Differences From
Artifact [f4a136801c]:
146 146 ** naturally diminishes, but very slowly
147 147 * [*illness]: not everything on Farthest Shadow's ecosystem is, shall we say, biocompatible. measured in percent
148 148 ** affects [*morale]: the higher your illness, the more quickly you bleed morale
149 149
150 150 your primary stats are shown on your HUD. ancillary stats can be viewed in the "body" panel.
151 151
152 152 ### psionics
153 +psionics draws from your reserve of numina to allow your spirit to directly affect the material world, or other spirits. numina accretes slowly, though high morale will speed this up.
154 +
153 155 there are four types of psionic abilities: Manual, Maneuver, Ritual, and Contextual.
154 156
155 157 you can assign two Manual abilities at any given time and access them with the mouse buttons in Psionics mode.
156 158
157 159 you can select a Psi Maneuver in the Psionics panel and activate it by holding [*Aux1].
158 160
159 -a Ritual is triggered directly from the psionics menu. as the name implies, these are complex, powerful abilities that require large amounts of Psi and time to meditate before they trigger, and any interruption will cancel the ability (though it will not restore any lost psi). the most famous Ritual is of course Conjoin Metric, which Starlit astropaths use in conjunction with powerful amplifiers to perform long-distance FTL jumps -- but without centuries of dedication to the art, the best you can hope for if you manage to learn this storied power is to move yourself a few kilometers.
161 +a Ritual is triggered directly from the psionics menu. as the name implies, these are complex, powerful abilities that require large amounts of Psi and time to meditate before they trigger, and any interruption will cancel the ability (though it will not restore any lost psi). the most famous Ritual is of course Rift, which Starlit astropaths use in conjunction with powerful amplifiers to perform long-distance FTL jumps -- but without centuries of dedication to the art, the best you can hope for if you manage to learn this storied power is to move yourself a few kilometers.
160 162
161 163 a Contextual ability is triggered in a specific situation, usually by interacting with a certain kind of object. Contextual abilities often require specialized equipment, to the point that many Starlit practitioners maintain their own Psionics Lab.
164 +
165 +at the beginning of the game, you start with the power "Cultivate", which is used to develop your psionic talents.
166 +
167 +to gain new psionic abilities, invest numina by triggering the Cultivate power. gaining new powers requires much more numina than using them, so you'll want to be careful about how much power you expend. once you have invested enough numina in your psionic advancement, you will be given a list of up to three new powers to choose from. the specific powers are partially randomized, though some have additional prerequisites. the environment in which you meditate can affect which powers are offered; some powers can only be achieved in certain biomes or circumstances. make sure you have a secure location to meditate in, however, as any interruption will disrupt your meditation, wasting the invested numina.
168 +
169 +you can also invest numina to strengthen a power you already possess. this can be done using the powers "Fortify" and "Advance". Fortify produces extremely strong temporary power boosts without affecting the base power cost; these wear off as you use the Fortified power. Advance permanently enhances the power in small increments, but the base power cost increases for every Advancement. note, however, that the further you Advance a power, the more efficient its use of numina becomes.
170 +
171 +there is a maximum amount of numina that a spirit can hold onto. this is determined by your species and sex, with females generally having larger numina pools. if this becomes limiting, it is possible to stockpile numina through the use of numinium crystals, a sort of psychic battery. these are not cheap to build, however, and doing so requires a psi-forge.
172 +
173 +a manual psionic power belongs to one of three categories:
174 +* [*Currents]: a [*Current] is a modifier that can be toggled on or off. quale determine the effect produced by a Carrier; for instance, you can produce a healing shockwave centered on your character by activating [*Purify] and firing [*Pulse]. multiple currents can be active at a time, though this consumes proportionally further power.
175 +* [*Carriers]: a [*Carrier] determines how the selected [*Currents] are expressed into the world, both in terms of targeting and efficiency. Advancing a Carrier improves its efficiency, and where relevant, range.
176 +* [*]: a [*] power can be expressed in only one way; its Carrier is indivisble from its Current.
177 +
178 +psionic powers you can learn include, but are not limited to:
179 +
180 +#### Carriers
181 +* [*Infuse]: applies Current directly to the user. this is the most efficient of all effectors.
182 +* [*Reach]: affect a single target on an ongoing basis. less efficient with distance, but almost as efficient as [*Infuse] when the target is right beside you.
183 +* [*Pulse]: release a wave of psionic force, applying Current to everything in range except yourself. this is the least efficient power.
184 +* [*Lance]: produces a narrow beam that delivers the full force of its Current to the first thing it hits. Lances are chargeable; you can invest an arbitrary amount of numina into the chosen Currents by holding the bound key for a time before releasing it. Lances travel further the stronger their charge.
185 +* [*Torrent]: produces a wide beam that weakens the further it travels, but affects all in its path
186 +* [*Tide]: like [*Torrent], but even less efficient; the width of the beam expands as it travels, making it useful for targeting groups of enemies.
187 +* [*Vortex]: like Lance, but explodes when it hits its target, affecting everything in range of the blast.
188 +* [*Pierce]: fire off homing orbs that track nearby targets and applies Current on impact. the more Pierce is charged, the more orbs will be launched, and the greater their efficiency will be.
189 +* [*Arc]: affects the nearest target, then jumps to the target nearest them, and so on. the more powerful Arc becomes, the greater the jump range, branching factor, and maximum jump count.
190 +
191 +#### Currents
192 +* [*Shatter]: a powerful destructive force. useful for cutting open passageways quickly, and harming your enemies.
193 +* [*Purify]: banish ailments affecting you or nearby players
194 +* [*Nullify]: weaken or break active psionic powers nearby
195 +* [*Confine]: temporarily block a psionic being from being able to use their powers. to break a confinement, they will have to an amount of numina proportional to what you invested into it; the more powerful this ability becomes, the greater the multiplier.
196 +* [*Siphon]: drain health and stamina from a target
197 +* [*Reave]: destroy some of your target's numina
198 +* [*Lift]: produces antigravity. the specific effect depends on the Carrier. Lift is very useful in combination with other Currents, especially with [*Reach] carriers, as it can render foes helpless for the duration of the effect.
199 +** a [*Lift Lance], [*Pulse], or [*Vortex] tosses targets high into the air
200 +** a [*Lift Infusion] allows you to raise yourself into the air. this is not as flexible as true psionic flight, as it can only raise you upwards.
201 +** a [*Lift Reach] allows telekinetic control of the target
202 +** a [*Lift Torrent] or [*Tide] work like Reach, but can affect multiple targets. extremely useful when used alongside Repulse.
203 +** [*Persisted] Lift currents can leave targets helplessly trapped until the Current runs out of power
204 +* [*Repulse]: like Lift, but throws targets back instead of up
205 +** a [*Repulsion Lance] throws a target back violently
206 +** a [*Repulsion Pulse] flings everything away from you
207 +** a [*Repulsion Infusion] works like a charged psionic jump, as opposed to the hover effect of [*Lift].
208 +** a [*Repulsion Reach] charges an object with latent velocity, which is applied all at once when the effect is released
209 +** a [*Repulsion Vortex] hurls its victims away from the point of detonation
210 +** a [*Repulsion Torrent] or [*Tide] creates a powerful gale pushing targets back
211 +* [*Draw]: pull things toward you. can be used to disarm enemies
212 +* [*Reflect]: intercepts projectiles and causes them to ricochet or dissolve. this can only be used with certain Carriers:
213 +** [*Reflect Pulse]: produces a protective dome
214 +** [*Reflect Torrent]: produces a circular barrier in front of you
215 +** [*Reflect Tide]: produces a broad barrier in front of you
216 +* [*Inflict]: severely damages target morale and stamina; increases fatigue and illness. a sadistic technique devised by the Kuradoqše.
217 +* [*Broil]: increases the target's body heat dramatically
218 +* [*Lattice]: a meta-Current, causes effects to persist for a given amount of time, to, for instance, suspend an enemy in the air and keep them trapped there long enough to give you a head start, or apply a damage-over-time effect. Lattice Currents only have a small effect from moment to moment, but they are more efficient than momentane Currents. the more you charge a persisted effect, the longer it will last and the more efficient it will become.
219 +
220 +####
221 +* [*Blip]: short-range teleportation. can be used to break free of psionic holds
222 +
223 +#### Rituals
224 +* [*Cultivate]
225 +* [*Fortify]
226 +* [*Advance]
227 +* [*Coalesce]: manifest a spiritual object in the physical world by condensing your numina into a matter matrix. this is how numinium is created.
228 +* [*Rift]: teleport directly to a memorized location.
229 +* [*Ward]: surround yourself with a psionic barrier that must be worn down before anything can affect you.
230 +* [*Shard]: create psionic projectiles that orbit you until you are attached; the projectiles will then home in on the attacker and do significant damage.
231 +* [*Meditate]: sacrifice numina to improve your morale
232 +
233 +#### Manuvers
234 +* [*Rush]: psionic sprint
235 +* [*Soar]: psionic flight -- much faster than suit flight systems, but too power-hungry to use over long distances.
236 +* [*Shift]: teleport randomly a short distance to evade incoming attacks.
237 +* [*Shroud]: make yourself imperceptible
162 238
163 239 ## legal
164 240 starlit source code (*.lua, *.conf, *.txt, *.csd files) is released under the GNU AGPLv3.
165 241 assets (images, sounds, models, and anything else in the repo that doesn't qualify as source code) are released under the CC-BY-NC-SA 3.0 license.
166 242 sound files with the prefix `default-` are taken from Luanti Game, whose assets are available under the CC-BY-SA 3.0 license.