 1
local function adjust(img)
return hudAdjustBacklight(lib.image(img)):shift(color or def.color)
end
local img = adjust 'starlit-ui-meter.png'
if def.flipX then
img = img:transform 'FX'
end
img = img:render()
img = img .. '^[verticalframe:17:' .. tostring(17 - n)
if hl then
hl = math.floor(hl*16) + 1
local hi = hudAdjustBacklight(lib.image 'starlit-ui-meter-hl.png')
:shift(hlcolor or def.color)
:render()
hi = hi .. '^[verticalframe:17:' .. tostring(17 - hl)
img = string.format('%s^(%s)', img, hi)
end
img = string.format('%s^(%s)', img, adjust 'starlit-ui-meter-readout.png':render())
luser:hud_change(m.meter, 'text', img)
if txt then
luser:hud_change(m.readout, 'text', txt)
end
if txtcolor then
luser:hud_change(m.readout, 'number', txtcolor:hex())
end
................................................................................
self.hud.elt.temp = self:attachMeter {
name = 'temp';
align = {x=1, y=-1};
pos = {x=0, y=1};
ofs = {x=20, y=-20};
measure = function(user)
local warm = self:effectiveStat 'warmth'
local exposure = starlit.world.climate.temp(self.entity:get_pos())
local function tempVals(warm, br)
local n if warm < 0 then
n = math.min(100, -warm)
-- color = lib.color(0.1,0.3,1):lerp(lib.color(0.7, 1, 1), math.min(1, n/50))
else
n = math.min(100, warm)
-- color = lib.color(0.1,0.3,1):lerp(lib.color(1, 0, 0), math.min(1, n/50))
end
local hue = lib.math.gradient({
205, 264, 281, 360 + 17
}, (warm + 50) / 100) % 360
return {hue=hue, sat = 1, lum = br}, n
end
local color, n = tempVals(warm,0)
local hlcolor, hl = tempVals(exposure,.5)
local txt = string.format("%s°", math.floor(warm))
return (n/50), txt, color, nil, (hl/50), hlcolor
end;
}
self.hud.elt.geiger = self:attachMeter {
name = 'geiger';
align = {x=-1, y=-1};
pos = {x=1, y=1};
ofs = {x=-20, y=-20};
................................................................................
local s = self:getSuit()
if s:powerState() == 'off' then return false end
local sd = s:def()
local w = self:effectiveStat 'warmth'
local kappa = starlit.constant.heat.thermalConductivity
local insul = sd.temp.insulation
local dt = (kappa * (1-insul)) * (t - w)
if (dt > 0 and dt > sd.temp.maxCool)
or (dt < 0 and math.abs(dt) > sd.temp.maxHeat) then return false end
return true
end;
-- will exposure to temperature t cause the player eventual harm
tempHazard = function(self, t)
local tr = self:species().tempRange.survivable
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